GM Lorenzo's #10-98: Siege of Gallowspire - OUTPOST III (Inactive)

Game Master Lawrence Smith 2

Maps, Handouts, and More!
Aid Characters
Aid Characters, Roles, Tokens, and Missions


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Grand Lodge

Curse of the Crimson Throne | Loot

As soon as Wynnreyell makes his 3 checks, we're done with this encounter.

Grand Lodge

Curse of the Crimson Throne | Loot

I'll check in with the Overseer GM and find out how the House is doing.

Is anyone opposed to an additional encounter or two? Additional successes contribute to the House's performance.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sure, happy to do another.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

If you believe we have the time to do so. Sure.

Grand Lodge

Curse of the Crimson Throne | Loot

We'll take a knee and drink from our wineskins, folks.

Expect an Overseer GM announcement in about 24 hours to advance us deeper into Part 3.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Drinking from a wineskin is only way Bristor does it! Praise Cayden.

Grand Lodge

Curse of the Crimson Throne | Loot

Of course, the Drunken God's servant might also offer to create some ale and wine to pour a libation of thanksgiving and to toast the team's victory.

Love Glen Fiddich, my own inquisitor of Cayden Cailean.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

That box for starting positions and the shape of the corridors makes it very difficult to fit in two Large icons.
I have Sir Hendric starting within the box, then moving back while discussions happen.
His Initiative is +9 with the current boosts (+2 for Scout Mission, +4 for Heightened Awareness from wand), which is good but not unbeatable, so I don't want him starting flat-footed within melee reach of the monster.

If he can enter Snake Style at this time, I would like to, but I understand if you disallow that.

Grand Lodge

Curse of the Crimson Throne | Loot

In the absence of any specific time for the transition, let's say that 10 minutes have passed since you entered the Hall of Mirrors, bypassed the Whispering Tyrant's wards, and now arriving in the Silent Shrine.

Based on your march order and posts, I've adjusted the positions of your icons within the starting area on the map.

Grand Lodge

Curse of the Crimson Throne | Loot

At this time, players can elect to send any number of their Aid Characters of the corresponding role on the Muscle mission. These missions are more dangerous than improving Aid Tokens, but the benefits they provide apply to the whole House.

The Team's Muscle
Archaememnon: Dravakuul the Risen, level-11
Sir Hendric: Valeros, level-4
Julian: Ugly Neil, level-11
Wynnreyell: Deyno, level-10

If you'd like that Aid Character to earn the Muscle boon on the Chronicle sheet, it must make the attempt.

For each Aid Character sent on the mission, please roll 2d6 for a 4th-level NPC Pathfinder, 3d6 for a 5th- to 8th-level Aid Character, 4d6 for a 9th- to 12th-level Aid Character, 5d6 for a 13th- to 16th-level Aid Character, or 6d6 for a 17th- to 20th-level Aid Character. The results for each Aid Character depend upon the results of their roll.

20+: The Aid Character is a triumphant leader, inspiring other Pathfinders with their bravery and skill. They generate 2 successes for the mission. Even if the mission fails, they escape unscathed.
11–19: The Aid Character makes a substantial contribution to the mission, generating 1 success. If the mission fails, the Aid Character is injured. The Aid Character can recover from their injuries at the end of the scenario by spending 8 Prestige Points.
6–10: The Aid Character is trapped in a perilous situation and needs the assistance of other Pathfinders to escape. The Aid Character does not contribute to the mission’s success. If the mission fails, the Aid Character dies.
5 or less: The Aid Character’s luck runs out. Whether from an ambush, a devious trap, or a relentless onslaught of foes, the character meets their end. This Aid Character dies and does not contribute to the mission’s success.

If you'd like to embellish the pure mechanics of your roll of the dice with a little RP, go ahead and do it in the Gameplay thread.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I had said I was moving back during the conversation prior to combat.
Is there a reason why that cannot be reflected in my starting position?

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Deyno muscle mission.

4d6 ⇒ (4, 4, 3, 1) = 12

Well that makes two I may have to ring back with prestige.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

Arch is medium now, no longer in a dragon shape. I've updated her stats to reflect the differences.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Is it on the ground? Since its huge and the ceilings were described as 20', I'd imagine the highest it can be is 5', is this correct?

Grand Lodge

Curse of the Crimson Throne | Loot

Yes, the saxra is 5ft off the ground.
Sir Hendric, you can move back off the map, if you want.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Think we cross-posted, GM. I posted right above you.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

The Saxra does not get an AOO on me, even if it has Combat Reflexes. Ride-By Attack prevents AOOs from the target of the charge.

Grand Lodge

Curse of the Crimson Throne | Loot

Thanks for the reminder, Sir Hendric.

Peter, I think a creature has to make a successful grapple check (a free action with grab) before the rake attack becomes available. Please correct me, if I'm wrong.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

It does, but it can't grab something larger than itself.

pounce automatically gives it all attacks, including rakes.

On another note, I think thats the first time I've seen Hendric crit (and not having it negated by shenanigans), and woah.

Grand Lodge

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Ah, right.

I'm enjoying a few drams of single-malt whisky and my wife's Renegade Guacamole (based on the recipe of Billy Gibbons from ZZ Top, one of my heroes. Wish I had the facial hair to grow a beard like that).

Just offering some pathetic excuses for my sloppy posting.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

That sounds like a great idea!

I've tried growing facial hair. For some of us it just doesn't work out well.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Yeah, when charging horse back PC's with a lances hit. It is a gnarly collision.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Peter Zarr wrote:
On another note, I think thats the first time I've seen Hendric crit (and not having it negated by shenanigans), and woah.

I have found that he is generally out-damaged by archers (like fighters and inquisitors) on a round-by-round basis, but if he happens to crit on a Challenge charge, 5d8+250 is rather satisfying.

Still not quite enough to drop the Saxra, so I am very glad Sabretooth was there to finish the job before the undead got to act.

@GM, no worries, it is a Saturday night in quarantine-land - PbP gaming and single-malt sounds like a great combination. I may join you in that.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Sir Hendric the Vigilant wrote:


I have found that he is generally out-damaged by archers (like fighters and inquisitors) on a round-by-round basis, but if he happens to crit on a Challenge charge, 5d8+250 is rather satisfying.

Not this archer. Can not get more that two hits off in a round it seems like.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

I have a mental image of the cat proudly dragging the monstrosity to us as the bone swarm rip it asunder, too proud of its kill to let go.

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

I'm rocking a good quarantine beard right now. Maybe I should make some guac!

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Wynnreyell Moonsilver wrote:
Sir Hendric the Vigilant wrote:


I have found that he is generally out-damaged by archers (like fighters and inquisitors) on a round-by-round basis, but if he happens to crit on a Challenge charge, 5d8+250 is rather satisfying.
Not this archer. Can not get more that two hits off in a round it seems like.

I certainly don't think you're doing it wrong by making a more well-rounded character with a number of tricks rather than the by-the-handbook pure-damage build.

The fighter I was thinking of was Géatan Émond who Sir Hendric did All For Immortality with, and the inquisitor was Boros Anwemane, who another of my PCs did an adventure with. The latter did 179 damage with a Hasted full-attack at level 9. And that was with only one crit, so that seemed like just a normal round for him.

Grand Lodge

Curse of the Crimson Throne | Loot

Re the Aid Missions, so long as the House is successful, an Aid Character that rolled 11-19 avoids the injury, and an Aid Character that rolled 6-10 is rescued from the trap, avoiding the need to spend the PP. You're only screwed when you roll a 5 or less or when the House fails the Aid Mission.

Grand Lodge

Curse of the Crimson Throne | Loot

Reported 1 Silent Shrine success and 1 Clue success to the Overseer GM.

We still a couple of folks to roll their d6s for the Muscle Aid Mission (details here):
Sir Hendric: Valeros, level-4
Wynnreyell: Deyno, level-10

I'll update Gameplay in the morning.

In the meantime, let's look to pass along a couple of our remaining Aid Tokens. Remember, each of you created 3, each token corresponding to the Aid Character's role.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

In over his head, Valeros attempts the mission. As a Caydenite he is brave to the point of being foolhardy.
2d6 ⇒ (5, 4) = 9

He almost breaks through the undead forces, but is caught.


AID TOKEN

Type: Allied Offensive
Generated By: Tallak son of Keldor
Heroic? No
Effect: The Aid Character strikes a creature at the same time as the PC, increasing the damage dealt on one attack by 2d8 points in Subtier 5–6, 3d8 points in Subtier 7–8, 4d8 points in Subtiers 10–11 and 12–13, or 5d8 points in Subtier 15–16.

Passing From: GMAndrewW
Passing To: GM Lorenzo

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Heroic (5 heroic)
#1 Allied Offensive -- Wynnreyell Moonsilver [Rufeo]
#2 Burst of Healing -- Peter [Gledrel]
#3 Burst of Healing -- Archaememnon [Azamzama]
#4 Provide Spellcasting (Restoration, 1000gp, CL13) -- Julian [Dinani Finn], which spell did you select?
#5 Provide Spellcasting (Dispel Magic CL13) -- Hendric [Daathiel]
Standard (13 standard)
#6 Allied Offensive -- Archaememnon [Remy Bouchamp]
#7 Allied Offensive -- Bristor Gwin [Merrick]
#8 Athletic Assistance -- Julian [Ugly Neil]
#9 Athletic Assistance -- Hendric [Valeros]
#10 Athletic Assistance -- Wynnreyell Moonsilver [Deyno]
#11 Athletic Assistance -- Archaememnon [Dravakuul the Risen]
#12 Burst of Healing -- Bristor Gwin [Kettrick]
#13 Burst of Healing -- Julian [Traveling Max]
#14 Coordinated Manuever --Peter [Souken]
#15 Coordinated Manuever --Hendric [Seelah]
#16 Coordinated Manuever -- Wynnreyell Moonsilver [Thrugg]
#17 Provide Spellcasting (Restoration, 100gp, CL15) -- Peter [Mardak]
#18 Provide Spellcasting (Restoration, 100gp, CL12) -- Bristor Gwin [Chabon]

Lets Pass these to whichever table needs the next help; my vote would be to keep passing after each encounter, in this order, but happy to take alternative suggestions.
#2 heroic Burst of Healing -- Peter [Gledrel]
#17 Provide Spellcasting (Restoration, 100gp, CL15) -- Peter [Mardak]

#1 heroic Allied Offensive -- Wynnreyell Moonsilver [Rufeo]
#13 Burst of Healing -- Julian [Traveling Max]

#4 heroic Provide Spellcasting (Restoration, 1000gp, CL13) -- Julian [Dinani Finn], which spell did you select?
#12 Burst of Healing -- Bristor Gwin [Kettrick]

#5 heroic Provide Spellcasting (Dispel Magic CL13) -- Hendric [Daathiel]
#6 Allied Offensive -- Archaememnon [Remy Bouchamp]

down to standard only, so we can only pass one at this point
#7 Allied Offensive -- Bristor Gwin [Merrick]

#8 Athletic Assistance -- Julian [Ugly Neil]

#9 Athletic Assistance -- Hendric [Valeros]

#10 Athletic Assistance -- Wynnreyell Moonsilver [Deyno]

#11 Athletic Assistance -- Archaememnon [Dravakuul the Risen]

#14 Coordinated Manuever --Peter [Souken]

#15 Coordinated Manuever --Hendric [Seelah]

#16 Coordinated Manuever -- Wynnreyell Moonsilver [Thrugg]

Grand Lodge

Curse of the Crimson Throne | Loot

Thanks for putting the list together, Peter.

Grand Lodge

Curse of the Crimson Throne | Loot

I offered up #2 and #17 on the Special's GM Discussion forum. I'll pass them along as soon as I get a response.

Grand Lodge

Curse of the Crimson Throne | Loot

Sent Wynnreyell a PM, asking him to let us know what he wants to do with his Aid Character for the Muscle Aid Mission.

The House needs five more successes to accomplish the mission. Our Muscle team has had some weak dice so far.

Grand Lodge

Curse of the Crimson Throne | Loot

You guys had very early successes in the Silent Shrine. Is anyone opposed to another encounter during Part 3? It's at the GM's discretion.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

I have already rolled for Deyno's mission. It was a 12. I rolled it in the discussion thread, right after your announcement, instead of the gameplay tab. Unless, this is a seperate roll.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

@GM
I’m certainly not opposed.

You know best how long we have until we advance, although a single crit ended the last combat in a single round, but our first lasted closer to a week. I’d say use your best judgment :)

Grand Lodge

Curse of the Crimson Throne | Loot

Sorry for overlooking that, Wynnreyell. I reported the team's sole success on the Muscle Aid Mission.

We've got the time (scheduled to start Part IV April 30). We can earn another Silent Shrine success and a another Clue success for the House, if we do it, even if we aren't quite as quick about it this time.

But I want to make sure everybody's on-board, since PC's abilities and resources are different.

Tally So Far
Yay=1 (Peter), Nay=0

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I would be willing. Sir Hendric still has 3 Challenges left today and 4 uses of Tactician.

But... I would like to move back in the marching order. This last fight had our starting position so close to the enemy that Sir Hendric would not have been able to charge were it not for the ability to act during "negotiations."

Is it possible at all to use scouting or divination or some other means to provide either prep time or distance before a combat?

Grand Lodge

Curse of the Crimson Throne | Loot

Passed Aid Token #17 to GM Brew's table. Still haven't had anyone ask for #2.

If you guys would like to get your hands on a particular type of Aid Token, let me know, and I'll try to get it for us.

Grand Lodge

Curse of the Crimson Throne | Loot

The start position of the first Silent Shrine encounter was specified. The GM has more flexibility going forward. We need to identify a couple of brave Pathfinders willing to take point, though.

Volunteers?

Bueller? Bueller?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Anybody have access to Arcane Eye or something like that?

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

I'm willing to do another encounter.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism
Sir Hendric the Vigilant wrote:
Anybody have access to Arcane Eye or something like that?

I don't have it prepared and it is a 10 minute cast.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

I'm ok with another encounter. I was hemming and hawing about what I wanted to do in that last encounter, and when I finally came to post that epic crit (and smilodn) had happened. I was worrying all for nothing. :) I can be up front I guess.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
Peter Zarr wrote:
Sir Hendric the Vigilant wrote:
Anybody have access to Arcane Eye or something like that?
I don't have it prepared and it is a 10 minute cast.

I am not sure time matters that much here. Prying Eyes is quicker but a higher-level slot.

It is not imperative. I do see value in being able to prep if the situation allows. Sir Hendric does have Gloves of Reconnaissance if we come to a closed door but that is his only real contribution for scouting.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

I have it prepped and if time is not crucial at this point, Wynn does not mind sending it ahead of us. Wynn is stealthy, for a non stealth build, if we really need to scout ahead.


Aid Token

Type: Athletic Assistance
Generated By: Pierre Viret
Heroic? Yes
Effect: Marduk rushes in to assist a PC in a task that requires Strength. For 1 round, one PC treats their Strength score as 6 higher for the purposes of skill checks, ability checks, and determining what the PC can carry as well as attack and damage rolls.

Passing From: GM Brew
Passing To: GM Lorenzo

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

I'm up for another encounter.

I'd rather not take point unless I can get all my buffs up, and I'd rather save some for Part IV.

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