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seems to me like the choices are unnecessary violence, talking to nalla, or convincing then that we're not gonna rat them out (which failing to do so would likely have them worried that we would get other people to kill them). planning a coup is risky business and we kinda walked into the area in the middle of their planning.
now, from bonezz's perspective, he's got no reason not to trust his instincts, which when the gm rolled it, told him that these people were on the up and up. so, he'd be happy to go along and listen to what they've got to say. he might not help them with their war, but he's not actively against them either :)

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Now is the time where you either attack the Firebrands, go along with them to meet Nalla, or ONE of you convinces them that you're true believers and don't need an escort using Diplomacy or Deception so that you can do whatever you want upon return to Artume without having to kill the Firebrands.
Emphasis mine. It seem that if we meet Nalla, we are either in or we have to kill her. I don't think we get a chance to convince Nalla of anything. We can convince Chops to let us go, but if we don't, we either help Nalla or kill her. We don't get to op out after we hear her plans.
If that's true, we need to decide as a group, now, if we want to join a revolution or stop one or stay neutral.

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I don't see why we can't stay neutral. Chops and his group has done nothing to us so Jorgen believes him and is ok with going along.

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Alright, if we’re going for a vote, bonezz votes no on murdering these people without provocation. If they attack us, he’ll retaliate. But he’s not drawing the first blood.
Which means either meeting Nalla or someone trying to convince them that we’re still neutral.

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I don't see why we can't stay neutral. Chops and his group has done nothing to us so Jorgen believes him and is ok with going along.
We can stay neutral, but if I am understanding the GM's OOC, we have to convince Chops to let us go now. I think once we see/hear Nalla's plans, she's not going to just let us walk out so we'd either have to join the revolution, or kill her to escape.
...so that you can do whatever you want upon return to Artume without having to kill the Firebrands.
= If we return to Artume with Chops, we do what Nalla wants. If we don't want to help, we'll have to kill the Firebrands.
While we wait for the GM to confirm...
I have mixed emotions. There are two sides, the IC and OOC.
IC - There's no way Azu wants to join revolution to kill a king he's never met in a land that is not his own. 1. Azu's take on the Society is that it is ostensibly non-political. It's pretty obvious to him that if you start taking sides, you're going to have trouble moving about the country side freely. 2. The objectives for this mission were to report on trouble, not cause it. 3. Azu can't really fathom how a region with no leaders is going to work unless its a nation of warrior tribes. This does not seem to be one of those. 4. Joining the Firebrand might make Azu a wanted man.
OOC - Why not? There's no way this would work in a realistic setting. However, if every table agrees to help the revolution, it would be interesting to see how things change in-game and that's worth seeing. There's probably some boon for helping the Firebrands (but possibly a negative one as well).
So...Azu will go with the majority. IC, my character would avoid the revolution like the plague, but this is a game, so also curious to see what happens.

GM Blake |
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Short answer: no, your characters don’t know what will happen after they meet with Nalla.
Right this moment, your options are say No, Yes, or convince them that you’re cool to meet Nalla without an escort so you can think about what you want to do. The catch is they aren’t going to let you all go to the bathroom together to strategize, which is tough if players have different ideas on what to do next because one player could easily start a fight if that’s the outcome they wanted.
What choice you have once you meet Nalla you don’t know but you’re characters are free to speculate.

GM Blake |

Oh. I should have read the Gameplay before answering. Oh well. You haven’t started a fight but you have forced a Social check. I’ll post Chops response to current questions after work.

GM Blake |

OK. You're stuck with an escort. I'll give you a little time to respond before I move you back to Artume.

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off topic of the game, but more on the slide side of things, how do you get the ruler to go so far to the left... i've been trying to puzzle that one out for my own slides and it hasn't come to me yet :(
but i DID discover, that if you load the maps as the background image folks can't shift them around by accident. so far it's only really been useful on horizontal maps. vertical ones are getting compressed so far...

GM Blake |

What ruler are you referring to? I don't think that I've changed anything from default.
I haven't tried it, but if you paste your vertical map, rotate it, then cut it from the slide, it might then be able to go into the horizontal slide as background. Alternatively, change the orientation of the slide to portrait.
Unfortunately, if PFS continues their trend of using map decks, that won't be an option. Two thus far have been made from 4 pieces here. I had one with *20* pieces to copy, paste, resize and align. I used a different but similar enough map. It was just an outdoor crossroads for crying out load. Sorry... that was a rant. :)

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Right now my character is more worried about protecting you, the goblins and Nalla in that order. She has no reason to pursue him right now unless the goblins or Nalla are in danger from him. So he might get away unless she has reason to go after him.

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off topic
hm. it looked like on my display that it was over further to the left than i've been able to get mine. looking at it today, it's in the same position... so, maybe somethng different on the display from looking via mobile vs desktop.
yeah, i was figuring i would just rotate them to horizontal until i could figure out some other method. i'll check out the portait option. i am still pretty new at setting things up via google slides, but this lockdown has kind pushed me to learn new things :)
for the tiles, try taking a screen shot and editing it? sure, you might get stuck with room labels, but may be easier then having to cut and paste a bunch of individual tiles.
back on game topic
bonezz is likely to run after harsus. leaving him free seems like it'll only give him a chance to tend his wounds and come back at us or nalla later. i will likely switch up to non-lethal tactics though, taking him alive seems like it might not be a bad idea. as for the other soldiers, they're likely misled by him, would be a shame to kill them if we can help it. one of the cases we presented was that senseless killing it's a good course of action. think that might still apply here on a smaller scale :)

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Jorgen would also command Jaarl to follow after Harsus and stop him.

GM Blake |

Jorgen would also command Jaarl to follow after Harsus and stop him.
As a frequent minion class player myself, I am very loathe to take agency away from the player in regard to the minion. However, commanding an animal to chase after a target that neither master nor minion can currently perceive is a bit tricky. I suggest a compromise of allowing a stride to the limit of the bear's current visual perception followed by a seek action (or strike the first concealed square, chosen randomly if more than one, if you choose).

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Even if the companion knows who he looking for. Also he has scent and was previously right next to him so he is aware of his scent.

GM Blake |

Scent is a vague/imprecise sense.
Vague/imprecise senses can make an unnoticed creature undetected, but can't make a hidden creature observed.
So when he is in range of scent, he is undetected and requires a seek to make him hidden
Hidden for reference.
Because you don't know what the environment is like on the other side of the now-open secret door, but it isn't a straight, brightly illuminated (or even dimly illuminated for very long) tunnel that you can just down until you catch him. If it was, I wouldn't even have bothered mentioning my ruling in the first place.
Goblins and dwarves will have no such problem with the illumination once they're in there.

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@GM - thanks for the clarifying response. I can't say I have a grasp on the bulk system yet. Based on the bulk and Azu's STR, does he have any belief that he could push/roll them in the water on his turn?
Alternative....
What would it take to push Vikik in the water if she were willing to be pushed?
Is there a current for the water? would we be swept out?
@Vikik Let me know if you want me to try and push you in the water. I can imagine avoiding the damage might be Ref save, proably 30' diameter. If you don't want to get pushed, I was probably going to try and move away.

GM Blake |

No, it doesn't look like it. Max Bulk is 10+strength modifier, and a quick scan of you sheet has your carrying around 5 bulk, which would leave you slowly nudging the cluster of barrels.
It would take a single Shove action to push a willing target off the edge and into the water.
The water does have a current heading to the left of the map.

GM Blake |

The barrels will explode first. I had incorrectly set it for greens initiative, but it is the start of the following turn regardless of when ignited.

GM Blake |

It's written more as the pressure generated from the heat of the burning oil causes the barrels to explode and spill burning oil all over. However, I do agree that is a tiny puddle for even one barrel of oil.

GM Blake |

I may not get an update in this weekend as I flipping to overnights. Just a heads up. We're nearing the finish.

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so, if i'm following along correctly, this new king hasn't really done anything wrong, but the rebels were being tricked into thinking that any king was bad. so, we're going to talk to the new king to do what? get a sense of if he's "bad" or not? i feel like there's an element i missed or possibly misunderstood

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It looks like there is an opportunity to advocate with Nalla for some changes. Probably don't want to mention that she was going to kill him. :)
I think PF2 is trying to make this more of a choose your own adventure style. If you talk to the king, go to page 25.
@GM Is there more to our main objective? I feel like we got side tracked and we are suppose to do something when we returned to Artume, before we report in.

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Sorry, I thought Azu was making a case for Nalla to come preach democracy or some obvious compromise and she was with us the whole time. Can somebody text her?
Not much point in talking to the King otherwise. Unless the King agrees to some change in government, the rebels will probably continue and I don't see any of us are going to make the case for change.

GM Blake |

If any of your PCs want to make a case for change, your PCs absolutely can (the encounter is actually written as if Nalla is immediately taken away in to custody if you bring her and aren't attacking). It requires influence checks just like with Nalla.
However, the sense I've gotten is that some of your characters feel the status quo should continue--since Edryd has done nothing evil.

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Bonezz shrugs. "That's all really big chief. We got rid of a bad man and wanted to make sure you know that these people were tricked into thinking you would be mean to them. They just want to be free to live their lives. They talked about trying to change things so it was better for the people. Living without a big chief ruling over them. Maybe you talk to them and work together?"
Diplomacy to Request?: 1d20 + 6 ⇒ (4) + 6 = 10

GM Blake |

I have reported this table. Please post what you will be doing for Downtime and make any applicable rolls, if you have not already. I will be working on chronicles this weekend.
Scenario Summary
Primary Objective: (2/2) Complete
Secondary Objective: (2/2 out of 4) Complete
Treasure Bundles: (7/10)

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Bonezz scours the local markets buying and selling the very finest of rocks (or other goods if folks are interested).
Diplomacy for Earn Income (from Bargain Hunter)
Earn Income: 1d20 + 6 ⇒ (3) + 6 = 9

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What treasure Bundles did we miss?
Earned Income: 1d20 + 4 ⇒ (7) + 4 = 11

GM Blake |

You're welcome, guys. Thank you for playing.
Here are the CHRONICLES.
Let me know if there's any problems. I have a system, but it's not foolproof. Also, I've been having some quirkiness with Google public sharing, so if you can't get access, either PM me your e-mail address or request access if it demands it from you.
I'm going to be a bit vague on the treasure bundles because this post will be around forever (or so).
You made an active decision to not go into the place where a 2 bundle cache was. So, I moved it to a new opportunity, but then you didn't really bite.
The third one you missed was--I can't really be vague about this--the Pathfinder heirlooms. You didn't even try to buy, swindle, or steal them from Aula, which I found very noble of you all, but apparently the author disagreed. Originally, I thought I could just give it to you for making a copy of the journal, but it turns out being allowed to make a copy was what you got if you failed the prompted check if you tried to take the heirlooms.

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Thanks for the explanations. Thank you for GMing. On some level I think it's more believable if every party doesn't get every bundle.
I have to disagree with the Paizo editors expecting us to take the old woman's heirlooms without even a clue that we should be doing so. I actually thought about whether we should acquire them, but I couldn't identify any motivation for Azu to take them.
The upshot is that at this level, a few lost treasure bundles are probably insignificant in the long run.
EDT: Is 3xp the normal amount we get, or did we lose an XP somewhere?

GM Blake |

Argh!
...I'll fix those by the end if Monday (or you can edit them with a note that GM Blake is a dunderhead if you don't care).

GM Blake |

OK, a little faster than Monday night.
Sorry about that. The human brain is funny. I was actually wondering about that as I was doing the base sheet, but the part where I stored PFS1 Module rewards apparently jumped in the way of my neural search and said, "Of course it's correct."
Thanks for correcting me promptly. :)

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Thank you GM Blake, was a good run. Bummer about the loots, but, yeah... I see no reason why my character would have tried to steal the old ladies goodies, ah well. This character has the worst luck with money. i'm just amazed i didn't crit fail on a day job... again.
Anyway, thanks everyone for playing. have fun out there :)