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Game Master PDXCook

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Fourth Floor Third Floor

With the door shut, the party looks at one another and discusses what to do next.


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

"If we're going to leave it behind, we should at least lock or jam the stairwell door as we go so it doesn't follow us and jump out when we least expect it." With bow still strung, the ranger moves to get a bead on the stairwell doorway.

Moving to D-10. He's ready to go up whenever everyone else is.


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

Azi moves to open the door to the stairwell and prepares to move up to the next level. Looking at Seamus he nods, "If we open up the other door, you could be right and the lizard will move on, on its own. Those shelves looked empty, but if Hulka asks if we searched everywhere . . ." The Barbarian lets the thought linger as he looks up the stairwell for any threats.

moving to I-9

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Male Tiefling Wizard (Illusionist)-8/HP: 39/47; AC: 13(t12ff11); F: +4,R: +5,W:+8; Init +2, Perc: +3

"I wish I could remember shocker lizards liked to eat ... a proverbial bread trail to guide that one out of the building maybe?"


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

Azi grins at Shane, "I think they like young wizards."


Male Tiefling Wizard (Illusionist)-8/HP: 39/47; AC: 13(t12ff11); F: +4,R: +5,W:+8; Init +2, Perc: +3

"Possible ... they are magical creatures the arcane energy in me might be 'sweeter' to some.." Realization "Hey!"


Fourth Floor Third Floor

I will have the map for the next floor up tomorrow. Please line up behind Azi.


Retired to Taldor?

Smiling as Shane sorted Azi's joke, Seamus tells the barbarian, "We tell Hulka we found a lizard and shut the door. We can always come back and kill it, but right now it's no threat." He follows Azi into the stairwell.

I-8


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

Moving to H9


Fourth Floor Third Floor

Azi reaches the next landing followed by Seamus, Garren, Shane, and Matias. (in that order)

The stairs continue up but there is a door leading west.

I am calling the stairwell as going up around a center pillar so if you move you have to move along the wall until you get to the door.

You should be able to move your characters on the map. No peaking under the black.


Male Tiefling Wizard (Illusionist)-8/HP: 39/47; AC: 13(t12ff11); F: +4,R: +5,W:+8; Init +2, Perc: +3

Shane follows along. "Do you think Sgt. Hulka will think we're lollygagging because WE didn't kill it?"


Male Dwarf Cleric 1 l HP 10/10 l AC 15, T 10, FF 15 l Fort +5, Ref +1, Will +7 (+2 vs spells, spell-like abilities, and poison) l Init +4 l Darkvision, Perception +4
Prepared Spells:
0th (at will)—detect magic, guidance, purify food and drink (DC 14) l 1st—bless, magic weapon, sanctuary (DC 15)

"No point in weakenin' ourselves in a fight we can avoid fer now," Matias says as he takes up his position. "As long's the fellow's trapped we can take care of 'im when we're sure there's no greater danger."

If a minute passes before they move on, he will take the opportunity to recast Guidance on Garren and Azi.


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

Are there grid designations on the new map? I cannot view them from my phone, if there are.

Azi steps to the side of the door and tests the handle with his shield hand.


Fourth Floor Third Floor

No grid. You should be able to move your avatar.


Retired to Taldor?

As Azi tests the door, Seamus says a quick prayer, trusting 'The Lucky Drunk' to speed his feet.

casting longstrider


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

Garren watches the door carefully as the half-orc opens it, bow in hand.

Readying an action to shoot any monster that appears through the doorway.


Fourth Floor Third Floor

The door is unlocked and does not seem to be trapped.

Matias you can can't reach them from where you are. Remember that this is a narrow spiral staircase and you are at the end of the line down about one floor. We can say that all of you shuffled around so that you can cast the spell and then get back in line. Azi and Garren now have the benefit of Guidance at this time.

Role for initiative if you are ready to go.


Retired to Taldor?

init: 1d20 + 8 ⇒ (19) + 8 = 27


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

Initiative+Guidance: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

Initiative + Guidance: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18


Male Tiefling Wizard (Illusionist)-8/HP: 39/47; AC: 13(t12ff11); F: +4,R: +5,W:+8; Init +2, Perc: +3

Init 1d20 + 6 ⇒ (3) + 6 = 9


Male Dwarf Cleric 1 l HP 10/10 l AC 15, T 10, FF 15 l Fort +5, Ref +1, Will +7 (+2 vs spells, spell-like abilities, and poison) l Init +4 l Darkvision, Perception +4
Prepared Spells:
0th (at will)—detect magic, guidance, purify food and drink (DC 14) l 1st—bless, magic weapon, sanctuary (DC 15)

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6


Fourth Floor Third Floor

GM Stuff:
1d20 + 6 ⇒ (13) + 6 = 19 SP: 1d20 + 4 ⇒ (2) + 4 = 6SD: 1d20 + 8 ⇒ (3) + 8 = 11

Shane:
Check message

Azi opens the door and from the doorway he can see a white alter with some objects on it. A crumbling wooden bench sits in front of the alter. Next to the bench are two troglodyte corpses that have been badly burned. Carved symbols and writings are carved into the wall.

Seamus and Garren can act at this time


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

Garren stands in the doorway, sniffing the air and peering carefully at the corpses.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Garren is trying to determine how long ago the bodies were burnt.


Retired to Taldor?

Nodding to Azi, Seamus, spear in hand, moves into the room to the left. Stopping where the rooms join, ready to attack anything that approaches.

20 ft move, readied attack: Longspear PA
attack: 1d20 + 2 ⇒ (16) + 2 = 18 for damage: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12


Fourth Floor Third Floor

Garren:
It is hard to tell because of the amount of burns on the body but you are guessing about 4 weeks.


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

Bow back out, Garren moves to cover Seamus. "Shane, there's some writing on the wall here. Maybe you can find out what it says?"


Male Tiefling Wizard (Illusionist)-8/HP: 39/47; AC: 13(t12ff11); F: +4,R: +5,W:+8; Init +2, Perc: +3

When shane can go "A second." He moves through the doors to take a look.

"I am not certain, I've never been in one, but I think this is a temple dedicated to Nethys. See..the writing on the wall.. sacred text stuff? The two altars would show both sides of the deity."

" Matias, you would know better than I.. but am I right?"

He looks a bit nervous. A good Iomedian boy like him and all.


Fourth Floor Third Floor

As Seamus lights up the other half of the room he spots two skeletons on the floor. The piles of bones suddenly stir, rising up to take on a human shapes and burst into red-orange flame. Long, bony fingers reach out to claw at the living, burning with an unending fire. Each is armed with a flaming scimitar.

Azi and Matias can now act.


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

will use Guidance on this Attack Roll

Hearing the call of skeletons, Azi grunts as he sprints into the room and attacks the nearest one.

Attack w/ Warhammer: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 101d8 + 4 ⇒ (2) + 4 = 6


Fourth Floor Third Floor

Fascinated by the discover of the temple Shane looks around and starts telling everyone what he knows. The only problem is that no one is listening since the skeletons came to life.

Matias moves up the stairs and into the room to find combat has started without him.

Azi swings and miss as the skeletons begin to attack.

Garren and Seamus can act now.


Fourth Floor Third Floor

Matias:
Am I missing something somewhere or does your cleric have zero ranks in Knowledge Religion.


Male Dwarf Cleric 1 l HP 10/10 l AC 15, T 10, FF 15 l Fort +5, Ref +1, Will +7 (+2 vs spells, spell-like abilities, and poison) l Init +4 l Darkvision, Perception +4
Prepared Spells:
0th (at will)—detect magic, guidance, purify food and drink (DC 14) l 1st—bless, magic weapon, sanctuary (DC 15)

PDXCook:
Sorry for missing yesterday. Thought I checked and we were still on Garren and Seamus, but I must have missed it completely. Been traveling/having allergies trying to murder me so it's entirely possible.

And yes, he has no ranks in K: Religion yet. Having only 1 skill rank/lvl to put somewhere is quite limiting.


Retired to Taldor?

'Gah, skeletons, but what type?' Holding his long spear at the ready, Seamus searches his brain trying to figure out the weaknesses of the undead as he says a quick prayer, blessing his fellow soldiers.

knowledge check and Casts bless, Seamus has combat reflexes in case they head his way.
knowledge: religion: 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

"Stag's horns..." The ranger takes aim at the further skeleton, slightly unnerved by the unnatural things.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 ⇒ 5


Fourth Floor Third Floor

Garren's snap shot at the skeleton fails to find its mark.

The skeleton in front of Azi swings its scimitar attempting to destroy the defiler.

Scimitar: 1d20 ⇒ 4

The weapon misses but the creatures internal flames are hot enough to do damage.

Burn: 1d6 ⇒ 5

The other skeleton advance on Seamus. Take your AoO


Retired to Taldor?

Seeing the flaming skeleton move near, Seamus thrusts his spear at it.

AOO: Longspear PA, bless
attack:: 1d20 + 3 + 1 - 1 ⇒ (19) + 3 + 1 - 1 = 22 for damage: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

Azi blocks the skeleton's blade but still incurs the wrath of the fire. The Barbarian grunts in pain as the flame blackens his flesh and makes it boil and pop.

He growls, "I think I need a healer!"


Fourth Floor Third Floor

Seamus spears the creature and it explodes in a fiery death that engulfs the air around it.

Azi, Matias, and Shane are up.


Male Half-Orc Barbarian / 1 I HP: 4 / 15 I AC: 14 I w/Shield AC: 15 | FF: 12 I T: 12 I CMD: 17 I CMB: 5 Fort: +4 I Ref: +2 I Will: +0 I Init.: +6 I Perc.: +4| Spd: 40ft.

Under effects of Bless

Azi attempts to deflect the heat with his shield as he swings his warhammer at the remaining skeleton.

Warhammer: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 101d8 + 4 ⇒ (4) + 4 = 8

Azi swung the axe better. :(


Male Tiefling Wizard (Illusionist)-8/HP: 39/47; AC: 13(t12ff11); F: +4,R: +5,W:+8; Init +2, Perc: +3

Shane gasps and lets loose one of his last remaining missiles at the skeleton still standing

Dmg: 1d4 + 1 ⇒ (3) + 1 = 4


Male Dwarf Cleric 1 l HP 10/10 l AC 15, T 10, FF 15 l Fort +5, Ref +1, Will +7 (+2 vs spells, spell-like abilities, and poison) l Init +4 l Darkvision, Perception +4
Prepared Spells:
0th (at will)—detect magic, guidance, purify food and drink (DC 14) l 1st—bless, magic weapon, sanctuary (DC 15)

Matias hurries forward and sends out a pulse of energy to his surrounding compatriots.

Channel Positive (to heal): 1d6 ⇒ 3


Fourth Floor Third Floor

The magical force of Shane's missile hits the skeleton but fails to bring it down.

Azi can still feel the intense heat of the creature starting to blister his skin.

Seamus and Garren are up


Retired to Taldor?

Seeing the first skeleton explode, Seamus warns the others, "It seems these things explode when they die, be careful." Stepping towards the remaining Skeleton, He thrusts his longspear at it.

5 ft step full attack: Longspear PA, bless
attack: 1d20 + 3 + 1 - 1 ⇒ (16) + 3 + 1 - 1 = 19 for damage: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11


Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9

With another curse, Garren nocks an arrow and fires at the remaining skeleton.

Attack(firing into melee, Guidance): 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 ⇒ 8


Fourth Floor Third Floor

Garren's arrow misses its mark but Seamus ends the threat.

BOOM

The fiery death of the undead creature blasts out and engulfs Azi.

Fire Damage: 1d6 ⇒ 3

DC11 Reflex save for half damage.

End of Combat. What are you doing in the room now.


Retired to Taldor?

Seeing the second skeleton blow up, Seamus shakes his head, "That was nasty." he then prods the piles of ash to see if anything is left of the attackers.

anything of value?
perception: 1d20 + 3 ⇒ (1) + 3 = 4


Male Tiefling Wizard (Illusionist)-8/HP: 39/47; AC: 13(t12ff11); F: +4,R: +5,W:+8; Init +2, Perc: +3

"This place is turning out to be quite lively.. or is it deadly?"


Male Dwarf Cleric 1 l HP 10/10 l AC 15, T 10, FF 15 l Fort +5, Ref +1, Will +7 (+2 vs spells, spell-like abilities, and poison) l Init +4 l Darkvision, Perception +4
Prepared Spells:
0th (at will)—detect magic, guidance, purify food and drink (DC 14) l 1st—bless, magic weapon, sanctuary (DC 15)

"Makes ye wonder if'n the pay's worth it, eh?" Matias says shouldering past Shane. "But then, would ye rather be stuck inna library readin' yer scrolls all day long? Fightin's as good a job as it gets."


Male Tiefling Wizard (Illusionist)-8/HP: 39/47; AC: 13(t12ff11); F: +4,R: +5,W:+8; Init +2, Perc: +3

"I do enjoy blasting things" He admits in a sigh before he can think on HOw THAT wounds "But I look foward when I can cast more spells to do it in different ways"

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