Dr. Creed Morvius |
Creed moves forward and fires his injector pistol.
Xenal feels a slight sting on the back of his neck as a medication courses through him.
This is a basic booster biohack that automatically hits. Xenal gets +1 to AC for three rounds.
Saeron Kasari |
Skirting cautiously around the cavern wall, Saeron raises her rifle and fires a dart at the worm.
Needler rifle: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 from Xenal Get 'Em/Coordinated Shot
Piercing damage: 1d6 + 3 ⇒ (6) + 3 = 9
Sedative, Tier 1 (nonlethal): 1d4 ⇒ 2
Xenal Doshbinder |
Xenal starts at the surprising injection, "Ah, thank you Dr. Morvius." Maybe warn a woman first next time. While her companions continue their barrage, Xenal tries to pin the bug in place for easier targeting!
Get 'Em!
Pike: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Piercing: 1d8 + 8 ⇒ (2) + 8 = 10
Saeron Kasari |
Saeron yelps as the creature slither toward her. Instinctively, she reaches out with both mind and hand to keep the worm at bay before sliding a step further away from the creature. Casts Fatigue and Guarded Step
Fatigue vs EAC (DC14 Fort negates): 1d20 + 6 ⇒ (4) + 6 = 10 Duration: 4 rounds
Roquefort Camembert |
Roquefort pops away again!
Trick 1d20 + 19 ⇒ (13) + 19 = 32 vs 20+CR
Attack 1d20 + 7 ⇒ (8) + 7 = 15 VS FF EAC
Damage 2d4 + 2 + 3d8 ⇒ (2, 4) + 2 + (4, 8, 3) = 23
+Target is flat-footed to everyone.
Alejandro Carlos |
Alejandro steps to the side, levels his pistol at the creature and hollers to Xenal, "I've got it covered, take a breath and collect yourself. We got this!"
Guarded Step, Inspiring Boost to restore 10 SP to Xenal
Dr. Creed Morvius |
"A Tenebrous Worm? Very odd to see that here--most certainly an invasive species. I seem to recall some other things about this strange beast"
As a move action, Dr. Morvius can use his custom microlab to identify any creature within 60'. If it is a living creature, he uses life science, and the roll always counts as "20". That makes it a total of 31. DC is dependent on rarity of the creature, as usual.
If I am over enough, I would like to know any special defenses or vulnerabilities the creature has.
Dr. Morvius fires a dart at the creature.
to hit + get 'em: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
damage: 1d6 + 1 ⇒ (1) + 1 = 2
On a hit, the creature also has been medicated with a minor biohack that makes it -1 to hit for 7 round.
Alejandro Carlos |
Alejandro moves over to the Vesk as the creature is blown apart by Creed and Roquefort, "You okay to move on or do we need to take a moment to catch our breath?"
By my count only Xenal has any damage and it is only -3 SP.
He looks back at the remains of the creatures, "You all have any clue why those things are here?"
Vampire GM By Day |
With the defeat of the hatchlings, Hemlock’s seedpod blanches a ghostly white. Their limbs shake violently, and they shriek: “Not here, no, not here!” Their seedpod slowly darkens as they aggressively stride toward a chrysalis cluster, ignite their flamethrower, and launch gouts of fire at the alien material. Die you invasive species BURN!"
Vampire GM By Day |
Once Hemlock eradicates all chrysalis material from the area, they slump, their pod shifting to a melancholy blue. They project to the PCs in an unfamiliar but serious tone: “It’s exactly as I feared. An infestation plagues this Ice Well, and the sickened sharpwings are testament to its spread. We must venture farther into the caves and annihilate the source of this blight.”
Saeron Kasari |
"It's okay, Hemlock," she assures their guide. "We'll investigate this with you and get to the bottom of this. You know what this stuff is?"
Survival: 1d20 + 8 ⇒ (1) + 8 = 9
Roquefort Camembert |
Survival 1d20 + 13 ⇒ (10) + 13 = 23
"Hmm, some of this appears naturally fireproof" - Roquefort gathers up the specimens.
Alejandro Carlos |
Alejandro nods with a wink to the Ysoki, "Good call Roquefort, clear it all out. We need to make sure the infection is gone."
He thinks at their guide, "We are happy to assist in this mission, were there any signs of a blight before we ran across the sharpwing or is this the first you have noticed something?"
Vampire GM By Day |
As the party moves on, and Hemlock is finding great difficulty in controlling himself, the party turns a corner.
Pinpricks of violet light flicker at the center of this immense, lightless grotto like distant stars twinkling in the void. Shrouded in the darkness is a sprawling jungle of gray-green vines, pallid flowers, and petrified trees.
Everyone must make a Will Save DC 13, This is a mind-effecting vision effect.
IF YOU SUCCEEDED on your will save:
Alejandro Carlos |
Will Save DC 13: 1d20 + 3 ⇒ (14) + 3 = 17
"Oh, that's pretty. Wonder what causes it?"
Can't make either check even with a crit
Dr. Creed Morvius |
will save: 1d20 + 4 ⇒ (8) + 4 = 12
I think I'll use my shirt reroll on this one.
will save, reroll: 1d20 + 4 ⇒ (2) + 4 = 6
So much for that.
"Ooooooooh! Look at all the colors. . . ."
Roquefort Camembert |
Will 1d20 + 8 ⇒ (12) + 8 = 20
Mysticism 1d20 + 14 ⇒ (18) + 14 = 32
Perception 1d20 + 14 ⇒ (8) + 14 = 22
"Interesting - The exposure to monochromatic sickness is draining the flora and fauna, that's unusual except under very specific circumstances, such as being exposed to a LOT of monochromatic sickness and a great source of shadow plane energy - so where's the source"
"Hey Doc" Roguefort snaps his fingers at Doc Creed "Snap out of it"
Saeron Kasari |
"Hemlock, are you okay?"Saeron asks, noticing their guide's agitation.
Will DC13: 1d20 + 7 ⇒ (6) + 7 = 13
Mysticism DC21: 1d20 + 10 ⇒ (14) + 10 = 24
Perception DC26: 1d20 + 10 ⇒ (3) + 10 = 13
Eyes still on the violet light, Saeron nods her agreement with Roquefort's assessment of the situation. "That's my understanding as well. So, where's this source?"
Xenal Doshbinder |
Will: 1d20 + 5 ⇒ (14) + 5 = 19
Xenal grits her teeth against the color's tugging on her mind and shakes it off. "We should be able to find the source using the shadows, but... Damn that thing's distracting..."
Alejandro Carlos |
Alejandro looks at the glazed over eyes of his fellow human and tries to rush up, grabbing his shoulder, "HEY!"
Grapple Check if Necessary: 1d20 + 2 ⇒ (7) + 2 = 9
Roquefort Camembert |
Roquefort also grabs a hold of the good Doctor to prevent him walking away..."We might need to move him out of visual range of this"
Saeron Kasari |
Saeron tries to think of something useful to do as her companions attempt to restrain the doctor.
Any knowledge checks applicable? Trying to determine if she would know of a particular action and/or spell that would be useful in this situation.
Actually, to save some time:
What is going on?: 1d20 ⇒ 20 LS +10, Med +9, Myst +10, Perc +10
Vampire GM By Day |
Well Carlos fails to grapple the good doctor, but. . . I guess the rest of you can simply NOT let him walk through your square and. . . He can’t. He specifically can take no other action than to double move forward so I guess he can’t bull rush anyone. . . huh.
Saeron Kasari |
Huh. How strange, yet fortuitous.
Saeron points at a plant amongst the tangled mass of vines and plants. "That's a vracinea! They are native to this planet. They use their lights to lure their prey, where their powerful scent overwhelms their senses, allowing the plant to consume it at leisure. The scent is strong enough to even penetrate most environmental protec- I have an idea!"
Saeron casts Life Bubble on the doctor, Roquefort and herself. 1 target per level, duration 3 days. Focused on those with Medicine skill.
"It appears to have also contracted monochromatic sickness, but doesn’t look nearly as bad as the poor sharpwing did. Maybe we can cure it if we can get close enough..."
Alejandro Carlos |
Alejandro moves between the Doctor and the plant, "I can do this all day buddy, we won't let you walk into a plant that will eat you."
He looks over his shoulder at this allies, "Whatever you do, make it quick. I don't know how long the good doctor will be calm."
Vampire GM By Day |
Looks like we're entering into inititive
Initiative VRACINEA: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative Saeron: 1d20 + 1 ⇒ (4) + 1 = 5
Initiative Carlos: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Camembert: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative Data: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative Creed: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative Xenal: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative ?????: 1d20 + 3 ⇒ (19) + 3 = 22
As people begin pulling out weapons, darting from seemingly nowhere are a pair of strange creatures that seem to be walking on air a few inches above the ground. They seem distinct and hard to see clearly.
Saeron is confused as to why the planet doesn't try to eat them as well, that's not typical behavior for a Vrancinea
Round 1
Bold may go
??????
Carlos
Data
Vrancinea
Creed (At the start of your turn, make a will save)
Xenal
Saeron
Alejandro Carlos |
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Alejandro points out where the creatures came from, "There were hiding in a cage under a camo tarp!"
He then points at the closer one and yells, "Get 'Em" while drawing his pistol.
Get 'Em on Green, Move to Draw SA Pistol.
Roquefort Camembert |
Camambert takes the advice and moves into combat!
Trick attack 1d20 + 19 ⇒ (7) + 19 = 26
Attack 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Sadly his shot goes wide!
Saeron Kasari |
What's the terrain like within the cave? Any difficult/impassable terrain? And is that a wall or fence passing between the water pool and the creatures?
"What are those?" Saeron exclaims as the creatures dash out from the camouflaged hidey-hole.
Relevant Knowledge: 1d20 ⇒ 18 LS +10, Med +9, Myst +10 or Perc +10 as appropriate
Actions still to come...
Dr. Creed Morvius |
Dr. Morvius attempts to get his head together.
will save: 1d20 + 4 ⇒ (12) + 4 = 16
Dr. Morvius blinks and shakes his head. "What?....What's going on?"
Let me know if he still has any actions he can take.