
'Hush' |

Medicine (Healing Hush): 1d20 + 5 ⇒ (9) + 5 = 14 Fail, no healing
Medicine (Healing P'oxtan): 1d20 + 5 ⇒ (13) + 5 = 18
Healing P'oxtan: 2d8 ⇒ (8, 2) = 10
Medicine (Healing Honey): 1d20 + 5 ⇒ (1) + 5 = 6 Fail, no heal,
Medicine (Healing Priest): 1d20 + 5 ⇒ (9) + 5 = 14 Fail, no heal.
Since she still feels like junk, Hush drinks her final healing potion.
Healing Hush: 1d8 ⇒ 8

GM XaveTheNerd |

That nat one there actually damages Honey instead of healing her.
Damage to honey from crit fail medicine: 1d8 ⇒ 8
Reverend Drend spends the time tidying up his church with surprising efficiency. It seems he isn't actually harmed (expected for a Cleric).
Let's get the healing completely out of the way before moving on. Let me know when you're all satisfied. This next one is also a doozy.

Finnace Cailean |

After seeing Hush’s attempts mostly fail, Finn facepalms and decides to do it himself. So as soon as Finn’s hour of Treating his own Wounds is up, he should be able to start going down the line and Treating everyone else’s Wounds
Healing: 2d8 ⇒ (1, 2) = 3
P’oxtan: 1d20 + 5 ⇒ (16) + 5 = 21
Healing: 2d8 ⇒ (7, 2) = 9
Honey: 1d20 + 5 ⇒ (6) + 5 = 11
Priest: 1d20 + 5 ⇒ (3) + 5 = 8
I don’t like it, but I’ll use a Hero Point to reroll the roll on Honey (the priest isn’t adventuring with us; I think he can manage to be hurt a bit longer).
Honey Reroll: 1d20 + 5 ⇒ (2) + 5 = 7
Of course.
So at the end of my and Hush’s rounds of Treating Wounds: I’m at full (since that 13 healing was doubled), Honey’s at -17, Hush is at -3, and P’oxtan’s at full. If we are willing to wait another hour, I’ll attempt another check on Honey.
Treat Honey’s Wounds: 1d20 + 5 ⇒ (18) + 5 = 23 THERE we go!
Healing: 2d8 ⇒ (1, 3) = 4
Sigh I’ll Treat Wounds for a whole hour to double that value, making Honey at -9 and we’ve been here for four hours. (I’ll leave the third Treat Wounds for the priest to Hush).

GM XaveTheNerd |

To answer a question I missed:
Reverend Drend elaborates. "Yes. That is a graveyard out there. It's completely full, though. The active one is just outside of town near the Lindell's place."
---
In the final room of the church, there's plenty of things on shelves and spilled throughout the floor, but the room overall seems untouched from the big creature. Drend allows the ringmasters to take 3 vials of Holy Water from the collection, but asks they leave everything else in place.
---
Outside
This cemetery holds over a hundred graves, arranged in neat rows divided by well-kept paths. Each grave has a headstone, but the stones are different and varied; some are large expensive marble, others nothing more than an engraved piece of rough hewn stone.
As the ringleaders enter, they spot two humanoid figures digging in the graveyard. They're both human men with handkerchiefs over their faces.
Several of the cemetery's graves have been dug up, and large mounds of fresh, dark earth lie piled around gaping holes. The two men, bent over in their labor, are barely visible until one stands straighter and hefts his shovel over one shoulder. "Keep back, good masters," he says. "I wouldn't come no closer. This one's all ripe with the plague, and they say she's contagious. One whiff, and you could turn black as pitch and be deader than old Tar-Baphon."
What do you do?

Finnace Cailean |

Finn glances at the other ringmasters with skepticism in his eyes.
”I’m sorry, run that by me again?”
Sense Motive on that statement (+7 Perception).

Honey Wasp |

I will take one of the three holy waters.
"I don't believe that for one second. But honestly, after what I've seen of Abberton, I'm not surprised that people here would partake in grave robbing in the slightest. And you know what? I don't care. I'm not here to deal with low-lives like you. The priest sent us to deal with fiends, not humans. You two best be wary out here though. We encountered one such creature inside the church. It stood over 10 feet tall and nearly ripped my arm off." She shows her still mangled arm to the two men. "The four of us may have been filling some new graves if not for lady luck. Who knows how many more of those beasts are lurking in the shadows of this graveyard. We intend to deal with them but you best hope we find them before they find you. It might be in your best interest to flee until the situation is under control. If you value your lives, that is."
Deception: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21

GM XaveTheNerd |

1d20 ⇒ 15
1d20 ⇒ 3
1d20 ⇒ 13
The two men look at eachother and swallow as Finn definitely gets a tingle that something is wrong.
Hush Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Finn Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Honey Wasp Perception: 1d20 + 4 ⇒ (9) + 4 = 13
P’oxtan Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Worm boy: 1d20 + 7 ⇒ (19) + 7 = 26
Dude bro: 1d20 + 7 ⇒ (16) + 7 = 23
They stand in what appears to be horror as Honey speaks before looking at eachother and nodding before one of 'em opens its mouth wide and a strange purple worm bursts from its mouth, leaving a corpse to fall to the ground. The other man offers a nervous laugh as they attack!
The worm one hisses loudly as it burrows into the ground after abandoning the body it was inhabiting.
To be clear, this will save is against the "Abandon Body" action
Hush Will: 1d20 + 7 ⇒ (13) + 7 = 20
Amaqil Will: 1d20 + 5 ⇒ (5) + 5 = 10
P'oxtan Will: 1d20 + 6 ⇒ (10) + 6 = 16
Finn Will: 1d20 + 6 ⇒ (10) + 6 = 16
Honey Will: 1d20 + 6 ⇒ (8) + 6 = 14
Everyone aside from hush is visibly shaken by the sudden worm burst.
The man walks forward after casting a spell and reaches for P'oxtan's arm!
Attack P'oxtan AC 19: 1d20 + 11 ⇒ (5) + 11 = 16
And strange dark energies instead dissipate into the air!
Graverobbers
Initiative - the BOLD may act!
Active effects: Open graves are 6 feet deep. Moving through a gravestone is difficult terrain, though moving alongside isn't.
-----------------------------------------------
Worm boy
Dude bro
P’oxtan (Frightened 1; Amaqil: Frightened 1)
Finn (Frightened 1)
Honey Wasp (Mutilated 1; Frightened 1)
Hush (Mutilated 1)

Finnace Cailean |

Finn just stares in pure horror at the worm bursting out from that man’s body!
What in the name of all that is holy was THAT?!?!
Recall Knowledge; I suspect that was another demon, so Religion +5 (-1 from frightened)
The halfling then pulls out a knife and begins juggling it as he moves forward in an attempt to slip through his legs.
Tumble Through; frightened 1: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Despite his fear, the halfling slips under the graverobber’s legs and jumps back up into a flanking position with P’oxtan!

Honey Wasp |

I have knowledge religion +4 (+3 after the -1) to identify.
Produce Flame: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Honey's eyes widen at the sudden transformation and backs away slightly. She throws a ball of fire at the one visible creature. That usually seems to work.