Welcome to the Lastwall Recruitment Center (Inactive)

Game Master PDXCook

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Male Dwarf Cleric 1 l HP 10/10 l AC 15, T 10, FF 15 l Fort +5, Ref +1, Will +7 (+2 vs spells, spell-like abilities, and poison) l Init +4 l Darkvision, Perception +4
Prepared Spells:
0th (at will)—detect magic, guidance, purify food and drink (DC 14) l 1st—bless, magic weapon, sanctuary (DC 15)

Matias gets a big whiff of the room; he's smelled worse in his years under the mountain. He inspects the weapon racks with a critical eye. "Anything worth picking up?" he asks Seamus.

Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14 +2 if it is Poison/Spell/SLA


Male Tiefling Wizard (Illusionist)-4/HP: 25/25; AC: 13(t12ff11); F: +3,R: +4,W:+6; Init +2, Perc: +2

Fort save 1d20 + 1 ⇒ (10) + 1 = 11

"Maybe I can find magical..urk" Shane turns green, "I think I'm about to throw up."


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

Azi nods to Seamus and tests the other door in a similar fashion.

"Good point!"

Hearing Shane yak, he smirks, "He's turning greener than me."


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

forgot to make that fort save :( Fort Save: 1d20 + 3 ⇒ (16) + 3 = 19

Garren will do a trap check on the door at F7.


Fourth Floor Third Floor

No magic is detected in this room but Azi spots the tip of a blade sticking out of pile of rubbish. He picks up the blade and discovers that is silver dagger of masterwork quality.

Anyone else won't to take a closer look around the room.


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

During his search, Azi finds a very nice dagger. He holds it up for his companions to see, "Ooooh, Shiny!"


Retired to Taldor?

Garren did you 'take 10' on your perception check on the door at F-7?

After checking the room for magic, Seamus moves over beside Matias where the dwarf is inspecting the weapons racks. He asks nonchalantly, "did you find anything worth keeping?" As he looks at the weapons racks himself. Then turning and looking at the room. As he looks across the room he asks, "Can we investigate what's behind the door to the north-east before we go up the stairs? I don't like the idea of letting someone or something sneak up on us from behind."

taking 10(13) on perception checks, for the weapons rack and the room in general


Fourth Floor Third Floor

You see (perception) everything in the room. To examine things you will need different types of checks. I am in a quandary as to whether to tell you what checks to make or let you role play checks to see what you find.

Recap

Racks for weapons line the walls of this chamber, above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty but a few weapons remain in place.


Retired to Taldor?
GM PDXCook wrote:

You see (perception) everything in the room. To examine things you will need different types of checks. I am in a quandary as to whether to tell you what checks to make or let you role play checks to see what you find.

Recap

Racks for weapons line the walls of this chamber, above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty but a few weapons remain in place.

what type of weapons appear still usable and what knowledge check do you want to identify the standards? I'm more interested in the weapons, but the standards are probably worth more.


Male Tiefling Wizard (Illusionist)-4/HP: 25/25; AC: 13(t12ff11); F: +3,R: +4,W:+6; Init +2, Perc: +2

Shane looks for a window, or backs away from the stink "Gah gah gah.."


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

With all the weapons available, Azi takes a look around. He checks on any great axes that are in better condition than his own. He also considers the standards and thinks back to his lessons at Lastwall.

Knowledge: Local: 1d20 + 4 ⇒ (8) + 4 = 12

Knowledge: History: 1d20 + 4 ⇒ (6) + 4 = 10

Knowledge: Geography: 1d20 + 4 ⇒ (2) + 4 = 6

apparently, Azi is not very studious


Fourth Floor Third Floor

Azi:
Thanks for playing along. Getting people to role play can be hard sometimes. You seem to have remember seeing some versions of the standards back in Vigil but can't quite remember where. Maybe some of the others will if you ask them. In them meantime you appraise a great axe that you find but it does not seem to have any real value.Hint


Retired to Taldor?

Seeing Azi reach for one of the axes, Seamus smiles, "What you need Azi is a shield, you could use it when you fight with the hammer and it would help protect you more than that leather armor."

Seamus looks up at the shields above the rack, trying to determine which may be best. He then reaches with his long spear trying to pry it off the wall.

Asking the group in general, "Do you all think we should try and take this stuff with us to sell later? Or will Sarge be mad we took the time to raid the building instead of finding out what is causing all the problems?"

rolls are trying to figure out which shield may be best, GM PDXCook do you need any skill check to get the shield off of the wall?
appraise: 1d20 ⇒ 17
knowledge:local: 1d20 + 4 ⇒ (10) + 4 = 14
knowledge:history: 1d20 + 4 ⇒ (3) + 4 = 7
knowledge:religion: 1d20 + 4 ⇒ (17) + 4 = 21
knowledge: nobility: untrained: 1d20 ⇒ 1


Male Dwarf Cleric 1 l HP 10/10 l AC 15, T 10, FF 15 l Fort +5, Ref +1, Will +7 (+2 vs spells, spell-like abilities, and poison) l Init +4 l Darkvision, Perception +4
Prepared Spells:
0th (at will)—detect magic, guidance, purify food and drink (DC 14) l 1st—bless, magic weapon, sanctuary (DC 15)

Matias gives a quick look over the weapons and shields before positioning himself by the door, spear at the ready.

Profession (Soldier): 1d20 + 8 ⇒ (7) + 8 = 15

Before they move through to the next room, Matias casts guidance on Azi and Garren.


Male Tiefling Wizard (Illusionist)-4/HP: 25/25; AC: 13(t12ff11); F: +3,R: +4,W:+6; Init +2, Perc: +2

Sick or not, Shane rejoins the others "I apologize.. that smell really got to me."


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

Garren takes a quick look over the door at G9, checking for traps.

Perception, Guidance: 1d20 + 10 ⇒ (4) + 10 = 14


Fourth Floor Third Floor

Garren:
The door does not have a trap on it.


Fourth Floor Third Floor

Seamus pulls a light steel shield off of the wall. It seems in better shape than any of the other equipment that is in the room.

MW light steel shield


Retired to Taldor?

Flipping the shield over, Seamus hands it to Azi, "Here Azi, now when you use the hammer you can protect yourself a little more."

Smiling at Shane, "Yeah, something awful isn't, guess it's good we didn't stay out late drinking last night."

Seeing Garren at the door, Seamus moves that way and asks, "Are we ready to open the north-eastern door?"

Garren are you opening the door or do you want Azi to? Please move Seamus to E-7 he will follow whomever in.


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

"I don't see any more javelins here," says Garren, grunting as he comes up out of a crouch. "The stink Shane's still gagging on seems to be the only trap left."

Garren can open this door.


Fourth Floor Third Floor

Neither door is trapped so please decide, as a group, what door you are going to go though and where everyone is room before the door is opened. Please let me know who took the shield and who took the banner. I will post the next room once everyone chimes in.


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

Garren is opening the door to the stairway, next to G9


Retired to Taldor?

Garren I though you checked F-7?

Seeing Garren move to the stairway door, Seamus points to the other door on this floor, "Shouldn't we make sure nothing will follow us?"


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

Garren turns to Seamus "I just want to make sure there IS a stairwell first."


Retired to Taldor?

'Ahhh.' Seamus nods his head, giving Garren a thumbs up.


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

Sorry for the absence. Life got busy.

Azi finds a greataxe on the wall and sets his own down to pick the other up. He tests its balance and attempts a few practice swings. He takes note of how the handle fits his hands, the sturdiness of the neck, and the sharpness of the blade.

Appraise, Craft ?: 1d20 + 0 ⇒ (7) + 0 = 7
Profession Soldier: 1d20 + 4 ⇒ (6) + 4 = 10

After a few swings, he considers the axe but also considers the standards. Looking at his companions, he gestures towards them, ”These look familiar. I think they might have something to do with Vigil. They look familiar to you?”

Azi then sets down the axe and takes the shield offered by Seamus. Taking out his hammer, the barbarian practices a few shield and weapon techniques he remembers from this Lastwall training. Looking at his friend Seamus, the half-orc nods, ”This would be good and offer better protection. Thank you.” He then takes his preferred axe and attaches it to his back while keeping the shield and hammer in opposing hands. ”Could anybody use this shiny dagger? Looks really nice to me.” Azi offers the dagger to anyone who wants it.

Azi will move to G-10 and be ready when Garren opens the door. If no one else takes the banner, Azi will feel it is important enough to roll up and stow away on his person. I think this catches me up.


Fourth Floor Third Floor

Just waiting on Shane and Matias.


Male Dwarf Cleric 1 l HP 10/10 l AC 15, T 10, FF 15 l Fort +5, Ref +1, Will +7 (+2 vs spells, spell-like abilities, and poison) l Init +4 l Darkvision, Perception +4
Prepared Spells:
0th (at will)—detect magic, guidance, purify food and drink (DC 14) l 1st—bless, magic weapon, sanctuary (DC 15)

Matias location is fine. He is doing exactly as posted earlier again: He'll recast Guidance on Azi and Garren before they open the door.


Fourth Floor Third Floor

Moving on

Matias cast his spell on Azi and Garren.

Garren opens the door. You see a spiral staircase that seem to go around a central column. Debris lies on the steps but the way up has been cleared. The way down has been filled in with rubble.

No noises can be heard from above and you cannot see any doors or landing from your point of view.


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

Azi peers up the staircase as he peeks into the stairwell. He turns back, "I agree with Seamus. Let's close this door and open the other. Clear this level before we move on." Azi, with shield and hammer in hand, moves to the other door and waits for his companions approval.

Will move to F-7 with the intention of opening the door when / if everyone is ready and agrees.


Retired to Taldor?

ready

Nodding his head in agreement, Seamus stands poised with his spear ready.


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

Nodding at Azi, Garren draws his bow and stands at the ready.

Moving to D9


Male Tiefling Wizard (Illusionist)-4/HP: 25/25; AC: 13(t12ff11); F: +3,R: +4,W:+6; Init +2, Perc: +2

"Certainly" Perhaps looking less green.

He'll follow along near the end of the line


Fourth Floor Third Floor

Azi slowly pushes the door open with his shield. Light from Seamus's spear illuminates the room.

Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.

You can see light coming though gaps round the frame of the door across from you.

A shape in the puddle begins to rise and look at you.

GM Stuff:
1d20 + 8 ⇒ (17) + 8 = 25

Shane:
Check your mail


Fourth Floor Third Floor

Roll for Initiative please

Azi: 1d20 + 6 ⇒ (11) + 6 = 17
Beast: 1d20 + 6 ⇒ (16) + 6 = 22

No actions yet just post your initiative roll


Retired to Taldor?

'Good just a storage ro...' Seeing something rising from the puddle, "Oh Crap"

init: 1d20 + 8 ⇒ (20) + 8 = 28


Male Tiefling Wizard (Illusionist)-4/HP: 25/25; AC: 13(t12ff11); F: +3,R: +4,W:+6; Init +2, Perc: +2

Init: 1d20 + 6 ⇒ (8) + 6 = 14

"It's Shocker Lizard! This is exciting! Did you know these creatures can launch an electric shock at short distances? Get a group of them and it's quite lethal!"


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24


Male Dwarf Cleric 1 l HP 10/10 l AC 15, T 10, FF 15 l Fort +5, Ref +1, Will +7 (+2 vs spells, spell-like abilities, and poison) l Init +4 l Darkvision, Perception +4
Prepared Spells:
0th (at will)—detect magic, guidance, purify food and drink (DC 14) l 1st—bless, magic weapon, sanctuary (DC 15)

"Ah, curses. Keep yer guard up!"

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9


Fourth Floor Third Floor

Initiative Order
Group 1 Seamus Garren
Group 2 Shocker Lizard
Group 3 Azi Shane Matias

Group 1 can now act


Retired to Taldor?

'A shock lizard?' Hearing Shane describe he creature Seamus asks, "Is it some kind of pet? Do we really need to kill it?"


Male Tiefling Wizard (Illusionist)-4/HP: 25/25; AC: 13(t12ff11); F: +3,R: +4,W:+6; Init +2, Perc: +2

"They're kind of territorial in groups, more shy when alone. I really have no idea but aren't they fascinating?" Shane rambles a bit "A testament to conductivity's power."


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

"I'll still be investigating it with my arrows if it runs at me." Garren says.

Preparing action to shoot at the lizard if it moves towards the door


Retired to Taldor?

GM PDXCook do you see any reason Seamus can't move forward and shut the door?


Fourth Floor Third Floor

You can shut the door if you want to.


Retired to Taldor?

anyone see any reason we just shouldn't shut the door?


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

Azi shrugs his shoulders,"The Sgt. wants the tower cleared. Maybe we can ask it to leave."


Retired to Taldor?

"Or we can open the other door and let it out." Shrugging to Azi, Seamus reaches up and pulls the door shut. He looks at the others, "If I remember the landing had a door in the north west corner. We should be able to open that door as we leave." He gestures back to the doorway to the steps. "Let's head upstairs and find where the lizard was trying to go." Seamus then moves towards the other door.

Moving to F-9
Sorry if anyone really wanted to fight the lizard. Since no one really had an opinion, I though we should save our energy for whatever is above.


Male Tiefling Wizard (Illusionist)-4/HP: 25/25; AC: 13(t12ff11); F: +3,R: +4,W:+6; Init +2, Perc: +2

Shane looks a bit disappointed. "oh. Well.. yes."

No worries here. Shane enjoys blasting things but he's not going to admit it ;)

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