
Argea Godhand |

Argea scowls and says to no one in particular, "You think that they will honor any agreement after this treachery? All they care about is blood."
She concentrates for a moment and her skin becomes as hard as iron. Using her Irons Skin Oracle revelation, stoneskin as a supernatural ability, hoping to remain inconspicuous.

King Tytarian, Lord of Ashpeak |

Wyvern's Maw: Night Two
When Umlo makes his threats to Grishmar, the others can't see the orc's reaction but they hear the irritation and distraction in his voice:
Orc "You'll have your turn, dwarf."
Umlo has the privilege of seeing his words get deep under the champion's skin... not fear, but annoyance and splitting his attention between his current combat and wanting to rip out the dwarf's tongue for his insolence. Orcs are easy to manipulate in that fashion, even more so than giants...
Dizzy takes the initiative, exponentially faster than her opponent. Though she can't see her enemy, the sound of his clanking platemail is easily detectable - though not necessarily enough to pinpoint without some effort DC32 perception check to pinpoint his square at any time - you currently know what square he is in because he hasn't moved..
As the skald continues his song, he begins to include a number of verses graphically describing the butchering and far worse of a rather infamous massacre of a dwarven hold. The orcs been to laugh and cheer at the lyrics, which they find hilarious Umlo is affected by the intimidate action, and shaken for 4 turns. I imagine he's shaking with rage and not thinking clearly, not actually afraid (though it is a fear effect as normal)..
Worse yet, the seething crowds of orcs begin to specifically target Dizzy - with jeers, vulgar comments, and threats. Though she knows she could mow them down, the constant noise is enough to distract the duelist. Dizzy is affected by the intimidate action, and shaken for 2 turns. I see it as her concentration being broken, and not fear (though it is a fear effect as normal)..
None of the orcs seem to care about your preparatory actions, though you imagine that directly interfering would very much cause at the least a massive uproar. And there's at least a hundred eyes on the fight...
Everyone may act, but if anyone other than Dizzy intercedes directly there is a chance the orcs will just attack in force. All parties have acted already, so no one is flatfooted.
Initiative: Turn 1
Dizzy: 34
Umlo: 21
Trevil: 15
Grishmar: 14
Vashta: 13
Argea: ?
Uriah: ?
Argea and Uriah still need to roll initiative. You may position yourselves anywhere above the red line and between the blue lines.
Grishmar: Has already cast smite good on Dizzy.
Next turn sense vitals and move 40 ft., potentially.
Krake (intimidate): 1d20 + 27 ⇒ (9) + 27 = 36 Umlo DC18
Orc Troop 1 (intimidate): 1d20 + 3 ⇒ (8) + 3 = 11 Dizzy DC13
Orc Troop 2 (intimidate): 1d20 + 3 ⇒ (18) + 3 = 21 Dizzy DC13
Orc Troop 3 (intimidate): 1d20 + 3 ⇒ (10) + 3 = 13 Dizzy DC13

Uriah Müller |

Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Uriah will stand behind all the rest.
The angelblooded stand far away of the fight, still not wanting to intervene. These orcs know how to test his nerves, though.

"Dizzy" |

I can't make a 32 Perception, alas.
Knowing where the Skald is, Dizzy opts to make him visible.
Defensively casting Glitterdust in an area that includes him but not me.

Trevil Rocksfall |

I put a blue dot on the map where Trevil would like to be.
Trevil says to Dizzy, just loud enough to be heard by someone beside you, (what with all the orcs carrying on on the far side...), but not farther, "I'll point the cheating bastard out to you if he closes within my tremorsense while invisible - watch for the dust puffing up..."
Use a move action to maintain tremorsense without burn. Free Action to speak. Ready an action to mark his movement with dust puffing up if/when Grishmar invisibly walks within range of my Tremorsense (30' radius) , using basic Geokinesis to move the dust. This will let Dizzy know which square he's in ...
PS Dizzy, presumably you want to hit Grishmar (your opponent), not the Skald, right...

Ulmo Nargrymkin |

Intimidate: 1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30
Orcish”Skald! Ye *will* die this day. This duel does not protect ye. I’ll rip yer tongue out and make ye eat it before I allow ye to die, and any fool that gets in me way will nay be spared!” Ulmo roared at the Skald, shaking with rage. It was taking all of his will power to not immediately attack.

"Dizzy" |

Correct. Was thinking that Grishmar was the Skald for some reason.

Vashta Denaria |

HP: 102/102
AC 30, touch 17, flat-footed 24, CMD 27
Fort +6, Ref +2, Will +8/12; charmed life (+6) 3/3
Tricks: 6/10 (Trevil, mask misery; Ulmo, compel alacrity); Touch treatment 1/6
Panache 3/5
Spells: 1st 0/7; 2nd 2/5; 3rd 0/4; 4th 0/2
Effects:
"Relax, dear," she says, gently touching Umlo's back. "They're just words, and as long as the words aren't magic, they can't really hurt you."
Using touch treatment on Umlo to remove the shaken condition in case we do end up fighting in less than four rounds.

Artofregicide |

...... using basic Geokinesis to move the dust. This will let Dizzy know which square he's in...
Is Trevil invisible or otherwise stealthed at the time he does this? There isn't cover for him to hide, and while he can go "dirt submarine", there's no meaningful rules to handle him being partially "submerged" and as previously stated I'm not a huge fan of the idea of abusing an already powerful ability further.
So he's either underground or he's not. Their aren't half squares in Pathfinder.

Ulmo Nargrymkin |

** spoiler omitted **
"Relax, dear," she says, gently touching Umlo's back. "They're just words, and as long as the words aren't magic, they can't really hurt you."
Using touch treatment on Umlo to remove the shaken condition in case we do end up fighting in less than four rounds.
Ulmo took a deep breath, and visibly relaxed, nodded his thanks.

Trevil Rocksfall |

Trevil Rocksfall wrote:...... using basic Geokinesis to move the dust. This will let Dizzy know which square he's in...
Is Trevil invisible or otherwise stealthed at the time he does this? There isn't cover for him to hide, and while he can go "dirt submarine", there's no meaningful rules to handle him being partially "submerged" and as previously stated I'm not a huge fan of the idea of abusing an already powerful ability further.
So he's either underground or he's not. Their aren't half squares in Pathfinder.
I think we are not understanding each other. Trevil is standing outside the dueling ground, just at the edge, as indicated by the blue dot. He is not hiding. He's using tremorsense to feel for the invisible Grishmar. If he spots an invisible critter closing with Dizzy, he's going to use geokinesis to pop up extra dust from their footfalls to blow their stealth approach (so Dizzy can see them)... Mind you, if Grishmar's been glitterdusted, none of this is going to happen, as he's not invisble anymore...

Artofregicide |

Artofregicide wrote:I think we are not understanding each other. Trevil is standing outside the dueling ground, just at the edge, as indicated by the blue dot. He is not hiding. He's using tremorsense to feel for the invisible Grishmar. If he spots an invisible critter closing with Dizzy, he's going to use geokinesis to pop up extra dust from their footfalls to blow their stealth approach (so Dizzy can see them)... Mind you, if Grishmar's been glitterdusted, none of this is going to happen, as he's not invisble anymore...Gotcha! Yeah, Dizzy straight up blasts him with glitterdust since he hasn't been able to act yet.

Argea Godhand |

initiative: 3d20 ⇒ (19, 15, 17) = 51 19 then
Argea remains grimly silent, keeping an eye out on the orcs for any more unfair shenanigans while she paces back and forth impatiently.
perception: 1d20 + 16 ⇒ (19) + 16 = 35

"Dizzy" |

I cast Glitterdust Trevil, so he's no longer hidden.

King Tytarian, Lord of Ashpeak |

Wyvern's Maw: Night Two
And it begins, all the words drowned out for cold steel and cunning spellcraft. The duel has begun.
No more intimidating from either side - nobody is paying enough attention anymore.
Dizzy reacts with impossible speed - hurling a crackling orb of blinding light towards her foe, which explodes in a shower of tiny, glowing motes. They cling to the hulking orc's form, clearly illuminating him and negating any advantage his invisibility would have provided. Despite the terrible flash that nearly stuns many of the onlookers, Grishmar charges forward without losing a step.
Normally, you'd not expect such a heavily armored creature to make the distance in a few short seconds, but the General moves at magically alacritous speed. As he hurls himself forward, the juggernaut raises his terrible greatsword overhead in what can only be described as a brutal but unsophisticated form. Dizzy attempts to dodge away from his mighty swing but he breaks past her guard savagely.
This assumes that Dizzy uses her Spell Shield ability, in which case the attack is not a hit. If for some reason she cannot (and doesn't have an ability I'm unaware of), the attack is a hit and I'll need to roll damage.
But where her blade fails her, the swordwoman's arcane defense kicks in. A powerful ward of force blocks the blow - but the impact is so tremendous there's a thunderclap as the greatsword strikes her magical shield.
Though she cannot see his eyes, Dizzy can hear the pure, bestial fury in Grishmar's voice. He's delighted.
Orc "Impressive!"
But even as he speaks, he recoils and prepares to unleash a full onslaught on Dizzy - yet in this time she has plenty of opportunity to make her move at the now unguarded orc. Based merely on his attack style, Dizzy has little doubt he's all offense and little defense, but there's something strange about him. As though he channels some terrible force beyond his own viciousness...
Everyone may act, but if anyone other than Dizzy intercedes directly there is a chance the orcs will just attack in force. All parties have acted already, so no one is flatfooted.
Initiative: Turn 2
Dizzy: 34
Umlo: 21
Argea: 19
Uriah: 19
Trevil: 15
Grishmar: 14
Vashta: 13
Full Initiative: Turn 2
Dizzy: 34
Umlo: 21
Eyebiter Troops: 21
Wolves: 20
Argea: 19
Uriah: 19
Apgriga: 16
Trevil: 15
Ogrekin: 15
Krake & Gutsplitter: 15
Grishmar & Bonerender: 14
Vashta: 13
Eyebiter Warriors: 3
Ogres: 3
Grishmar: Charge Dizzy (Full round).
Has already cast smite good on each PC
Krake: Continue raging song
* * * * *
Grishmar (Will Save): 1d20 + 26 ⇒ (10) + 26 = 36 DC19
Grishmar (greatsword): 1d20 + 33 ⇒ (8) + 33 = 41 Dizzy AC36 (charge, power attack, smite)
Krake (initiative): 1d20 + 4 ⇒ (11) + 4 = 15
Apgriga (initiative): 1d20 + 0 ⇒ (16) + 0 = 16
Orc Warriors (initiative): 1d20 + 1 ⇒ (2) + 1 = 3
Orc Troops (initiative): 1d20 + 3 ⇒ (18) + 3 = 21
Wolves (initiative): 1d20 + 2 ⇒ (18) + 2 = 20
Ogres (initiative): 1d20 - 1 ⇒ (4) - 1 = 3
Ogrekin (initiative): 1d20 + 5 ⇒ (10) + 5 = 15

Trevil Rocksfall |

I just realized that the Spell Shield Arcana doesn't stack with the shield spell, so it would only increase her AC to 39, not 43. In which case the attack would hit. I don't know if Dizzy has other tricks up her sleeve or if I should roll damage?
I don't know if Dizzy has other tricks, but you may as well roll it; just tell Dizzy in a spoiler what AC he hit and Vrog sort it out...

Vashta Denaria |

Now that the orc chieftain has closed in, Vashta turns her hypnotic gaze on him.
Otherwise she waits and keeps her eye on the other orcs. Perception: 1d20 + 13 ⇒ (2) + 13 = 15
Swift action: Set hypnotic stare on Grishma; -3 to Will saves, attack rolls, Reflex saves, plus -5 ft. to all speeds

King Tytarian, Lord of Ashpeak |

Wyvern's Maw: Night Two
Having double checked Dizzy's character sheet, I don't see any abilities that would raise her AC enough or allow her to avoid the attack, but I could easily be wrong. I'm moving forward under the assumption the attack hits, we'll retcon (again) if needed. This is brutal, so I don't want to be wrong.
For a moment, only a moment, it seems that Dizzy has weathered the tremendous blow. But to her horror, Grishmar keeps pushing with impossible force against her arcane shield. Abyssal runes ignite into black flame along his enormous blade, and even her strongest defense cannot stop his onslaught.
Orc "Or not."
Breaking her guard, Grishmar pushes on his blade with one hand on the handle and the other on the edge and chops down down into the woman savagely. He cuts to bone, and as he does black fire washes over the woman, bursting old wounds back open and filling her body with pure agony. Blood gushes from her open wounds, and as her eyes meet the smouldering, demonic orbs that have become his eyes the orc screams in her face with such fury that shakes her to her core. And then her body begins to lock up as her muscles and joints are overwhelmed with pain.
65 points of damage, 5 bleed, Dizzy is shaken for 5 rounds (duration doesn't stack with her current shaken condition), and must make a DC20 Fort Save or become paralyzed for 1 round (the -2 penalty on saves applies here).
Orc "Submit!"
Everyone may act except Vashta, who has done so already. Unless she has a way to dodge the attack, Dizzy is in a world of pain.
Grishmar (greatsword dmg): 9d6 + 41 ⇒ (1, 1, 2, 5, 1, 6, 1, 2, 5) + 41 = 65 Smite good, power attack
Grishmar (intimidate): 1d20 + 34 ⇒ (14) + 34 = 48 Dizzy DC23

"Dizzy" |

I cast Anticipate thoughts, and I'll use spell shield, so my AC should be 41. Let me know if he missed me at all, as my AC will go up.
I have Freedom of Movement up, so I can't be paralyzed.
And yes, I am in a world of pain.
Dizzy reels under his assault, and then returns attacks in kind after a moment of focus to increase her speed.
Haste as my offhand "attack" then full attack.
Attack Roll w/Shaken, Heroism, Haste: 1d20 + 21 ⇒ (16) + 21 = 371d20 + 21 ⇒ (19) + 21 = 401d20 + 16 ⇒ (20) + 16 = 36
Damage Rolls: 1d8 + 10 ⇒ (4) + 10 = 141d8 + 10 ⇒ (4) + 10 = 141d8 + 10 ⇒ (5) + 10 = 15
Confirmation Attack Rolls: 1d20 + 21 ⇒ (13) + 21 = 341d20 + 21 ⇒ (9) + 21 = 301d20 + 16 ⇒ (6) + 16 = 22
Damage Rolls: 1d8 + 10 ⇒ (3) + 10 = 131d8 + 10 ⇒ (4) + 10 = 141d8 + 10 ⇒ (5) + 10 = 15
Will Spellshield again on his first attack. Every time he misses my my bonuses from Anticipate Thoughts goes up by 1, to a max of 5.

Vashta Denaria |

It doesn't appear so; I think I offered but wasn't taken up on it. (Dizzy, it looks like the attack roll was 41, which means you need to make that Fort save.)

Artofregicide |

It doesn't appear so; I think I offered but wasn't taken up on it. (Dizzy, it looks like the attack roll was 41, which means you need to make that Fort save.)
A couple of things -
First, I'd prefer that you all don't look behind the GM screen without asking first. I often keep things there that are not meant for players, like enemy hp, conditions, and notes to myself. I do roll on the forums for full transparency, even though I never fudge rolls in any game, regardless of medium.
Second - Dizzy is indeed correct that she's immune to paralysis, no save needed. On the other hand, I need to roll a Will Save vs. Anticipate Thoughts or she gets a +2 to hit and damage.
Update: he beats the DC handily. She does not gain the bonus to hit and damage.
Third, it's probably clear by now what class Grishmar is but I don't believe your characters have actually encountered this class before in the AP. Especially not at his level. I'd be willing for people to roll either knowledge local or knowledge religion to identify what Grishmar is and his abilities.
Fourth, Dizzy should be at 44 hp unless she has a way to negate the 5 bleed.
Finally, I will allow Dizzy (and any other PCs without a trick) to retroactively have a trick implanted, but will not retcon the previous turn (we've made it complicated enough as it is)
Grishmar (Will Save): 1d20 + 28 ⇒ (10) + 28 = 38 DC19 Anticipate Thoughts

Uriah Müller |

Question: was it stated when they explained the rules that we were to stay where we are, in the blue box? Because you could cast Silence on me, and good luck with trying to stay away from me.

Artofregicide |

Question: was it stated when they explained the rules that we were to stay where we are, in the blue box? Because you could cast Silence on me, and good luck with trying to stay away from me.
Sorry, the blue box was just where you could place your tokens to start.

Ulmo Nargrymkin |

Unwilling to break an oath once made, Ulmo stood there with one hand holding his shield and the other his spear. He sized up the orcs, trying to determine which ones might put up a fight.

Trevil Rocksfall |

....
As the skald continues his song, he begins to include a number of verses graphically describing the butchering and far worse of a rather infamous massacre of a dwarven hold. The orcs been to laugh and cheer at the lyrics, which they find hilarious ...
Trevil looks up, feeling the skald’s power in his bones, seeing how badly Dizzy was hurt. They’d been suckered on the terms of this duel, and the odds needed evening. Walking (for a clear shot), he reached within himself, he gathered his power, feeling it pulse within him, his aura growing bright around him… He calls out, in a voice of grinding rocks. ”Singer, you should be more mindful of your audience… You want to sing about butchery, you can sing about your own blood…If you’re still alive to do so!”, and unleashes kinetic blast, a giant spike of steel at the skald!
move action – gather power using mobile gathering
Free action – speak
Standard Action, Kinetic Blast – empowered Extended range Entangling Metal Blast, pays 1 burn from his internal buffer on top of gather power(14d6+32) X1.5 + entangling dc 24)
To hit: 1d20 + 9 + 6 + 1 + 5 + 1 + 1 + 1 ⇒ (15) + 9 + 6 + 1 + 5 + 1 + 1 + 1 = 39
+9 (bab)+6 (dex) +1 (Weapon Focus) +5 Elemental Overflow +1 small + 1 (Competence, Ioun Stone) +1 trait vs orcs
Damage: 14d6 + 14 + 8 + 10 ⇒ (2, 2, 5, 3, 6, 1, 6, 6, 4, 1, 2, 6, 2, 4) + 14 + 8 + 10 = 82 X 1.5 for empower
+8 (con) +10( Elemental Overflow)
and entangle dc 24 reflex save
EDIT: 123 Damage

pad300 |
So I had forgotten to include this in his description, but the skald has mirror image up. Because I didn't include this obvious detail, I want to know if Trevil will still make his attack or do something else?
That does make life more complicated... Trevil'll skip burning the point from his internal buffer (so only 82 damage), but will continue with his music criticism. Maybe it'll start a general brawl and we can kill them all after all...

"Dizzy" |

I'll take the temp HP mental trick if you have it.
Also, missed the bleed 5 (isn't high level combat fun?). I'll adjust my HP accordingly.

Trevil Rocksfall |

Ok, strike both the above
Looking at the fight, Trevil watches Dizzy bleed... Fury wells within him. No he will not stand and watch his comrade bleed and die to this pig... Striding sideways for a clean shot, he gathers his elemental power and hurls a blast at the orc warlord!
move action – gather power using mobile gathering
Free action – speak
Standard Action, Kinetic Blast – empowered Extended range Entangling Metal Blast, pays 1 burn from his internal buffer on top of gather power(14d6+32) X1.5 + entangling dc 24)
Using the rolls from above
To hit ⇒ 39
Damage ⇒ 123
and entangle dc 24 reflex save

Ulmo Nargrymkin |

Ulmo’s eyes went wide in surprise as his comrade broke a vow. He had no qualms with killing orcs, but he had never even considered that they would break their promise as to a duel. He barely had time to say ”What-“ before the act was done.

King Tytarian, Lord of Ashpeak |

Wyvern's Maw: Night Two
Combat has begun in earnest. Everyone may act.
Dizzy returns her foe's savage onslaught with a series of swift but crippling blows - but despite striking her enemy twice vitally, her blade seems to fail to pierce his skin as deeply. Its as though the general's body is made of iron hard scales one would expect from demonkind, not an orc.
Barely slowed, the general grins a fiendish smile exposing a mouth full of hideous fangs. He raises his weapon over his head to drive a killing blow - and an eighteen foot long spike of pure iron explodes from the ground beside him, brutally impaling the orc. Though his supernaturally toughened hide slows it, the sheer force of the attack cannot be turned aside by either armor or hide. Slick with his own blood, but eyes still glowing with abyssal flame, Grishmar pulls himself from the spike and snarls though his own blood pours from his mouth... throwing his head back he screams into the sky:
Orc "Glorious! Today we die! Fight for Gorum!"
Then he turns back to Dizzy - who has just come to terms with the situation. He swings again - the same overwhelming, driving blow from before. His greatsword smashes her blade aside, shatters her arcane shield and cuts deep into the woman's flesh. Again, the demonic runes pulse with fiendish flame, and sear her body with negative energy. Additionally, she feels an unholy terror tear into her mind - perhaps in her last moments alive...
First attack is a 41, hits for 65 damage (5 bleed but you're already bleeding) and a DC20 Fort save vs. fear (the -4 penalty applies here). If she somehow manages to make it through that, he attacks again with a 45 to hit and 35 damage. If she survives that, he'll make 2 more attacks and miss, and then make his bite attack (not included, I assume she's dead).
The other Eyebiters are quick to respond. Grishmar's faithful mount charges straight towards Argea, but she slips deftly between its horns and manages not to get impaled. The Skald drives his shaggy mount forward, and the rhinoceros charges Trevil with impossible haste. A bladed horn impales him - passing through the shimmering mist and his other defenses.
Rhinoceros beats Trevil's AC and the miss chance. 40 damage.
Both the rhinoceros and Skald provoke from Umlo. There's also a wolf who will provoke as well, if he has combat reflexes.
The Skald instead casts defensively, a series of orc runes appearing above his head before he slams his armored gauntlets against his chest, creating a terrible reverberations that explodes through Trevil, Umlo, Uriah, and Vashta. The thunderclap nearly deafens you, draws blood from your noses and ears, and threatens to throw you to the ground.
25 points of sonic damage to each and all are knocked prone. A DC20 Fort save halves the damage to 12 and negates the prone condition.
The Skald turns his gaze directly to Umlo, and challenges him:
Common"Fight me, slagbeard - if you dare! Or will you crawl into a hole to hide like the Dwarves of Janderhoff - what good that did them."
It's clear he's baiting you, but perhaps effective nonetheless...
And that's when the savage tide of Eyebiters rush in. The tribe's shaman too rushes forward, ahead of the rest, and unleashes a beam of pure flame at Trevil - but the shot goes wide. Her tattoos ignite as she does this, and her eyes burn like embers.
As for the rest, the wolves dash forward with speed usual to their kind, howling at the prospect of a hunt. The orcs charge forward yelling battle cries and whooping in excitement, while the ogres and their brood dash at impossible speed to flank you...
You're about to be overwhelmed, though not necessarily beaten, when a small red-brown eagle takes flight from her branch. As she flies, her body returns to its original shape - the shape of an enormous red dragon, covered from tail to snout in long red spines. She screams in utter fury and indigence, her words blurring into a feral roar:
Common"WORMS! FILTH! INSECTS! YOU WASTE OUR TIME AND NOW YOU SHALL PERISH IN FLAME!"
Her mouth begins to fill with dragonfire as she swoops over the assembled army.
They panic. Orcs, ogres, ogrekin, and wolves all begin to flee in utter terror in every direction. Though you know yourselves to be far more deadly than even a potent red dragon, apparently the orcs have simply more fear for wyrms than humanoids such as yourselves. And while a shiver may run through your spines at the awesome display, it is clear that the dragon's wrath is not aimed at you.
What do you do?
Initiative: Turn 3
Dizzy: 34
Umlo: 21
Argea: 19
Uriah: 19
Trevil: 15
Grishmar & Bonerender: 14
Krake & Gutsplitter: 14
Apgriga: 14
Wolves: 14
Eyebiter Warriors: 14
Eyebiter Troops: 14
Ogrekin: 14
Ogres: 14
Naximarra: 14
Vashta: 13
Grishmar: Full attack Dizzy, 5 ft. step over her body
Bonerender: Charge Argea, Gore with Power Attack
Gutsplitter: Charge Trevil (powerful charge), provokes AoO
Krake: Thundering Drums (cast defensively DC21), Continue raging song
Apgriga: Move 30 ft., cast scorching ray
* * * * *
Krake (Mirror Images): 1d4 + 3 ⇒ (4) + 3 = 7
Grishmar (Reflex Save): 1d20 + 26 ⇒ (18) + 26 = 44 DC24
Grishmar (Greatsword 1): 1d20 + 32 ⇒ (9) + 32 = 41 Dizzy AC41 Hit!
Grishmar (Greatsword 2): 1d20 + 32 ⇒ (13) + 32 = 45 Dizzy AC41 Hit!
Grishmar (Greatsword 3): 1d20 + 27 ⇒ (6) + 27 = 33 Dizzy AC41 Miss!
Grishmar (Greatsword 4): 1d20 + 22 ⇒ (2) + 22 = 24 Dizzy AC41 Miss!
* * * * *
Grishmar (Greatsword 1 dmg): 9d6 + 29 ⇒ (2, 1, 6, 6, 2, 4, 6, 6, 3) + 29 = 65 + 5 bleed, no PA, + frightened (Dizzy)
Grishmar (Greatsword 2 dmg): 2d6 + 29 ⇒ (3, 3) + 29 = 35 + 5 bleed, no PA, no ToC (Dizzy)
* * * * *
Krake (cast defensively): 1d20 + 19 ⇒ (10) + 19 = 29 Thundering Drums, DC21
Krake (thundering drums): 5d8 ⇒ (8, 7, 3, 3, 4) = 25 DC20 half, prone
* * * * *
Bonerender (gore): 1d20 + 21 ⇒ (2) + 21 = 23 charge, power attack (Argea AC26)
* * * * *
Gutsplitter (gore): 1d20 + 22 ⇒ (17) + 22 = 39 powerful charge, charge (Trevil AC32)
Gutsplitter (gore): 1d100 ⇒ 39 (Trevil Miss Chance 21+)
Gutsplitter (gore dmg): 4d8 + 22 ⇒ (6, 6, 2, 4) + 22 = 40 (Trevil)
* * * * *
Apgriga (scorching ray): 1d20 + 0 ⇒ (10) + 0 = 10 Trevil touch AC19
* * * * *
Grishmar (Will Save): 1d20 + 18 ⇒ (16) + 18 = 34 Naximarra Frightful Presence DC21
Bonerender (Will Save): 1d20 + 14 ⇒ (16) + 14 = 30 Naximarra Frightful Presence DC21
Krake (Will Save): 1d20 + 20 ⇒ (5) + 20 = 25 Naximarra Frightful Presence DC21
Gutsplitter (Will Save): 1d20 + 8 ⇒ (17) + 8 = 25 Naximarra Frightful Presence DC21
Apgripa (Will Save): 1d20 + 7 ⇒ (17) + 7 = 24 Naximarra Frightful Presence DC21
Wolf 1 (Will Save): 1d20 + 1 ⇒ (7) + 1 = 8 Naximarra Frightful Presence DC21
Wolf 2 (Will Save): 1d20 + 1 ⇒ (12) + 1 = 13 Naximarra Frightful Presence DC21
Wolf 3 (Will Save): 1d20 + 1 ⇒ (11) + 1 = 12 Naximarra Frightful Presence DC21
Orc 1 (Will Save): 1d20 + 0 ⇒ (3) + 0 = 3 Naximarra Frightful Presence DC21
Orc 2 (Will Save): 1d20 + 0 ⇒ (11) + 0 = 11 Naximarra Frightful Presence DC21
Orc 3 (Will Save): 1d20 + 0 ⇒ (5) + 0 = 5 Naximarra Frightful Presence DC21
Orc 4 (Will Save): 1d20 + 0 ⇒ (12) + 0 = 12 Naximarra Frightful Presence DC21
Orc 5 (Will Save): 1d20 + 0 ⇒ (4) + 0 = 4 Naximarra Frightful Presence DC21
Orc 6 (Will Save): 1d20 + 0 ⇒ (16) + 0 = 16 Naximarra Frightful Presence DC21
Orc 7 (Will Save): 1d20 + 0 ⇒ (4) + 0 = 4 Naximarra Frightful Presence DC21
Orc 8 (Will Save): 1d20 + 0 ⇒ (13) + 0 = 13 Naximarra Frightful Presence DC21
Orc 9 (Will Save): 1d20 + 0 ⇒ (19) + 0 = 19 Naximarra Frightful Presence DC21
Orc Troop 1 (Will Save): 1d20 + 7 ⇒ (15) + 7 = 22 Naximarra Frightful Presence
Orc Troop 2 (Will Save): 1d20 + 7 ⇒ (6) + 7 = 13 Naximarra Frightful Presence
Orc Troop 3 (Will Save): 1d20 + 7 ⇒ (10) + 7 = 17 Naximarra Frightful Presence DC21
Ogrekin 1 (Will Save): 1d20 + 2 ⇒ (8) + 2 = 10 Naximarra Frightful Presence DC21
Ogrekin 2 (Will Save): 1d20 + 2 ⇒ (1) + 2 = 3 Naximarra Frightful Presence DC21
Ogrekin 3 (Will Save): 1d20 + 2 ⇒ (12) + 2 = 14 Naximarra Frightful Presence DC21
Ogre 1 (Will Save): 1d20 + 3 ⇒ (18) + 3 = 21 Naximarra Frightful Presence DC21
Ogre 2 (Will Save): 1d20 + 3 ⇒ (6) + 3 = 9 Naximarra Frightful Presence DC21
Wolf 4 (Will Save): 1d20 + 1 ⇒ (18) + 1 = 19 Naximarra Frightful Presence DC21
Wolf 5 (Will Save): 1d20 + 1 ⇒ (6) + 1 = 7 Naximarra Frightful Presence DC21

Trevil Rocksfall |

Ok, to be clear, Grishmar is still up... I am impressed. That sequence was what I was hoping to avoid from Grishmar - he hits hard enough (and apparently 4 APM +1 from Haste +1 bite) to batter her well beyond the possibility of even multiple breath of life spells saving her. We have no-one who can cast raise dead or similar...
In the meanwhile, it's not my turn yet, (in fact, I think that Vashta gets to act for last round.) I will however, make the saving throw, so people will be able to make their decisions with my condition clear... Admittedly, I only care on a one, but well...
Fort Save: 1d20 + 21 ⇒ (17) + 21 = 38
Trevil HP = 191-65 (non lethal, burn) - 33 {40-7 DR 7 adamantine) - 12 = 81
Edit. A Question for ArtofRegicide, can I see if any of the following have reach or a reach weapon - the rhino, the bull, the skald?

Artofregicide |

Ok, to be clear, Grishmar is still up... I am impressed. That sequence was what I was hoping to avoid from Grishmar - he hits hard enough (and apparently 4 APM +1 from Haste +1 bite) to batter her well beyond the possibility of even multiple breath of life spells saving her. We have no-one who can cast raise dead or similar...
In the meanwhile, it's not my turn yet, (in fact, I think that Vashta gets to act for last round.) I will however, make the saving throw, so people will be able to make their decisions with my condition clear... Admittedly, I only care on a one, but well...
Edit. A Question for ArtofRegicide, can I see if any of the following have reach or a reach weapon - the rhino, the bull, the skald?
Grishmar's DR is what kept him in the positives, but his ferocity would have kept him standing regardless. This includes with the confirmed crit. Had Dizzy used perfect strike (to increase the crit modifier), he would have been dead.
To be clear, Grishmar doesn't keep hitting her if she is dead/down. So by my estimate, Dizzy is at -21 hp. Which potentially breath of life could bring her back, but there's a lot of bodies in the way...
Essentially, everyone is up, everyone can act, and then I'll run all the enemies after that.
Grishmar has a greatsword, the Skald has a light flail. Normally, bulls and rhinoceroses don't have reach. You don't know about these specifically, but both moved within 5 ft. to attack.

Ulmo Nargrymkin |

Fort: 1d20 + 16 ⇒ (10) + 16 = 26
Sudden speed for +30ft move speed, if Ulmo goes after the Skald how do you want to handle it?

Ulmo Nargrymkin |

Yes, just asking if he can in the mad rush of orcs fleeing. Didn’t want to assume and start rolling, or to write up a long post and find that the Skald was out of range or that the crowd is difficult terrain or some such.
Thanks for AOO reminder: 1d20 + 22 ⇒ (11) + 22 = 33
Damage: 2d6 + 24 ⇒ (4, 5) + 24 = 33
Hit if Ulmo can reach him on his turn. If not, then he will attack the orc warlord, if he is in range. If not him, then whomever he can reach: 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 2d6 + 24 ⇒ (1, 1) + 24 = 26
Confirm: 1d20 + 22 ⇒ (18) + 22 = 40
Crit Damage: 4d6 + 48 ⇒ (2, 5, 4, 5) + 48 = 64
Will write up an IC post once I know what actions have actually happened

Trevil Rocksfall |

Ulmo, look at the battlemap slide, link at the top. You have reach with heartspit being a longspear. I think you have a full attack, with 3 targets in reach (Rhino, Skald and Grishmar). Just remember the skald has mirror image up... and given how much Grishmar puts out, putting him down has to be a priority...

Uriah Müller |

Fort save: 1d20 + 15 ⇒ (1) + 15 = 16
Uriah suffers a mighty sonic blast in his own body, causing internal damage and sending him flying. Luckily, he's quick enough to extend his wings and so he's able to counter the expansive wave.
Here, I'm assuming he doesn't need to spend a move action to stand up, since flying creatures can't be tripped. If I'm making it all up and the GM rules otherwise, then his actions will be standing up and flying up high, out of melee reach, not being able to save Dizzy because a natural 1 stood in the middle... T-T
He quickly flies to Dizzy's body and touches her, insuflating the holy power of Irori in her.
Breath of Life: 5d8 + 13 ⇒ (7, 7, 8, 7, 7) + 13 = 49

"Dizzy" |

Ya, the first hit will kill poor Dizzy. I'll hold off from posting until I know if Mr. Muller saved me.

Artofregicide |

Uriah suffers a mighty sonic blast in his own body, causing internal damage and sending him flying. Luckily, he's quick enough to extend his wings and so he's able to counter the expansive wave.
Here, I'm assuming he doesn't need to spend a move action to stand up, since flying creatures can't be tripped. If I'm making it all up and the GM rules otherwise, then his actions will be standing up and flying up high, out of melee reach, not being able to save Dizzy because a natural 1 stood in the middle... T-T
He quickly flies to Dizzy's body and touches her, insuflating the holy power of Irori in her.
If you were standing and not flying, you were knocked prone. If you were already flying, you are not knocked prone. Furthermore, the prone condition doesn't exist for flying creatures, nor is standing a prequisite for flight best I best I can tell.
I am ruling in this one, specific instance that Uriah can fly from prone to Dizzy's aid. This does not necessarily create precedent.

Vashta Denaria |

1d2 ⇒ 1 Trevil, you lost mask misery so I could give Dizzy shadow splinter. Sorry.
Fort save (+charmed life): 1d20 + 6 + 6 ⇒ (12) + 6 + 6 = 24
HP: 90/102
AC 30, touch 17, flat-footed 24, CMD 27
Fort +6, Ref +2, Will +8/12; charmed life (+6) 2/3
Tricks: 7/10 (Dizzy, shadow splinter; Ulmo, compel alacrity); Touch treatment 1/6
Panache 3/5
Spells: 1st 0/7; 2nd 2/5; 3rd 0/4; 4th 0/2
Effects:
Vashta blinks as the sudden violence erupts, gasping as Dizzy falls and again as Uriah reaches her side. Whipping her blade from its sheath, she lets the nearest orc flee, stabbing instead at the mammoth as it blocks her path to Grishmar. I'm assuming those are rocks to my southeast that I can't step into.
+3 giant-bane rapier: 1d20 + 19 ⇒ (4) + 19 = 23
Damage (inc. 3 precision damage): 1d6 + 3 ⇒ (2) + 3 = 5
Free action: maintain hypnotic stare on Grishmar; -3 to Will saves, attack rolls, Reflex saves, plus -5 ft. to all speeds
Note that if I can step, I would probably do so and attack Grishmar, though I suspect that roll would miss. if not, I would do an additional 3d6+5 damage to him. Instead, if anyone hits him, I'll at least increase the damage by 5 with painful stare.
If anyone attacks me, I'll use dodging panache to step back 5 feet, and get a +7 to AC (37 total).