
Haleen __ |

Haleen keeps stabbing all bugs in reach.
Stab: 1d20 + 23 ⇒ (16) + 23 = 391d6 + 12 ⇒ (1) + 12 = 13
Stab: 1d20 + 23 ⇒ (17) + 23 = 401d6 + 12 ⇒ (4) + 12 = 16
Crit: 1d20 + 23 + 5 ⇒ (3) + 23 + 5 = 311d6 + 12 ⇒ (6) + 12 = 18
Crit: 1d20 + 23 + 5 ⇒ (2) + 23 + 5 = 301d6 + 12 ⇒ (1) + 12 = 13

Yasmeena |

Yasmeena alternates between her battle dance and her dance of 23 steps, firing arrows at the remaining bugs.
Rapid Shot Attack 1/2 (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (8) + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 32
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (1) + 2 + 6 + 6 + 1 + 1 = 17
Fire damage (Blazing Blades): 2d4 ⇒ (1, 1) = 2
Manyshot damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (3) + 2 + 6 + 6 + 1 + 1 = 19
Manyshot fire damage (Blazing Blades): 2d4 ⇒ (1, 1) = 2
Rapid Shot Attack 2/2 (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (18) + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 42
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (7) + 2 + 6 + 6 + 1 + 1 = 23
Fire damage (Blazing Blades): 2d4 ⇒ (4, 1) = 5
Bonus Haste Attack (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (1) + 17 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 25
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (4) + 2 + 6 + 6 + 1 + 1 = 20
Fire damage (Blazing Blades): 2d4 ⇒ (3, 1) = 4
2nd Attack (longbow), battle dance, Deadly Aim, haste, heroism/untold wonder, Point-Blank Shot, prayer, Rapid Shot: 1d20 + 11 + 6 - 3 + 1 + 3 + 1 + 1 - 2 ⇒ (17) + 11 + 6 - 3 + 1 + 3 + 1 + 1 - 2 = 35
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot, prayer: 1d8 + 2 + 6 + 6 + 1 + 1 ⇒ (2) + 2 + 6 + 6 + 1 + 1 = 18
Fire damage (Blazing Blades): 2d4 ⇒ (4, 3) = 7

Bylo Afir |

With combat apparently over Bylo takes out his wand and starts healing himself and the others. "Do we want to search this garden area or check out that door?"
I have myself at -29 HP. Who else has wounds?
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

Foxy Quickpaw |

Taking a walk through the garden reveals some more of the beauty to the observant eye. Plants not known on Golarion blossom here in the brightest colors.
Three animal pens open into the northeast wall. The once barred doors of these pens have been broken through, and each holds a small magical font, a bowl with 2 gallons of pure water some food next to it.
Two seperate rolls.
formed obsidian globes) sits in the northwest pool.
conifer tree is a skeletal hand still clutching a +2 shocking
burst short sword.

Yasmeena |

Perception, heightened awareness, heroism: 1d20 + 17 + 2 + 2 ⇒ (17) + 17 + 2 + 2 = 38
Perception, heightened awareness, heroism: 1d20 + 17 + 2 + 2 ⇒ (19) + 17 + 2 + 2 = 40
Yasmeena spots a necklace in one of the pools, and a magical short sword (with attached arm) in the insect nest. She retrieves them and smiles. "The sword is magical-- we can identify it later."

Bylo Afir |

Bylo nods appreciation at the pearls. "Pretty." Appraise?: 1d20 + 12 ⇒ (15) + 12 = 27
Any other exits from this area?

Yasmeena |

Upwards we go!
Yasmeena leads the group to the other exit and listens intently before proceeding upward.
Perception, heightened awareness, heroism: 1d20 + 17 + 2 + 2 ⇒ (6) + 17 + 2 + 2 = 27

Foxy Quickpaw |

The stairs climb from below into this guardroom. Loopholes look out over the garden and surrounding roof walk, while the room opens into the main palace dome to the north. The walls are adorned with crossed scimitars hung below antique bucklers. Several of the scimitars have been removed, leaving only the wall hooks where they once hung.
Suddenly you hear someone raggedly scream outside, creating eerie echoes. Looking through the loopholes you see two efreet patrolling the roof walk. A door exits to the south to this area.

Bylo Afir |

Bylo stays by a loophole to watch the efreet and look for who/whatever screamed.

Bylo Afir |

LOL! Can I take a 1 on that roll? +19
Bylo steps back shaking his head. "Those efreet are crazy. They're just screaming. No apparent reason but to make noise...."

Aithaloessa Cyana |

“Hmm,” Aith says, attention snapping back to the business at hand now that (sadly) the garden and roasted bugs (not sadly) are left behind. “Who would leave poor mad souls to wander around on their own? (OK, Aith’s one to talk, but then again, she has you guys to keep her out of too much trouble. :) ) Could it be an enchantment?”
She tries to guess if the mad efreet are likely to wander close enough to her loophole to scan for magic pressing down on their spirits, and if it’s safe to leave them alone. Are they the ones who helped themselves to the scimitars once displayed on the walls? That … wouldn’t be ideal, but so long as they don’t start trying to take anyone’s head off… “Should we just try to find that imam, for now?”
Heal: 1d20 + 7 ⇒ (16) + 7 = 23 +3 if heroism and prayer are still up. Trying for a mundane diagnosis, if appropriate. If that doesn’t pan out and they’re close enough, Aith will try spellcraft-y things with detect magic.

Bylo Afir |

Bylo shrugs at the comment. "They might be crazy, or just following orders and good at acting the part. I don't think they'd answer any questions. Let's check out the door there."

Yasmeena |

Yasmeena nods. "Agreed," she says quietly. She goes over to check the door for locks and traps.
Perception, heightened awareness, heroism: 1d20 + 17 + 2 + 2 ⇒ (7) + 17 + 2 + 2 = 28

Yasmeena |

Yasmeena confirms for the others that it seems to be open with a nod, and gestures to Neelah to fly the carpet forward.

Foxy Quickpaw |

You pay the efreet a visit and they attack immediately screaming again.
Yasmeena: 1d20 + 7 ⇒ (17) + 7 = 24
Bylo: 1d20 + 6 ⇒ (16) + 6 = 22
Aithaloessa: 1d20 + 2 ⇒ (19) + 2 = 21
Haleen: 1d20 + 4 ⇒ (7) + 4 = 11
Efreeti: 1d20 + 7 ⇒ (19) + 7 = 26
Efreeti: 1d20 + 7 ⇒ (2) + 7 = 9
The first charges Neelah, as she enters on the carpet.
@Neelah
Slam+Fire: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 311d8 + 6 ⇒ (4) + 6 = 101d6 ⇒ 6
Efreeti
Yasmeena, Bylo, Aithaloessa, Haleen <--
Efreeti

Aithaloessa Cyana |

As the first efreeti closes with a scream, Aith angles for a clear shot, her cold pistol snapping up almost with a will of its own with hostile fire creatures about. When she sees her moment, she squeezes the trigger, keeping an eye out for open sightlines and maybe a chance to catch both efreet with one spell if she can gather her thoughts in time.
Move to get a good position, ideally, standard and swift to Attack, PBS, arcane strike, heroism, bane, into melee, vs. touch: 1d20 + 11 + 1 + 2 + 2 - 4 ⇒ (17) + 11 + 1 + 2 + 2 - 4 = 29 Damage if hits: 1d8 + 2 + 1d6 + 1 + 3 + 2 + 2d6 ⇒ (5) + 2 + (6) + 1 + 3 + 2 + (1, 1) = 21

Bylo Afir |

Bylo shakes his head and moves forward to try and hit one of the apparently crazy efreet.
If he can get in range?
To hit: 1d20 + 8 + 3 + 1 + 2 ⇒ (8) + 8 + 3 + 1 + 2 = 22
damage: 1d6 + 1 + 1d6 + 3 ⇒ (5) + 1 + (2) + 3 = 11

Neelah __ |

Neelah resists the fire damage, taking 10 bludgeoning damage.
Neelah stabs at the efreet with her spear and then tries to guide the carpet out of the efreet's reach.
Attack (longspear), heroism: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage (magic/piercing): 1d8 ⇒ 2
As a move action she flies the carpet back, provoking an attack of opportunity.

Yasmeena |

"I suppose we must put these poor mad efreeti out of their misery..." Yasmeena says, drawing her bow as she fires it.
1st Attack 1/2 (longbow), battle dance, Deadly Aim, heroism/untold wonder, Rapid Shot: 1d20 + 17 + 6 - 3 + 2 - 2 ⇒ (20) + 17 + 6 - 3 + 2 - 2 = 40
Damage (magic/piercing), battle dance, Deadly Aim: 1d8 + 2 + 6 + 6 ⇒ (1) + 2 + 6 + 6 = 15
Manyshot damage (magic/piercing), battle dance, Deadly Aim: 1d8 + 2 + 6 + 6 ⇒ (1) + 2 + 6 + 6 = 15
Critical confirmation, battle dance, Deadly Aim, heroism/untold wonder, Rapid Shot: 1d20 + 17 + 6 - 3 + 2 - 2 ⇒ (12) + 17 + 6 - 3 + 2 - 2 = 32
Additional critical damage x2 (magic/piercing), battle dance, Deadly Aim: 1d8 + 2 + 6 + 6 ⇒ (8) + 2 + 6 + 6 = 22
Additional critical damage x3 (magic/piercing), battle dance, Deadly Aim: 1d8 + 2 + 6 + 6 ⇒ (7) + 2 + 6 + 6 = 21
1st Attack 2/2 (longbow), battle dance, Deadly Aim, heroism/untold wonder, Rapid Shot: 1d20 + 17 + 6 - 3 + 2 - 2 ⇒ (15) + 17 + 6 - 3 + 2 - 2 = 35
Damage (magic/piercing), battle dance, Deadly Aim: 1d8 + 2 + 6 + 6 ⇒ (3) + 2 + 6 + 6 = 17
2nd Attack (longbow), battle dance, Deadly Aim, heroism/untold wonder, Rapid Shot: 1d20 + 12 + 6 - 3 + 2 - 2 ⇒ (15) + 12 + 6 - 3 + 2 - 2 = 30
Damage (magic/piercing), battle dance, Deadly Aim: 1d8 + 2 + 6 + 6 ⇒ (3) + 2 + 6 + 6 = 17
She begins her battle dance as a swift action as she fires, and afterwards switches to her Dance of 23 Steps as a free action.

Foxy Quickpaw |

With nothing of interest on the Efreet, it is onwards to the other areas. The stink o frot and death penetrates your noses as you move on. Shortly before the narrow corridow widens into a spacious area there is a door on the right in the outer curve of the way.
Behind the door is an opulent chamber that was clearly the quarters of someone of importance of approximately human size. Furniture constructed of brass and fire-blackened wrought iron provides a table with two chairs, a comfortable canopied bed, a wardrobe, and a footlocker.
The wardrobe contains fine dwarf-sized clothing, and includes elaborate court costumes, jewelry and adornments with a total value of 1,850 gp. Stored within the footlocker is a brass walking cane with a grip shaped like the head of a phoenix.

Aithaloessa Cyana |

Advancing with what passes for caution with her, Aith pokes her head into the next room, nose wrinkling as she tries to figure out where that smell is coming from – ideally, the better to avoid it, but that’s probably not the way her luck is likely to go.
“This fellow we’re looking for right now,” she says, a bit distracted by taking a quick peek into the room’s furniture, “the gross priest? I suppose he must be close by, what with that, er, aroma in the air. But this doesn’t look so terrible, so I wonder whose it all is, or was?”
She gives the phoenix-headed cane a frankly ridiculous flourish from an improbable grip, but then again, it’s not really sized for a lanky elf, so some sort of improvised sceptre it might have to be.
She’ll take a few moments to check it for magic.

Bylo Afir |

Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17 Didn't figure he'd understand it, but....
Bylo frowns at the fancy attire and checks everything for magic as well. Seeing the complicated auras on the fancy cane he just shrugs.
"I've never met a dwarf that would wear fancy duds like that. But, I've never been on the fire plane before either. Could be connected."
Taking the stuff of value? Not sure whether or not we are "looting".

Aithaloessa Cyana |

“Mm,” Aith nods. “Then again, believe it or not, I didn’t grow up in the shadow of a palace, and depending on the way the wind blows, Alkenstar can be … messy, even if you’re one of the lucky ones who can luck down on those of us Smokeside.”
“Nice to see someone making good and being tasteful about it. I can imagine a lot gaudier,” she rambles, as she gets a sense for the energies bound into the cane.
Spellcraft, heroism: 1d20 + 21 + 2 ⇒ (6) + 21 + 2 = 29
"Oh, interesting," she adds, as a thread of divination magic bounces back under her probing cantrip. It's a rod of alertness - handy to avoid being ambushed, and it can be used as a mace, in a pinch, but the really fun part is if you have a bunch of smallish things that you don't mind getting battered around a bit. Who wants to hold onto it?"[/b]
Once a day, it can animate a bunch of Small objects for about a minute, which is the sort of silliness that Aith would get a kick out of.
Oh, and "looting" is such a harsh word. I like to think of it as recycling. :) This place has been locked down for centuries, I think, while its wicked owner was trapped in our demiplane, so the odds that anyone's still around to miss it that we're likely to get along with are slim. I figure we can fill our pockets, and hand things over to anyone we meet who we do actually trust and who's lost something with their booty.

Yasmeena |

While the others are examining the items in the room, Yasmeena sniffs around, trying to figure out where the odor is coming from.
Perception, heightened awareness, heroism: 1d20 + 17 + 2 + 2 ⇒ (16) + 17 + 2 + 2 = 37
She puts the valuables that no one wants to carry in the party's bag of holding and prepares to proceed.

Foxy Quickpaw |

To find where the stink comes from is easy. Just around the corner is a wide banquet hall contains ornate brass tables, chairs, and chandeliers—and a tremendous feast of rotting food and drink. The guests of this feast are four medium sized undead and a large creature who seems to be the host.

Yasmeena |

Peering around the corner on the flying carpet, Yasmeena performs her peacock dance and draws upon bardic magic to see what she can divine about these creatures.
Bluff as Knowledge (planes), heightened awareness, heroism, Pageant of the Peacock: 1d20 + 24 + 2 + 2 + 4 ⇒ (4) + 24 + 2 + 2 + 4 = 36
Bluff as Knowledge (religion), heightened awareness, heroism, Pageant of the Peacock: 1d20 + 24 + 2 + 2 + 4 ⇒ (13) + 24 + 2 + 2 + 4 = 45
Returning to the others, she casts message and whispers to them: "In the next room is a black jinni, which is immune to electricity and fire and has a shocking touch-- a significant jolt! If one of us were to recite the scriptures of Sarenrae to it, it might be destroyed immediately! The other creatures are four greater ghuls, undead creatures that were once jinn and still have power over the elements. They can heat their bodies to extraordinary temperatures and are like to attempt to grapple us. I don't think they saw me, for they were busy feasting. Shall we interrupt their banquet?"

Yasmeena |

Stealth, heroism: 1d20 + 19 + 2 ⇒ (20) + 19 + 2 = 41
Nat 20 let's go! ;)

Bylo Afir |

Bylo hears Yasmeena's words and grins. He whispers back, "I've never heard of such a thing, but if a sermon for the Dawnflower would have such an effect I'd be happy to perform it!"
Before entering I cast Fallback Strategy

Aithaloessa Cyana |

"Sounds good," Aith nods in turn, before adding, "and speaking of, we are all feeling virtuous, I'm sure? It won't be scripture, exactly, but I can provide something that should help, and unlike a fireball, we won't need to worry about getting caught up in it. I'll be right behind you!"
It's not the same thing as what a cleric would do, but she considers the lessons she's learned about the wonders of magic and all the natural world, and there's power to be tapped from that, and she gathers the words for that.
Aith will use halcyon spell lore to get ready to lob a holy smite once we're ready to charge in. Flash! Bang! [Batman sound effects!] :)

Foxy Quickpaw |

There is one little disadvantage, that Yasmeena mentions: The banquet is 150 feet away from the corner that you come from and there is nowhere to hide on that distance. This can be an adwantage for throwing long range magic, but for a melee charge it is a bit of a distance.
This wide banquet hall contains ornate brass tables, chairs, and chandeliers—and a tremendous feast of rotting food and drink. Massive windows provide a breathtaking view of the Sea of Fire that surrounds the City of Brass - if one had the time to appreciate that.
The Black Jinni is busy with a debauch of wine and food - all of which has been allowed to age to a point where it is sufficiently rotten. The black jinni is attended by four great ghuls who serve him food, massage him, and otherwise see to his needs.
Yasmeena: 1d20 + 7 ⇒ (14) + 7 = 21
Bylo: 1d20 + 6 ⇒ (7) + 6 = 13
Aithaloessa: 1d20 + 2 ⇒ (20) + 2 = 22
Haleen: 1d20 + 4 ⇒ (17) + 4 = 21
Jinni: 1d20 + 10 ⇒ (15) + 10 = 25
Ghoul: 1d20 + 6 ⇒ (9) + 6 = 15
Ghoul: 1d20 + 6 ⇒ (20) + 6 = 26
Ghoul: 1d20 + 6 ⇒ (12) + 6 = 18
Ghoul: 1d20 + 6 ⇒ (18) + 6 = 24
Anyone taking precautions about not being seen? If so, then you might get as close as you like and get off one action, before the following.
The Black Jinni jumps up and shouts "Who dares to break into my palace!".
The dust from the floor starts to move in circles of ever stronger growing wind, until a proper tornado rages in the banquet room.
60ft diameter centered on the Jinni

Bylo Afir |

With my +7 on Stealth I don't think I could avoid detection unless I was invisible! And I'm last with initiative, slower than the last ghoul!

Yasmeena |

I agree, I don't think we have any invisibility or anything like that. We're probably going to have to just fly in and try to close the distance as we go.