
Ohrmizd |

Fort/Will+HR+Shake it off DC 20 (stalwart): 1d20 + 11 + 2 + 1 ⇒ (6) + 11 + 2 + 1 = 20
At least Omari is adjacent so he gains +1 from shake it off but maybe even more if more people is adjacent
Ohrmizd blinks his eyes as he notices a veil falling over them, but then, the encouraging presence of his friends thwarts the spell "No! I am a hero lizard!"
"I can do this!" he rushes into the room and attempts to slash across the evil lizard caster.
Zenzirad-PA+HR: 1d20 + 14 - 3 + 2 + 2 ⇒ (2) + 14 - 3 + 2 + 2 = 17
Magical/Slashing damage+PA+frost: 1d6 + 5 + 6 + 1d6 ⇒ (1) + 5 + 6 + (6) = 18
HP 111+0/113 DR 5/adamantine (50/50) AC 31 TAC 16
shield of faith (+3 deflection AC) 11 min
heroes' feast 12 h -20 min
hunter's blessing 11 h -20 min
keen edge 90 min
bloodhound 90 min
clay skin 90 min
heroism 90 min
heightened awareness 90 min

Omari the Landless |

Omari exclaims "That's a different kind of lizard!" and then starts to shoot...
Spellcraft, what just got chucked at Orhmizd (and was it divine or arcane)?: 1d20 + 11 + 3 ⇒ (14) + 11 + 3 = 28
11 rank +3 trained
5' step and full attack
To Hit, A: 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (9) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 24
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, A: 2d8 + 2 + 4 + 2 + 2 ⇒ (4, 4) + 2 + 4 + 2 + 2 = 18 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +2*1 PBS
To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (1) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 16
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 + 1 ⇒ (2) + 1 + 2 + 1 + 1 = 7 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
To Hit, C, iterative: 1d20 + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 ⇒ (2) + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 = 12
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 + 1 ⇒ (4) + 1 + 2 + 1 + 1 = 9 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
Hearing the song of the bow, Khedron rushes to support his master...
[ooc]Double Move
@Foxy, no idea if FE outsider(fire) applies (from Hunter's Blessing), but if it does, +2 to hit and damage. Also, what knowledge check?

Heshan Antar |

So it seems like it received some protections from physical damage. "Perhaps it is time for some magical help." Heshan positions back and unleashes a different kind of magic upon the lizard. One that may remove a single buff from him.
Dispel Check: 1d20 + 11 ⇒ (11) + 11 = 22

Omari the Landless |

Omari keeps shooting and Khedron joins the party...
full attack for both...
Omari To Hit, A: 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (9) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 24
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, A: 2d8 + 2 + 4 + 2 + 2 ⇒ (8, 1) + 2 + 4 + 2 + 2 = 19 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +2*1 PBS
Omari To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (14) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 29
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, B: 1d8 + 1 + 2 + 1 + 1 ⇒ (7) + 1 + 2 + 1 + 1 = 12 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
Omari To Hit, C, iterative: 1d20 + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 ⇒ (14) + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 = 24
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, C: 1d8 + 1 + 2 + 1 + 1 ⇒ (4) + 1 + 2 + 1 + 1 = 9 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 + 2 ⇒ (6) + 6 + 7 + 1 - 1 - 2 + 1 + 2 = 20
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Morale (Heroes Feast) +2 flanking
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (3, 5) + 7 + 6 + 1 = 22
+7str +6 PA +1 enhancement (AoMF)
Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 ⇒ (7) + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 = 19
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack) +1 Morale (Heroes Feast) +2 Flanking
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14
+3 0.5*str +6 PA +1 enhancement (AoMF)
Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 ⇒ (2) + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 = 14
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14

Ohrmizd |

Ohrmizd raises his shield just in time to block the lizard claws "Ah, you are the strong one. But Sarenrae is much more powerful than your petty fake god!"
Zenzirad-PA+flank+HR: 1d20 + 14 - 3 + 2 + 2 ⇒ (1) + 14 - 3 + 2 + 2 = 16
Magical/Slashing damage+PA+frost+PS: 1d6 + 5 + 6 + 1d6 + 1d6 ⇒ (3) + 5 + 6 + (5) + (1) = 20
Zenzirad-PA+flank+HR: 1d20 + 9 - 3 + 2 + 2 ⇒ (19) + 9 - 3 + 2 + 2 = 29
Magical/Slashing damage+PA+frost+PS: 1d6 + 5 + 6 + 1d6 + 1d6 ⇒ (6) + 5 + 6 + (1) + (1) = 19
Crit?: 1d20 + 14 - 3 + 2 + 2 ⇒ (13) + 14 - 3 + 2 + 2 = 28
Magical/Slashing damage+PA+frost+PS: 1d6 + 5 + 6 + 1d6 + 1d6 ⇒ (2) + 5 + 6 + (6) + (3) = 22
Total crit damage: 19 + 22 = 41
The Keleshite almost loses Zenzirad in his first attack, but he uses the distraction to strike hard on the lizard cleric in the comeback.
HP 111+0/113 DR 5/adamantine (50/50) AC 31 TAC 16
shield of faith (+3 deflection AC) 11 min
heroes' feast 12 h -20 min
hunter's blessing 11 h -20 min
keen edge 90 min
bloodhound 90 min
clay skin 90 min
heroism 90 min
heightened awareness 90 min

Heshan Antar |

That 22 was the caster level check to dispel a magical effect.
"Or my dispelling magic," Heshan grinned, confident he knocked off at least one of the lizards protections. He would proceed to do that once more.
Dispel magic, caster check: 1d20 + 11 ⇒ (11) + 11 = 22
targeted spell: 1d4 ⇒ 1

Rayhan Xobhadi __ |

1d4 + 1 ⇒ (4) + 1 = 5
Once Rayhan is done, five lantern archons appear and shoot their rays at the lizard creature.
Ray: 1d20 + 3 ⇒ (10) + 3 = 131d6 ⇒ 3
Ray: 1d20 + 3 ⇒ (16) + 3 = 191d6 ⇒ 5
Ray: 1d20 + 3 ⇒ (18) + 3 = 211d6 ⇒ 1
Ray: 1d20 + 3 ⇒ (16) + 3 = 191d6 ⇒ 6
Ray: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 4

Foxy Quickpaw |

I know, but I needed another one for spell resistence. I rolled it myself then. And now I need another one.
Ohrmizd cuts deep with the second try, Omari manages to stick some more arrows in and the buzzing swarm of archons add some more damage. Khedron doesn't find proper footing to make his attacks count.
Lizard Hulk steps back and casts hold person on Ohrmizd. DC19
Lizard Hulk(117)
Omari, Ohrmizd, Heshan, Rayhan <--

Omari the Landless |

I move the lizard hulk on the map, a 5' step to take him out of reach of both Ohrmizd and Khedron, so he draws no AoO's with that spell.
Omari steps through the door and concentrates on his archery.
5' step and full attack
Omari To Hit, A: 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (17) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 32
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, A: 2d8 + 2 + 4 + 2 + 2 ⇒ (5, 4) + 2 + 4 + 2 + 2 = 19 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +2*1 PBS
Omari To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (9) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 24
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, B: 1d8 + 1 + 2 + 1 + 1 ⇒ (3) + 1 + 2 + 1 + 1 = 8 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
Omari To Hit, C, iterative: 1d20 + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 ⇒ (15) + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 = 25
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, C: 1d8 + 1 + 2 + 1 + 1 ⇒ (6) + 1 + 2 + 1 + 1 = 11 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
Khedron moves with the lizard hulk, and slows his assault for Ohrmizd to join him...
Khedron 5' step, and delay to 11 to match Ohrmizd, then full attack.
I am assuming Ohrmizd 5' steps to keep the flank. If not, Foxy needs to subtract 2 from these to hit rolls...
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 + 2 ⇒ (4) + 6 + 7 + 1 - 1 - 2 + 1 + 2 = 18
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Morale (Heroes Feast) +2 flanking
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (3, 1) + 7 + 6 + 1 = 18
+7str +6 PA +1 enhancement (AoMF)
Khedron Hoof A, To Hi: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 ⇒ (14) + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 = 26
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack) +1 Morale (Heroes Feast) +2 Flanking
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (3) + 3 + 6 + 1 = 13
+3 0.5*str +6 PA +1 enhancement (AoMF)
Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 ⇒ (2) + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 = 14
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (2) + 3 + 6 + 1 = 12

Ohrmizd |

Will+HR DC 19 (stalwart): 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Barely resisting the spell thanks to his heroism, Ohrmizd steps forward to slash on the lizard caster "For Sarenrae, surrender yourself or I will make sure your evil spells never taint the face of the world again!"
Zenzirad-PA+bane+flank+HR: 1d20 + 14 - 3 + 2 + 2 + 2 ⇒ (20) + 14 - 3 + 2 + 2 + 2 = 37
Magical/Slashing damage+PA+bane+frost+PS: 1d6 + 5 + 6 + 2 + 3d6 + 1d6 ⇒ (5) + 5 + 6 + 2 + (2, 1, 3) + (3) = 27
Zenzirad-PA+bane+flank+HR: 1d20 + 9 - 3 + 2 + 2 + 2 ⇒ (9) + 9 - 3 + 2 + 2 + 2 = 21
Magical/Slashing damage+PA+bane+frost+PS: 1d6 + 5 + 6 + 2 + 3d6 + 1d6 ⇒ (2) + 5 + 6 + 2 + (1, 6, 3) + (3) = 28
Crit?: 1d20 + 14 - 3 + 2 + 2 + 2 ⇒ (3) + 14 - 3 + 2 + 2 + 2 = 20
Magical/Slashing damage+PA+bane+frost+PS: 1d6 + 5 + 6 + 2 + 3d6 + 1d6 ⇒ (5) + 5 + 6 + 2 + (1, 1, 3) + (1) = 24
Total crit damage: 27 + 24 = 51
HP 111+0/113 DR 5/adamantine (50/50) AC 31 TAC 16
bane 8/11 (swift)
shield of faith (+3 deflection AC) 11 min
heroes' feast 12 h -20 min
hunter's blessing 11 h -20 min
keen edge 90 min
bloodhound 90 min
clay skin 90 min
heroism 90 min
heightened awareness 90 min

Omari the Landless |

Omari searches the room with detect magic active...
As it's DC 15 I auto make it. @ Foxy, I have marked the secret door with a pink arrow head, have I put it in the right spot? Also, how did aa leader type who's also a (serious) caster have no magic items?
He finds the secret door, as it is easy from this side, and check to see if it is trapped...
Perception: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (5) + 11 + 4 + 5 + 2 + 1 = 28
11 rank +4 wis+5 racial+2 favored terrain (elemental fire)+1 guidance
@ Party, ok, I have put a green dashed line on the map, as to where to go next. What do you guys think? Also, is anyone significantly down in HP?

Ohrmizd |

Ohrmizd picks up the lizard's belongings, including the ceremonial robes, which he tries to identify, and his holy symbol, which he tries to assess to what deity it is consecrated.
Spellcraft+HR (detect magic): 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
K. religion+HR+HA: 1d20 + 9 + 2 + 2 ⇒ (18) + 9 + 2 + 2 = 31
"Ok, that other path is fine, let's check it out" Ohrmizd follows Omari's plan. He seems barely damaged, the heroes' feast having taken most of the damage so far.
HP 111+0/113

Foxy Quickpaw |

@Omari - spot blindness of the GM. I wondered too, but missed it. Just now doublechecked to not wrongly blame the Author of the adventure. Gear: Periapt of Wisdom +4, ring of protection +2, bronze jewelry worth 285 gp, plus silver holy symbol.
Also no trap for the hulk to use the secret door from his room to the temple.
The chosen corridor has three doors to it. Ohrmizd, not being the most patient, opens one of them.
This simple room is crudely decorated with fetishistic designs of a huge burning demon. Rough prayer mats made of tattooed leather line the floor. Three lizardfolk sit there in meditation.
Heshan: 1d20 + 4 ⇒ (19) + 4 = 23
Omari: 1d20 + 4 ⇒ (6) + 4 = 10
Rayhan: 1d20 + 10 ⇒ (10) + 10 = 20
Lizard: 1d20 + 1 ⇒ (4) + 1 = 5
Lizard: 1d20 + 1 ⇒ (4) + 1 = 5
Lizard: 1d20 + 1 ⇒ (11) + 1 = 12
Heshan, Rayhan <--
Lizard
Omari, Ohrmizd
Lizard, Lizard

Heshan Antar |

"Leave the lizards to me." With a grin, Heshan works his magic flicks it over with his fingers. The lizards soon find themselves in the way of what looks like a massive lightning bolt.
Shadow Evocation, Lightning Bolt, DC 20 Will Save to disbelieve for 20% Damage, DC 20 Reflex for half if failed: 10d6 ⇒ (4, 4, 1, 5, 6, 6, 4, 4, 5, 4) = 43

Foxy Quickpaw |

The other two lizards topple over.
combat over
With nothing to find here but standard lizard gear, which you could have in abundance already, you move on. The door on the opposite side reveals a room just like the last with a gain three maditating lizards.
Heshan: 1d20 + 4 ⇒ (2) + 4 = 6
Omari: 1d20 + 4 ⇒ (8) + 4 = 12
Rayhan: 1d20 + 10 ⇒ (6) + 10 = 16
Lizard: 1d20 + 1 ⇒ (2) + 1 = 3
Lizard: 1d20 + 1 ⇒ (19) + 1 = 20
Lizard: 1d20 + 1 ⇒ (12) + 1 = 13
These lizards are faster to react and one gets up and douses the intruders in fire with his breath weapon.
Fire: 2d6 ⇒ (1, 5) = 6
Lizard
Ohrmizd, Rayhan <--
Lizard
Omari, Heshan
Lizard

Ohrmizd |

Surviving the fire easily covering with his shield, Ohrmizd slashes on the first lizard.
Zenzirad-PA+HR: 1d20 + 14 - 3 + 2 ⇒ (19) + 14 - 3 + 2 = 32
Magical/Slashing damage+PA+frost+PS: 1d6 + 5 + 6 + 1d6 ⇒ (3) + 5 + 6 + (2) = 16
Crit: 1d20 + 14 - 3 + 2 ⇒ (13) + 14 - 3 + 2 = 26
Magical/Slashing damage+PA+frost+PS: 1d6 + 5 + 6 + 1d6 ⇒ (3) + 5 + 6 + (3) = 17

Omari the Landless |

Omari opens fire ...
5' step and full attack starting with Dashed Green; if that one falls then solid green
Omari To Hit, A: 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (18) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 33
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, A: 2d8 + 2 + 4 + 2 + 2 ⇒ (8, 1) + 2 + 4 + 2 + 2 = 19 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +2*1 PBS
Omari To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (3) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 18
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, B: 1d8 + 1 + 2 + 1 + 1 ⇒ (3) + 1 + 2 + 1 + 1 = 8 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
Omari To Hit, C, iterative: 1d20 + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 ⇒ (9) + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 = 19
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, C: 1d8 + 1 + 2 + 1 + 1 ⇒ (1) + 1 + 2 + 1 + 1 = 6 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
Khedron delays a beat, to see if Omari's volley has cleared enough space for him to squeeze into the room...

Foxy Quickpaw |

Omari hits the lizard once, but not good enough to take him down. Heshan almost hits Omari and Ohrmizd. The remaining lizard gets up too, steps back and shoots his bow at Ohrmizd.
@Ohrmizd
Bow: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 2 ⇒ (4) + 2 = 6
Ohrmizd, Rayhan <--
Lizard(19)
Omari, Heshan
Lizard

Ohrmizd |

Ohrmizd makes his best to avoid the all kind of projectiles that come from the back, to the point he considers placing his shield behind rather than in the front "Hei! Careful there!"
Stepping forward, he tries to deal with the most injured lizard first.
Zenzirad-PA+HR: 1d20 + 14 - 3 + 2 ⇒ (11) + 14 - 3 + 2 = 24
Magical/Slashing damage+PA+frost: 1d6 + 5 + 6 + 1d6 ⇒ (1) + 5 + 6 + (3) = 15
Zenzirad-PA+HR: 1d20 + 9 - 3 + 2 ⇒ (8) + 9 - 3 + 2 = 16
Magical/Slashing damage+PA+frost: 1d6 + 5 + 6 + 1d6 ⇒ (3) + 5 + 6 + (5) = 19
HP 111+0/113 DR 5/adamantine (50/50) AC 31 TAC 16
bane 8/11 (swift)
shield of faith (+3 deflection AC) 11 min
heroes' feast 12 h -20 min
hunter's blessing 11 h -20 min
keen edge 90 min
bloodhound 90 min
clay skin 90 min
heroism 90 min
heightened awareness 90 min

Omari the Landless |

Omari continues to pound out the arrows.
5' step for line of fire and full attack - first dashed green and then green...
Omari To Hit, A: 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (10) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 25
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, A: 2d8 + 2 + 4 + 2 + 2 ⇒ (3, 2) + 2 + 4 + 2 + 2 = 15 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +2*1 PBS
Omari To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (6) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 21
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, B: 1d8 + 1 + 2 + 1 + 1 ⇒ (4) + 1 + 2 + 1 + 1 = 9 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
Omari To Hit, C, iterative: 1d20 + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 ⇒ (8) + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 = 18
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Omari Damage, C: 1d8 + 1 + 2 + 1 + 1 ⇒ (4) + 1 + 2 + 1 + 1 = 9 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
Khedron sees an opening and squeezes into the room besides Ohrmizd, lunging at the last lizardman with his horns.
move 40'
standard - attack solid green
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 ⇒ (8) + 6 + 7 + 1 - 1 - 2 + 1 = 20
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Morale (Heroes Feast)
Khedron Horns, Damage: 2d6 + 10 + 6 + 1 ⇒ (4, 6) + 10 + 6 + 1 = 27
+10 1.5*str +6 PA +1 enhancement (AoMF)

Foxy Quickpaw |

Omari again hits a lizard once, but misses with the other shots. Khedron roars to make all those casters and Ohrmizd move out of the way and squeezes through the door, only to miss the agile lizard.
Bow: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (2) + 2 = 4
Ohrmizd, Rayhan, Omari, Heshan <--
Lizard(15)

Omari the Landless |

Khedron goes to work with hooves and horns...
Full attack
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 + 2 ⇒ (6) + 6 + 7 + 1 - 1 - 2 + 1 + 2 = 20
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Morale (Heroes Feast) +2 flanking
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (1, 5) + 7 + 6 + 1 = 20
+7str +6 PA +1 enhancement (AoMF)
Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 ⇒ (2) + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 = 14
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack) +1 Morale (Heroes Feast) +2 Flanking
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14
+3 0.5*str +6 PA +1 enhancement (AoMF)
Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 ⇒ (16) + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 = 28
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (3) + 3 + 6 + 1 = 13
Omari leaves him and Ohrmizd to it, as he has no line of sight for shooting, now that Khedron's bulk is in there...

Ohrmizd |

"Press on! We got them!" Ohrmizd steps and slashes up and down.
Zenzirad-PA+HR: 1d20 + 14 - 3 + 2 ⇒ (1) + 14 - 3 + 2 = 14
Magical/Slashing damage+PA+frost: 1d6 + 5 + 6 + 1d6 ⇒ (1) + 5 + 6 + (5) = 17
Zenzirad-PA+HR: 1d20 + 9 - 3 + 2 ⇒ (2) + 9 - 3 + 2 = 10
Magical/Slashing damage+PA+frost: 1d6 + 5 + 6 + 1d6 ⇒ (4) + 5 + 6 + (1) = 16
HP 111+0/113 DR 5/adamantine (50/50) AC 31 TAC 16
bane 8/11 (swift)
shield of faith (+3 deflection AC) 11 min
heroes' feast 12 h -20 min
hunter's blessing 11 h -20 min
keen edge 90 min
bloodhound 90 min
clay skin 90 min
heroism 90 min
heightened awareness 90 min

Foxy Quickpaw |

For boldly stating, that they have it covered, the melee division of the group has a hard time cleaning out this meditation group. Ohrmizd cuts air, and Khedron also struggles to take them down. Finally he hits with a hoof, leaving the lizard staggered.
The lizard shoots a last arrow, before falling over.
Bow: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 2 ⇒ (6) + 2 = 8
Ohrmizd, Rayhan, Omari, Heshan <--
Lizard(RIP)

Omari the Landless |

While Rayhan and Heshan chat, Omari sweeps the room (with Detect Magic and Guidance active),
Perception: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (9) + 11 + 4 + 5 + 2 + 1 = 32
11 rank +4 wis+5 racial+2 favored terrain (elemental fire)+1 guidance
He grunts "I don't have answers to your questions. These lizards are clearly intelligent, but we apparently share no language to get answers with. But let's 'keep up the skeer' and move on, before they realize we are here and organize..."
Barring finding something surprising searching, shall we move on?

Foxy Quickpaw |

As nothing is found, the next room is in order. A number of crude wire cages have been set in this room, within which flutter several small, burning creatures. A portion of the floor has been cleared to create an open space, now stained with old blood, around which are scattered a number of butchering tools. Stacked near these are the dismembered remains of some large, recently butchered red-skinned creature.
Marked with orange square.

Ohrmizd |

"Indeed. Exterminating all these lizards have no sense, they probably just see us as invaders of their lair." Ohrmizd relaxes the scimitar over his shoulder while following to the next room and examines the remains there.
K. planes+HA+HR: 1d20 + 17 + 2 + 2 ⇒ (9) + 17 + 2 + 2 = 30
"Mmm... looks like a dead efreeti. Perhaps one of the group that traveled from Kakishon with Jhavhul?" he checks the body for any item left, hoping the wizards can detect any magic around.
After checking the body, Ohrmizd makes it back through the tunnel and turns around looking to find out what is there around the next corner "I am fed up of this nonsense. Let's try to find out a way up and out of this place"

Omari the Landless |

"That's an efreet all right" Omari takes a close examination of the genie's remains.
Heal, was the efreet butchered for food?: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
6 rank+3 trained +4 wis
After examining the remains, he searches the rest of the room (with Detect Magic and Guidance)
Perception: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (18) + 11 + 4 + 5 + 2 + 1 = 41
11 rank +4 wis+5 racial+2 favored terrain (elemental fire)+1 guidance

Omari the Landless |

"Indeed. Exterminating all these lizards have no sense, they probably just see us as invaders of their lair." Ohrmizd relaxes the scimitar over his shoulder while following to the next room and examines the remains there.
"Mmm... looks like a dead efreeti. Perhaps one of the group that traveled from Kakishon with Jhavhul?" he checks the body for any item left, hoping the wizards can detect any magic around.
After checking the body, Ohrmizd makes it back through the tunnel and turns around looking to find out what is there around the next corner "I am fed up of this nonsense. Let's try to find out a way up and out of this place"
"I don't know Ohrmizd. Yeah, we're invading their lair, but they're butchering thinking people for food... So finishing what we've started doesn't strike me as all that bad of an idea. Also, we have responsibilities to Lady Shazathared. We accepted her boon and owe her her freedom, so we should find that artifact which binds her. A way out would be nice, but we do have things to do here."
There's a door we haven't explored, back before the lizards with the ballista. I have circled it in dashed green. Do we want to check that one before we get to this end of this complex?
Listen at the door and check for traps :
Perception, check for traps: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (18) + 11 + 4 + 5 + 2 + 1 = 41
11 rank +4 wis+5 racial+2 favored terrain (elemental fire)+1 guidance
Perception, listen at the door: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (8) + 11 + 4 + 5 + 2 + 1 = 31

Ohrmizd |

"Yes. The artifact. We should do that first. It means we have to go up." Ohrmizd acknowledges about the door left before the ballista, but there are more here too "Let's check the doors in this corridor"
The Kheleshite steps forward and opens the door, planning for the one by the end of the corridor next.
Perception+HA+HR: 1d20 + 17 + 2 + 2 ⇒ (2) + 17 + 2 + 2 = 23
Perception+HA+HR: 1d20 + 17 + 2 + 2 ⇒ (14) + 17 + 2 + 2 = 35