Outpost III: GM Kate's Forbidden Tides (Inactive)

Game Master Kate Baker


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Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Atticus glides forward through the water, hiding within the swirls and eddies.

Auto pass stealth trick attack, it is flat footed to me. If I hit I will make it flat footed to everyone

Pistol, co-ordinated shot: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Trick: 4d8 ⇒ (1, 5, 1, 5) = 12

Acquisitives

820-704 | Female LG Nuar Icon technomancer 11 / Blitz Soldier 1 | SP 78/78 HP 68/68 | RP 13/13 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Spells: 1st 7/7, 2nd 6/6, 3rd 5/5 | 4th 4/4 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.
"Wheeler" wrote:
Why did you turn on the Merciful Fusion, these are undead?

I didn't. I forgot to delete the word 'merciful' when i copied and pasted from my botting spoiler.

Second Seekers (Jadnura)

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Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty swims to a more advantageous spot, somersaults in the water, and fires at the mummymaw!

Full action move to square and trick attack vs. the last mummy. Automatic trick vs CR 12 or lower. Trailblazer fusion.

Attack vs EAC (flat-footed, coordinated shot): 1d20 + 12 + 2 + 2 ⇒ (15) + 12 + 2 + 2 = 31
Damage (So, trick): 1d8 + 4 + 4d8 ⇒ (3) + 4 + (5, 5, 6, 2) = 25 plus off-target


Shadow of the Vault Lord || Extinction Curse

With everyone's combined attacks, the final morlammy falls!

Out of combat!

If you go look at the equipment

Engineering, Medicine, or Mysticism check:

DC 25
Spoiler:
You can tell that the equipment was used to remove the brains of the mummified morlamaws in the room.

[spoiler=Culture, Engineering, or Mysticism]
DC 33

Spoiler:

You recognize that the equipment is mi-go in origin. It is very rare and therefore extremely valuable, worth 8,000 credits.

If you go look at the double doors

Spoiler:
This metal door leading out of the room has another rune
inscribed on it, keeping the door locked. Mysticism to disable the runes or Athletics to break it down.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Engineering: 1d20 + 16 ⇒ (4) + 16 = 20
Compucast looks at the equipment, but shakes his head. "No idea what this is for."

Approaching the doors he flinches. "Another rune..." says the techomancer, a shiver going down his back as he remembers the creeping paralysis that almost claimed him earlier.

"You are better at these than me.." he says to Mu, offering his help.

Auto aid with mysticism if Mu wants to try it.

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Atticus has a look over the equipment, with the clinical eye of smeone evealuating the likely resale value.

Engineering: 1d20 + 20 ⇒ (17) + 20 = 37
Add 4 if it is to recall knowledge

Well, this is digusting. This is mi-go equipment, probably used to remove the morlmaws brains. Its valuable stuff, but I shudder to think just who would want to actually buy it. Still, I suppose there is a market for everything, even walrus brain removal gear.

Atticus also has a look at the door, Yep, this is your bag Mu, happy to help as well

Mysticism to aid: 1d20 + 8 ⇒ (12) + 8 = 20 Success

Just keep that damn camera crew off me, my work benefits from a degree of annonymity.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

So we have Morlamaws worshipping or being coerced by a Great Old One Bluuuuu muses as he inspects the fallen mummies.

Medicine: 1d20 + 11 ⇒ (12) + 11 = 23

This crevasse is rising up right now. And reacting to Atticus. Yet more creature have been harvesting brains.

So not good. Not good is how I am feeling right now.

Acquisitives

820-704 | Female LG Nuar Icon technomancer 11 / Blitz Soldier 1 | SP 78/78 HP 68/68 | RP 13/13 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Spells: 1st 7/7, 2nd 6/6, 3rd 5/5 | 4th 4/4 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

Mysticism: 1d20 + 18 ⇒ (20) + 18 = 38

Mu does Mysticism, and shares the results!


Shadow of the Vault Lord || Extinction Curse

Is that Mu's check to open the door?

Acquisitives

820-704 | Female LG Nuar Icon technomancer 11 / Blitz Soldier 1 | SP 78/78 HP 68/68 | RP 13/13 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Spells: 1st 7/7, 2nd 6/6, 3rd 5/5 | 4th 4/4 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

]Oh, absolutely!

Mu stares at the door's runes. "Door, you gonna open or WHAT?!"

Second Seekers (Luwazi Elsebo)

Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

Wheeler switches batteries on his cannon and waits impatiently


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Shadow of the Vault Lord || Extinction Curse

The door opens!

The surface of the island is jagged and rough, and basalt columns have fallen, unable to support their own weight out of the water. A single clearing opens up to reveal a group of morlamaws in black robes chanting in a strange tongue. A large portal carved of basalt stands open in the middle of the group of chanting figures. Occasionally, the tip of a greenish-brown tentacle emerges from the portal and then retracts. This area is out of the water and completely dry.

One morlamaw, clearly the leader, yells out, "You're too late! We've already opened the portal! The Eternal Source has been here before and will come again! Then everyone will see how important Arniselle is!"

You can have a moment to talk to him if you want, but if anyone moves forward, they'll attack.

Also, I want to be totally clear: this is not an avatar. This is not a projection. That is actual Ghatanothoa. This is a portal to a Great Old One who is almost free. The reporting conditions for this scenario literally include the possibility that every living thing on Arniselle dies.

So, you know, good luck!

Acquisitives

820-704 | Female LG Nuar Icon technomancer 11 / Blitz Soldier 1 | SP 78/78 HP 68/68 | RP 13/13 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Spells: 1st 7/7, 2nd 6/6, 3rd 5/5 | 4th 4/4 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

Mu's not in the mood to negotiate. "They want to end the planet? I want to end them!" The Nuar looks across the path, realizing that those morlamaws are definitely within range of her 140 foot charge lane. "Anyone want to say anything before I apply a pike to their faces?"

CHAAAAAAAAARRGGGE! (If allowed):

Merciful Advanced Pike: 1d20 + 12 ⇒ (12) + 12 = 24
Piercing Damage: 2d8 + 15 ⇒ (2, 8) + 15 = 25


Shadow of the Vault Lord || Extinction Curse

Mu can totally keep those rolls, but I do want a chance for anyone to talk first before we roll for initiative. No surprise rounds since everyone is aware of everyone else.

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Atticus looks around for a spaceship to escape on! In the absenc of one he tries to shoot the lead cultist in the head!

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast raises an armored eyebrow "But everyone already knows how important Arniselle is. You do not need an old one to show that."

Second Seekers (Jadnura)

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Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty stands, mouth agape, for a moment. "By all that is holy..." Seeing Mu pawing at the dirt and fully realizing what happens if that portal remains open, the halfling snaps back to reality. "Do or die, I guess. I've got your six, Mu. Let's go tell Ghatanothoa that Arniselle isn't open for business today."

Happy to jump into battle.

Dusty's Combat Action:
Dusty sprints toward the chanting morlamaws, using his free hand to draw his semi-auto pistol. As he gets closer, he leaps into the air to deliver a spinning shot at the cultist.

Dusty will full action trick attack to run 50 feet toward the morlamaws while drawing his semi-auto pistol. Auto trick vs. CR 12 or lower. Targetting blue unless the party focuses fire on the leader, then targeting him instead.

Attack vs. KAC (flat-footed): 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Damage (P, trick): 2d6 + 4 + 4d8 ⇒ (1, 5) + 4 + (4, 1, 6, 2) = 23 plus flat-footed


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Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

That is the wrong type of important! Bluuuuu tries to yell at them, but the morlamaws are too far away for his telepathy to reach. As he readies to stop them, he worriedly asks the others: Please tell me that Datch is not mining basalt for a similar purpose...

Second Seekers (Luwazi Elsebo)

Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

Wheeler sighs exasperation.

Can we just...let them summon their stupid god and annihilate themselves. It really seems sort of... inevitable with these dumb walruses.

Wheeler whispers to junior This is what we call a negotiation kiddo

Wheeler then calls out Hey is that thing gonna just wreak havoc on Arniselle or can he travel through the Drift? Because if the former, I am happy enough to leave you to it if you can tell us about what Datch was doing here.

Second Seekers (Luwazi Elsebo)

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N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused
"Wheeler" wrote:

Wheeler sighs exasperation.

Can we just...let them summon their stupid god and annihilate themselves. It really seems sort of... inevitable with these dumb walruses.

Atticus whispers, You may not have noticed but WE are also n this planet and a long way from our damn ship


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Shadow of the Vault Lord || Extinction Curse

"Datch was only here to take things away from Arniselle! She didn't appreciate us! And neither do you!"

Combat!

Initiative:

Atticus: 1d20 + 9 ⇒ (9) + 9 = 18
Bluuuuu: 1d20 + 2 ⇒ (7) + 2 = 9
Compucast: 1d20 + 1 ⇒ (10) + 1 = 11
Mu: 1d20 + 4 ⇒ (16) + 4 = 20
Dusty: 1d20 + 9 ⇒ (13) + 9 = 22
Wheeler: 1d20 + 14 ⇒ (9) + 14 = 23
Farimther: 1d20 + 2 ⇒ (11) + 2 = 13
Yellow Mummy: 1d20 + 2 ⇒ (16) + 2 = 18
Red Mummy: 1d20 + 2 ⇒ (8) + 2 = 10
Blue Cultist: 1d20 ⇒ 14
Green Cultist: 1d20 ⇒ 20
Purple Cultist: 1d20 ⇒ 15

Initiative!
Wheeler
Dusty
Mu
Atticus

Green Cultist
Red Mummy
Yellow Mummy
Purple Cultist
Blue Cultist
Farimther
Compucast
Bluuuuuuuuu

Dusty and Mu posted actions already. Wheeler and Atticus are also up!

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Oh do shut up mutters Atticus as he jetpacks hmself onto the cliff and tries to shoot the nearest morlmaw cultist.

Auto trick atttack blue cultist making it flat footed to me. If I hit I will make it flat footed to everyone.

Pistol vs FF KAC: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Trick damage: 4d8 ⇒ (7, 6, 4, 1) = 18

Second Seekers (Luwazi Elsebo)

Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

The plan was to run really fast! I don't wanna save these idiots! Wheelers bristles while drawing his Cathode Cannon.

Get these buttfaces. Starting with this one. Junior give me an aid.

Get Em +2 on Green, shot with wide line should get green and blue but not quite enough range to get the boss

Junior Aid for 1 RP: 1d20 + 5 ⇒ (5) + 5 = 10

Cathode Cannon 2nd +2 dor Green only: 1d20 + 13 + 2 + 2 ⇒ (1) + 13 + 2 + 2 = 182d12 + 10 ⇒ (11, 2) + 10 = 23

t shirt reroll w/ 4 novas, Cathode Cannon: 1d20 + 13 + 2 + 2 + 4 ⇒ (6) + 13 + 2 + 2 + 4 = 27


Shadow of the Vault Lord || Extinction Curse

As the morlamaws turn to face you, it's clear that the two nearest the portal are shriveled up into mummies!

Wheeler shoots a mighty blast at two of the cultists!

Dusty races up and takes a tricky shot on the blue cultist, taking them down!

Point of order: you can't draw your weapon during a trick attack, but there's no reason you couldn't have started the combat with your weapon in hand so I'll let it stand.

Mu paws a hoof against the ground and then takes off sprinting, piercing Purple on a pike!

Atticus then flies up to the cliff and takes a shot at Green, taking them down! Taking the liberty of redirecting the attack, since Blue is down already.

It's so hard to find good minions these days.

Farimther starts screaming at Mu, "You can't stop me! You can't stop the Eternal Source!"

Intimidate, Quick Dispiriting Taunt: 1d20 + 19 ⇒ (1) + 19 = 20

But Mu is unaffected by the taunts!

Farimther growls in anger! He then yells at his minion, "Get her! Then get the rest of them!"

Using Improved Get 'Em!

underwater advanced semi-automatic pistol!: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 vs KAC
ouch!: 2d6 + 7 ⇒ (6, 1) + 7 = 14
crticial ouch!: 2d6 + 7 ⇒ (6, 1) + 7 = 14 additional damage

The red mummy double moves to get close to Mu.

The yellow mummy steps up to Mu and tries to tusk her!

tusk!: 1d20 + 15 ⇒ (8) + 15 = 23 vs KAC
ouch!: 1d6 + 10 ⇒ (1) + 10 = 11 and a Fort save

The Purple cultist moves away, then casts a spell a Mu!

Provokes an AoO moving! Taking the liberty of botting the AoO.

Merciful Advanced Pike: 1d20 + 12 ⇒ (9) + 12 = 21
Piercing Damage: 2d8 + 15 ⇒ (1, 7) + 15 = 23

But no Mind Thrust on Mu, since she takes out Purple with the AoO!

Initiative!
Wheeler
Dusty
Mu
Atticus

Farimther
Red Mummy
Yellow Mummy
Compucast
Bluuuuuuuuu

Everyone is up! I'll resolve in order of initiative.

Acquisitives

820-704 | Female LG Nuar Icon technomancer 11 / Blitz Soldier 1 | SP 78/78 HP 68/68 | RP 13/13 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Spells: 1st 7/7, 2nd 6/6, 3rd 5/5 | 4th 4/4 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

Fort: 1d20 + 8 ⇒ (14) + 8 = 22

Mu blinks at Farimther. "You can't stop the Eternal Source? Really? Was that the best you can do?"

Mu shouts to her Fight Club, "I need some beats!"

♫ So you think you can go against Magical Mu?
Boy, you really deserve what's coming at you
The situation's dire,
But we don't hold our fire
No recourse
Your god's unhorsed
And you...
OUTSOURCED! ♫

Mu dumps a third level spell into her pike as she attacks Yellow!

Enhanced Advanced Pike: 1d20 + 12 + 3 ⇒ (17) + 12 + 3 = 32
Damage: 2d8 + 15 + 3d6 ⇒ (3, 7) + 15 + (2, 6, 3) = 36

Attack of opportunity:

Enhanced Advanced Pike: 1d20 + 12 + 3 ⇒ (10) + 12 + 3 = 25
Damage: 2d8 + 15 + 3d6 ⇒ (1, 3) + 15 + (6, 3, 3) = 31


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Happy to finally be back with air surrounding him, Bluuuuu is still startled by the speed of some of his comrades. Perhaps speed augmentations as more necessary than I thought he ponders as he advances, drawing out his artillery laser and firing it at one of the mummies converging on Mu.

Attack v Red EAC: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 for Fire damage: 1d10 + 7 ⇒ (3) + 7 = 10

Second Seekers (Luwazi Elsebo)

Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

Wheeler quickly wheels down the line and aims a shot at Yellow and Red Great work now let's take down the Red one team!

Get em vs Red

Cathode Cannon vs EAC electric damage, +2 only applies vs Red +1 from Coordinated shot with Mu: 1d20 + 13 + 2 + 1 ⇒ (14) + 13 + 2 + 1 = 302d12 + 10 ⇒ (8, 6) + 10 = 24

Should catch both yellow and Red

Try to keep up Junior cause we're gonna blow this popstand AS A P

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Duly noted!

Dusty banks around the crater and takes a pot shot, this time at the leader Farimther.

Full action trick attack while running toward Farimther around the crater. Auto trick vs. CR 12 or lower.

Attack vs. KAC (flat-footed): 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Damage (P, trick): 2d6 + 4 + 4d8 ⇒ (2, 6) + 4 + (7, 8, 5, 8) = 40 plus flat-footed

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Moving to get a good angle, Compucast sends another bolt of lightning through the two morlmaws!

"The bigger they are... the easier they are to line up!" he calls out.

lightning, ref DC 19 for half: 10d6 ⇒ (1, 2, 6, 2, 5, 2, 2, 6, 5, 5) = 36

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Seeing that the others have the mummies preoccupied Atticus decides to back up Dusty. He slips along the ledge, weaving between outcrops of basalt to confuse the enemy about where he is before popping up and taking a pot shot!

Automatic trick but Farimther is already flatfooted by Dusty it seems

Pistol vs FF KAC: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Trick damage: 4d8 ⇒ (7, 3, 2, 4) = 16

Assuming Dusty flat footed Farithmer I will make them off target, if not then flat footed.


Shadow of the Vault Lord || Extinction Curse

Yellow Reflex save: 1d20 + 9 ⇒ (15) + 9 = 24
Red Reflex save: 1d20 + 9 ⇒ (13) + 9 = 22

The mummy morlamaws are surprisingly dexterous when Compucast targets them, but they still take some damage.

Bluuuuu just barely hits with a laser, but it causes the mummy to light up! It is vulnerable to fire!

Wheeler blasts both mummies with a cathode cannon!

Dusty goes for the leader, shooting Farimther with a tricky shot!

Mu continues after the mummies, impaling Yellow on the end of her pike! Yellow down!

Atticus take another shot at Farimther, zinging the leader again!

Farmither ducks behind the "safety" of the portal.

Will save: 1d20 + 10 ⇒ (16) + 10 = 26

The Eternal Source would never harm the faithful!

"Loyal follower, bring the nuar down, and I'll work on the rest!"

He points at Dusty, and then shoots his pistol!

underwater advanced semi-automatic pistol!: 1d20 + 9 + 2 - 2 - 2 ⇒ (6) + 9 + 2 - 2 - 2 = 13 vs KAC
ouch!: 2d6 + 7 ⇒ (5, 3) + 7 = 15

The yellow mummy tries to hit Mu!

tusk!: 1d20 + 15 ⇒ (1) + 15 = 16 vs KAC
ouch!: 1d6 + 10 ⇒ (6) + 10 = 16 and a Fort save

Initiative!
Wheeler
Dusty
Mu
Atticus

Farimther, -68 hp, flat-footed, off-target
Red Mummy, -57 hp
Compucast
Bluuuuuuuuu

Everyone is up!

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Atticus scurries further along the cliff edge, ducking and weaving to disguise his true position. Popping back up he shoots the cult leader again!

Trick makes him flat footed to me

Pistol vs FF KAC: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Trick: 4d8 ⇒ (8, 7, 7, 5) = 27

If I hit I will make him flat footed to everyone

Acquisitives

820-704 | Female LG Nuar Icon technomancer 11 / Blitz Soldier 1 | SP 78/78 HP 68/68 | RP 13/13 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Spells: 1st 7/7, 2nd 6/6, 3rd 5/5 | 4th 4/4 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

"Actually, why don't you guys finish the Red Mummy off? The cult leader has gotten on my nerves!"

Mu makes her way to Farimther. If this triggers an attack of opportunity from Red, so be it.

Merciful Advanced Pike: 1d20 + 12 ⇒ (17) + 12 = 29
Piercing Damage: 2d8 + 15 ⇒ (6, 1) + 15 = 22

"Pike to the face!"

+1 coordinated shot to anyone shooting at Farimther and to whom I'm not providing cover.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Understood Mu! But be careful of that...One's tentacles! Bluuuuu tries to cry out to the nuar before she moves out of range. For his part, the barathu continues to advance on the mummy to scorch it again.

Attack v EAC: 1d20 + 10 ⇒ (15) + 10 = 25 for Fire damage: 1d10 + 7 ⇒ (9) + 7 = 16

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast continues his advance.

"So you like water do you.." he mutters.

Summoning a small swarm of nanites, the vesk changes the water vapor around the mummy into acid!

caustic convesion, to hit EAC: 1d20 + 6 ⇒ (6) + 6 = 12 likely a miss:-(
caustic conversion, acid damage: 4d4 ⇒ (4, 1, 3, 4) = 12


Shadow of the Vault Lord || Extinction Curse

As Mu passes by the portal, I need a Will save as she glimpses the horror of Ghatanothoa!

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty darts between craters as he aggressively pursues Farimther.

Full action trick attack while running toward Farimther around the crater. Auto trick vs. CR 12 or lower.

Attack vs. KAC (flat-footed): 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Damage (P, trick): 2d6 + 4 + 4d8 ⇒ (5, 2) + 4 + (2, 3, 6, 3) = 25 plus flat-footed

Acquisitives

820-704 | Female LG Nuar Icon technomancer 11 / Blitz Soldier 1 | SP 78/78 HP 68/68 | RP 13/13 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Spells: 1st 7/7, 2nd 6/6, 3rd 5/5 | 4th 4/4 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

Mu's Will Save: 1d20 + 9 ⇒ (17) + 9 = 26

Okay. That is one ugly deity.

Still, Mu has a reputation to uphold, and she pretends to barely glance at Ghatanothoa. "Sheesh, you elder gods have ZERO originality. Tentacles, undulating flesh, and crazy eyes might have scared the local yokels pre-Gap, but this is 320 AG! Get a new look already!"


Mu's Alien Associates Boon

♫ No one disses like Mu
Disdains Ass Kissers like Mu
And pisses off elder gods
With death wishes like Mu! ♫

Mu's Fight Club cheers her on for no particular reason!


Shadow of the Vault Lord || Extinction Curse

Compucast tries to change the air to acid, but that close to a Great Old One, his aim gets distorted.

Bluuuuu gets another fire attack off on the mumlamaw, making it crumble into ashes!

Dusty's shot also goes wide!

Mu stabs Farimther with her pike! On the way, she catches a glimpse into the portal. The vision of tentacles and eyes writhing and reforming is terrible, but Mu has a mission and stands strong!

Atticus gets another shot off on Farmither, but the mrolamaw just won't go down!

Wheeler is still up! Can you finish the job?

Initiative!
Wheeler
Dusty
Mu
Atticus
Farimther, -117 hp, flat-footed, off-target
Compucast
Bluuuuuuuuu

Acquisitives

820-704 | Female LG Nuar Icon technomancer 11 / Blitz Soldier 1 | SP 78/78 HP 68/68 | RP 13/13 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Spells: 1st 7/7, 2nd 6/6, 3rd 5/5 | 4th 4/4 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

"Finish him, Wheeler!" Mu shouts. "Do us proud!"


Shadow of the Vault Lord || Extinction Curse

It's been a couple of days. Could another player bot Wheeler, please?


Totally Wheeler

The yoski spins around form amidst the mummy corpses to turn to the last ranting morlamaw cultist. You want to blow up your world, fine with me. he spits. But wait til we're off it next time!

Please Get that walrus!

Attack v EAC: 1d20 + 13 + 2 + 1 ⇒ (13) + 13 + 2 + 1 = 29 for Electric damage: 2d10 + 10 ⇒ (5, 10) + 10 = 25


Shadow of the Vault Lord || Extinction Curse

Farimther raises his hand to fire his pistol again, but instead falls to Wheeler's cannon!

The portal gradually closes up, angry tentacles trying to hold it open but failing.

Arniselle is saved.

Anything you want to do before heading back to the Lodge?

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Atticus will look through the remains of the cultists for any salvegable equipment and have a look over the portal, from a distance. He wants to make sure the damn thin is shut down and doesnt have a chance of reactivating again .


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

So Bluuuuu asks after just resting for several moments trying to process what just happened. That was an actual God. Or Old One, which is about the same. Are they all supposed to be that easy to summon?

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast examines the portal as it closes, staying carefully out of range of the tentacles.

"Most impressive. I would be keen to learn to make something like that, although not to the same destination."

He too joins in examining the fallen creatures.

"We still don't know much about Datch's involvement, was she behind a gods summoning, or were they meanly using the place that she found. And what is so special about here that both she was interested in and caused the summoning to be performed here..."

Acquisitives

820-704 | Female LG Nuar Icon technomancer 11 / Blitz Soldier 1 | SP 78/78 HP 68/68 | RP 13/13 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Spells: 1st 7/7, 2nd 6/6, 3rd 5/5 | 4th 4/4 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

"All I know is she is BAD news, no matter what she touches." Mu says. "However, that's not what is important right now. What's important is that today we fought a god and saved a planet. It's party time!"


Mu's Alien Associates Boon

"This will be so good for ratings!"

Second Seekers (Luwazi Elsebo)

Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

Wheeler brushes away from slick sweat. It's the basalt. It blocks transmission...Datch is planning something dastardly and wants to block their presence from our ship computers. Just like the sea creatures.

He sighs This is going to be a disaster.

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