
| EltonJ | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Well, no one wants to journey in time to Atlantis, or play an Urban Arcana game. But lets try Dragonlance.
What You'll Need
* A copy of the Dragonlance Campaign Setting (3.5) I have said setting in print as well as pdf.
* A copy of Pathfinder RPG (1e)
* A willingness to roll those dice. 4d6, six times, discard lowest die, arrange to taste.
* Create an original dragonlance character: Races allowed -- humans, elves, dwarves, half-elves, gnomes, kender, Centaurs, draconians (ARG will be used to create Sivaks and Auraks), Irda, ogre, and minotaur.
* PF1 Classes allowed: Core Rulebook or APG only. If you want to play a DL-based class (like a Knight of Solamnia or Wizard of High Sorcery), refer to Prestige Classes in the DLCS.
* 5th level characters please. This allows players of Wizards of High Sorcery to have at least 1 level in Wizard of High Sorcery (and have passed their Test). And the Knight of Solamnia to have passed his Test.
What Time Period
Age of Despair, War of the Lance. 
Remember, Dragonlance is a Fantasy Romance. Alignment plays a very big part in a Dragonlance campaign, so choose your alignments with great care. Game play will start after the players have been chosen. We will start at the Tavern of the Last Home.

| Oblivion's Scion | 
 
	
 
                
                
              
            
            Wow, a Dragonlance campaign, that will take me back to my childhood. The Meetings Sextet was one of my earliest forays into fantasy literature. I will definitely need to do some research to freshen my memories.
4d6 ⇒ (4, 2, 4, 3) = 13 = 11
4d6 ⇒ (2, 6, 6, 1) = 15 = 14
4d6 ⇒ (1, 4, 6, 6) = 17 = 16
4d6 ⇒ (6, 6, 3, 4) = 19 = 16
4d6 ⇒ (1, 3, 6, 1) = 11 = 10
4d6 ⇒ (2, 5, 4, 4) = 15 = 13

| Tiessa | 
4d6: 4d6 ⇒ (3, 1, 6, 2) = 12 11
4d6: 4d6 ⇒ (5, 1, 1, 6) = 13 12
4d6: 4d6 ⇒ (5, 3, 1, 6) = 15 14
4d6: 4d6 ⇒ (1, 2, 1, 5) = 9 8
4d6: 4d6 ⇒ (1, 2, 3, 1) = 7 6
4d6: 4d6 ⇒ (6, 6, 3, 4) = 19 16
An 8 and a 6 - I'm thinking its time for SAD.
This takes me back to the AD&D module series - it was an amazing revelation of what could be done at the time.

| Vrog Skyreaver | 
 
	
 
                
                
              
            
            How are we handling HP?
I assume we're using character wealth by level?
Also, are we using traits?
Finally, what are you thoughts on reflavoring deity specific things to the Kyrnn deities? I'm thinking about taking Disciple of the sword, but it requires Iomedae as a deity.
EDIT: Okay, Rolling HP:
1d8 ⇒ 1
1d8 ⇒ 1
1d8 ⇒ 6
1d8 ⇒ 3

| EltonJ | 
 
	
 
                
                
              
            
            What elven nationalities are available?
The Qualinesti is your typical Pathfinder elf. The Silvanesti and Kagonesti need to be rebuilt using the ARG. The Dimmernesti and Dargonesti similarly need to be rebuilt. Aside from that, most of the adventures happen on land, so you can choose between the Qualinesti, Silvanesti, and Kagonesti elves.
Then there are half-elves.

| MontCestMoi | 
 
	
 
                
                
              
            
            Who's rolling some dice?
I am.
4d6 ⇒ (2, 2, 2, 4) = 10  8
4d6 ⇒ (4, 2, 1, 1) = 8  7
4d6 ⇒ (6, 1, 1, 6) = 14  13
4d6 ⇒ (4, 2, 2, 2) = 10  8
4d6 ⇒ (6, 6, 2, 1) = 15  14
4d6 ⇒ (3, 1, 5, 2) = 11  10
Wow, that's... amazingly bad. A net modifier of -1. Point buy, that's a zero. The dice, they're trying to tell me something.

| Spazmodeus | 
 
	
 
                
                
              
            
            From the OP:
What Time Period
Age of Despair, War of the Lance.
Rollin'
4d6 ⇒ (1, 4, 2, 3) = 10 = 9
4d6 ⇒ (2, 3, 6, 4) = 15 = 13
4d6 ⇒ (6, 5, 4, 2) = 17 = 15
4d6 ⇒ (4, 6, 4, 4) = 18 = 14
4d6 ⇒ (3, 1, 6, 1) = 11 = 10
4d6 ⇒ (5, 1, 5, 5) = 16 = 15
17 point buy.
Can't resist Minotaur...use the stats from DLCS?
 
	
 
     
     
     
	
  
	
  
	
  
	
 