GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

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Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo touches Haleen and holds up his holy symbol. "I committed what you call heresy. And in the name of Sarenrae I will gladly do it again. You will be the one dying today fiend!" He calls out the words to a prayer and grants Greater Heroism to Haleen.

+4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and 12 temporary hit points. Duration 12 minutes.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Gah! Finally surfacing after a hellish month at work, which I won’t go into because *politics*, and nobody wants to hear me rant. Will just say that, as usual, the nobs (knobs?) at the very top are [redacted], but the individual departments that work with us peons are ok. :/

“Oh no, heretics! Where?!?” Aith chimes in drolly, guessing that Bylo is responding to some accusation by the fiend that’s appeared. (Where’s the elf been all this time? Uh, doing complicated mental wizard math or something. *Puppy eyes.*)

She quickly sizes it up, trying to figure out just which of the lower planes it crawled out of. Know (planes): 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27 She’s particularly interested in resistances and any special attacks that she should be worried about.

<“Get out of here! Or take cover!”> she calls in Draconic to the poor kobolds, knowing that one of the best tricks she knows for dealing with fiends will be disastrous for the little reptiles if they’re as wicked as Haleen says.

For now, she tries to keep the fiend at bay by blasting away with her pistol.
Attack #1: PBS, arcane strike, vs. touch: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 Damage?: 1d8 + 2 + 1d6 + 1 + 3 ⇒ (5) + 2 + (2) + 1 + 3 = 13
Attack #2: PBS, arcane strike, vs. touch: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Damage?: 1d8 + 2 + 1d6 + 1 + 3 ⇒ (6) + 2 + (2) + 1 + 3 = 14

I know, I know: once Aith gets a better idea in character of what we're dealing with - or if the kobolds get out of the way of a holy smite - she might do that, or maybe do mythic nonsense.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen looks at that oversized hedgehog with disgust. "Ehh, thanks?" she replies to Bylo, in regards to his 'be brave you can make it' buff sending her to the frontline.

Stab Spring attack: 1d20 + 23 + 4 ⇒ (13) + 23 + 4 = 401d6 + 12 ⇒ (1) + 12 = 13
Barbed Defense: 1d8 + 6 ⇒ (6) + 6 = 12

"Ow! That thing stings."


Kitsune Game Master

Aithaloessa shoots the devil and bruises it a bit, as does Haleen with her blade. It seems the fiend is resistant to physical harm. But the barbs of the devil are longer than Haleen's blade causing her to pierce herself on them.

The devil hits the intruders with an unholy blight.

5d8 ⇒ (5, 2, 7, 1, 3) = 18 Will DC18 for half and not being sickened for 1d4 rounds.

Aithaloessa:
The devil is immune to fire and poison, resistant to acid and cold, and resistant to magic in general. Especially unpleasant is that it likes to give hugs.

Bylo, Aithaloessa, Haleen
Devil
Yasmeena <--


Kitsune Game Master

Yasmeena, Bylo, Aithaloessa, Haleen <--
Devil(3)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Will: 1d20 + 7 ⇒ (17) + 7 = 24 Aith's nose wrinkles in revulsion as she feels the devil's depraved magic slither over her, her scorn mercifully strong enough to see the worst of it off, though it still sears her skin with a foul - wrongness, for lack of a better word.

"Definitely not fire, probably not acid or cold, no poison..." she mumbles disgustedly as she realizes that the flashy, energetic magic she often favours isn't going to work very well here, even before worrying about magic resistance in general. Trying to think outside the box, an idea starts to form in the back of her head - can she answer its spines with some of her own? - but first, that gives her another notion while she tries to buy some more time.

It's crazy, since all she can do is shove her magic at the devil, but shove she does desperately thinking, BREAK!

She'll spend a use of mythic power to cast boneshatter with wild arcana: 14d6 ⇒ (5, 2, 6, 4, 5, 2, 1, 1, 3, 6, 6, 2, 5, 5) = 53 damage and exhausted for 14 minutes; Fort DC 20 to halve damage and make it fatigued instead.
Oh, unless she doesn't hit its SR. 1d20 + 12 + 2 + 2 ⇒ (6) + 12 + 2 + 2 = 22 Fingers crossed?


Kitsune Game Master

Fort: 1d20 + 14 ⇒ (19) + 14 = 33
Aithaloessa finds ever new ways to make their enemies very uncomfortable, bet the devil is too strong for the magic to take full effect.

Aithaloessa,
Yasmeena, Bylo, Haleen <--
Devil(29)


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen tries again to stab the devil. But it still is more painful for her than the devil.

Stab Spring: 1d20 + 23 + 4 ⇒ (13) + 23 + 4 = 401d6 + 12 ⇒ (2) + 12 = 14
Spikes: 1d8 + 6 ⇒ (7) + 6 = 13


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Will save: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31

Seeing the damage the devil is doing to Haleen Bylo casts Righteous%20Might and steps up to the devil. "Face me fiend!"

He doubles in size. +4 STR & CON. -2 DEX. +2 to natural armor. DR5/evil. Does the large size give me reach?


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Will vs Blight: 1d20 + 6 ⇒ (18) + 6 = 24


Kitsune Game Master

The weapon you use needs to have the reach property to avoid the damage.


F CG Ifrit Bard 10 | HP83/83 | AC17 T13 FF15 | CMB+6 CMD19+1 | F+6*+2 R+11*+2 W+8*+2 | Init+3 Per+13+2 (darkvision 60') | performance 26/26 | spells 1st-7/7 2nd-4/5 3rd 3/4 4th 2/2| effects communal tongues 24m, heroism 120m, mirror image x5 10m, resist energy (fire 20) 120m | familiar HP 41/41

Neelah begins a bardic performance to grant everyone the speed of flames.

Blazing Rondo gives everyone the benefits of haste, but with +2 to attack and Reflex instead of +1. Anyone affected by three rounds or more has to save or become fatigued for twice as many rounds.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena wrinkles her nose delicately, fearing that her arrows will likely be unable to penetrate the devil's tough hide, but she fires a storm of arrows at it anyway.

She begins her battle dance as a swift action, fires as a full action, and then switches to her Dance of 23 Steps as a free action.

Attack 1 (longbow), battle dance, Blazing Rondo, Deadly Aim, heroism/untold wonder, PBS, Rapid Shot: 1d20 + 17 + 6 + 2 - 3 + 3 + 1 - 2 ⇒ (11) + 17 + 6 + 2 - 3 + 3 + 1 - 2 = 35
Damage (magic, piercing), battle dance, Deadly Aim, PBS: 2d6 + 2 + 6 + 6 + 1 ⇒ (3, 6) + 2 + 6 + 6 + 1 = 24
Manyshot damage (magic, piercing), battle dance, Deadly Aim, PBS: 2d6 + 2 + 6 + 6 + 1 ⇒ (1, 6) + 2 + 6 + 6 + 1 = 22

Bonus attack from Rapid Shot (longbow), battle dance, Blazing Rondo, Deadly Aim, heroism/untold wonder, PBS, Rapid Shot: 1d20 + 17 + 6 + 2 - 3 + 3 + 1 - 2 ⇒ (11) + 17 + 6 + 2 - 3 + 3 + 1 - 2 = 35
Damage (magic, piercing), battle dance, Deadly Aim, PBS: 2d6 + 2 + 6 + 6 + 1 ⇒ (1, 2) + 2 + 6 + 6 + 1 = 18

Bonus attack from haste (longbow), battle dance, Blazing Rondo, Deadly Aim, heroism/untold wonder, PBS, Rapid Shot: 1d20 + 17 + 6 + 2 - 3 + 3 + 1 - 2 ⇒ (20) + 17 + 6 + 2 - 3 + 3 + 1 - 2 = 44
Damage (magic, piercing), battle dance, Deadly Aim, PBS: 2d6 + 2 + 6 + 6 + 1 ⇒ (3, 2) + 2 + 6 + 6 + 1 = 20

Attack 2 (longbow), battle dance, Blazing Rondo, Deadly Aim, heroism/untold wonder, PBS, Rapid Shot: 1d20 + 12 + 6 + 2 - 3 + 3 + 1 - 2 ⇒ (18) + 12 + 6 + 2 - 3 + 3 + 1 - 2 = 37
Damage (magic, piercing), battle dance, Deadly Aim, PBS: 2d6 + 2 + 6 + 6 + 1 ⇒ (4, 4) + 2 + 6 + 6 + 1 = 23

Critical confirmation: 1d20 + 17 + 6 + 2 - 3 + 3 + 1 - 2 ⇒ (3) + 17 + 6 + 2 - 3 + 3 + 1 - 2 = 27
Additional damage (magic, piercing): 2d6 + 2 + 6 + 6 + 1 + 2d6 + 2 + 6 + 6 + 1 ⇒ (3, 1) + 2 + 6 + 6 + 1 + (1, 3) + 2 + 6 + 6 + 1 = 38


Kitsune Game Master

For a change, adding a lot of arrows doesn't change the appearance of the enemy a lot. But the devil still doesn't look very healthy after the addition of that many pointy sticks.

The devil rages and charges Yasmeena.

@Yasmeena
Claw: 1d20 + 18 ⇒ (10) + 18 = 282d8 + 6 ⇒ (3, 3) + 6 = 12
Claw: 1d20 + 18 ⇒ (9) + 18 = 272d8 + 6 ⇒ (3, 7) + 6 = 16
What is your current AC?
Grab: 1d20 + 22 ⇒ (15) + 22 = 37
Grab: 1d20 + 22 ⇒ (4) + 22 = 26

Aithaloessa, Yasmeena, Bylo, Haleen <--
Devil(124)


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m
Foxy Quickpaw wrote:
What is your current AC?

It's 29 (armor +5, Dex +6, ring +2, dodge +6[*Blazing Rondo +2, *The Dance of 23 Steps +4]). I think both of those near-misses will destroy two of her mirror images!


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aith's frown deepens at just how tough this spiny nut (oh! if she had the power, polymorphing this ?&$#!@ into a green chestnut would be apt) is to crack, but at least between Yasmeena and the others, the devil is getting worn down.

She takes a hasty step back away from the direction it charges towards the bard, and then, hoping she can figure it out quickly enough that she doesn’t get surprised by a spiky fist first, starts calculating how to channel her magic through herself, the room, and the furious outsider to batter not only the devil’s body, but its mind as well.

She’ll use Sacred Geometry to try for a dazing magic missile, which means a 1-round casting time. Wizard math, aiming for 31, 37, 41: 9d6 ⇒ (2, 2, 3, 2, 5, 3, 5, 5, 4) = 31 Oh, well that was convenient. XD If we wanted to change up some of the operations, we could also do 5*5+5+2+2+2+4-3=37, I guess. :)

Trying to get through SR: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 Gah! >:(

Riding the high of her chaos magic, Aith's mind works nimbly, and she has a good feeling about the flow of her power from her core, but she hits an extremely regrettable stumbling-block against the blind hatefulness of the devil's essence, and she can feel her spell's force blunting...

I don't think that's good enough - SR 19 seems a bit low for how hard this thing is hitting - but just in case, it would be 5d4 ⇒ (2, 4, 1, 3, 1) = 11 force damage, Will DC 17 or daze for 1 round.

Ugh, should I just try polymorphing the damn thing into a porcupine, next round?


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo feels the magic from Neelah's music infuse him and he steps after the fiend. "I said face me fiend! Or die!"

He attacks knowing the spines of the creature will hurt, but less with the protection of his Goddess.

To Hit: 1d20 + 8 + 3 + 2 + 1 ⇒ (16) + 8 + 3 + 2 + 1 = 30
Crit?: 1d20 + 8 + 3 + 2 + 1 ⇒ (5) + 8 + 3 + 2 + 1 = 19
Damage: 2d8 + 3 + 1 ⇒ (2, 6) + 3 + 1 = 12
Addition damage if that's a crit?: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

spikes?: 1d8 + 6 - 5 ⇒ (7) + 6 - 5 = 8


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

On the plus side, the devil charging in, closes the distance for Haleen, without her being clawed at.

Stab: 1d20 + 23 + 2 ⇒ (7) + 23 + 2 = 321d6 + 12 ⇒ (3) + 12 = 15
Stab: 1d20 + 23 + 2 ⇒ (19) + 23 + 2 = 441d6 + 12 ⇒ (1) + 12 = 13
Stab: 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 261d6 + 12 ⇒ (4) + 12 = 16
Stab: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 311d6 + 12 ⇒ (2) + 12 = 14

Crit: 1d20 + 23 + 2 + 5 ⇒ (20) + 23 + 2 + 5 = 501d6 + 12 ⇒ (2) + 12 = 14

Spikes: 1d8 + 6 ⇒ (6) + 6 = 12
Spikes: 1d8 + 6 ⇒ (2) + 6 = 8
Spikes: 1d8 + 6 ⇒ (2) + 6 = 8
Spikes: 1d8 + 6 ⇒ (3) + 6 = 9


Kitsune Game Master

Bylo wounds the devil some more and also Haleen with two hits, one of them extra painful, makes the devil collapse and bleeds out.
(bleeding critical for 2d6)


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo moves over to Haleen to assess her wounds. "I'm sorry to rely on your sword on for this enemy. I knew I couldn't hurt it enough, and wasn't sure if Yasmeena's arrows would as effective as normal. Let me heal your wounds as an apology?"

How bad is everyone hurt? If Haleen only took 2 of the last four I see 45 points. Anyone else, other than Bylo?

Channel to heal everyone for starters?: 5d6 ⇒ (1, 5, 5, 4, 2) = 17

Cure Critical Wounds Haleen: 4d8 + 11 ⇒ (2, 4, 4, 5) + 11 = 26

And use a charge from his CLW wand for the last 2 to fully heal Haleen?


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"Thank you. Much appreciated."

Nah, would be a waste of charges.


Kitsune Game Master

The kobolds come out from cover with a glee, seeing their tormenter dead.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aith peers in the direction the devil came from, before addressing the kobolds in Draconic, <“Is there anyone else keeping you here? We don’t want to cause any more trouble for you. If it’s safe, you can join your colleagues.”>

<“We’re trying to find a way to open the gates of the palace so that everyone who needs to can leave, but it looks like it will take a bit longer than we would like.”>

It would be wildly optimistic to hope that a handful of adventurers could waltz into a castle and turn the place upside-down, of course, but there it is. If there wasn’t an efreeti warlord on the loose, Aith would be considerably more relaxed about things, even if the Plane of Fire wouldn’t be her first choice of other dimensions to poke about.


Kitsune Game Master

"<There are the salamanders upstairs that order us around. The devil is the prison guard who sometimes tortured us for fun.>" one kobold replies. And none of them is very keen on leaving to tell the salamanders the news.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Phooey! The internet gremlins ate my post, so I’ll try to reconstitute it. >:/

Aith takes a moment to make sure she hasn’t missed a kobold in her count, as she estimates what it might take to get them out, before nodding and reassuring the little dragonlets, <“We’re going to have to check if there’s anything special that devil was guarding first, but on our way back we have ways to get you past the kitchens without the salamanders noticing, so that your friends can find you later.”>

She’s sure that if she can just make sure to keep enough spell power in reserve, she can jump them past their captors without showing their snouts in the physical space. Or maybe stretch an invisibility spell to cloak them, with a bit of this and that.

For now, though, she takes a breath, makes sure her pistol is ready, and proceeds down the direction the devil came from to see what else there might be to see down here.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"Who is going to tell them, that the salamanders are also dead already?" is what Haleen would say, if she understood anything of what is going on here.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena smiles at Haleen (who looks like she wants to say something but doesn't know what is going on) and, keeping her bow drawn and ready, she follows Aithaloessa. Neelah, who also doesn't know what is going on, scowls and follows.


Kitsune Game Master

The chamber the devil came from is simply furnished with an assortment of whips, tongs, and various torture implements hung from the walls.
Another door allows to leave that room in another direction.

Through that door is a prison. The east side of the prison is separated by a wall of closely set bars of brass. A stoutly locked door stands at the southern end. Only one prisoner languishes within the cell currently - a despondent djinni. He sits there staring at the wall weeping silently.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena peers through the bars and is mildly surprised to see that it is a djinni, not an efreeti. "Why, hello there," she says in its language (via her communal tongues spell). "Let us see if we can get you out of that cell." She begins looking over the door and sheepishly pulls out her lockpicking tools, absurdly hoping that Bylo does not notice them.

Disable Device, heroism/untold wonder: 1d20 + 23 + 3 ⇒ (9) + 23 + 3 = 35


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo considers telling the kobolds that the way is clear, but decides that would have weak creatures wandering the place telling anyone that lets them talk about the group that released them.... Nope!

He doesn't have the skills to handle the prison and is surprised to see that Yasmeena seems to be an expert locksmith on top of so much more. And there's a Djinni prisoner? He speaks to him in Auran, "Why are you locked up here? We might be able to unlock the door, but there seems to be magic blocking any plane traveling. Would you know anything about that?"


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Haleen __ wrote:
"Who is going to tell them, that the salamanders are also dead already?" is what Haleen would say, if she understood anything of what is going on here.

Oh, I must have lost track of which group of salamanders were which, and where they’re all coming from. It happens, I guess, for long-lived elves, anyway. “My gods! Where do you all keep coming from?! Do you ever stop breeding?” XD

For a former guardswoman, Aith has surprisingly liberal views about incarceration. (And dangerous magic, and trade in, ah, interesting substances, and… Chaos and elves. It’s a whole thing.) She does wonder who would be important enough to Jhavhul to imprison, but not as glamorously as the genie princess they’ve met before.

So, while Yasmeena works the lock, she asks, following up on Bylo’s questions, “And have you heard anything about the Flickering Candle? Frankly, I think we could do with some rather stronger light here. So far everyone we’ve met seems most interested in killing us, or each other, or just killing time until forever while the lord of the castle is away, rather than finding a way to get outside for so much as a change of scenery.”

Probably a tactless thing to say to a prisoner, but it’s been a long day of everything being on fire or gross or undead or some combination of all of those. :)


Kitsune Game Master

Once the Djinni notices the group and looks at them, his desparation written on his face, he starts wailing loudly.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Not for the first time, Aith laments the fact that she keeps getting dragged out of her lab, and isn’t left alone to see what mysteries of magic and alchemy she can pull from her experiments, or, failing that, to play around with ways to lob lead and stone ever further and faster.

She takes a step back and tries to calm the prisoner. “Don’t worry, our quarrel is only with Jhavhul, strictly speaking. As far as we’re concerned, if we can escape, it’s only so much the better if we can also make sure anyone under his thumb can leave too, if they want to. We gather that he had a nasty habit of collecting genie prisoners, and an artifact has gone missing too that’s left a curse on this place and prevents free passage beyond the palace?”

Diplomacy: 1d20 + 13 ⇒ (5) + 13 = 18

Despite her good intentions, her wizardly mind can't resist the siren song of picking a new local's brain on any of the several problems she's mulling over, so what starts off as an attempt to be reassuring rapidly turns into a rapid-fire series of questions linked mostly by mad mage logic. And what is the average air speed of an unladen swallow?

Uh, maybe someone with better luck and more training and natural aptitude for diplomacy could take a shot?


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena regards the djinni (and Aithaloessa) with sympathy. "There, there," she says soothingly. "It's all going to be all right. What's your name? I am Yasmeena, this is Aithaloessa, Bylo, Haleen, and Neelah."

Diplomacy, heroism/untold wonder: 1d20 + 24 + 3 ⇒ (2) + 24 + 3 = 29


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo joins Yasmeena trying to calm the Djinni, hoping not to draw more attention from whatever forces are still here. "Calm down please. We're here to help. We don't know what you've been through but it's over now. Just let us help."

Diplomacy, heroism: 1d20 + 21 ⇒ (13) + 21 = 34 Assuming that would be help sing Yasmeena was first.


Kitsune Game Master

The words poured out over the djinni only make the wailing and the desparation worse.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aith's brow furrows in concern. She knows she can be a bit much, but even she can tell her friends offer a gentler, much less manic approach without much luck calming the inmate.

She moves to position herself at the bars to the cell where the others won’t get in the way of her aura readings, and calls up her cantrip to detect magic, trying to sort out if the poor genie is under some cruel enchantment, or if the wall he’s staring at is – maybe manifesting the sort of mysterious reflection that she and her friends have seen, but not visible to ordinary senses? Now that she thinks about it, she wonders if they all saw the same thing, really, in the fleeting moments that the image of Jhavhul’s vizier appeared. (Oh yes! Do let's speculate about the nature of supernatural qualia while exploring a dangerous dungeon! XD )

“Poor fellow! I’m not much of a diviner, so I doubt I’d have much luck reading his mind. Do you think it will be safe if we open that door?” she half-whispers to the others.

As she considers her options (She could continue to burn through her uses of mythic power today to cast something like detect thoughts, I guess, if we want?), her free hand reaches for the curious walking stick the group acquired before confronting the grotesque priest a short while ago.

If detect magic doesn’t pick anything up, Aith will use the rod of alertness to detect evil and, if something pings that isn’t the genie, see invisibility.


Kitsune Game Master

Aith does some magic diagnosis and finds that there is no magic to be detected, also no evil, and to her surprise not a single coherent thought or even word in his mind.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena is puzzled by this unusual behavior. She begins her Pageant of the Peacock dance, and tries to determine what sort of things could cause a djinni to act in this way.

Bluff as Knowledge (arcana maybe?), heightened awareness, heroism/untold wonder, Pageant of the Peacock: 1d20 + 24 + 2 + 3 + 4 ⇒ (12) + 24 + 2 + 3 + 4 = 45


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

"It's very strange - I think he's gone mad. There's no malice that I can detect, but not anything else, either. And it's not an ongoing spell, as far as I can tell, like a curse or enchantment. It's like he's just ... gone."

Attempt at diagnosis? Heal: 1d20 + 7 ⇒ (1) + 7 = 8 Obviously, his brain juices have been sucked out by leeches!

Aith speaks softly in an attempt to be tactful, before realizing that the poor djinni is in no state to be offended. "I dabble in healing magic, but more for bumps and bruises than anything as delicate as the mind. Do you have any ideas, Bylo?"

Huh. Feeblemind, maybe? Aith can't pull off a heal, which is the main thing that comes to mind for treating mental afflictions.


Kitsune Game Master

Yasmeena:
Looks like a feeblemind victim


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

"Mad? What do you mean 'not anything else'? He doesn't seem to be doing anything but making noise. Not trying to hurt himself or us...." Bylo considers what he knows of brain injuries.... Heal: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38

Bylo can do a Heal spell by using a Mythic point. But if he doesn't know what the problem is?


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena nods. "It looks very much like he was the victim of a feeblemind spell, according to Sarenrae's gifts of knowledge that I receive from this dance. The effects are very difficult to dispel-- almost impossible for me. Though you may be able to convince the goddess to grant you a heal spell, Bylo, which I believe would remove the curse."


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aith nods at Yasmeena’s suggestion. “That’s just it, Bylo. It’s not a trick to get us to lower our guard – the sort of ill will that your paladins, or clerics such as yourself, would easily discern with your magic and lore – but as far as I could tell, there really is nothing else there. Nothing we would recognize as thoughts or feelings as we know them, compared to, I don’t know, a lizard's. Or a zombie's? It’s like his brain has been scooped out.”


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen gets the impression like the elf could know that from practical experimental experience rather than using a figure of speech. She looks at Aithaloessa with suspicion.


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo considers Yasmeena's and Aith's words. This new power.... He thinks about it. "I think I can, maybe. It is one of Sarenrae's gifts that normally I wouldn't have. But this new gift may suffice." He approaches the Djinnni, praying out loud to the glory of Sarenrae. Once he gets close enough to touch him he stops and speaks again in Auran, "I don't know if you can understand me, but I'm going to try and help you, if you let me."

If the Djinni doesn't attack I'll use one mythic point to use Inspired Spell to cast Heal and touch him.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Haleen __ wrote:
Haleen gets the impression like the elf could know that from practical experimental experience rather than using a figure of speech. She looks at Aithaloessa with suspicion.

“I mean, I guess. If one spends any time doing duty on one of the south gates in Alkenstar, one learns not to look too closely at some of the carriers the Gebbites use in their caravans,” Aith offers in (somewhat feeble) explanation.

She watches Bylo’s operations curiously, inwardly conflicted by how some crucial aspect of life seems to come so much more easily to the magic of faith than of more experimental science. More research is needed, clearly.

Aith would never! Although, having said that, I shudder to think what might emerge if she were to play a few rounds of “Never have I ever.” XD Occupational hazard, for weirdos growing up caught between Nex and Geb, I expect.


Kitsune Game Master

The djinni immediately regains his composure, stands up and bows to Bylo. "Iavesk, at your service. I'm in your dept and I pledge to serve you for a year and a day to repay you for saving me from this ravaging madness."


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo considers the statement of the Djinni and frowns. "Iavesk? I am Bylo Afir, Evangelist of Sarenrae. My friends here are Yasmeena, Neelah, Aithaloessa, and Haleen. The Dawnflower encourages all of her followers to help out wherever possible. Can you be our friend for the year and day rather than a servant?"

"Do you know anything about the Flickering Candle?"


Kitsune Game Master

"Yes, I can do that. About the Flickering Candle I have only a vague idea. It is a criminal group, in fact the group that abducted me and dragged me into this place. Sadly I have no clear memory of what happened after that."

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