GM Lorenzo's #10-98: Siege of Gallowspire - OUTPOST III (Inactive)

Game Master Lawrence Smith 2

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Aid Characters
Aid Characters, Roles, Tokens, and Missions


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Grand Lodge

Curse of the Crimson Throne | Loot

Use this thread for GM and player conversations. Please avoid using a lot of ooc 'table-talk' in the Gameplay thread.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Wynn checking in.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Thanks for running! Looking forward to this. Will get some more gear before we start.

@All, let's try to get some of our group tactics figured out before the scenario starts. Here's what I can offer:
Sir Hendric is a human cavalier on a horse. He has great saves, decent skills, and can do outstanding damage with a charge. He can charge through allies and around enemies to a degree, and his horse is pretty maneuverable.

He is not a meatshield or a tank. His AC and HP aren't high enough to trade full attacks with enemies at this level. He relies on mobility, trading his one big hit against a single enemy attack. Hiding behind him is not a plan.

I see we will have an Inquisitor. One thing that worked well in a previous scenario was a different Inquisitor used their flexible Teamwork feat to switch to Coordinated Charge. Peter Zarr (who is with us on this mission) summoned things. The summons charged, triggering the Inquisitor (Solo Tactics). The Inquisitor's immediate-action charge triggered Sir Hendric's immediate-action charge. It worked pretty well. There are two caveats: none of the PCs can be flat-footed, AND it uses up the swift action on the following round (which is not great for Inquisitors or Cavaliers). Even so, a potent option, because both the Inquisitor and Sir Hendric will still have their full round actions (minus the swift). Alternatively, Sir Hendric can use Tactician to share the feat to everybody, but that is yet another competing swift/immediate action (in addition to Challenge, Mounted Combat, Indomitable Mount, entering Snake Style, using Snake Style, and using Coordinated Charge).

Sir Hendric can also share Escape Route if needed, and has Shake it Off as a non-shareable Teamwork feat. He could pick up a scroll of Coordinated Effort to have another way to share these feats.

His banner gives a +6 morale bonus on saves vs fear, and a +5 morale bonus to hit on a charge attack. If he is threatening a Challenged enemy, that enemy takes -2 AC to everybody except Sir Hendric.

Happy to listen to any ideas anybody else has about how we can best work together.

Grand Lodge

Curse of the Crimson Throne | Loot

Folks, please make sure Sense Motive modifier and Alignment are among the stats included in your tagline.

Thanks.

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

Hey everyone! I'm a pretty standard investigator. I'm good at skill checks and I'm pretty beefy on melee damage when I'm all juiced up on elixirs. If I hit my studied target at all, they are nauseated and can't make attacks of opportunity--hopefully that will be useful.

I was talking with our dragon disciple about riding him to victory, which would be pretty dope!

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Have some more work to do to get Bristor ready to go. Mostly have a formatted stat block ready, but needs some tweaking and I have over 100K gp to spend, so thinking about my shopping list at the moment. I'll aim to have it up in the next few days.

Will do, GM Lorenzo. Thanks for running.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

Dragon Disciple here. This character is a gish. She can blow stuff up at range or get into melee if spells/breath weapons won't work for whatever reason. I have spell perfection fireball, so unless we run into fire or magic immunity I'll probably open combat with a bang. Have Transformation and lots of melee-oriented buffs if I have to switch gears.

As this will probably be her last ride, I've offered Julian and Bristor (who've been playing with her for years) the chance to ride a dragon into combat.

I still have some equipment to buy as well (upgrades to existing items and metamagic if I can afford it).

Big thanks to GM Lorenzo. Can't wait for this game!

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

GM Lorenzo, it's probably not clear in my short stat line: I have free uses of inspiration on Perception and Sense Motive, and I roll 2d8 and take the better of the 2 rolls whenever I use inspiration.

Grand Lodge

Curse of the Crimson Throne | Loot

I'll try to remember, but you might need to remind of that from time to time.

At times, I'll roll Perception and Sense Motive checks on behalf of the players, not to deny you the attempt, but to maintain a fast pace.

If at any other time, a player feels it appropriate to roll a check on his or her own, by all means, do so.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

Oh, yeah, I have Blindsense 60'. I'll add that to my header.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Player Name: David
Character Name: Pete
Character Number: 54527-3
Faction: Exchange
Day Job: None
Slow Track?: Nope

Notable Shenanigans: Always acts in surprise round, standard action summons, can aid another on caster level checks, divine interference feat.
Tactics: Pete usually summons things as appropriate for the situation. He can also throw standard conjuration spells (e.g. glitterdust, chains of light) as needed, and can cast a few cleric spells (notably he has one heal spell a day).
Looked over people's sheets, let me know if I'm wildly off in terms of role.
Combat Roles:
Wynnreyell Moonsilver (ranged, arcane)
Hendric (Melee, teamwork buffs [coordinated charge])
Julian Duphin (Melee, self-buffing, skills)
Archaememnon (Melee, spell perfection fireball, dragon!)
Pete (Summons monsters, can throw save or suck)
Bristor Gwin (Inquisitor, Melee?)

As another note Pete casts spells as an 11th level cleric (with a caster level of 13), which means he can cast most of the good stuff, although I’ve got a very limited amount of spells per day (due to having two casting stats!).

We have a fair amount of self-buffing, with relatively limited group buffing. I’m not sure if Bristor is Melee or ranged, but we have a lot of damage, particularly if we manage to pull off coordinated charges with 3-4 melee characters. Recovery from status conditions may be a more challenging thing.

@Hendric, assuming it is PFS legal (I believe it is) shared training might be a better scroll to look into.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

That's right as far as I'm concerned, Pete. But I'll have Haste, Communal Stoneskin, and Battlemind Link 9which will buff one other player in addition to myself) but that's it for group buffs. The only issue there is the action economy: is it better for the party's artillery to attack or lay down a buff?

As for conditions, I have a fairly high UMD, so I could cast restorations, heals, etc. from scrolls if we all bought a few.

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

Do we have good anti-undead tech? Poison (I'm immune), disease, ability damage, energy drain?

Grand Lodge

Curse of the Crimson Throne | Loot

Folks, it will really help your GM--and the other players--a ton, if you can take the time to add hyperlinks to some of the abilities, spells, equipment you're using when you post in the Gameplay thread.

It saves us time hunting for unfamiliar terms and enables the GM to update Gameplay faster. At this level of complexity and a full table of players, that's a big help, especially during a Special.

---

Anybody planning to be absent for any length of time during OUTPOST III?

Bot-Me instructions will help, but again, at this level, it's hard to cover all the possible situations with all of your extensive kitbags.

---

For a Special, I post in the morning and the evening as a minimum. But I also periodically monitor the game throughout the day and update the Gameplay thread as often as possible. To the extent each of you can do the same, we'll have no trouble getting through the entire scenario, without missing anything.

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I encourage you all to put together some practical SOPs for things like passing through a chokepoint, e.g., a door, a bridge, etc, and clearing a room. That, too, will help us maintain a fast pace.

---

I'll post spoilers with the associated skill checks. In your own subsequent post, roll your check. If you're successful, please be a good teammate, and share the results with everyone else. You can just copy and paste the revealed spoiler text as dialogue, editing it to your heart's content. If you don't, I usually assume the player has chosen to keep the information to him or herself.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Bristor is indeed a melee inquisitor. Nothing too fancy, just standard two-handed falchion chopping away.

Given the current hiatus on life while still trying to do my job and take care of my daughter, I feel like I have no time and lots of time every day. I think multiple postings per day are going to be very feasible, except when they aren't.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

@Peter - Shared Training is not PFS-legal, unfortunately.

@Julian - of those, poison is not all that common from undead I think, and disease usually isn't a terrible problem. But energy drain and ability damage/drain are very common among high-level undead. Death Ward is good, but I wouldn't count on a single casting lasting through the scenario, and some undead have stat-draining attacks that are not negative energy. AC is a very good defense, as most of those are rider effects on hits, but incorporeal touch is a pain. Sir Hendric has Snake Style, a limited defense against that. Somebody with Anti-Incorporeal Shell could help, but the 1-round casting time can be tricky. Need it up in advance. I guess I will go for a scroll of Death Ward and a scroll of Restoration (100-gp version) at least, maybe 2 of each.

Sir Hendric's AC will be 32 with the purchases I have in mind for him, but can get much higher with buffs. I may look into some scrolls and potions. Anybody have a way to cast Barkskin or use scrolls at their own CL? If we don't have a true high-AC tank then Sir Hendric can try to fill that role. He will need buffs to do that. Would want at least a 40 (+2 Barkskin, net +2 Shield of Faith, +2 Blessing of Fervor, +2 Magic Vestment).

@GM - okay, will try to post links when needed. One fairly cheesy tactic that you may want to rule on is Escape Route when rider and mount both have it. The horse (Sentry) does not have it, but Sir Hendric can use Tactician to share it. In that case, could they move around without risking AOOs?
Two other rules questions. When he makes a mounted charge, he gets a free combat maneuver (Bull Rush, Disarm, Sunder, or Trip) against the target. Do the charge modifiers also apply to this attempt? And, if he is Challenging, does the Challenge damage bonus apply to Sunder attempts against the target's gear?

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Just upgraded my ring of protection from +2 to +4. Which brings my AC up to 30.

Of course being an Arcane Archer, not built for melee. My HP is rather low despite my level. And I do not move around the battlefield all to often. If I can, I try and fly up and rain down arrows from above.

As for shenanigans. I am a diviner with a set of sandals of quick reaction. Which allows me a 2 actions in the surprise round. Most times, it will be to cast gravity bow.

I also have snap shot and improved snap shot, which means I threaten out to 10 ft.

As for bot me instructions, I will try and post my full attack + rapid + deadly aim, which is my go to. I will also make one up with gravity bow is in effect. The only thing I will leave out is Point blank shot.

I will be sure to post my abilities Urls when I use them if.

As for posting rate, I can do two to three times a day.

Grand Lodge

Curse of the Crimson Throne | Loot

Please take the time to read the information about Aid Characters, Roles, Tokens, and Missions.

Each player, please identify your three Aid Characters and complete the worksheet. Note that each Aid Character has the opportunity to earn a boon at the end of the Special.

See, also, the Aid Token Worksheet, for a description of aid token benefits.

Grand Lodge

Curse of the Crimson Throne | Loot

After reading through all the information about Aid Characters, please take a few moments to also enter your PC's information on Slide 1 (basic march order, single-file and column-of-two) and Slide 2 (admin info and Initiative and Perception modifiers).

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Most of my characters of 5th level or above are either occupied in games or are in Core, and so are unavailable to be used as Aid characters. My Brd13 is available and I have listed him.

Sir Hendric will go in front and rely on AC buffs. He does not have nearly a good enough AC to do the job, but there is no better option. He will normally be riding his horse, so he will take up the whole front rank.

He has 61,776 GP and will make the following purchases:
Upgrade Belt of Physical Perfection from +2 to +4 (48,000 GP)
Upgrade Mithral Fullplate from +3 to +4 (7,000 GP)
Scroll of Death Ward (700 GP)
Scroll of Restoration (800 GP - cannot restore permanent negative levels)
2 Scrolls of Barkskin (300 GP)
Wand of Heightened Awareness (750 GP)
Scroll of Carry Companion (150 GP)
Scroll of Coordinated Effort (525 GP)
Upgrade Sentry's Chain Shirt Barding from +1 to +2 (3,000 GP)
Total Spent: 61,225
Remaining: 551 GP

Day Job, Profession (Barrister): 1d20 + 10 ⇒ (13) + 10 = 23

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Am I right that if I buy scrolls of restoration and add 1000gp to the cost for the diamond dust they can be used vs. negative levels?

Grand Lodge

Curse of the Crimson Throne | Loot

I don't know the answer to your question off the top of my head. Please do a little research, and tell us what you discover.

Thanks.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

I’ve bought them before and seen them on chronicles, as well as discussed this on the discord. When purchased you decide on the 1000 or 100gp material component, and thus the abilities of the scroll. Do recall the 100gp version can dispel all temporary negative levels.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Ok, thanks. Didn't see an easy answer in the guide and haven't had the time to look. I already wrote it all out on my ITS, so I'll just roll with the 1000g ones.

Grand Lodge

Curse of the Crimson Throne | Loot

Looks like Peter and Wynnreyell still need to enter their Aid Characters on the spreadsheet.

Scenario wrote:
If a player does not have 3 Aid Characters available, she can fill any remaining slots with generic 4th-level NPC Pathfinders of any role. These 4th-level NPCs are less likely to succeed than PC Aid Characters at all tasks, but they give all players a way to participate in this scenario’s mechanics.

Hendric, are you planning to use pregens for your other 2 Aid Characters?

No one's covered the Guard roll yet.

I encourage you all to make some in-character posts in the Gameplay thread to introduce your PCs and their small posse of minions to one another.

Let's do everything we can to role-play, and not just 'roll'-play. I'm in a mid- to high-level session right now that's painfully all-about-them-dice. Don't need an RPG to just play Yahtzee.

Grand Lodge

Curse of the Crimson Throne | Loot

There may be some confusion about risks to Aid Characters, their Roles, Aid Tokens, and Aid Missions.

Aid Character Roles, p.6 wrote:
A character’s class and character build does not dictate what roles he can take, though players are likely to want to pick roles that fit with their characters’ themes. If a player does not have 3 Aid Characters available, she can fill any remaining slots with generic 4th-level NPC Pathfinders of any role. These 4th-level NPCs are less likely to succeed than PC Aid Characters at all tasks, but they give all players a way to participate in this scenario’s mechanics.

The considerations and calculations are different for Aid Tokens and Aid Mission.

There doesn't seem to be any risk associated with contributing a standard Aid Token. However, at the start of play, when the GM provides you a blank Aid Token for each of your three Aid Characters, you may elect to attempt a 'heroic' action to provide greater benefits of aid. To do so, you roll a number of d6 dice, according to your Aid Character's level--and whether it's for an Aid Token or an Aid Mission.

Aid Tokens, pp.6-7 wrote:
7 or less: The Aid Character grants the standard Aid Token benefits but is injured in the process, with the same consequences as if they had rolled 8–15. (This Aid Character cannot participate in missions later in the scenario, but they can recover from their injuries at the end of the scenario by spending 8 Prestige Points.)

Aid Missions, announced by the Overseer GM, will occur at designated times during the scenario, one for each of the five roles.

Aid Mission, p.7 wrote:
5 or less: The Aid Character’s luck runs out. Whether from an ambush, a devious trap, or a relentless onslaught of foes, the character meets their end. This Aid Character dies and does not contribute to the mission’s success.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sure, I will use pregens for the other spots. Let's say they are Seelah and Valeros.

I have 10 PFS PCs; 3 are Core, 3 of the Standard ones are tied up in other games, and 2 of the remaining Standard ones are only level 3. So that leaves 2 - Sir Hendric and Daathiel.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Aid characters have been added. Spells selected and final purchases made. Another quiver of arrows

Grand Lodge

Curse of the Crimson Throne | Loot

Excellent character introductions, so far, folks.

That halfling has to have the worst bowed legs in all Golarion.

Grand Lodge

Curse of the Crimson Throne | Loot

Regarding purchases, please note them in a post, and update your character sheets to include them.

I will rely on the honor system regarding your accurately tracking expendable items, especially expensive ones like special munitions, material components, and limited use items.

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

With the info about the jungle, I'm going to spring for a 2 scrolls of antiplant shell. (I think Archaememnon can cast it reliably.) That also reminded me that anti-incorporeal shell could be potentially useful. I'll get 2 of those as well.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

I am tapped out after some blockbuster purchases on my last chronicle, but I've got about 1,700 left to spend. Any other scrolls we might need?

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

I have about 10,000 GP left over. If you think we need any scrolls or the like, let me know and I'll purchase them for the group to use.

Grand Lodge

Curse of the Crimson Throne | Loot

I'd appreciate it, folks, if you'd also include the cost in gold or prestige for the items you purchase. Saves me time in prepping the Chronicles later.

Grand Lodge

Curse of the Crimson Throne | Loot

You all have assigned Aid Characters to their respective roles, and each role is associated with a specific benefit that the Aid Character in that role can provide. Each of you has 3 Aid Tokens (representing each of your Aid characters and corresponding to their roles).

Now, please refer to the Aid Token Reference Sheet, which details all of these benefits (Handout #5).

At this time, each of you has the opportunity to commit any number of your Aid Characters to a more challenging, heroic task. This task provides greater benefits, but it also introduces a risk that the Aid Character may come to harm and therefore be unable to help out during later opportunities in this scenario.

These tasks are particularly difficult for lower-level Aid Characters, who are likely to be injured in the process. (The 4th-level NPC Pathfinder pre-gens are unwilling to attempt the heroic tasks.)

For each Aid Character attempting a heroic task, please roll (also indicating the Aid Character name, role, and level):
3d6 for a 5th- to 8th-level Aid Character
4d6 for a 9th- to 12th- level Aid Character
5d6 for a 13th- to 16th-level Aid Character
6d6 for a 17th- to 20th-level Aid Character

The results for each Aid Character depend upon the results of their roll:
16+: The Aid Character PC grants the benefits of heroic aid and is entirely unharmed.
8–15: The Aid Character PC grants the benefits of heroic aid but is injured in the process. This Aid Character cannot participate in missions later in the scenario, but they can recover from their injuries at the end of the scenario by spending 8 Prestige Points.
7 or less: The Aid Character grants the standard Aid Token benefits but is injured in the process, with the same consequences as if they had rolled 8–15.

Let's use this Discussion thread for these rolls.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Souken guards his allies.

Gledrel, as a seasoned pathfinder, tries to do her best healing.
Gledrel, Medic: 5d6 ⇒ (5, 2, 5, 6, 4) = 22

Mardak does the math, and figures that the 100gp version of restoration will serve best as an in combat option that other pathfinders could provide. From the text, it says he doesn't need to have the spell to provide it, but if this is wrong let me know.

Pete generates the following aid tokens that we can pass to other tables: Regular Guard, Heroic Burst of Healing, Regular Provide spellcasting (Restoration 100gp version)

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

Dinani will attempt a heroic task. (Level 13, Spellcasting)
Heroic Task: 5d6 ⇒ (1, 4, 5, 6, 4) = 20

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric's aasimar companion, Daathiel, will support the spellcasting effort, calling on all his arcane prowess to defeat the necromantic enchantments. Heroic Attempt: 5d6 ⇒ (6, 3, 2, 6, 4) = 21

Valeros and Seelah, outmatched though they are, do their level best to aid the mission.

Regular Muscle, Regular Guard, Heroic Spellcasting (Dispel Magic CL13).

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Wynnreyell has Rufeo and Ki'lala scout ahead.

scout, heroic attempt: 4d6 ⇒ (1, 6, 4, 4) = 15

Well they are out for the rest of the scenario, but it is a success

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

Azamzama performs a healing ritual by opening himself to the powers of life and death, taking the risk of slipping behind the veil.

Heroic Task (healing)
5d6 ⇒ (5, 1, 6, 5, 1) = 18

My guys also provide Allied Offensive and Athletic Assistance

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

None of Bristor's aid characters are going for heroic aid tokens.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Most recent purchases but already noted/accounted for on last chronicle and added to ITS:
40,000 gp -> Upgrade Falchion add lifesurge
78,375 gp -> Use 1 time 5% discount from Sky Pharaoh chronicle on Manual of gainful exercise +3 from Tomb of Iron Medusa chronicle (normal cost =82500)
6800gp -> 4 Restoration scrolls 4th level + 1000 diamond dust rider = 1700 gp each.
Total = 125,175gp spent = remainder of 2492 gp

Grand Lodge

Curse of the Crimson Throne | Loot

Let's encourage everybody to enjoy an immersive role-playing experience. If you've got the time, go ahead and post in-character in the Gameplay thread, whenever possible.

A fun challenge during this time of social isolation: In the Gameplay thread, can we convey in-character what we were tempted to type in ooc text?

This is not a criticism of anyone. Just a friendly nudge.

Grand Lodge

Curse of the Crimson Throne | Loot
Overseer GM wrote:
Now that Part 1 has ended, your table may distribute 1 aid token (total for the table, not per player). If the token you pass is heroic, you can pass a second standard or heroic token as well. If distributing two tokens, you do not have to give both to the same table.

Please let me know which Aid Token(s) you’d like to pass along and to which table.

GM: Ilmakis | Tier 7-8 (soldier)

GM: GM Fuzzfoot | Tier 5-6 (soldier)

GM: GM Greenclaw | Tier: 5-6 (soldier)

GM: GM Brew | Tier 7-8 (champion)

GM: shaventalz | Tier 7-8 (soldier)

GM: Ietsuna | Tier 7-8 (soldier)

GM: GMDougH | Tier 10-11 (champion)

GM: GM Hawthwile | Tier 10-11 (soldier)

GM: Gum B the Chewy | Tier 10-11 (soldier)

GM: andreww | Tier 12-13 (champion)

GM: Yours is mined | Tier 12-13 (soldier)

GM: GM Cwethan | Tier 15-16 (champion)

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

@Pete, two questions on the Life Bubble:
1) Did you include Sentry (the warhorse)?
2) 24 hours seem too low. It is 2 hrs/level even without Extend, and you are CL 14 wizard, correct? So that is 28 hours, or 56 with Extend.

@GM - my suggestion is to pass a Heroic aid token to the Core table (Ilmakis, 7-8 Soldier), and then one other token to the GM Cwethan's 15-16 Champion table. These keep circulating, right? They don't get expended when used?

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

I agree with those Aid Token suggestions.

Grand Lodge

Curse of the Crimson Throne | Loot

Rule of Two. I'll pass them as suggested, and yes, they'll continue to circulate.

But I also need you to tell me the type (Allied Offensive, Athletic Assistance, Burst of Healing, Coordinated Maneuver, or Provide Spellcasting) of each Aid Token you're passing, as listed on Handout #5.

As soon as you let me know, I'll execute.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

I agree with the table suggestions. Maybe allied offensive or burst of healing to the champion table?

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

@Hendric
Peter gave himself 24 hours, then 5 hours for 3 people (and one horse), and 6 hours for 2 more.

MY recommendation would be passing a heroic healing token and a provide spellcasting (restoration). I did my best to compile a list based on the sheet and the rolls above. If I made a mistake, my apologies.

@Julian (which spell did you pick on provide spellcasting?)
@Bristor (which spell did you pick on provie spellcasting?)

Heroic (5 heroic)
#1 Allied Offensive -- Wynnreyell Moonsilver [Rufeo]
#2 Burst of Healing -- Peter [Gledrel]
#3 Burst of Healing -- Archaememnon [Azamzama]
#4 Provide Spellcasting (???, CL13) -- Julian [Dinani Finn], which spell did you select?
#5 Provide Spellcasting (Dispel Magic CL13) -- Hendric [Daathiel]
Standard (13 standard)
#6 Allied Offensive -- Archaememnon [Remy Bouchamp]
#7 Allied Offensive -- Bristor Gwin [Merrick]
#8 Athletic Assistance -- Julian [Ugly Neil]
#9 Athletic Assistance -- Hendric [Valeros]
#10 Athletic Assistance -- Wynnreyell Moonsilver [Deyno]
#11 Athletic Assistance -- Archaememnon [Dravakuul the Risen]
#12 Burst of Healing -- Bristor Gwin [Kettrick]
#13 Burst of Healing -- Julian [Traveling Max]
#14 Coordinated Manuever --Peter [Souken]
#15 Coordinated Manuever --Hendric [Seelah]
#16 Coordinated Manuever -- Wynnreyell Moonsilver [Thrugg]
#17 Provide Spellcasting (Restoration, 100gp, CL15) -- Peter [Mardak]
#18 Provide Spellcasting (???, CL12) -- Bristor Gwin [Chabon], which spell did you select?

Grand Lodge

Curse of the Crimson Throne | Loot

@Archaememnon and Julian, if it's anything more than just hitching a ride on a dragon, it would be a big help if you familiarize yourselves with the complexities of mounted combat, keeping it as RAW as possible, but simple and fun.

Just off the top of my head (probably overlooking a lot of stuff, good and bad):
Attempt to ride a creature that is ill suited as a mount: –5 penalty on Ride checks.
Riding bareback: –5 penalty on Ride checks.

---

Aid Tokens

We've decided to distribute two; we've selected the tables we want to give them to: (Heroic Aid Token to GM Ilmakis, (7-8 Soldier) and the standard Aid Token to GM Cwethan (15-16 Champion).

We've got a couple of suggestions about which ones to pass along, but need a quick Rule of Two consensus:

Archaememnon - Allied Offensive or Burst of Healing to the champion table.
Peter Zarr - Burst of Healing (heroic) and Provide Spellcasting (Restoration).

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