GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
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Kitsune Game Master

"There are only prisoners here. No rulers." With that last comment the giant leaves the group and returns to his quarters which are behind in the opposite direction to the palace.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

<“Wait! Please!”> Aith calls out desperately, snapping out of her architectural trance, taking a few steps to follow. I wonder about that ziggurat: the easiest way would be, but then the flashier, more glamorous – and the dome! That one, especially! What it must have taken to build it up!

Ah, mostly snaps out of said trance. Still, as that part of her brain works in the background to process the glories of the construction of the place, the engineering that must have gone into it, Bylo’s reply to their prospective commander replaces aesthetic considerations at the forefront of her thoughts.

<“In case it helps us figure them out and a way to strike to best advantage,”> she pitches her angle shrewdly, <“What do the Flickering Candle want? Are they allied with the palace guards? I can see why being beset on two fronts would give you pause, but if they’re a third party…”>

If the giants and the assassins have different but not entirely incompatible goals, why don’t they work together? Aith is still at a bit of a loss for what’s going on. She can appreciate Argbadh’s take-charge attitude from her time in the Alkenstar guard, but she spent more time in labs and offices than in roles that saw her developing the skills to choose the right deputies and such. Turning things around, if a bunch of elementals or other extra-planar elements showed up unexpectedly in her lab on a bad day, she’s not sure she would have the aplomb to just give them marching orders and trust they would go along with it.

OK, but the "only prisoners" bit makes me think that Argbadh represents whoever Jhavhul's still on the outs with in the City of Brass. Maybe?


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

As the giant guard leaves Bylo glances at the targets they'd directed. "Only prisoners? No rulers? Possibly political prisoners? A royal prisoner is still a prisoner. So maybe Jhavul somehow used you all to escape by taking his place?"

"So if we want Argbadh's help I guess we need to follow his 'orders'. Or at least that's a start. I don't mind killing assassins. Sarenrae prefers mercy if possible. but sometimes killing one to stop the deaths of many others is the right path!"

"He didn't say that he could help us break the curse though. Just said we could walk around freely...."


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Once the giant is out of sight Haleen comments "Walk around without having to fight all those giants is a good thing I guess. Otherwise, we can just follow our goal of getting out, however that works."

"So, do we believe the solution of our issue lies within the palace, or in this side tract with the assassins?"


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena shrugs. "If this is anything like our adventure with the different factions in the last plane, I suppose we'll have to do both. Still, I think I'd rather start with the palace."


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

"Hmm.... The annoying guards in the Palace then? Maybe we can talk to them before we kill them? Oh, and you're the talker so, let me refresh that." He reaches over to touch Yasmeena again.

Touch of Glory on Yasmeena again. Duration 1 hour or until used. +10 to a single Charisma-based skill check or Charisma ability check.


Kitsune Game Master

With that decision out of the way, the group walks over to the large entrance of the palace. The door opens easily enough for such a large one. A covered pavilion composed of twisting brass columns inset with ivory and precious stones encloses a cushioned throne at the center of this huge circular audience chamber. Less ornate chairs sit on smaller extensions of the central pavilion to each side, while giant curtains composed of fine brass links cover passageways on either flank, with a third, smaller one to the east. Fire pits shimmer with barely contained heat, and a deep pit is visible beyond the throne.

Seated upon the central throne is a translucent, clean-shaven dwarf clad in expensive robes, eyes aglow with a hellish light. "Bow before the master of the Haunted Palace!" he demands.


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo looks around as they enter but fixes his attention on the translucent form on the throne. So the "guards" here are ghosts? Were they also held here by the curse?

He bows as demanded but keeps his face up to maintain alertness. He also focuses on his Shining Wayfinder to scan for evil within 60'.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena curtsies, subtly performing her peacock dance as she crosses her ankles and stands up straighter. "Thank you, your majesty," she says. "We are quite impressed by the beauty of your palace. We serve the ruling council of Kelmarane, the land from which we come to you. We have heard much about the glory of your court, and what a good host you are to emissaries from other places. No doubt you have heard of us as well?"

Bluff, heroism, Pageant of the Peacock, Touch of Glory: 1d20 + 24 + 2 + 4 + 11 ⇒ (9) + 24 + 2 + 4 + 11 = 50

Yasmeena studies the translucent dwarf. (Whatever type of Knowledge skill is the same.)

Bluff as any Knowledge, heroism, Pageant of the Peacock: 1d20 + 24 + 2 + 4 ⇒ (5) + 24 + 2 + 4 = 35


Kitsune Game Master

"Council of what? Never heard of them." the ghost replies, but he is pleased by being buttered up. "But anyhow, be my guest."


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena bows again. "Thank you, noble host. Can you tell us anything about the wonders of the palace? While we are visiting, where would you recommend that we go? Are there others like you in your court? I wouldn't ask you to spread gossip about your loyal subjects, but there may be some here in the palace who don't impress you very much...?" She winks charmingly.

Diplomacy, heroism: 1d20 + 24 + 2 ⇒ (7) + 24 + 2 = 33


Kitsune Game Master

"Funny that you'd mention that, but there is Imam Shabendeh upstairs. He thinks he is something better, but in reality he is only a sorry excuse for a man who pigs out over rotten food."


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aith remembers to curtsey alongside Yasmeena, and model her comportment on hers: between her own and Bylo’s magic, the bard’s words are irresistible, and the mage finds herself wanting to follow her friend’s lead.

“Apart from this imam, m’lord,” she chimes in, “we’ve heard snatches about something called the Flickering Candle? What are they about? If I may say so, surely your light is far too glorious to be described as such. Are they distant aspirants to your court?”

She keeps an eye out nonetheless for any signs of flickering from the ghost. Do ghosts flicker, as a general rule? Unfortunately, undeath isn’t something she’s been able to squeeze much study of into her research portfolio. She is, however, tactful enough to realize that it would probably be rude to ask a ghost to his face.

Why do candles normally flicker, anyway, apart from drafts? Wicks that need trimming? Again, possibly a touchy subject with small folk...


Kitsune Game Master

Diplomacy or bluff roll please when adressing his majesty.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Diplomacy: 1d20 + 13 ⇒ (20) + 13 = 33 Huh. I guess Yasmeena's magic is contagious. :)


Kitsune Game Master

"Another faction of lowlifes using the premises as a hideout. I'll teach them, if they come here. But I can't leave my palace unattended to deal with them there." he tells apologetically.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena bows again. "Thank you for your hospitality. This is the first time we've been in your palace. Where should we go? Any sights that you especially recommend?"

Sensing that there are dangers and enemies throughout the area, Yasmeena will quietly suggest to the group that they cast some spells on themselves before they proceed.


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

diplomacy: 1d20 + 18 ⇒ (10) + 18 = 28

Bylo bows with Yasmeena and adds, "Any places that we should avoid as well? We wouldn't want to be accidentally seen as intruders when we are trying to avoid such confrontations."

He also touches Yasmeena and Aith to renew the Touch of Glory on Yasmeena and provide it for Aith if she needs it in the future. Again, +10 to a Charisma based skill or ability check. Duration is 1 hour or until used.


Kitsune Game Master

"Don't disturb the prayers on this floor. Upstairs you can disturb that traitor all you want. Now go."


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Settled on Blind-Fight in the end, to work towards fancy trigonometry and trick shots. :)

Aith reads the room and joins the others in taking their leave politely. When they have a bit of privacy for additional preparations, she considers what spells she has at the forefront of her memory, and what they’re likely to face.

“A decadent priest, hmm?” she muses, remembering the thieves’ guild the Knights of Kelmarane had to fight through to reclaim the Scroll of Kakishon. Hopefully less treachery will be involved here, but if there are people who might want to mess with their heads and hearts, she can do a little bit for that.

Shall we start with protection from evil all around? Haste as an opener, once a fight breaks out? Who wants a resist energy? And then…

“I can probably toughen someone’s skin a few times, but,” she says disconsolately, weighing the contents of her pockets and pouches. “maybe … three times? I’m running frightfully low on diamond dust. And here we are in the City of Brass, and the grand bazaar so near, and yet so far away…”

She blinks around her as if a suitable window or door might suddenly present itself.

“I’ll have to start thinking about failsafes and contingencies,” she adds, falling back into a wizardly murmur of interest mainly to arcane theoreticians. Stoneskin for Haleen once we find this Shabendeh, or stumble into a tough fight on the way?


Kitsune Game Master

"This way." the dwarven ghost tells pointing to a curtain in the wall, the smallest one of those seen here. After a short corridor you reach a door. Behind is truly an unexpected sight in this plane of fire and smoke. A bronze deck looks out over a lush garden ten feet below. Rich black soil covers the ground, and from it springs growths of tall grasses, shrubs, and trees, with one massive conifer rising above the others at the garden’s center. A stream meanders lazily between the trunks and the buzz of insects drifts sleepily on the air, creating the illusion of a placid woodland scene—except for the fact that sky is filled with burning clouds.

There are stairs down into the garden and to the right a double door to leave another way.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"Nice. The sky looks worrysome though."

Perception: 1d20 + 3 ⇒ (7) + 3 = 10


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena follows, though before they proceed further she casts spells on the party to help them in their quest.

She casts heroism on Aith, Bylo, Haleen, and Neelah. She also casts moment of greatness and remove fear on everyone, and mirror image, freedom of movement, and untold wonder on herself.

She looks dubiously down at the improbably lush garden. "That looks safe," she says with a sarcastic smile. "Perhaps we should check that other exit first, since our host mentioned that our enemies are upstairs?"

Perception, heightened awareness, heroism/untold wonder: 1d20 + 17 + 2 + 3 ⇒ (5) + 17 + 2 + 3 = 27


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Looking out at the odd area Bylo studies the plants and the strange 'open sky' above before descending the ladder. Something just doesn't look right. "This doesn't look right. Open sky and almost like a forest in this place?"

Perception: 1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27 Looking for possible discrepancies indicating an illusion or something like that?


Kitsune Game Master

You notice a swarm of oversized bugs hovering somewhere in a tree and a dire tiger who's bones crack so loud as he gets up to charge you, that you can hear it from the distance.


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo casts Prayer and steps forward. Everyone gets +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Enemies get -1 to the same. Duration: 12 rounds.


Kitsune Game Master

Init:

Yasmeena: 1d20 + 7 ⇒ (18) + 7 = 25
Bylo: 1d20 + 6 ⇒ (20) + 6 = 26
Aithaloessa: 1d20 + 2 ⇒ (5) + 2 = 7
Haleen: 1d20 + 4 ⇒ (6) + 4 = 10

Tiger: 1d20 + 3 ⇒ (15) + 3 = 18

Suprise round (1 standard action)
Bylo
Yasmeena, Tiger <--
Normal round
Bylo, Yasmeena <--
Tiger
Haleen, Aithaloessa


F CG Ifrit Bard 10 | HP83/83 | AC17 T13 FF15 | CMB+6 CMD19+1 | F+6*+2 R+11*+2 W+8*+2 | Init+3 Per+13+2 (darkvision 60') | performance 26/26 | spells 1st-7/7 2nd-4/5 3rd 3/4 4th 2/2| effects communal tongues 24m, heroism 120m, mirror image x5 10m, resist energy (fire 20) 120m | familiar HP 41/41

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Perception, heroism: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29

Neelah also sees the animal's imminent attack, though she is not as quick as Yasmeena. As the tiger charges, she begins to sing an inspiring song, describing (in Ignan) how the party's weapons will burn their enemies with Neelah's help.

Blazing Blades on all allies within 30', granting their weapons +2d4 fire damage.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena directs the flying carpet to ascend, and begins a complicated series of motions that makes her various mirror images shimmer.

She activates The Dance of 23 steps as a swift action, which gives her a +4 dodge bonus to AC and a -4 penalty to melee attacks and combat maneuvers. Her standard action is to fly 20' in the air, which hopefully puts her and Neelah out of reach of the charging tiger.


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

My surprise round action is as stated, casting Prayer. I'll let the tiger come to me....

Normal Round:

If the tiger comes to me?:

Full attack.
Attack #1: 1d20 + 8 + 3 + 2 + 1 + 1 ⇒ (7) + 8 + 3 + 2 + 1 + 1 = 22
damage: 1d6 + 3 + 1 + 1 + 2d4 ⇒ (6) + 3 + 1 + 1 + (3, 1) = 15

Attack #2: 1d20 + 3 + 3 + 2 + 1 + 1 ⇒ (15) + 3 + 3 + 2 + 1 + 1 = 25
damage: 1d6 + 3 + 1 + 1 + 2d4 ⇒ (1) + 3 + 1 + 1 + (3, 4) = 13
Confirm Crit?: 1d20 + 3 + 3 + 2 + 1 + 1 ⇒ (17) + 3 + 3 + 2 + 1 + 1 = 27
damage: 1d6 + 3 + 1 + 1 + 2d4 ⇒ (5) + 3 + 1 + 1 + (1, 4) = 15

If I have to approach the tiger?:

I move to 20' from the tiger and use my Blinding Flash Domain ability:
Creatures with fewer Hit Dice than your cleric level (12) within this area are blinded for 1d4 rounds unless they succeed at a Fortitude save. (DC19) All creatures in this area are dazzled for a number of rounds equal to 1/2 your cleric level.


Kitsune Game Master

The tiger charges, but it is quite the distance...

As Bylo offers himself as front line target...

@Bylo
Pounce Claws: 1d20 + 21 ⇒ (8) + 21 = 292d4 + 9 ⇒ (4, 2) + 9 = 15
Pounce Claws: 1d20 + 21 ⇒ (15) + 21 = 362d4 + 9 ⇒ (4, 1) + 9 = 14
Pounce Bite: 1d20 + 15 ⇒ (9) + 15 = 242d6 + 5 ⇒ (4, 2) + 5 = 11
Rake: 1d20 + 26 ⇒ (1) + 26 = 272d4 + 4 ⇒ (2, 3) + 4 = 9
Rake: 1d20 + 26 ⇒ (11) + 26 = 372d4 + 4 ⇒ (4, 1) + 4 = 9

Yasmeena
Tiger
Bylo,
Haleen, Aithaloessa <--


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena draws her bow and subtly shifts her movements into her battle dance, firing arrows at the tiger in an attempt to bring it down before it can do too much damage to Bylo.

Rapid Shot Attack 1/2 (longbow), battle dance, Deadly Aim, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 3 + 1 + 1 - 2 ⇒ (14) + 17 + 6 - 3 + 3 + 1 + 1 - 2 = 37
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (8) + 2 + 6 + 6 + 1 + 1 = 24
Fire damage (Blazing Blades): 2d4 ⇒ (4, 1) = 5
Manyshot damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (3) + 2 + 6 + 6 + 1 + 1 = 19
Manyshot fire damage (Blazing Blades): 2d4 ⇒ (4, 1) = 5

Rapid Shot Attack 2/2 (longbow), battle dance, Deadly Aim, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 3 + 1 + 1 - 2 ⇒ (18) + 17 + 6 - 3 + 3 + 1 + 1 - 2 = 41
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (4) + 2 + 6 + 6 + 1 + 1 = 20
Fire damage (Blazing Blades): 2d4 ⇒ (4, 1) = 5

2nd Attack (longbow), battle dance, Deadly Aim, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 11 + 6 - 3 + 3 + 1 + 1 - 2 ⇒ (13) + 11 + 6 - 3 + 3 + 1 + 1 - 2 = 30
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (3) + 2 + 6 + 6 + 1 + 1 = 19
Fire damage (Blazing Blades): 2d4 ⇒ (2, 1) = 3


F CG Ifrit Bard 10 | HP83/83 | AC17 T13 FF15 | CMB+6 CMD19+1 | F+6*+2 R+11*+2 W+8*+2 | Init+3 Per+13+2 (darkvision 60') | performance 26/26 | spells 1st-7/7 2nd-4/5 3rd 3/4 4th 2/2| effects communal tongues 24m, heroism 120m, mirror image x5 10m, resist energy (fire 20) 120m | familiar HP 41/41

Neelah holds her action, watching the insect swarm in the distance carefully. If they show signs of joining the fight, she readies a fireball spell to cast at them before they close to melee range.


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Ouch!

As the tiger pounces on him Bylo defends himself, but considers the creature. It doesn't look supernatural or possibly evil.... While he attacks he switches to non-lethal blows hoping to knock the animal out rather than kill it.

non-lethal Attack #1: 1d20 + 8 + 3 + 2 + 1 + 1 ⇒ (19) + 8 + 3 + 2 + 1 + 1 = 34
non-lethal damage: 1d6 + 3 + 1 + 1 + 2d4 ⇒ (1) + 3 + 1 + 1 + (2, 4) = 12

non-lethal Confirm Crit?: 1d20 + 8 + 3 + 2 + 1 + 1 ⇒ (9) + 8 + 3 + 2 + 1 + 1 = 24
non-lethal damage: 1d6 + 3 + 1 + 1 + 2d4 ⇒ (5) + 3 + 1 + 1 + (1, 3) = 14

non-lethal Attack #2: 1d20 + 3 + 3 + 2 + 1 + 1 ⇒ (19) + 3 + 3 + 2 + 1 + 1 = 29
non-lethal damage: 1d6 + 3 + 1 + 1 + 2d4 ⇒ (1) + 3 + 1 + 1 + (2, 2) = 10

non-lethal Confirm Crit #2: 1d20 + 3 + 3 + 2 + 1 + 1 ⇒ (7) + 3 + 3 + 2 + 1 + 1 = 17
non-lethal damage: 1d6 + 3 + 1 + 1 + 2d4 ⇒ (4) + 3 + 1 + 1 + (3, 3) = 15

Sarenrae's Mercy: 2d6 ⇒ (5, 2) = 7


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen moves around the tiger and stabs it from behind before moving away again.

Stab: 1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 341d6 + 12 + 2d4 ⇒ (5) + 12 + (4, 3) = 24


Kitsune Game Master

The tiger looks a little dizzy after being hit over the head by bylo. But is also bleeding with the arrows sticking everywhere and Haleen's stab.

As the swarm of bugs starts moving they encounter a fiery surprise. But not all of the insects are caught in the blast.

Ref: 1d20 + 4 ⇒ (20) + 4 = 24
Ref: 1d20 + 4 ⇒ (5) + 4 = 9
Ref: 1d20 + 4 ⇒ (13) + 4 = 17
Ref: 1d20 + 4 ⇒ (15) + 4 = 19
Ref: 1d20 + 4 ⇒ (6) + 4 = 10
Ref: 1d20 + 4 ⇒ (3) + 4 = 7
Ref: 1d20 + 4 ⇒ (14) + 4 = 18
Ref: 1d20 + 4 ⇒ (16) + 4 = 20
Damage and DC?

Yasmeena
Tiger(124/43)
Bylo, Haleen,
Aithaloessa <--


F CG Ifrit Bard 10 | HP83/83 | AC17 T13 FF15 | CMB+6 CMD19+1 | F+6*+2 R+11*+2 W+8*+2 | Init+3 Per+13+2 (darkvision 60') | performance 26/26 | spells 1st-7/7 2nd-4/5 3rd 3/4 4th 2/2| effects communal tongues 24m, heroism 120m, mirror image x5 10m, resist energy (fire 20) 120m | familiar HP 41/41

Sorry, I should have calculated it in my post! the fireball's DC is 18.

Fire damage (fireball): 10d6 ⇒ (3, 1, 6, 5, 2, 1, 2, 2, 1, 1) = 24


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

In what is coming to be almost a force of habit when fighting breaks out, Aith calls upon the words and gestures to speed everyone’s steps, not least because the giant tiger looks even bigger than a more ordinary big cat, and then angles for someplace where she can blast away with her pistol when her magic takes hold, if it looks like she can most usefully help bring the tiger down that way.

Casting haste, so +1 to attacks, +1 dodge to AC and Ref, +30’ move, extra attack when making a full attack.

She keeps one eye on the swarming insects as they surge forward in an angry, buzzing mass, trying to identify them and think of any weaknesses, if they’re some sort of weirdly elemental critters. Know (nature)?: 1d20 + 20 + 2 + 1 + 1 ⇒ (8) + 20 + 2 + 1 + 1 = 32 Or take -2 to that if it they are specifically planar bugs and it should be (planes), for a total of 30.

Active buffs: protection from evil, heroism, prayer, haste: +1 AC (+3 vs. evil), +4 attack, +3 saves (+5 vs. evil, ++1 Ref), +3 skills, +1 dmg. (Moment of greatness, blazing blades.)


Kitsune Game Master

The insects are burnt a bit, but none are stopped.

Yasmeena <--
Tiger(124/43)
Bylo, Haleen,
Aithaloessa


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena switches to her battle dance and continues to fire at the tiger. After the flurry of arrows, she activates her special Dance of 23 Steps.

Rapid Shot Attack 1/2 (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (19) + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 43
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (8) + 2 + 6 + 6 + 1 + 1 = 24
Fire damage (Blazing Blades): 2d4 ⇒ (4, 2) = 6
Manyshot damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (7) + 2 + 6 + 6 + 1 + 1 = 23
Manyshot fire damage (Blazing Blades): 2d4 ⇒ (2, 1) = 3

Rapid Shot Attack 2/2 (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (13) + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 37
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (5) + 2 + 6 + 6 + 1 + 1 = 21
Fire damage (Blazing Blades): 2d4 ⇒ (3, 2) = 5

Bonus Haste Attack (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (6) + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 30
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (5) + 2 + 6 + 6 + 1 + 1 = 21
Fire damage (Blazing Blades): 2d4 ⇒ (1, 1) = 2

2nd Attack (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 11 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (8) + 11 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 26
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (6) + 2 + 6 + 6 + 1 + 1 = 22
Fire damage (Blazing Blades): 2d4 ⇒ (2, 1) = 3


F CG Ifrit Bard 10 | HP83/83 | AC17 T13 FF15 | CMB+6 CMD19+1 | F+6*+2 R+11*+2 W+8*+2 | Init+3 Per+13+2 (darkvision 60') | performance 26/26 | spells 1st-7/7 2nd-4/5 3rd 3/4 4th 2/2| effects communal tongues 24m, heroism 120m, mirror image x5 10m, resist energy (fire 20) 120m | familiar HP 41/41

Neelah maintains her Blazing Blades song and casts another fireball at the swarm of insects.

Fireball (DC 18): 10d6 ⇒ (2, 4, 1, 3, 3, 5, 2, 5, 6, 6) = 37


Kitsune Game Master

The oversized black/yellow striped porcupine drops dead at the feet of bylo.

Ref: 1d20 + 4 ⇒ (1) + 4 = 5
Ref: 1d20 + 4 ⇒ (17) + 4 = 21
Ref: 1d20 + 4 ⇒ (19) + 4 = 23
Ref: 1d20 + 4 ⇒ (18) + 4 = 22
Ref: 1d20 + 4 ⇒ (15) + 4 = 19
Ref: 1d20 + 4 ⇒ (7) + 4 = 11

12d3 ⇒ (1, 1, 2, 2, 1, 3, 3, 2, 3, 3, 1, 2) = 24

The bugs approach in different grades of crispiness, one even falls out of the air when hit with the second fireball. The rest swarm all but Bylo.

@Haleen
Bite: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 3 ⇒ (4) + 3 = 7

@Aithaloessa
Bite: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 3 ⇒ (5) + 3 = 8

@Yasmeena
Bite: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 3 ⇒ (7) + 3 = 10
Bite: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 3 ⇒ (8) + 3 = 11

@Neelah
Bite: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 3 ⇒ (5) + 3 = 8

bug(12), bug(24), bug(37), bug(18), bug(24), bug(42), bug(42), bug(18), bug(RIP), bug(12), bug(12), bug()
Bylo, Haleen, Aithaloessa, Yasmeena <--


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo steps up to whichever is closer, Haleen or Aith, and attacks one of the bugs.

Attack: 1d20 + 8 + 3 + 2 + 1 + 1 ⇒ (12) + 8 + 3 + 2 + 1 + 1 = 27
damage if that hits?: 1d6 + 1d6 + 3 + 1 + 1 + 2d4 ⇒ (4) + (5) + 3 + 1 + 1 + (4, 1) = 19

"What sort of bugs survive two fireballs!?!"


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen stabs as many bugs as she can reach from her position and with one step.

Whirlswind attack rolls to choose from.
Stab: 1d20 + 23 ⇒ (6) + 23 = 291d6 + 12 ⇒ (3) + 12 = 15
Stab: 1d20 + 23 ⇒ (4) + 23 = 271d6 + 12 ⇒ (3) + 12 = 15
Stab: 1d20 + 23 ⇒ (9) + 23 = 321d6 + 12 ⇒ (1) + 12 = 13
Stab: 1d20 + 23 ⇒ (2) + 23 = 251d6 + 12 ⇒ (6) + 12 = 18
Stab: 1d20 + 23 ⇒ (10) + 23 = 331d6 + 12 ⇒ (1) + 12 = 13
Stab: 1d20 + 23 ⇒ (18) + 23 = 411d6 + 12 ⇒ (5) + 12 = 17


Kitsune Game Master

The bugs are rather sturdy, but the repeated fire treatment softened them up and for some the additional hit is the final one.

bug(27), bug(39), bug(RIP), bug(36), bug(24), bug(RIP), bug(42), bug(18), bug(RIP), bug(12), bug(12), bug()
Bylo, Haleen,
Aithaloessa, Yasmeena <--


Kitsune Game Master

Happy new year.

Aithaloessa, Yasmeena <--


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena switches to her battle dance and fires arrows at the bugs.

Rapid Shot Attack 1/2 (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (17) + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 41
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (7) + 2 + 6 + 6 + 1 + 1 = 23
Fire damage (Blazing Blades): 2d4 ⇒ (4, 4) = 8
Manyshot damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (1) + 2 + 6 + 6 + 1 + 1 = 17
Manyshot fire damage (Blazing Blades): 2d4 ⇒ (3, 2) = 5

Rapid Shot Attack 2/2 (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (2) + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 26
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (3) + 2 + 6 + 6 + 1 + 1 = 19
Fire damage (Blazing Blades): 2d4 ⇒ (2, 2) = 4

Bonus Haste Attack (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (17) + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 41
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (5) + 2 + 6 + 6 + 1 + 1 = 21
Fire damage (Blazing Blades): 2d4 ⇒ (1, 3) = 4

2nd Attack (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 11 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (6) + 11 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 24
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (7) + 2 + 6 + 6 + 1 + 1 = 23
Fire damage (Blazing Blades): 2d4 ⇒ (3, 2) = 5

After her volley, she performs her Dance of 23 steps.


F CG Ifrit Bard 10 | HP83/83 | AC17 T13 FF15 | CMB+6 CMD19+1 | F+6*+2 R+11*+2 W+8*+2 | Init+3 Per+13+2 (darkvision 60') | performance 26/26 | spells 1st-7/7 2nd-4/5 3rd 3/4 4th 2/2| effects communal tongues 24m, heroism 120m, mirror image x5 10m, resist energy (fire 20) 120m | familiar HP 41/41

Neelah maintains her bardic performance, and casts burning hands on some of the attacking bugs.

Fire damage (DC 16): 5d4 ⇒ (4, 2, 1, 2, 1) = 10


Kitsune Game Master

As soon as Yasmeena starts shooting the bugs drop like flies. Neelah adds some burn to the remaining ones in front of her.

@Haleen
Bite: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 3 ⇒ (7) + 3 = 10
Bite: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 3 ⇒ (8) + 3 = 11

@Neelah
Bite: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 3 ⇒ (5) + 3 = 8
Bite: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 3 ⇒ (4) + 3 = 7

bug(28), bug(17), bug(17), bug()
Bylo, Haleen, Aithaloessa, Yasmeena <--


Male Human Anglefire Apostle Evangelist Hierophant | HP: 95/95 | AC: 21 T:15, FF:16 | Init: +6 | Fort +12, Ref +8, Will +12 | CMB +8; CMD 21 | Appraise +12, Diplomacy +19, Heal +19, Know-Arcana+10, Planes+11, Religion+13, Linguistics +14, Perception +22, Sense Motive +20, | Channel 5d6 8/8 per day, Touch of Glory: 8/8 per day, Aura of Heroism: 11/11 rounds/day Blinding Flash: 8/8 per day, Nimbus of Light: 11/11 rounds/day| Fire Resistance 10 | MP: 5/5, LP: 4/4 |

Bylo attacks a bug by Haleen.

Attack: 1d20 + 8 + 3 + 2 + 1 + 1 ⇒ (6) + 8 + 3 + 2 + 1 + 1 = 21
damage if that hits?: 1d6 + 1d6 + 3 + 1 + 1 + 2d4 ⇒ (3) + (4) + 3 + 1 + 1 + (4, 1) = 17

Attack: 1d20 + 3 + 3 + 2 + 1 + 1 ⇒ (13) + 3 + 3 + 2 + 1 + 1 = 23
damage if that hits?: 1d6 + 1d6 + 3 + 1 + 1 + 2d4 ⇒ (1) + (2) + 3 + 1 + 1 + (1, 3) = 12

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