| Argea Godhand |
"Ah, yes, that's what I was referring to. But there are worse things than death. Good then."
Healing for Vashta
Cure Serious: 3d8 + 12 ⇒ (1, 2, 1) + 12 = 16
Cure Serious: 3d8 + 12 ⇒ (2, 2, 5) + 12 = 21
Cure Serious: 3d8 + 12 ⇒ (1, 8, 3) + 12 = 24
Cure Critical: 4d8 + 12 ⇒ (4, 8, 7, 3) + 12 = 34
Cure Moderate: 2d8 + 12 ⇒ (3, 3) + 12 = 18
113 pts of healing, spells remaining:
L6: 2/4, L5: 5/7, L4: 3/7, L3: 3/7, L2: 3/7, L1: 7/8
| "Dizzy" |
Dizzy had always been....distant to Trevil; truth be told, there was something in her that didn't like beings of infernal blood, but she did not think that way consciously, so she tended to be quiet around her.
Ironically enough, she's a Tiefling who doesn't know she's a Tiefling, and is a bit prejudiced to them.
Given recent events, she's not sure what's going on, but she's not all that thrilled that team Mammoth is going to be staying here. She gives both Fulk and Icetusk a hug as they head off to contribute to the fight in their own way, entreating them to stay safe.
| Artofregicide |
** spoiler omitted **
As an 8th level druid, Silvermane does not have access to Stone Tell. I'm not aware of any other spell that would achieve your goal.
No one in town has access to psychic surgery.
Mediation tea is however available.
Btw, is your characters name a reference to "Rocks Fall, Everyone Dies?"
| Trevil Rocksfall |
Most important Q that you didn't answer: did I get the full story of what Ingrahild remembers? I’m assuming yes
"Ingrahild, I'm a sneak and a thug, not a wizard... If we're being braintwisted by this unidentified monstrosity then we're going to have to come up with something. I know jack about magic though, so that’s your part to put into this plan. (Do you want to review you GM spoilers for what spells Ingrahild Id’d, or do you want me to go back and find them) . In the meanwhile, let's try logic.
”Whatever it is has it's own ends, not those of the giants, otherwise, everybody except you and Ulmo would be dead in the old cistern... after all, the initial giant raid last night was trying to kill the party. I don’t like wandering off not being able to trust my fellows, but we’re in desparate straits here. If we don’t get into Ashpeak soon, Volstus is going to have all our guts for garters. So I’ll throw Cayden’s dice on a venture with our merry band. But we can’t leave Halgra without warning her about Fulk; there might be dark reasons why he doesn’t want in on this trip.”
”Scour all that lore of yours, Ingrahild, can ye think of any magic methods that could be used to confirm your memories of the encounter, vice what the rest remember? If they have all had their brains scrambled, there should be some magic to detect that? ( She should remember Detect Charm.) Not to mention I can do an Aura Reading when we settle down tonight (Occult Skill Unlock Perception : Read Aura)
Can ye think of any method of breaking these enchantments on our folk. She might remember Suppress Charms and Compulsions.. I don’t know how good of a scroll I can buy in Trunau, but it might be a very good idea…
I remember that tea we used to break the enchantment on Argos, after that trap in the tomb? (yes, I am making up backstory here) I could get some of that, and sneak it into everyone’s breakfasts when we’re in the field…
Yes, “Rocks Fall, Everyone Dies”, that is the reference. I’ll admit, I wasn’t feeling particularly inspired when I came up with it.
| King Tytarian, Lord of Ashpeak |
At some point, everyone notices that Trevil and Ingrahild have been quietly conversing away from you for a considerable amount of time. It's clear she feels isolated, but Ingrahild always felt least comfortable around the tiefling...
It doesn't help that soon after escaping, Ulmo felt compelled to return to the Old Cistern and disappeared as the others did.
Otherwise, you only need to finalize your plans and prepare to meet Naximarra this evening.
Knowledge (dungeoneering) or (geography) to locate a suitable cave system. You already know about Uskeroth's Tomb, but it's close to town.
I didn't roll identify for most of the spells with Ingrahild, so I'd rather you not go back through all my spoilers.
I don't remember what all was in there, honestly.
Ingrahild is wary at first, but eventually gives in to Trevil's dogged questioning. She tells you of the spells she could identify, specifically:
"Mage"
-Haste
-Project Image
-Quickened Dominate Person
-Dominate Person
-Mass Suggestion
-Dimension Door
Juliac
-Greater Invisibility
-Fear
"You, you are thinking like a wizard, Trev... Trevil. You're r-right though, we should tell Halgra. But will she believe us over the others?"
She pauses for a few minutes to think, writing down a list of possible solutions.
"I, I think I know of some things that might work, but none that I possess. Agrit's House of Wonders might have what you're looking for, at least the tea. But within my abilities, I can't find any proof of any, a, anything wrong!"
It's clear that the dwarven woman has taken this badly, especially when her own brother can't seem to remember what she does.
* * * * *
PS: As you've mentioned your backstory and build, I might as well point out:
1) You get another trait, the campaign trait is a bonus on top of the two.
2) The Frontovik’s Gas Mask is not available on Golarion. Has Trevil been to Siberia, Earth?
Backstory is a bit light, but understandable. We can work on that if you'd like. Also is "Rocksfall" a nickname?
| "Dizzy" |
Knowledge (Dungeoneering): 1d20 + 23 ⇒ (6) + 23 = 29
| Trevil Rocksfall |
It's not so much that I want to know all the spells used, the question is what control spells she recognized as landing on whom - who's dominated for example. Also, Ingrahild has detect magic on her spell list; can she see any magical spells/auras on the rest of the party?
WRT to the build, I will think about the trait. Can we simply say that Trevil's pre-play business was getting a equivalent to a Frontovik's Gas Mask enchanted? If not, I will have to do a bit of rethink, and re-jig a bunch of slots. If you have backstory suggestions, fire away; it is skimpy...
| Vashta Denaria |
Vashta relies on Dizzy to know the area; caves were good for an escape sometimes, but she always preferred to be in town, if she had the choice.
"So the big question will be if we can talk Naximarra into it," she says. "We should also make sure we're prepared in case the meeting itself goes badly."
She'll spend some time beforehand picking up three potions of cure light wounds, if possible.
| Artofregicide |
Vashta: You can pick up 3 potions of CLW with no issue.
Dizzy Knowledge (geography): Three cave systems immediately come to mind.
The first option is Wyvern's Maw, a tall and broad mouthed cave entrance that slopes gradually downward about 200 ft. to a massive caldera. A few short passages lead no farther than 30 ft. before tapering off. Rubble, stalagmites, and sheer distance would make for cover in this huge chamber. You believe it was used to house invading orc tribes who participated in the most recent attack on Trunau. Wyvern's Maw is about half a day's march from Trunau.
Your second option is the Spider, a series of interconnected tunnels and chambers. The complex has never been fully explored, partially due to due its labyrinthine nature and more likely due to the rumors of the place being haunted. There are a dozen entrances and exits, none of which are larger than 10 ft. at a side, meaning a huge creature would have to squeeze and anything larger would be out of luck. It's a day and a half march from Trunau.
The third and final option is Aldren's Folly, a partially collapsed minehead that once belonged to a dwarven prospector named Aldren Grunney. The exact reason the mine came to ruin nearly three hundred years ago is the subject of myth and legend, but the upper levels remain mostly intact. Unlike the other caves, these are artificial tunnels. The main mineshaft is large enough to accommodate a size huge creature, as do many of the larger rooms. The side shafts and tunnels vary in size, though none are smaller than a dwarf can traverse. It's about a day's march from Trunau.
When they returned, no one seemed to be under any sort of enchantment (by sense motive or detect magic). They just remember a different version of the events than she does.
In regards to the Frontovik's Gas Mask, I just wish you'd asked. It's specific to an AP and a setting. It's like you'd shown up with a Mosin-Nagant without asking. If you really want it, we'll need to weave a reason for it into your backstory.
Speaking of backstory, I think there's a couple of places to expand:
-Trevil's fiendish heritage and how it affected him growing up.
-Trevil's elemental connection.
-Trevil's relationship to Silvermane
-Why Trevil hates the Storm Tyrant. What motivates him to take on a possibly suicidal task of facing Volstus?
-Where did "Rocksfall" come from? I kind of like the idea that at some point he made rocks fall and everyone died :P
-The gas mask, obviously.
| "Dizzy" |
"Okay, so here is what I know about the best caves for this around here..." Dizzy then shares the information above, interspersed with her own opinions and thoughts.
| Trevil Rocksfall |
Is Wyvern's Maw a cave or a Caldera? A caldera is a crater, with an open top...Do you mean central chamber ArtofRegicide?
"Well, I think either Wyvern's Maw or Aldren's Folly. I don't like the idea of whatever's haunting the Spider being an extra random element in the brawl... How tall is that central chamber in the Maw? If it's too tall, we have our range problem back."
ArtofRegicide, I will get to character revisions, but let's make a mess in the game thread - I will post in recruitment.
| Argea Godhand |
"I agree with Trevil, and I like that the Maw is a bit closer. I'd prefer not to head too far off from Trunau at this moment."
| "Dizzy" |
"My mom would be thrilled to hear the Argea."
| Trevil Rocksfall |
"Well, choosing between the Maw and Aldren's Folly, the Maw is a simpler cave system, and it's entrances and chamber are bigger - which makes it more comfortable for Naximarra, and more likely for them to follow her in there. I can certainly dig us a hide or two, and we ambush the bastards when they come in. If we get really clever (and someone has K Engineering) , I might rig the ceiling to fall, so as to trap them inside. Then we thump their heads, and take the giants alive - the trained beasts. the Rocs and the Griffins, can die. Then we do whatever we have to do to get the giants to tell us how to get to Ashpeak... "
Drumming his fingers on the table, he adds "This does tell us something about the fight we want to have - the real trick is taking at least one giant alive. We, and that means you Ulmo, need to control ourselves and not bathe in giant blood... What can we do to take them alive. I can entangle them in skeins of the ice, earth or metal. What else have we got to take prisoners?"
| Argea Godhand |
Argea crosses her arms and sticks her tongue out at Dizzy.
"I don't have much in the way of capturing, but if we put them down and want them alive, I can bring them back."
| "Dizzy" |
Given what I know, which would be more apprpriate for a dragon of her size and type?
| Artofregicide |
Given what I know, which would be more apprpriate for a dragon of her size and type?
Naximarra is size huge. Wyvern's Maw is the most open and spacious, allowing for flight (although limited). The entrance might allow a roc to squeeze in, but it would be difficult for such a creature to fly, especially with a rider. You believe that Naximarra would prefer Wyvern's Maw even if it's probably more advantageous for her and the giants and less for you.
| Vashta Denaria |
I think that Wyvern's Maw makes sense. Does anyone have fire resistance? I think that might make sense if we have access. I would like to see if there's a scroll of protection from arrows available in town too.
"I can play with their minds a bit, darling," Vashta says lightly, "though not so much that I can control them. I can certainly try to make them think helping us is the way to go.
"We'll also need to make sure Naxi understands our goal here. Hopefully she'll trade some patience for our help."
| Artofregicide |
I think that Wyvern's Maw makes sense. Does anyone have fire resistance? I think that might make sense if we have access. I would like to see if there's a scroll of protection from arrows available in town too.
There are two scrolls of energy resistance (fire) and a protection from arrows (communal) scroll for sale, as well as a potion of energy resistance (fire). Additionally, Agrit may be able to scribe you a scroll if you'd wish.
| Ulmo Nargrymkin |
”The best traps are one where the prey willingly walks in. Our targets are more likely to go into the maw, and are less likely to see it as a trap.” Ulmo reasoned.
| Trevil Rocksfall |
"Right then, we are agreed, the Wyvern's Maw it is. And by the by, all of yer have noticed my new cheek tattoo, I'm sure, but it's special. If anyone, including you lot, openly display 3 holy symbols - Cayden, Torag, and Gozreh - it will guard you against attacks with an illusionary duplicate. Watch what happens when I pull my necklace out from under my shirt..."
Trevil demonstrates, pulling a cord with 3 wooden holy symbols strung on it from under his shirt - a mirror image of him manifests immediately.
"If the image gets smacked, it just re-appears a few seconds later. Get yourselves some holy symbols and ye'll be shielded by my little trick here too... But enough about my new toys. Who's going to try and talk the dragon into our little plan? Also, if Vashta can't bend their minds, is there some magic available in town that Dizzy could use maybe(Scroll of Dominate person or even just Charm Person)?
| "Dizzy" |
"I won't use mind magic. It's evil." Dizzy said, a bit hurt given recent events.
| Trevil Rocksfall |
"I won't use mind magic. It's evil." Dizzy said, a bit hurt given recent events.
"The alternative to some sort of mind-whammy is hot irons, knives and salt... and that's none to reliable with tough guys, and giants are tough if nothing else. Not to mention none of us are cut out to be professional torturers."
| Artofregicide |
"...Get yourselves some holy symbols and ye'll be shielded by my little trick here too... But enough about my new toys. Who's going to try and talk the dragon into our little plan? Also, if Vashta can't bend their minds, is there some magic available in town that Dizzy could use maybe(Scroll of Dominate person or even just Charm Person)?
There are not holy symbols of Cayden Cailean, Gozreh, and Torag for sale in Trunau due to the lack of temples or even shrines of these deities. Those who would have said holy symbols would not offer them for sale as they'd be of personal value. You could either craft them/have some crafted or just have Trevil bring them as part of his starting WBL.
There is a scroll of charm person for sale in Trunau, but no 5th level scrolls. Otherwise you'll want to go to a larger settlement.
Charm Person Scroll: 1d100 ⇒ 61 1-75 yes
Charm Person Scroll #: 1d3 ⇒ 1
| Vashta Denaria |
"Lovely dear," Vashta says. "I have my own such images, but perhaps when we get some holy symbols, I could use a different trick."
Vashta collects the scroll of protection from arrows, but glances over at Dizzy before handing over the gold.
"You can cast this, right?" think we'll have to use UMD, so just want to make sure you're OK with that before handing over 150 gp
Charm person won't work against a giant, I don't think. We need charm monster, plus someone needs 700 gp that I don't have.
| Artofregicide |
Charm person is "Target: one humanoid creature", and giants are humanoids with the giant subtype...
In 3.5 giants were monstrous humanoids, but in PF1e they're humanoids as Trevil said. Unless they have a certain, specific feat that many of the named giants have.
| Ulmo Nargrymkin |
What feat is that?
| Argea Godhand |
Before heading to the meeting, Argea will cast use her Deific Obedience SLA to cast Greater Magic Weapon on Stellar Reckoning, she'll cast Magic Vestment on her armor, Eaglesoul on herself, and she'll cast Communal Resist Fire on the party.
| "Dizzy" |
Dizzy will cast Overland Flight and Mage Armor in the morning before the fight, then cast Heroism on herself once they arrived at the Maw.
| Artofregicide |
"The alternative to some sort of mind-whammy is hot irons, knives and salt... and that's none to reliable with tough guys, and giants are tough if nothing else. Not to mention none of us are cut out to be professional torturers."
FYI, torture (even to a good end) is an evil act. Not necessarily immediately change alignment evil, but it is evil.
| Trevil Rocksfall |
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Trevil Rocksfall wrote:"The alternative to some sort of mind-whammy is hot irons, knives and salt... and that's none to reliable with tough guys, and giants are tough if nothing else. Not to mention none of us are cut out to be professional torturers."FYI, torture (even to a good end) is an evil act. Not necessarily immediately change alignment evil, but it is evil.
Yep, which is why I'm hoping for some magic..
| Argea Godhand |
Diplomacy is one of the few skills I did invest in.
"If we don't have the magic, we can try words. Are we sure that these particular giants are truly our enemies? If they are primarily hunters of evil dragons, and if they're truly working for coin rather than ideology, we may even negotiate. They may yet have capacity to do good in this world."
| Ulmo Nargrymkin |
”Oh aye. Let’s trust the fookers who hunt down any heroes who can stand up to the genocidal armies. Mayhaps I can take them for some tea back in me home? Once we brush away the corpses of me parents, I’m sure that would be room for them. Mayhaps if we toss the remains of me cousins out the window they can stay the night. Oh, and once we finish dancing on the broken bodies of everyone I knew growing up, we can sing a BLOODY campfire song about how’re they’re not so bad afterall and all that murdering was just a wee misunderstanding.” Ulmo said with intense bitterness. It was fairly clear that he was not of the mind to see any who followed their foe to walk away.
Before going in Ulmo will cast See Invisibility, Magic Vestment (+2 enchantment shield AC) and Legacy Weapon for +2 Hit/Damage
| Argea Godhand |
Argea meets Ulmo's gaze levelly. "My friend, we have no reason to suspect that these dragon hunters were involved in any of that. Keep in mind who is asking us for aid against them. It's the Storm Tyrant's armies we have quarrel with. If these cloud giants are aligned with him, then they are our enemies as well. I'm merely suggesting we not multiply our enemies simply because they stand about the same height."
| King Tytarian, Lord of Ashpeak |
Trunau: Night Two
You make your preparations in what remains of the day, before heading out to the Barter Stones. You wait for about an hour and a half, as the sun slowly dips beyond the horizon, painting the landscape in fiery reds and oranges. Eventually, the last light of day disappears, and night falls to the accompaniment of chirping insects. With the darkness comes chilling winds, and the distant howls of night predators.
About another hour later, a familiar red and gold eagle comes swooping down towards you. You spot the polymorphed Naximarra in time get any short term spells off also, meeting her fully prepared in case her savage nature gets the better of her.
Before she lands, Naximarra warps and reforms into a huge red dragon. All of you an experienced warriors and have fought several of her kind, yet the sheer ferocity of the dragon keeps you on edge. Still, Naximarra keeps her fury in check. She sniffs the air, peers at you with luminous golden eyes, and then speaks:
"What is your plan?"
She waits almost anxiously for your answer. Trevil can see that she makes note of his presence and Fulk's absence, but does not speak of it.
Nothing to see here
| Vashta Denaria |
"We will ambush the giant hunters, dear," Vashta replies. "We will capture them alive -- though if they don't surrender, we make no guarantee for their beasts of burden -- so we can question them."
She speaks firmly, not wanting to allow for any room for debate on that point.
"We believe the area nearby known as Wyvern's Maw is the best spot. They will come for you, but that gives you room to maneuver there, while still limiting their flight so we can be more effective against them."
| Trevil Rocksfall |
Also, for future revision of revision, is the old cistern part of trunau canon, or your invention? It occurs to me that the reason trunau exists is the hopespring as a water source, so why is there this underground well?