GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Kitsune Game Master

Probably. But that is not a book I have. Nice how they added THE typical player action to that description.

The crates and boxes hold general supplies and equipment scavenged by the lizardfolk from the surrounding rooms. Some are spare parts for the ballista, and several hold more bronze bolts for that weapon, which the lizardfolk use as javelins. There are also a dozen more masterwork chain shirts (some still bearing bloodstains), seven masterwork heavy maces, and four masterwork iron longbows. The idol’s eyes are massive rubies.

Lodged in the hydra’s gut is a single greater bracer of archery.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari holds up the single greater Bracer of Archery "If we can find the other one, I would stake a claim. As it is, this is useless..." Then he heads over to the idol and carefully inspects the ruby eyes (again, with detect magic active; he also casts guidance beforehand).

Perception, a) are they trapped and b) can we get them out without breaking them?: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (9) + 11 + 4 + 5 + 2 + 1 = 32
11 rank +4 wis+5 racial+2 favored terrain (elemental fire)+1 guidance


Kitsune Game Master

Omari:
a)no b)yes


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Appraise+HR: 1d20 + 0 + 2 ⇒ (10) + 0 + 2 = 12
"Oh yeah, those rubies look gorgeous. I am sure the Princess will be happy with such a present if we make it back ever." Ohrmizd appreciates the great gems and tries to help Omari to find any trap.
Perception to aid Omari: 1d20 + 17 + 2 + 2 ⇒ (7) + 17 + 2 + 2 = 28

After the rubies are picked, Ohrmizd chooses the right door to continue the adventure.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

"At least you received something that might be useful to yourself." As it stood, he did not see any item that may be worth keeping himself... at least until he saw the rubies.

"Be sure to keep some for ourselves to us to sell as well."


Kitsune Game Master

Ohrmizd opens the door and moves on. This nondescript hallway leads in two directions hiding where it leads behind corners.

Perception DC30:
A secret door hides a flight of stairs that lead down.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Perception: 1d20 + 11 + 4 + 5 + 2 ⇒ (20) + 11 + 4 + 5 + 2 = 42
11 rank +4 wis+5 racial+2 favored terrain (elemental fire)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Another secret door!"

Omari looks inside and continues "Stairs that lead down..."

@Foxy, can you reveal the map please


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

"Huh." Heshan's mouth is open slightly in awe at Omari's perceptive skills. "You have to show me how you notice all of these doors."


Kitsune Game Master

Fog of war adjusted.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Slow down a second Ohrmizd. It appears these lizards are part of an organized group. While I don't think an alarm has been raised yet, I don't want them getting organized behind us. Let's see if we can find them and defeat them in detail rather than letting them group up. Can your tracking skills lead us to the rooms they are using?"

@ Ohrmizd, Survival check? @ All, If not, let's try the bottom branch (dashed pink oval), as it's a T at the top and we will have to choose a direction... I suspect we will find a door when we turn that corner. Then we stop to check for traps and then listen at the door...

Listen at the door and check for traps if needed:

Perception, check for traps: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (15) + 11 + 4 + 5 + 2 + 1 = 38
11 rank +4 wis+5 racial+2 favored terrain (elemental fire)+1 guidance
Perception, listen at the door: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (19) + 11 + 4 + 5 + 2 + 1 = 42


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Survival+HR+HB: 1d20 + 20 + 2 + 2 ⇒ (9) + 20 + 2 + 2 = 33
"Omari Falconeye. Good spot there." Ohrmizd comments while checking the stairs and the corridor for tracks.

Ohrmizd follows Omari to the southeastern corridor opening the way there "We have to admit we are not likely going to like most of the denizens here, doesn't mean we have to come clean the whole plane of existences"
Perception: 1d20 + 17 + 2 + 2 + 2 ⇒ (2) + 17 + 2 + 2 + 2 = 25


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

"Of course, they could use their entire forces to clean us out of their world themselves," Heshan shrugs. "I am content with searching for more areas if it means we have a good chance of finding more jewelry to keep and sell."


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Ohrmizd wrote:

...

Ohrmizd follows Omari to the southeastern corridor opening the way there "We have to admit we are not likely going to like most of the denizens here, doesn't mean we have to come clean the whole plane of existences"
...

"True, true, but it is safe to say the fighting has started between us and these lizards, and I want it to end on our terms, not their..."


Kitsune Game Master

While Omari puts his ear to the door, Ohrmizd helps him listen to what's inside by opening the door. This filthy chamber is cluttered with bones, mounds of rubble, broken furniture, and other garbage, most of which has been heaped up in a circular nest in the room’s center. A cloying reptilian stink lingers in the air.

Perception DC25:
Search check of the nest uncovers a skeletal arm that sill wears a blue crystalline greater bracer of archery.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Perception+HR+HA+HB: 1d20 + 17 + 2 + 2 + 2 ⇒ (15) + 17 + 2 + 2 + 2 = 38
Ohrmizd sinks his arm on the nest and makes it up showing it to the group with a smile "Look in here, it seems we found the missing bracer of archery. This was maybe the nest of the hydra. Or one of her hunts"

Seeing no more trace of the lizards here, he points to the rooms at the other side of the corridor "To the other rooms before we take the stairs?"


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari compliments Ohrmizd: "You've Sharp eyes yourself, Ohrmzid." He takes the second bracer and washes the pair of them with created water (create water cantrip) before putting them on.

After that, he agrees, "Yes, let's try the other end of the corridor. I would leave the stairs until we have cleared out this area. They go down, and we estimated the artifacts magic aura was up."


Kitsune Game Master

At the other end o fthe corridor are three doors. As one door is as good as the next, the group goes to the right. Mattresses composed of hides and rough fibers are scattered about the floor, and bits of furniture cobbled together from whatever odds and ends were available add to the décor. Steel spikes driven into seams in the brass walls support fetishes and crude emblems, which are further enhanced by charcoal drawings and handprints rendered in rough dyes.

Eight lizard folk are in this room and they are not amused.

Init:
Ohrmizd: 1d20 + 5 ⇒ (10) + 5 = 15
Heshan: 1d20 + 4 ⇒ (6) + 4 = 10
Omari: 1d20 + 4 ⇒ (20) + 4 = 24
Rayhan: 1d20 + 10 ⇒ (17) + 10 = 27

Lizard: 1d20 + 4 ⇒ (20) + 4 = 24
Lizard: 1d20 + 4 ⇒ (7) + 4 = 11
Lizard: 1d20 + 4 ⇒ (19) + 4 = 23
Lizard: 1d20 + 4 ⇒ (1) + 4 = 5
Lizard: 1d20 + 1 ⇒ (20) + 1 = 21
Lizard: 1d20 + 1 ⇒ (12) + 1 = 13
Lizard: 1d20 + 1 ⇒ (18) + 1 = 19
Lizard: 1d20 + 1 ⇒ (16) + 1 = 17

Rayhan, Omari <--
6 Lizards
Heshan, Ohrmizd
2 Lizards


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Foxy, is this a surprise round or a regular round?


Kitsune Game Master

Regular.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari's hands are full of longbow and the arrows start flying...
Full Attack, starting with Brown, and then Dashed Green if Brown falls

To Hit, A: 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (6) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 21 and target is flatfooted
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, A: 2d8 + 2 + 4 + 2 + 2 ⇒ (8, 8) + 2 + 4 + 2 + 2 = 26(magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +2*1 PBS

To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (14) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 29 and target is flatfooted
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 + 1 ⇒ (8) + 1 + 2 + 1 + 1 = 13 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS

To Hit, C, iterative: 1d20 + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 ⇒ (20) + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 = 30 and target is flatfooted
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 + 1 ⇒ (7) + 1 + 2 + 1 + 1 = 12 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS

After the arrows fly, Khedron pushes his way into the room and lunges with his horns...

Move action - 40' including squeezing through the door
standard action - attack red with horns

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 ⇒ (3) + 6 + 7 + 1 - 1 - 2 + 1 = 15
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Morale (Heroes Feast)
Khedron Horns, Damage: 2d6 + 10 + 6 + 1 ⇒ (6, 3) + 10 + 6 + 1 = 26
+10 1.5*str +6 PA +1 enhancement (AoMF)

Khedron AoO if needed:

Khedron Horns AoO, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 ⇒ (10) + 6 + 7 + 1 - 1 - 2 + 1 = 22
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Morale (Heroes Feast)
Khedron Horns AoO, Damage: 2d6 + 10 + 6 + 1 ⇒ (1, 2) + 10 + 6 + 1 = 20
+10 1.5*str +6 PA +1 enhancement (AoMF)

Edit, Possible Crit, C
Crit Confirm, C: 1d20 + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 ⇒ (18) + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 = 28 and target is flatfooted
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Extra Damage, C: 2d8 + 2 + 4 + 2 + 2 ⇒ (8, 1) + 2 + 4 + 2 + 2 = 19 (magic (bow), cold iron (arrow)
manyshot, +2*1 enhancement +2*2 str +2*1 BoA, Greater +2*1 PBS


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Rayhan ponders the options and decides, that a) throwing fire at anything on the plane of fire is a waste of magic and b) he got nothing else that wouldn't be a waste on those lizards that die like flies anyway.


Kitsune Game Master

Omari takes out the first one with three arrows and the second one with one arrow. Khedron attacks one, but fails to connect.

But now that he stands big in the room all shoot him.

@Khedron.
Bow: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 2 ⇒ (8) + 2 = 10
Bow: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (4) + 2 = 6
Bow: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (3) + 2 = 5

Rayhan, Omari
4 Lizards
Heshan, Ohrmizd <--
2 Lizards


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

"I can help with that." Heshan aims his fingers at a certain spot and douses the area with electrical fire.

Flaring Fireball (electricity), all but the red lizard, DC 19 Reflex for half, dazzled for 3 rounds: 10d6 ⇒ (6, 2, 2, 4, 2, 3, 6, 1, 6, 5) = 37


Kitsune Game Master

Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21
Reflex: 1d20 + 9 ⇒ (9) + 9 = 18
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21

The lizards are quick to evade the explosion of electricity. But one turns into roasted lizard.

Rayhan, Omari
3 Lizards(18)
Heshan,
Ohrmizd <--
Lizard orange, Lizard brown


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

"Interesting charcoal drawings. What are they supposed to depict?" Ohrmizd distracts himself on the drawings before commanding the carpet over the brown lizard to take him with blades above and below in combination with Khedron.
Zenzirad-PA+flank+HR: 1d20 + 14 - 3 + 2 + 2 ⇒ (14) + 14 - 3 + 2 + 2 = 29
Magical/Slashing damage+PA+frost+PS: 1d6 + 5 + 6 + 1d6 + 1d6 ⇒ (4) + 5 + 6 + (1) + (2) = 18

Zenzirad-PA+flank+HR: 1d20 + 9 - 3 + 2 + 2 ⇒ (11) + 9 - 3 + 2 + 2 = 21
Magical/Slashing damage+PA+frost+PS: 1d6 + 5 + 6 + 1d6 + 1d6 ⇒ (1) + 5 + 6 + (6) + (1) = 19

HP 113+5/113 DR 5/adamantine (50/50) AC 31 TAC 16
shield of faith (+3 deflection AC) 11 min
heroes' feast 12 h -20 min
hunter's blessing 11 h -20 min
keen edge 90 min
bloodhound 90 min
clay skin 90 min
heroism 90 min
heightened awareness 90 min


Kitsune Game Master

The lizard is no match for Ohrmizd's fencing skill. The other one shoots at him.

@Ohrmizd
Bow: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 2 ⇒ (5) + 2 = 7
Crit: 1d20 + 8 ⇒ (1) + 8 = 92d8 + 4 ⇒ (6, 3) + 4 = 13

Rayhan, Omari <--
3 Lizards(18)
Heshan, Ohrmizd
Lizard orange, Lizard brown


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron turns his fury on the lizard beside him...
5' step and full attack

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 ⇒ (20) + 6 + 7 + 1 - 1 - 2 + 1 = 32
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Morale (Heroes Feast)
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (4, 4) + 7 + 6 + 1 = 22
+7str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 ⇒ (8) + 6 + 7 + 1 - 1 - 2 - 2 + 1 = 18
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack) +1 Morale (Heroes Feast)
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 ⇒ (7) + 6 + 7 + 1 - 1 - 2 - 2 + 1 = 17
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (3) + 3 + 6 + 1 = 13

"Save your spells mages, steel will settle this fight handily." says Omari as he steps into the room and continues his archery competition with the remaining lizards...
5' step and full attack - starting with pink and then light blue if pink falls...

To Hit, A: 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (11) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 26
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, A: 2d8 + 2 + 4 + 2 + 2 ⇒ (1, 5) + 2 + 4 + 2 + 2 = 16 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +2*1 PBS

To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (20) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 35
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 + 1 ⇒ (4) + 1 + 2 + 1 + 1 = 9 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS

To Hit, C, iterative: 1d20 + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 ⇒ (9) + 8 + 4 + 1 + 1 - 2 - 5 + 2 + 1 = 19
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 + 1 ⇒ (4) + 1 + 2 + 1 + 1 = 9 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS

Edit: Possible Criticals, Khedron Horns and Omari B

Khedron Horns, Crit Confirm: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 ⇒ (18) + 6 + 7 + 1 - 1 - 2 + 1 = 30
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Morale (Heroes Feast)
Khedron Horns, Extra Damage: 2d6 + 7 + 6 + 1 ⇒ (6, 1) + 7 + 6 + 1 = 21
+7str +6 PA +1 enhancement (AoMF)

Crit Confirm, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (13) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 28
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Extra Damage, B: 2d8 + 2 + 4 + 2 + 2 ⇒ (5, 5) + 2 + 4 + 2 + 2 = 20 (magic (bow), cold iron (arrow)
manyshot, +2*1 enhancement +2*2 str +2*1 BoA, Greater +2*1 PBS


Kitsune Game Master

Khedron puts an ugly hole into the lizard, letting all air out of it. Omari ends two more of the lizards with arrows. But they still don't give up and one shoots back at Omari.

@Omari
Bow: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 2 ⇒ (6) + 2 = 8

Rayhan, Omari
Lizards green(18)
Heshan, Ohrmizd <--
Lizard orange(RIP), Lizard brown(18)


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd keeps swinging at the surviving lizards.
Zenzirad-PA+HR: 1d20 + 14 - 3 + 2 ⇒ (7) + 14 - 3 + 2 = 20
Magical/Slashing damage+PA+frost: 1d6 + 5 + 6 + 1d6 ⇒ (5) + 5 + 6 + (1) = 17

Zenzirad-PA+HR: 1d20 + 9 - 3 + 2 ⇒ (16) + 9 - 3 + 2 = 24
Magical/Slashing damage+PA+frost: 1d6 + 5 + 6 + 1d6 ⇒ (3) + 5 + 6 + (5) = 19

Crit?: 1d20 + 9 - 3 + 2 ⇒ (9) + 9 - 3 + 2 = 17
Magical/Slashing damage+PA+frost: 1d6 + 5 + 6 + 1d6 ⇒ (1) + 5 + 6 + (3) = 15

HP 113+5/113 DR 5/adamantine (50/50) AC 31 TAC 16
shield of faith (+3 deflection AC) 11 min
heroes' feast 12 h -20 min
hunter's blessing 11 h -20 min
keen edge 90 min
bloodhound 90 min
clay skin 90 min
heroism 90 min
heightened awareness 90 min


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

Heshan switches things up, applying a string of shiny dust upon the nearby lizard to make it all the harder for it to shoot them.

Glitterdust (red lizard), DC 17 Will Save or be blinded.


Kitsune Game Master

Ohrmizd cuts the lizard down.

Rayhan, Omari <--
Lizards green(18)
Heshan, Ohrmizd
Lizard orange(RIP), Lizard brown(RIP)

The orange or red one has a serious case of being dead. Adding sparkles wouldn't help. Wanna change the action?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Heshan, I would save the spell, with just green left, it's meat...

Khedron bugles and charges the last lizard!
Full round action - charge

Khedron Horns charge, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 2 ⇒ (2) + 6 + 7 + 1 - 1 - 2 + 2 = 15
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +2 charge
Khedron Horns charge, Damage: 2d6 + 2d6 + 10 + 6 + 1 ⇒ (4, 6) + (5, 1) + 10 + 6 + 1 = 33
+2d6 powerful charge +10 1.5*str +6 PA +1 enhancement (AoMF)

Omari sidesteps and fires a burst of arrows past Ohrmizd

5' step and full attack

To Hit, A: 1d20 + 8 + 4 + 1 + 1 - 2 + 2 ⇒ (4) + 8 + 4 + 1 + 1 - 2 + 2 = 18
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, A: 2d8 + 2 + 4 + 2 ⇒ (5, 4) + 2 + 4 + 2 = 17 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater

To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 ⇒ (5) + 8 + 4 + 1 + 1 - 2 + 2 = 19
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 ⇒ (8) + 1 + 2 + 1 = 12 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater

To Hit, C, iterative: 1d20 + 8 + 4 + 1 + 1 - 2 - 5 + 2 ⇒ (19) + 8 + 4 + 1 + 1 - 2 - 5 + 2 = 28
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 ⇒ (7) + 1 + 2 + 1 = 11 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater


Kitsune Game Master

Khedron has a hard time hitting the lizard, but finally he puts his foot down. And the lizard is squshed beneath.

As quick as it started, the ruckus is over.

Combat over


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd cleans Zenzirad's blade against the back of his tabard "Well, hope that is all, I even feel bad for those geckoes"

With a flourish he scans the circular room after magical and alignment auras.
Perception: 1d20 + 17 + 2 + 2 + 2 ⇒ (20) + 17 + 2 + 2 + 2 = 43

Just before moving to the adjacent, also circular, room.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

I'll hold off on the spell.

Heshan dusted himself off by the time his friends finished off the last of the lizards. "At the very least, I have to admire their dedication." Heshan would then flow the inquisitor into the next room.


Kitsune Game Master

The room has nothing in it but the sleeping places and the gear the lizards have on them.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

AFter refilling all his quivers with lizard man arrows, Omari follows Ohrmizd and Heshan to the next room. Seeing it empty of foes, he leaves the searching to them, while he examines the other door (Pink dashed circle), first looking for traps and then listening to see if he can hear anything beyond it...

Perception, check for traps: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (17) + 11 + 4 + 5 + 2 + 1 = 40
11 rank +4 wis+5 racial+2 favored terrain (elemental fire)+1 guidance
Perception, listen at the door: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (13) + 11 + 4 + 5 + 2 + 1 = 36


Kitsune Game Master
Foxy Quickpaw wrote:
The room has nothing in it but the sleeping places and the gear the lizards have on them.

That was for the perception roll.

On to the next room. The air in here is hotter than elsewhere, and humid. The cloying stench of compost and unwashed bodies makes it even less pleasant. The floor is mostly covered in a layer of black, granular soil containing odd shards of metal and debris. Several brown ovoids emerge from the soil in the center of the chamber. Across the room, one such ovoid is partially buried beneath a wire stand, which holds a metal flask upended above it. A thin filament of brass extends from the flask’s stopper to the top of the ovoid.

Two lizard men guard the room.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@ Foxy, map reveal please, and presumably
Init: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
+4 dex +2 (favored terrain: elemental fire, Hunter's Blessing)


Kitsune Game Master

Init:
Ohrmizd: 1d20 + 5 ⇒ (11) + 5 = 16
Heshan: 1d20 + 4 ⇒ (20) + 4 = 24
Rayhan: 1d20 + 10 ⇒ (1) + 10 = 11

Lizard: 1d20 + 1 ⇒ (2) + 1 = 3
Lizard: 1d20 + 1 ⇒ (12) + 1 = 13

Omari, Heshan, Ohrmizd <--
Lizard
Rayhan
Lizard


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

"Seems we found the lizard factory" Ohrmizd strides to slash on the first of the lizards, Zenzirad bursting with cold flames as he does.
Zenzirad-PA+HR: 1d20 + 14 - 3 + 2 ⇒ (4) + 14 - 3 + 2 = 17
Magical/Slashing damage+PA+frost: 1d6 + 5 + 6 + 1d6 ⇒ (4) + 5 + 6 + (1) = 16

HP 111+0/113 DR 5/adamantine (50/50) AC 31 TAC 16
shield of faith (+3 deflection AC) 11 min
heroes' feast 12 h -20 min
hunter's blessing 11 h -20 min
keen edge 90 min
bloodhound 90 min
clay skin 90 min
heroism 90 min
heightened awareness 90 min


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

sorry, I had misinterpreted what you had written, I had thought the pair of lizard men were past the pink-circled door.

Omari steps forward to improve his line of sight and starts firing away...
5' step and full attack on dashed green

To Hit, A: 1d20 + 8 + 4 + 1 + 1 - 2 + 2 ⇒ (10) + 8 + 4 + 1 + 1 - 2 + 2 = 24
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, A: 2d8 + 2 + 4 + 2 ⇒ (3, 5) + 2 + 4 + 2 = 16 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater

To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 ⇒ (8) + 8 + 4 + 1 + 1 - 2 + 2 = 22
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 ⇒ (8) + 1 + 2 + 1 = 12 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater

To Hit, C, iterative: 1d20 + 8 + 4 + 1 + 1 - 2 - 5 + 2 ⇒ (12) + 8 + 4 + 1 + 1 - 2 - 5 + 2 = 21
8 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater

Then khedron squeezes through the doorway closes to attack.

Move 40 ' (including squeezing)
standard attack (either dashed green if still standing or brown if not)

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 ⇒ (8) + 6 + 7 + 1 - 1 - 2 + 1 = 20
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Morale (Heroes Feast)
Khedron Horns, Damage: 2d6 + 10 + 6 + 1 ⇒ (3, 5) + 10 + 6 + 1 = 25
+10 1.5*str +6 PA +1 enhancement (AoMF)


Kitsune Game Master

With his overconfidence Ohrmizd approaches the first lizard with his blade and misses. But Omari and Khedron make good use of the element of surprise and take down both unprepared lizards.

Detect Magic/Perception DC15:
That egg is 'fed' with a potion of heroism, that is still almost full and two more are hidden behind the apparatus.
Appraise DC20:
Each of the eggs is worth 25gp on the market in the City of Brass.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari wonders aloud "What the unnatural hell are they doing to that egg? Also, what kind of egg is it?". He casts detect magic and examines the apparatus...

Perception: 1d20 + 11 + 4 + 5 + 2 + 1 ⇒ (14) + 11 + 4 + 5 + 2 + 1 = 37
11 rank +4 wis+5 racial+2 favored terrain (elemental fire)+1 guidance


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Foxy, so if I am reading the spoiler right, that's 3 potions of heroism. Questions 1) How big are the eggs? (are they much oversized for the lizard men, as opposed, for example, to the hydra) 2) What kind of knowledge roll to figure out what kind of eggs are they (Magical Beast (ie hydra) would be K Arcana, and humanoids (ie lizard guys) would K Local)? Either way, I suspect that Rayhan might chime in...


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

"For sure I wouldn't use those eggs for breakfast." Rayhan comments.

Rayhan's knowledge isn't spread out, but rather specialized. As he has Knowledge(Planes) with many ranks he could assure you, that they are too small to contain the Alien face huggers. ;)


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Appraise+HR DC 20: 1d20 + 0 + 2 ⇒ (13) + 0 + 2 = 15
"Ea, good job" Ohrmizd leaves to Heshan and Omari to decide if the eggs are something worth to pick or they should be cleansed from the face of existence.

Meanwhile, he goes check the last door and opens it.
Perception: 1d20 + 17 + 2 + 2 ⇒ (8) + 17 + 2 + 2 = 29


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

Heshan's interest is piqued as he made his way towards them. "It may not be their egg. It could be someone else's and those two were guarding it for someone."


Kitsune Game Master

Hooks mounted on the wall hold giant red robes decorated with flame motifs. Some also hold bronze masks that resemble ferocious efreet. Many of robes have been removed from their hooks and piled onto the floor to make a large sleeping pallet.

The lizard inhabiting this room resembles a cross between a lizardfolk and a predatory dinosaur, with scales of flaming orange. He moves about on all fours but rises bipedally as the intruders open the door. He wears one of the cult’s ceremonial robes, though it fits oddly on his unusually proportioned frame, and has draped himself in all manner of bronze pendants and jewelry.

Init:
Ohrmizd: 1d20 + 5 ⇒ (6) + 5 = 11
Heshan: 1d20 + 4 ⇒ (7) + 4 = 11
Omari: 1d20 + 4 ⇒ (9) + 4 = 13
Rayhan: 1d20 + 10 ⇒ (16) + 10 = 26

Lizard: 1d20 + 7 ⇒ (8) + 7 = 15

The lizard throws a spell at Ohrmizd.
DC20 or blind

Lizard
Party <--

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