| Matias Longren |
"These old bones are slow, ya young pup!" Matias growls at Seamus as he jabs his spear out again.
Attack: 1d20 + 2 ⇒ (11) + 2 = 13 for 1d8 + 3 ⇒ (1) + 3 = 4
| GM PDXCook |
Seamus and Matias both lunge together. The creature turns sideways as the two spear points pass on either side of it. Unfortunately for the beast it leaves Garren with a wide open shot. A second arrow now protrudes from it but it is still in the fight.
Sorry for the delay but got distracted with RL. Azi and Shane are up.
| Azaersi - Azi |
Azi growls in frustration, "Will you die already!", but it works against him as he completely misses the creature.
Warhammer Attack: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 4 ⇒ (8) + 4 = 12
I think I need to go back to my axe.
| GM PDXCook |
Azi swings and misses but Shane brings down the creature. The other two continue to attack.
Attack Azi: 1d20 + 2 ⇒ (1) + 2 = 3
Attack Seamus: 1d20 + 2 ⇒ (9) + 2 = 11
The party is up.
| Azaersi - Azi |
Azi growls at his hammer; then lifts his gaze to the lizard man and smiles. Then he smashes.
Warhammer Attack: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 4 ⇒ (4) + 4 = 8
Crit Confirmation: 1d20 + 5 ⇒ (11) + 5 = 16
Additional Damaage: 2d8 + 8 ⇒ (4, 1) + 8 = 13
Total Damage = 21
| Matias Longren |
Matias turns his attention to the beast by the door, trying to clear the way for the others to enter safely.
Attack: 1d20 + 2 ⇒ (9) + 2 = 11 for Damage: 1d8 + 3 ⇒ (1) + 3 = 4
| Shane Driscoll |
Shane steps to get a better look at the one by the door, and flings a ray of frost.
Ranged Touch Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Dmg: 1d3 + 1 ⇒ (1) + 1 = 2 Evocation specality bonus included
And he winces as his frozen spell hits the door frame
| GM PDXCook |
Azi smashes the final creature.
Shane you can take back that spell.
I am still recovering from surgery so I have not spent much time on the computer. I should be able to pick up the pace this week.
| Azaersi - Azi |
Azi grins at his hammer after felling the lizard man. "'Bout time you smashed something," he growls.
Following Seamus's lead, the barbarian starts searching the room and the bodies.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
| GM PDXCook |
This room seems to be the main sleeping area but there is nothing of real value here. The bodies of the dead produce 7 silver pieces and 16 copper.
Two doors lead out of the room.
I think I am back now.
| Azaersi - Azi |
Azi looks to his squad mates, "Ready?"
When his companions seem ready, the barbarian tests the door closest to him.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
| GM PDXCook |
Cracks in the walls and ceiling of this charmer have allowed rainwater to collect here. Flossing the room and giving rise to a profusion of mold and fungus along the walls and ceiling.
With the light from Seamus's spear you can see a door across the room. there is also some sort of giant frog sitting in the middle of the room.
| Azaersi - Azi |
Azi stares at the frog for a moment looking at its shape and coloration attempting to determine if he knows what kind of frog it is.
His stomach growls and he considers a nice frog-legs stew. He quickly shakes that thought away. "Ok Froggy, you no try to eat me and I no eat you. Got it?"
With one eye on the frog, the Barbarian edges into the room and moves toward the door to test it.
Knowledge: Nature: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
| Seamus Passeri |
'I's Azi talking to the frog?' Looking from the frog to his friend, Seamus shrugs, and follows the barbarian in to the room. He stays as much out of the water as possible while he keeping a safe distance from the frog, watching it the whole time.
moving 20 ft, still using a reach weapon so Seamus may get an aoo if it attacks.