[PFS1] GM Pudding's Carrion Hill (Inactive)

Game Master Tom G

SLIDES



Night of the Gray Death

Thank you all for your interest. To get us started please could you give the following details for your eventual chronicle sheets. Feel free to PM me instead if you'd prefer

Player Name:
Character Name:
PFS Number:
Character Number:
Faction:
Progression (normal/slow):
Start XP:
Start PP:
Start Gold:

After that make an introduction in gameplay and I'll get us underway when everyone has posted

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

Thank you, GM.

Player Name: Hawthwile
Character Name: Angoldir
PFS Number: 264524
Character Number: 7
Faction: Dark Archives
Progression (normal/slow): Normal
Start XP: 13
Start PP: 3
Start Fame: 22
Start Gold: 641

Day Job: Craft (alchemy), Crafter’s Fortune: 1d20 + 12 + 5 ⇒ (13) + 12 + 5 = 30

Notes: Angoldir is built to assist others. He’s got extracts of personal spells such as shield that he can pass out to other characters, he can Aid Another as a move action in addition to a standard action, he can use his Attacks of Opportunity to Aid another character’s AC when attacked, and his Aid grants a +4 bonus rather than the usual +2. Angoldir is accompanied by his thrush familiar Qadar.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Player Name: Lil"Eschie
Character Name: Drusilla the Spear Maiden
PFS Number: 133884
Character Number: 7
Faction: Liberty's edge
Progression (normal/slow): Normal
Start XP: 12
Start PP: 21
Start Gold:4423

(gold is before buying stuff)

Prof Bodyguard: 1d20 + 7 ⇒ (10) + 7 = 17

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Will buy:
Belt of giant strenght (+2) 4000 Gp
CMW potion (300 gp)
Cold iron flail (16 gp)

4423-4316=107 GP left

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Player's Name: Wydroe
Character's Name: Grunyak Deomerhammer
PFS#:165069
Character #:3
Faction: Silver Crusade
Progression: Normal
Starting XP: 13
Starting PP: 21
Starting Gold: 6167g
No Day Job

Purchases:
MWK Full Plate Armor (1650g)
Head band of Inspired Wisdom (4000g)

Sold:
breast plate bought on 4 sold on 14 (100g)

gold spent (5650g) - gold of items sold (100g)= 5550g

6167-5550= 617g remaining

AC will now be: AC:21 Touch:12 FF:20
Wisdom after a day will be 19.
Will save will now be +9
perception is now +4

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Hello GM, noral here. Please see below with the details you requested.

Player Name: noral
Character Name: Taarik
PFS Number: 314670-10
Character Number: -10
Faction: Sovereign Court
Progression (normal/slow): normal
Start XP: 9
Start PP: 6
Start Gold: 209

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Player Name: Lee C
Character Name: Eldrin Inarie
PFS Number: 262096
Character Number: 5
Faction: Grand Lodge
Progression: Normal
Start XP: 9
Start PP: 12
Start Gold: 2,022

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taarik would have bought 5 ‘teas of transferance’ for in total 200 go.


Night of the Gray Death

Hi folks, just a quick heads-up. With Paizocon starting tomorrow my schedule is going to be very full until Sunday. I am going to try to keep things moving here as much as possible, but I might get a bit behind.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Of course! Have fun!

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

I'm off this week end, back Sunday afternoon/evening.


Night of the Gray Death

No problem, thanks for letting us know


Night of the Gray Death

This next section, as you might expect for an asylum in a horror themed adventure, has some tropes that stigmatize mental illness. My intention is to run as written, but if this is an uncomfortable topic for anyone I'm happy to reskin things to more familiar and less "edgy" threats.

It also has a lot of rooms, doors and 5 foot wide corridors, so it would be helpful to establish a marching order. I'll propose the following as a suggestion:

* Drusilla
* Taariik
* Grunyak
* Angoldir
* Eldrin

Please post any amendments, then I can use whatever you pick to help set you up in corridors and the the like. Thanks!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Horror and marching order is fine for me! ;-)

I would propose that we always check for traps at doors and all roll perception.

Then Angoldir can open doors or disable traps. Then we can use the marching order as seen above.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Fine by me. But be warned, Grunyak has a perception of +4.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

GM, I just wanted to say that I really like the rich scenery you are drawing. At the same time you are very well moderating the speed in this game as in pbp the pace is important: You are detailed but also pragmatic and are organizing the battles very well!

Kudos to you!


Night of the Gray Death

Thanks, I'm glad you're enjoying it!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

:-)


Night of the Gray Death

Just a few points I wanted to make to help you make decisions.

* Crove has a mistake in his abilities, he shouldn't have dimensional steps, but we have to run as written in PFS. I'm letting you know because I didn't want you to make erroneous conclusions based on your accurate knowledge of the rules. His range is quite a bit lower than 240 feet.

* There might be some table variation on whether you can teleport out of an entanglement, but my opinion is that you cannot; so wherever he went he's still stuck to the floor (for now at least).

* You might be able to hear him. I'm going to give everyone a free perception check to hear whatever he does on his next turn, but you could also spend a move action to make an active check on your turn if you'd like

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Hi guys!

Just a question to you GM.

If we have Oleg, and know that the other Pathfinders are dead, then we have achieved our overall mission with the cultist and the big tentacle monster gone.

Do we have to fight the chaos beast?

Any effects if we do not fight it?


Night of the Gray Death

You've completed your mission, you can leave now if you want, you won't miss any treasure or prestige or anything like that. Whether you want to do that and leave it to the crows is up to you. You could even ask the society to send a team, it is by no means a necessary part of the module. On the other hand if you'd like some bragging rights...

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Ha ha!

I would propose to leave the beast where it is!

I am more concerned with death or conditions to clear to be honest.

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

I am happy either way, though if we do want to clear the asylum Eldrin needs rest. He's out of magic so Its crossbow from now until he rests.

If we'd prefer to go report to the mayor and then back to the venture captain I'm fine with that too.


Night of the Gray Death

I think that's two votes for heading up and one for staying, so unless Grunyak or Drusilla dissent I'll move us along and resolve meeting the mayor, rewards etc. It's getting late here though so I will aim to do that tomorrow

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

we should go

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Sorry, I am also ready to go talk to the mayor. Grunyak has full hitpoints and a few 1st level spells remaining. That is not much.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Do you think we will be finished by Gameday start, 1 September? I think Grunyak may be my only hope for a game on myth weaver.

Just asking to make sure I don't mess others up holding an unlikely spot.

Very cool slide of The chaos beast eating grunyak!!!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Ha ha!! ;-) I am fine with wrapping up the game with the mayor visit.

This is really a fun adventure. :-D


Night of the Gray Death

If you decide to head back to Barstoi then we're done and I can get your chronicles immediately. If you'd like to venture back down into the basement of the asylum there is another encounter down there and while I would expect it to be fairly quick, I doubt we'd be done by Tuesday.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

I think we should end it with the highlight! :-)

That was a great battle at the end of a great game!!

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None

Fair enough - it would be a bit of a letdown if someone ended up dying from some lesser monster after surviving the spawn's onslaught.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

I am okay with stopping too. I would hate for a death or something like that when we are just mopping up. If gameday was not looming I would gladly venture back down though. I have had a fantastic time. Grunyak is now my favorite character to play thanks to you guys. If the chance arises to adventure again I would in a heart beat.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

I totally agree!! It was so much fun to play with you all!!!

AAAANDD: Thanks for everything GM. The description of the rain, the people and the atmosphere really made this a special adventure!!
You created a rich world!!


Night of the Gray Death

Thanks Taariik. The author of the module specifically mentioned that I should call out the rain frequently, so I did!

The only thing left is a single derrow who Crove apparently met in the tunnels and brought back to study. Narratively at least returning triumphant at this point works much better than going down for a single CR4 encounter that has no bearing on the story. That and the chaos beast, but that's a very hard encounter. Worse than the spawn potentially.

With that in mind if anyone has a dayjob roll that you haven't already made, please roll it now. If anyone would me to adjudicate faction card goals I would be happy to do so.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak is too dedicated to Torag to do daily work anywhere else. Not enough skill points for that kind of stuff.

Thanks so much for running. It truly was an awesome experience. The roll playing in this group made the other face to face game I play in almost seem silly. Pacing was excellent also. We never spent two weeks opening a door. I have had groups like that. It seemed to flow nicely.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

I checked, I did my day job roll earlier (result 17)

Will we get 1 or 3 Xp for the scenario, GM?

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

I second everything Taariik and Grunyak have said. It's been a fantastic game. Thank you GM for running the game and thank you everyone for playing.

I hope I can adventure with you all again.

Day Job (Provession, Librarian): 1d20 + 8 ⇒ (16) + 8 = 24

Gold spent: 1,660

Spells Copied:

Level 1:
* cause Fear[/li]
* unseen Servant
* Mount
* Ray of Enfeeblement

Level 2:
* Acid Arrow
* False Life
* Ghoul Touch
* See Invisibility
* Spectral Hand
* Blindness / Deafness
* Web

Level 3:
* Hold Person
* Vampiric Touch
* Ray of Exhaustion
* Gentle Repose
* Heroism
* Aqueous Orb

Level 4:
* Enervation
* Black Tentacles
* Fear
* Summon Monster IV
* Dimension Door


Night of the Gray Death

Thanks for the kind words everyone, I've also enjoyed it very much, you've all been great. Drusilla it is a module that grants 3 XP and 4 prestige. I'll have the chronicles out by the end of the weekend so that these characters are free to play in Gameday.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Great GM, great adventure, great group!

Let's drink to that!

Dark Archive

N Male Elf Bonded Investigator 7 | HP 45/45 | AC 19 T 14 FF 15 | CMB +2, CMD 16 | F: +5, R: +11, W: +8 | Init: +6 | Perc: +13 (+2 vs traps), SM: +10 | Speed 30ft | Inspiration: 10/10 | Extracts: 1st 6/6 2nd 4/4 3rd 2/2 | Active conditions: None
Angoldir wrote:

Player Name: Hawthwile

Character Name: Angoldir
PFS Number: 264524
Character Number: 7
Faction: Dark Archives
Progression (normal/slow): Normal
Start XP: 13
Start PP: 3
Start Fame: 22
Start Gold: 641
Day Job: Craft (alchemy), Crafter’s Fortune: 1d20 + 12 + 5 ⇒ (13) + 12 + 5 = 30

Copied for your convenience, GM. Additionally, Angoldir would like to scribe the following formulas (from both Krove and Eldrin's spellbooks):

- Comprehend languages (10 gp)
- Identify (10 gp)
- Darkvision (40 gp)
- Invisibility (40 gp)
- Heroism (90 gp)

Total cost: 190 gp


Night of the Gray Death

I've sent the chronicles out now (via PM on here), hopefully including everything. Please let me know when you've downloaded it. There's a pretty great boon on there that gives you a permanent +1 to saves against fear and confusion. Bonuses to confusion saves are hard to come by in my experience!

I briefly sent out incorrect ones that had the OSP event on, having forgotten that this game wasn't eligible for the OSP. I corrected the chronicles less than an hour after sending the links, but if you did downloaded it while they said "Online support program" in the event field please re-download.

Thanks again everyone for playing. If you'd like to do any goodbyes, epilogues or weigh in whether the society sets up a lodge in Carrion Hill feel free, and I'll mark this game as inactive sometime next week. I had a great time and I'd love to play with you all again. After gameday I will run something else, but it might be second edition, I haven't decided yet.

Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS1] GM Pudding's Carrion Hill Discussion All Messageboards

Want to post a reply? Sign in.