GM Elberion's The Feast of Ravenmoor [PFS] (Inactive)

Game Master GeraintElberion

from Pathfinder to Tax Collector.


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Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Linka moves to the closest cultists

Heal: 1d20 + 1 ⇒ (4) + 1 = 5

and attempts to administer first aid. Unfortunately he education had been purely theoretical up to this point and she struggles with putting it into practice.

Come on guys. We can't let these bumpkins die.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Ekanta looks down with his typical dispassionate, somewhat gloomy expression.

"Why not? All that separates life from death is loneliness, suffering...and my whirling staff."

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


From Shore to Sea GM All-powerful dictator of reality 4

Tanya is up!

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki sighs. "They seem to be good people, albeit misguided. Better have died for worse reasons."

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Linka sighs

You don't have to heal them, just stop the bleeding. Ignorance should not be a cause of death.

Sovereign Court

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

Tanya heads in with her pistol at the ready. She sees the two dying cultists, then scans the room for any other immediate threats.
Perception: 1d20 + 1 ⇒ (18) + 1 = 19

"I don't exactly do healing. My focus for spells is a gun."

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer
Linka Wind wrote:
Ignorance should not be a cause of death.

"It very often is," Replies Ekanta, seemingly a bit surprised that Linka should need reminding of this fact. "It, too, is a double-headed killer - sometimes it kills the self, sometimes through the self it kills others."

Sovereign Court

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

Also, hope everyone had a Happy Thanksgiving, whether with friends or at home.

"It is entirely your choice whether or not they live, but in this case, if we need to get anything from these villagers then being the murderer of their neighbors won't be the best way to rebuild bridges." Tanya adds to the conversation.

"I can't help out though, I know nothing of medicine."

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None
Ekanta Hanoi wrote:
"It very often is," Replies Ekanta, seemingly a bit surprised that Linka should need reminding of this fact. "It, too, is a double-headed killer - sometimes it kills the self, sometimes through the self it kills others."

So because others have not or been unable to act you will take no action? Why leave Absalom at all?

Tanya wrote:
"I can't help out though, I know nothing of medicine."

Just tear up some of their robes and try to staunch the breeding. We aren't trying to heal them, just to prevent death.

Linka moves to the other cultist and tries again,

Heal: 1d20 + 1 ⇒ (4) + 1 = 5

but is no more successful than before.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Heal: 1d20 + 1 ⇒ (1) + 1 = 2

”...I am much more used to dealing with people who are conscious enough to point me to their wounds,” admits Sayuki.

The Concordance

Salvius Delronge CG Medium Human Wizard 3 | HP 23/23 | AC 12 (16 with M.Armor) T 12 FF 10 (14 with M.Armor) | CMB +1, CMD 13 | F +4, R +4, W +6| Init +2 | Perc +10 | Speed 30ft |

Salvius tries to staunch the bleeding as well, trying to remember the brief class he took at Magaambya about first aid.

Heal: 1d20 + 2 ⇒ (3) + 2 = 5
Heal: 1d20 + 2 ⇒ (6) + 2 = 8

But he confuses the first aid classes with his animal medicine course he took, and fails to properly align the broken bones.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer
Linka Wind wrote:
So because others have not or been unable to act you will take no action? Why leave Absalom at all?

"What difference does it make where I travel? Suffering follows us all wherever we go; it is one's master, until - perhaps - the day comes that one masters it. These two chose submission to Suffering. They fought not to conquer it but to serve it. What you attempt now is not mercy."

Ekanta suddenly looks up and around.

"Where is Vina?"

Sovereign Court

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

Wisdom: 1d20 - 1 ⇒ (8) - 1 = 7

Tanya proves no more effective at assisting with stopping any bleeding.


From Shore to Sea GM All-powerful dictator of reality 4
Tanya V. Dugerechaff wrote:

Tanya heads in with her pistol at the ready. She sees the two dying cultists, then scans the room for any other immediate threats.

[dice=Perception]1d20+1

"I don't exactly do healing. My focus for spells is a gun."

Tanya, you can have a standard action to react as another cultist drops down from the roof-space into the room.

Initiative I’m sure they’re lovely when you get to know them Round 1/2 wrote:

Yellow Cultist

Sayuki
Ekanta

Green Cultist (-11, unconscious, dying)

Salvius
Tanya
Vina

Red Cultist (-9, unconscious, dying)

Linka

Bold are up!


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (19) + 1 = 20
1d20 + 1 ⇒ (14) + 1 = 15


From Shore to Sea GM All-powerful dictator of reality 4

Vina:

As you draw near to the barn, creatures rush out, snarling furiously. They look like deformed humans.
Knowledge (Nature) DC11
Spoiler:
These are mongrelmen, a mixture of bloodlines which do not usually reproduce.

The first pushes open the door and then the next rushes at Lackadee.
club: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Initiative I’m sure they’re lovely when you get to know them Round 1/2 wrote:


Red Misbegotten Villager
Blue Misbegotten Villager

Vina
Lackadee

Rune Misbegotten Villager
Bold are up!

DC22 perception, everyone except Vina and Lackadee:
You hear snarling and stamping from outside.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Perception: 1d20 + 9 ⇒ (2) + 9 = 11 >:(

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


From Shore to Sea GM All-powerful dictator of reality 4

Actually, looking at the map, are some people still outside? If so, lower the DC by 5.

Grand Lodge

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CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
I'm on fire today! I sure wish someone would put me out so I can roll better!

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee AoO as attacker crosses his reach
Slam, MF: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for dmg: 2d6 + 7 + 1 ⇒ (1, 5) + 7 + 1 = 14

5ft step fwd to reach others

Lakadee Full Attack
Slam, MF: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 for dmg: 2d6 + 7 + 1 ⇒ (3, 5) + 7 + 1 = 16
Slam, MF: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for dmg: 2d6 + 7 + 1 ⇒ (5, 5) + 7 + 1 = 18

===============
Conf Crit AoO: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 for dmg: 2d6 + 7 + 1 ⇒ (2, 5) + 7 + 1 = 15

Conf Crit Atk2: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 for dmg: 2d6 + 7 + 1 ⇒ (5, 6) + 7 + 1 = 19

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

autosucceeds kn.nature

"...not natural... no no no... not natural...."

ranged touch: 1d20 + 7 ⇒ (17) + 7 = 24
fire dmg: 1d6 + 4 ⇒ (3) + 4 = 7


From Shore to Sea GM All-powerful dictator of reality 4

Vina, you could roll to see how much information you can glean.

Does Lackadee have an ability to take AoO while flat-footed?


Knowledge Checks

Vina's mongrelmen studies: 1d20 + 10 ⇒ (5) + 10 = 15

================

Not FF we were in Round 2 actively searching


From Shore to Sea GM All-powerful dictator of reality 4

Nah, I'm combining initiatives to keep track of concurrent combats but this is a separate encounter. They were alert and so were you. Two of them beat you on initiative. It's just who-goes-first.

CRB p.178 wrote:


Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can’t use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues of high enough level have the uncanny dodge extraordinary ability, which means that they cannot be caught flat-footed. Characters with uncanny dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat. A flat-footed character can’t make attacks of opportunity, unless he has the Combat Reflexes feat.

I'll take Lackadee's first two rolls, with a 5ft step in between. That still means the big tree turns two of the three into pink mist in an instant.

Lackadee wades through the critters, smashing two to the ground.

Vina, what's the source of the fire attack? I can't see anything on your sheet, not that I know much about druids or vanara, so I've probably missed something.


From Shore to Sea GM All-powerful dictator of reality 4

Tanya's standard action awaits.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina still has produce flame spell active; at level 4 you get four ranged fire attacks (and unlimited melee fire attacks within the spell's duration); each time you launch one ranged attack the spell duration decreases by one minute; remaining flames after this 3rd attack: 1 out of 4

Sovereign Court

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

Tanya reacts to the cultist dropping down by whipping her gun on them.
Bam!

Pistol VS Touch AC: 1d20 + 4 ⇒ (9) + 4 = 13
Pistol Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Sorry for the delay. Today was a busy day with dropping the car off at the body shop to repair a deer sized dent in my doors.


From Shore to Sea GM All-powerful dictator of reality 4
Vina Sitha wrote:
Vina still has produce flame spell active; at level 4 you get four ranged fire attacks (and unlimited melee fire attacks within the spell's duration); each time you launch one ranged attack the spell duration decreases by one minute; remaining flames after this 3rd attack: 1 out of 4

Ah, yes, it still says mudball on your sheet and I blanked.


From Shore to Sea GM All-powerful dictator of reality 4
Tanya V. Dugerechaff wrote:

Tanya reacts to the cultist dropping down by whipping her gun on them.

Bam!

Pistol VS Touch AC: 1d20 + 4d1d8 + 1d6 - 100d1d20 ⇒ (1) + (4, 7, 7, 1) + (3) - (6, 18, 9, 9, 12, 13, 5, 15, 6, 10, 20, 18, 16, 13, 18, 18, 9, 18, 8, 13, 2, 6, 16, 2, 13, 2, 1, 14, 18, 10, 17, 4, 1, 14, 16, 8, 7, 16, 10, 5, 8, 5, 6, 17, 18, 5, 18, 18, 11, 14, 1, 18, 4, 1, 7, 7, 2, 9, 3, 1, 12, 16, 8, 10, 7, 8, 14, 9, 6, 11, 17, 10, 17, 12, 15, 5, 16, 3, 14, 10, 10, 15, 17, 2, 17, 6, 4, 17, 9, 17, 8, 16, 8, 19, 5, 5, 12, 13, 14, 2) = -1022


From Shore to Sea GM All-powerful dictator of reality 4

Wow, I really screwed that up, didn't I!

With a bang that echoes through the old house, the third cultist falls to the floor.

stablise: 1d20 ⇒ 11


From Shore to Sea GM All-powerful dictator of reality 4

Outside, a misbegotten villager makes the foolish decision to attack the big tree that just killed its friends.
5ft step and swings a club.
attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 3 ⇒ (6) + 3 = 9


From Shore to Sea GM All-powerful dictator of reality 4

Ker-rack! The club manages to crunch into some fragile bark.

Initiative I’m sure they’re lovely when you get to know them Round 1/2 wrote:


Red Misbegotten Villager (-29, dead)
Blue Misbegotten Villager (-16, dying)

Vina
Lackadee (-9)

Rune Misbegotten Villager
Bold are up!

Now that those inside the house are out of action, the DC for hearing this fight falls by five: Linka, you realise that there is some action going on in the direction of Vina and Lackadee's progress.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

No worries, Tanya-- I'm going to have to pull deer fur out of my busted headlight for similar reasons.

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Outside! Vina and Lakadee are under attack.

Linka moves back outside, a vial of volatile chemicals waiting to be shaken in her hand.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

"Should I be concerned your ears seem to be working better than mine?" muses Sayuki as she follows Linka out.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Upon hearing Lakadee roar in pain, Vina touches Lakadee with her wand.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Heartened by the healing energies, Lakadee continues his assault.
Slam, MF: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 for dmg: 2d6 + 7 + 1 ⇒ (5, 5) + 7 + 1 = 18
Slam, MF: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 for dmg: 2d6 + 7 + 1 ⇒ (4, 3) + 7 + 1 = 15


From Shore to Sea GM All-powerful dictator of reality 4

And Lackadee destroys the remaining misbegotten villager.

Silence descends as hearts stop pounding and battle noise dims.

Only it is not true silence, the night time noises of the countryside, especially the buzzing of insects in this marsh-side village, slides back into your awareness.

What now?

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina and Lakadee inspect the cabin formerly known as the House of Misbegotten Villagers.

Perception, Guidance: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22

Vina also scans the surrounding with judicious applications of the detect magic spell.

Knowledge Arcana: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee looks around carefully.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Finally, happy that the lodgings are secure, Vina kneels beside one of the dead villagers and inspects his skull.

Phrenology, Guidance: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 -->race, age, gender, alignment, and if 5 HD or less, class as well.


From Shore to Sea GM All-powerful dictator of reality 4

Vina sifts through piles of detritus in the tumbledown barn and finds
a gold necklace worth monopoly money, a masterwork light mace emblazoned with the symbol of Magnimar, a strange, glowing pearl and a mummified hand hanging from a leather cord.

DC 15 Knowledge (nobility or local):
This is the typical weapon assigned to tax collectors from Magnimar who have duties that may take them into dangerous or remote areas.

DC16 spellcraft plus detect magic:
The pearl is a level 1 pearl of power.

DC20 spellcraft plus detect magic:
The hand is a Hand of Glory.

GM Screen:

1d20 + 8 ⇒ (7) + 8 = 15


From Shore to Sea GM All-powerful dictator of reality 4

Vina, these are warped humans, CE, this one is male and about 24 years old. No class.

What is everyone else doing for 13+ while Vina does her thing?

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"These men had no class indeed..." mutters Vina to Lakadee, giggling.

She inspects the objects found, adding "Let's go show this to the others... I'm not sure what this mummified magic hand does, and while I'm almost sure I saw the symbol on that mace before, I can't really put my finger on it..."

If others begin to arrive, she passes the items to them for inspection... PS: Vina has no Spellcraft, which really bites, although I plan to remedy to this in the long-run... I had to prioritize other skills in her early levels...

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Knowledge (Nobility/Local): 1d20 + 9 ⇒ (9) + 9 = 18

Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24

Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24

Looks like Elias never left. That mace would have been assigned to him when he was sent into the wilds.

Tanya, Salvius, the pearl is probably best with one of you. The necklace will help anyone who needs to see.

Sovereign Court

LN Samsaran Spellslinger 2| HP12/12 | AC17 T13 FF14| CMD 12 | Fort 1 Ref 3 Will 3 | Speed 30ft | Initiative +3| Perception : 1 | Vision: Low Light
Tracked Resources:
Spells Remaining | 1st:3 | 2nd:0 | 3rd: 0 |

Tanya uses her foot to shove over the dying villager and see how bad of a wound her gunshot did.
Wisdom: 1d20 - 1 ⇒ (2) - 1 = 1
My dice are tyring to secure the kill it seems.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Are the other rooms secured in the first building? some rooms appear to be unexplored as of yet.

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