Linka Wind
|
Linka moves to the closest cultists
Heal: 1d20 + 1 ⇒ (4) + 1 = 5
and attempts to administer first aid. Unfortunately he education had been purely theoretical up to this point and she struggles with putting it into practice.
Come on guys. We can't let these bumpkins die.
Ekanta Hanoi
|
Ekanta looks down with his typical dispassionate, somewhat gloomy expression.
"Why not? All that separates life from death is loneliness, suffering...and my whirling staff."
Vina Sitha
|
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Lakadee
|
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Linka Wind
|
Linka sighs
You don't have to heal them, just stop the bleeding. Ignorance should not be a cause of death.
Tanya V. Dugerechaff
|
Tanya heads in with her pistol at the ready. She sees the two dying cultists, then scans the room for any other immediate threats.
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
"I don't exactly do healing. My focus for spells is a gun."
Ekanta Hanoi
|
Ignorance should not be a cause of death.
"It very often is," Replies Ekanta, seemingly a bit surprised that Linka should need reminding of this fact. "It, too, is a double-headed killer - sometimes it kills the self, sometimes through the self it kills others."
Tanya V. Dugerechaff
|
Also, hope everyone had a Happy Thanksgiving, whether with friends or at home.
"It is entirely your choice whether or not they live, but in this case, if we need to get anything from these villagers then being the murderer of their neighbors won't be the best way to rebuild bridges." Tanya adds to the conversation.
"I can't help out though, I know nothing of medicine."
Linka Wind
|
"It very often is," Replies Ekanta, seemingly a bit surprised that Linka should need reminding of this fact. "It, too, is a double-headed killer - sometimes it kills the self, sometimes through the self it kills others."
So because others have not or been unable to act you will take no action? Why leave Absalom at all?
"I can't help out though, I know nothing of medicine."
Just tear up some of their robes and try to staunch the breeding. We aren't trying to heal them, just to prevent death.
Linka moves to the other cultist and tries again,
Heal: 1d20 + 1 ⇒ (4) + 1 = 5
but is no more successful than before.
Salvius Delronge
|
Salvius tries to staunch the bleeding as well, trying to remember the brief class he took at Magaambya about first aid.
Heal: 1d20 + 2 ⇒ (3) + 2 = 5
Heal: 1d20 + 2 ⇒ (6) + 2 = 8
But he confuses the first aid classes with his animal medicine course he took, and fails to properly align the broken bones.
Ekanta Hanoi
|
So because others have not or been unable to act you will take no action? Why leave Absalom at all?
"What difference does it make where I travel? Suffering follows us all wherever we go; it is one's master, until - perhaps - the day comes that one masters it. These two chose submission to Suffering. They fought not to conquer it but to serve it. What you attempt now is not mercy."
Ekanta suddenly looks up and around.
"Where is Vina?"
Tanya V. Dugerechaff
|
Wisdom: 1d20 - 1 ⇒ (8) - 1 = 7
Tanya proves no more effective at assisting with stopping any bleeding.
| GM Elberion |
Tanya heads in with her pistol at the ready. She sees the two dying cultists, then scans the room for any other immediate threats.
[dice=Perception]1d20+1"I don't exactly do healing. My focus for spells is a gun."
Tanya, you can have a standard action to react as another cultist drops down from the roof-space into the room.
Yellow Cultist
Sayuki
EkantaGreen Cultist (-11, unconscious, dying)
Salvius
Tanya
VinaRed Cultist (-9, unconscious, dying)
Linka
Bold are up!
| GM Elberion |
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (19) + 1 = 20
1d20 + 1 ⇒ (14) + 1 = 15
| GM Elberion |
As you draw near to the barn, creatures rush out, snarling furiously. They look like deformed humans.
Knowledge (Nature) DC11
The first pushes open the door and then the next rushes at Lackadee.
club: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Red Misbegotten Villager
Blue Misbegotten VillagerVina
LackadeeRune Misbegotten Villager
Bold are up!
Ekanta Hanoi
|
Perception: 1d20 + 9 ⇒ (2) + 9 = 11 >:(
| GM Elberion |
Actually, looking at the map, are some people still outside? If so, lower the DC by 5.
Lakadee
|
Lakadee AoO as attacker crosses his reach
Slam, MF: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for dmg: 2d6 + 7 + 1 ⇒ (1, 5) + 7 + 1 = 14
5ft step fwd to reach others
Lakadee Full Attack
Slam, MF: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 for dmg: 2d6 + 7 + 1 ⇒ (3, 5) + 7 + 1 = 16
Slam, MF: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for dmg: 2d6 + 7 + 1 ⇒ (5, 5) + 7 + 1 = 18
===============
Conf Crit AoO: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 for dmg: 2d6 + 7 + 1 ⇒ (2, 5) + 7 + 1 = 15
Conf Crit Atk2: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 for dmg: 2d6 + 7 + 1 ⇒ (5, 6) + 7 + 1 = 19
Vina Sitha
|
autosucceeds kn.nature
"...not natural... no no no... not natural...."
ranged touch: 1d20 + 7 ⇒ (17) + 7 = 24
fire dmg: 1d6 + 4 ⇒ (3) + 4 = 7
| GM Elberion |
Vina, you could roll to see how much information you can glean.
Does Lackadee have an ability to take AoO while flat-footed?
| GM PDK |
Vina's mongrelmen studies: 1d20 + 10 ⇒ (5) + 10 = 15
================
Not FF we were in Round 2 actively searching
| GM Elberion |
Nah, I'm combining initiatives to keep track of concurrent combats but this is a separate encounter. They were alert and so were you. Two of them beat you on initiative. It's just who-goes-first.
Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can’t use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues of high enough level have the uncanny dodge extraordinary ability, which means that they cannot be caught flat-footed. Characters with uncanny dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat. A flat-footed character can’t make attacks of opportunity, unless he has the Combat Reflexes feat.
I'll take Lackadee's first two rolls, with a 5ft step in between. That still means the big tree turns two of the three into pink mist in an instant.
Lackadee wades through the critters, smashing two to the ground.
Vina, what's the source of the fire attack? I can't see anything on your sheet, not that I know much about druids or vanara, so I've probably missed something.
Vina Sitha
|
Vina still has produce flame spell active; at level 4 you get four ranged fire attacks (and unlimited melee fire attacks within the spell's duration); each time you launch one ranged attack the spell duration decreases by one minute; remaining flames after this 3rd attack: 1 out of 4
Tanya V. Dugerechaff
|
Tanya reacts to the cultist dropping down by whipping her gun on them.
Bam!
Pistol VS Touch AC: 1d20 + 4 ⇒ (9) + 4 = 13
Pistol Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Sorry for the delay. Today was a busy day with dropping the car off at the body shop to repair a deer sized dent in my doors.
| GM Elberion |
Vina still has produce flame spell active; at level 4 you get four ranged fire attacks (and unlimited melee fire attacks within the spell's duration); each time you launch one ranged attack the spell duration decreases by one minute; remaining flames after this 3rd attack: 1 out of 4
Ah, yes, it still says mudball on your sheet and I blanked.
| GM Elberion |
Tanya reacts to the cultist dropping down by whipping her gun on them.
Bam!Pistol VS Touch AC: 1d20 + 4d1d8 + 1d6 - 100d1d20 ⇒ (1) + (4, 7, 7, 1) + (3) - (6, 18, 9, 9, 12, 13, 5, 15, 6, 10, 20, 18, 16, 13, 18, 18, 9, 18, 8, 13, 2, 6, 16, 2, 13, 2, 1, 14, 18, 10, 17, 4, 1, 14, 16, 8, 7, 16, 10, 5, 8, 5, 6, 17, 18, 5, 18, 18, 11, 14, 1, 18, 4, 1, 7, 7, 2, 9, 3, 1, 12, 16, 8, 10, 7, 8, 14, 9, 6, 11, 17, 10, 17, 12, 15, 5, 16, 3, 14, 10, 10, 15, 17, 2, 17, 6, 4, 17, 9, 17, 8, 16, 8, 19, 5, 5, 12, 13, 14, 2) = -1022
| GM Elberion |
Wow, I really screwed that up, didn't I!
With a bang that echoes through the old house, the third cultist falls to the floor.
stablise: 1d20 ⇒ 11
| GM Elberion |
Outside, a misbegotten villager makes the foolish decision to attack the big tree that just killed its friends.
5ft step and swings a club.
attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 3 ⇒ (6) + 3 = 9
| GM Elberion |
Ker-rack! The club manages to crunch into some fragile bark.
Red Misbegotten Villager(-29, dead)
Blue Misbegotten Villager(-16, dying)Vina
Lackadee (-9)Rune Misbegotten Villager
Bold are up!
Now that those inside the house are out of action, the DC for hearing this fight falls by five: Linka, you realise that there is some action going on in the direction of Vina and Lackadee's progress.
Linka Wind
|
Outside! Vina and Lakadee are under attack.
Linka moves back outside, a vial of volatile chemicals waiting to be shaken in her hand.
Vina Sitha
|
Upon hearing Lakadee roar in pain, Vina touches Lakadee with her wand.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Lakadee
|
Heartened by the healing energies, Lakadee continues his assault.
Slam, MF: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 for dmg: 2d6 + 7 + 1 ⇒ (5, 5) + 7 + 1 = 18
Slam, MF: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 for dmg: 2d6 + 7 + 1 ⇒ (4, 3) + 7 + 1 = 15
| GM Elberion |
And Lackadee destroys the remaining misbegotten villager.
Silence descends as hearts stop pounding and battle noise dims.
Only it is not true silence, the night time noises of the countryside, especially the buzzing of insects in this marsh-side village, slides back into your awareness.
What now?
Vina Sitha
|
Vina and Lakadee inspect the cabin formerly known as the House of Misbegotten Villagers.
Perception, Guidance: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Vina also scans the surrounding with judicious applications of the detect magic spell.
Knowledge Arcana: 1d20 + 7 ⇒ (1) + 7 = 8
Lakadee
|
Lakadee looks around carefully.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Vina Sitha
|
Finally, happy that the lodgings are secure, Vina kneels beside one of the dead villagers and inspects his skull.
Phrenology, Guidance: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 -->race, age, gender, alignment, and if 5 HD or less, class as well.
| GM Elberion |
Vina sifts through piles of detritus in the tumbledown barn and finds
a gold necklace worth monopoly money, a masterwork light mace emblazoned with the symbol of Magnimar, a strange, glowing pearl and a mummified hand hanging from a leather cord.
1d20 + 8 ⇒ (7) + 8 = 15
| GM Elberion |
Vina, these are warped humans, CE, this one is male and about 24 years old. No class.
What is everyone else doing for 13+ while Vina does her thing?
Vina Sitha
|
"These men had no class indeed..." mutters Vina to Lakadee, giggling.
She inspects the objects found, adding "Let's go show this to the others... I'm not sure what this mummified magic hand does, and while I'm almost sure I saw the symbol on that mace before, I can't really put my finger on it..."
If others begin to arrive, she passes the items to them for inspection... PS: Vina has no Spellcraft, which really bites, although I plan to remedy to this in the long-run... I had to prioritize other skills in her early levels...
Linka Wind
|
Knowledge (Nobility/Local): 1d20 + 9 ⇒ (9) + 9 = 18
Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24
Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24
Looks like Elias never left. That mace would have been assigned to him when he was sent into the wilds.
Tanya, Salvius, the pearl is probably best with one of you. The necklace will help anyone who needs to see.
Tanya V. Dugerechaff
|
Tanya uses her foot to shove over the dying villager and see how bad of a wound her gunshot did.
Wisdom: 1d20 - 1 ⇒ (2) - 1 = 1
My dice are tyring to secure the kill it seems.
Vina Sitha
|
Are the other rooms secured in the first building? some rooms appear to be unexplored as of yet.