Redeemer

The Hypnotist's page

64 posts. Alias of Echos Myron.


Race

Damaged 0 | Hero Points 3| Perception +5 | Initiative +3 | Fortitude 3 | Will 3 | Dodge 3 | Parry 3 | Toughness 8|Photo

About The Hypnotist

The Hypnotist
Real Name Macallah "Mac" Searle
Group Affiliation The Night Watch (Disbanded)
Age: 49
Height 6' 3"
Weight 230 lbs
First Appearance The Freedom League issue #534

Dazzling and mystifying, The Hypnotist frazzles would-be foes and puts them to rest! A defender of the Dreamtime, the Australian-native claims Freedom City as his own to protect from the horrors beyond the realm of dreams. With only a stare, the Sorcerer of Somnolence swiftly slips his adversaries into a slumber, where he can work strange sleep magics upon them. As a member of the ill-fated Night Watch, it was the Hypnotist's channeling ability that doomed the nocturnal sentinels. Wracked with guilt at the outcome, The Hypnotist turned away from ensemble super work and instead focused on adventuring solo, or as a duo with his trusty pal, the Dunwich Horror.

Did You Know?
As a master of dream magic, The Hypnotist worked closely along side the Master Mage, Adrian Eldrich, to develop a method of severing a mage's ties to their magical abilities. The process begins with placing the target into a slumber. The Hypnotist then enters their dreamspace and places a ward that acts as a stopgate that prevents arcane energies from being accessed.

The Night Watch Issue #7:

THE NIGHT OF UNDOING
The Sorcerer of Slumber, The Hypnotist
The Titan of Antiquity, Dunwich Horror
The Shapeshifting Sculptress of Shadows, Vesperina
The Card-Slingin' Mystic, Johnny Gambler
The Hot-Blooded, Hard-Boiled Detective, Crimsyn Dread
The Night Watch. Brought together to solve the mysteries of the night. Their first case: the disappearance of a young woman, Marianne Crane, who may have involved herself with dark powers. The mystery was ever-winding, each turn adding another layer, another question without an answer. Their investigation lead them through the cobblestone colonial streets of Lantern Hill to the mystically-charged Lantern Hill Cemetary. It was on consecrated grounds that The Night Watch learn of the heinous plot at hand...

Marianne Crane, the detective Crimsyn Dread-- one and the same. Working as an agent of the Brotherhood of the Yellow Sign, Crimsyn lead The Night Watch on a chase to gather relics tied to the ghastly protector of Lantern Hill, Lantern Jack, to banish him once and for all. By forming the team and getting close to each member, she ruled herself out of the mystery, yet she was pulling the strings the whole time. Ever manipulative, Crane sowed distrust among the Night Watchers. Luckily, they saw through Crane's, and the Brotherhood's, nefarious plot, but they were not without their casualties. Outnumbered and overpowered by the Brotherhood, the sorcerer of slumber--The Hypnotist-- channeled his most dangerous champion: The Yowie. Ravenous and feral, The Hypnotist ripped through the Brotherhood, letting no one stop his attack on Crane. As Marianne Crane's banishment ritual slowly reached completion, The Hypnotist devoured the woman-- or he would have, were it not for Vesperina. Vesperina, pure of heart, saw the bloodlust in The Hypnotists eyes and knew that regardless of her transgressions, Marianne Crane did not deserve to die. The beast channeling through The Hypnotist saw no difference. Vesperina laid mangled, dying on Old Lantern Hill.

The ritual foiled. Lantern Hill's timeless defender, Lantern Jack, safe. The Brotherhood of the Yellow Sign slithered back into their crypts, while Marianne Crane, AKA Crimsyn Dread, was turned over to authorities. The Hypnotist was besides himself with pain and guilt. The Shapeshifting Sculptress of Shadows dead, and it was all his fault. It would take him years to return to the life of a super. The Night Watch quietly disbanded.

The Numbers:

Dr. Macallah "Mac" Searle, The Hypnotist - PL 8

Strength 0, Stamina 3, Agility 0, Dexterity 0, Fighting 1, Intellect 3, Awareness 1, Presence 0

Advantages
Ranged Attack 8, Speed of Thought

Skills
Expertise: Magic 6 (+9), Expertise: Psychiatry 7 (+10), Investigation 5 (+8), Perception 4 (+5), Treatment 7 (+10)

Powers
Dream Magic
. . Dream Bolt: Damage 8 (DC 23, Advantages: Ranged Attack 8; Alternate Resistance: Dodge, Increased Range: ranged, Sleep; Noticeable: Color Display)
. . Dream Viewer: Effortless Mind Reading 8 (DC 18; Effortless, Feature: Can Display via Illusions, Penetrating 7; Limited: Sleeping Target, Noticeable: Color Display)
. . Dreamtime Remote Sensing: Remote Sensing 6 (Affects: All Types, Range: 1800 feet; Dimensional: dimension - Dreamtime)
. . Restorative Sleep: Healing 14 (Persistent, Restorative, Stabilize; Limited: Sleeping Targets)
Flight Disc: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Platform)
. . Teleport: Teleport 5 (Alternate; 900 feet in a move action, carrying 50 lbs.; Dimensional: dimension - Dreamtime; Tiring)
Hypnotic Gaze: Cumulative Affliction 8 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious)
. . Chaotic Leer: Progressive Cone Area Affliction 8 (Alternate; 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Insidious, Progressive)
. . Nightmare Stare: Cumulative Affliction 8 (Alternate; 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception, Insidious)
. . Severing the Bond of Magic: Nullify 8 (Alternate; Counters: Magic, DC 18; Broad, Effortless, Insidious, Precise, Simultaneous; Limited: Sleeping Targets)
Protection: Protection 5 (+5 Toughness; Noticeable: Color Display)

Offense
Initiative +3
Chaotic Leer: Progressive Cone Area Affliction 8 (DC Will 18)
Dream Bolt: Damage 8, +8 (DC Dog 23)
Dream Viewer: Effortless Mind Reading 8 (DC Will 18)
Grab, +1 (DC Spec 10)
Hypnotic Gaze: Cumulative Affliction 8 (DC Will 18)
Nightmare Stare: Cumulative Affliction 8 (DC Fort 18)
Severing the Bond of Magic: Nullify 8, +8 (DC Will 18)
Throw, +8 (DC 15)
Unarmed, +1 (DC 15)

Complications
Curse Sworn: Bloodline tasked with defending the barrier between the Waking World and the Dreamtime
Flashbacks: Prefers to work alone due to past traumas.
Identity: Leading Expert in Hypnotherapy, Family man

Languages
Native Language

Defense
Dodge 3, Parry 3, Fortitude 3, Toughness 8, Will 3

Power Points
Abilities 16 + Powers 81 + Advantages 1 + Skills 15 (29 ranks) + Defenses 7 = 120

Old Build:

Dr. Macallah "Mac" Searle, The Hypnotist - PL 8

Strength 0, Stamina 3, Agility 0, Dexterity 0, Fighting 1, Intellect 3, Awareness 1, Presence 0

Advantages
Speed of Thought

Skills
Athletics 3 (+3), Expertise: Psychiatry 7 (+10), Investigation 2 (+5), Perception 4 (+5), Persuasion 2 (+2), Stealth 2 (+2), Treatment 9 (+12)

Powers
Dream Magic
. . Channel: The Great Warrior (Advantages: All-out Attack, Close Attack 3, Move-by Action, Power Attack, Takedown 2, Uncanny Dodge)
. . . . Enhanced Ability: Enhanced Fighting 5 (Linked; +5 FGT)
. . . . Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
. . . . Strike: Strength-based Damage 2 (Linked; DC 17)
. . Channel: The Wanderer (Activation: Free Action)
. . . . Immunity: Immunity 11 (Life Support, Sleep)
. . . . Insubstantial: Insubstantial 4 (Incorporeal)
. . Channel: The Wise Sage (Advantages: Artificer, Assessment, Jack-of-all-trades)
. . . . Enhanced Ability: Enhanced Awareness 5 (Linked; +5 AWE)
. . . . Enhanced Ability: Enhanced Intellect 5 (Linked; +5 INT)
. . . . Enhanced Trait: Enhanced Trait 6.5 (Linked; Traits: Investigation +5 (+10), Will +1 (+3), Insight +6 (+7))
. . Coma Trap: Cloud Area Affliction 8 (3rd degree: Transformed, Resisted by: Will, DC 18; Cloud Area 2: 30 feet radius sphere, DC 18, Increased Range: ranged, Insidious, Subtle: subtle; Limited: Sleeping Targets, Limited Degree (third only))
. . Dream Blast: Damage 8 (DC 23; Affects Insubstantial 2: full rank, Alternate Resistance: Will, Increased Range: ranged, Sleep)
. . Dream Viewer: Perception Area Effortless Mind Reading 8 (DC 18; Perception Area: DC 18 - Visual, Effortless, Feature: Can Display via Illusions, Penetrating 7; Limited: Sleeping Target, Noticeable: Color Display)
. . Dreamtime Remote Sensing: Remote Sensing 6 (Affects: All Types, Range: 1800 feet; Dimensional: dimension - Dreamtime)
. . Hypnotism: Affliction 8 (3rd degree: Controlled, Resisted by: Will, DC 18; Increased Duration 2: sustained, Increased Range 2: perception, Insidious; Limited: Sleeping Target, Limited Degree (third only))
. . Invisibility: Concealment 4 (All Visual Senses)
. . Nightmare Stare: Cumulative Perception Area Affliction 8 (1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Cumulative; Noticeable: Color Display)
. . Restorative Sleep: Healing 14 (Persistent, Restorative, Stabilize; Limited: Sleeping Targets)
. . Severing the Bond of Magic: Nullify 8 (Counters: Magical, DC 18; Broad, Effortless, Precise, Simultaneous; Limited: Sleeping Targets)
Flight Disc: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Platform)
. . Teleport: Teleport 5 (Alternate; 900 feet in a move action, carrying 50 lbs.; Dimensional: dimension - Dreamtime; Tiring)
Protection: Protection 5 (+5 Toughness; Noticeable: Color Display)
Sleep: Cumulative Affliction 7 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Insidious)

Offense
Initiative +3
Coma Trap: Cloud Area Affliction 8 (DC Will 18)
Dream Blast: Damage 8, +0 (DC Will 23)
Dream Viewer: Perception Area Effortless Mind Reading 8 (DC Will 18)
Grab, +1 (DC Spec 10)
Hypnotism: Affliction 8 (DC Will 18)
Nightmare Stare: Cumulative Perception Area Affliction 8 (DC Will 18)
Severing the Bond of Magic: Nullify 8, +0 (DC Will 18)
Sleep: Cumulative Affliction 7 (DC Will 17)
Strike: Strength-based Damage 2, +1 (DC 17)
Throw, +0 (DC 15)
Unarmed, +1 (DC 15)

Complications
Curse Sworn: Bloodline tasked with defending the barrier between the Waking World and the Dreamtime
Flashbacks: Prefers to work alone due to past traumas.
Identity: Leading Expert in Hypnotherapy, Family man

Languages
Native Language

Defense
Dodge 3, Parry 3, Fortitude 3, Toughness 8, Will 2

Power Points
Abilities 16 + Powers 82 + Advantages 1 + Skills 15 (29 ranks) + Defenses 6 = 120