Giantslayer: Anvil of Fire (revised) (Inactive)

Game Master Artofregicide

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LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

Uriah understands Ulmo's feelings. In a different situation, he would agree. But it seems these orcs are not actively doing anything wrong for now, and the shaman has a hold on them apparently.

"Preventive killing is evil, Ulmo. I know how you feel, but if we kill them just for being orcs we're no better than them." He wants to add something else, something that the dwarf can use as a fulcrum to change or control his feelings. "Also, it would do us a great good to not engage in combat now."


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Yes, dear," Vashta says, slipping back out to the dwarf side. "They might think the same about you, after all, and want to kill you to save their own kin. Perhaps if no one killed each other, we might all be happier?"


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Vashta, I assume there is nothing of terrible import in your spoiler block for a 36 Sense Motive roll?

Trevil held his peace, ready to unleash his elemental powers at a moment's notice. He could see both sides of the argument; but was more concerned about the short run and practicalities. If the orcs were allies, or even potential allies of the Storm Tyrant, it would be better to kill them now. They had a clock running to figure out how to get to Ashpeak, and this ambush site was the best one they had to capture the cloud giant bounty hunters... If the orcs warned the giants, that could be all she wrote...


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

"These very orcs attacked Trunau, did they not? This isn't about vague crimes that may happen in the future. I'm with Ulmo on this one, they've killed our people. I agree Vashta that we shouldn't make new enemies where we had none, as I've said before, but they've already shown their true colors."


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

”Aye. But-for us being present, what would have befallen Trunau? The slow death of an orc’s slave for the lucky few. They’ll but find the next village to slaughter.” And while he didn’t say it, he thought grimly to himself that they’d be right to kill him to save their families. Because if the only way to protect his people was to kill every last orc on and below Golarion, then he’d happily do it. Part of him knew this to be wrong, and that before this mess started he never would have felt that way. But a much louder, much more bitter voice drowned it out, and berated him for being a fool. It was almost like he could hear her speaking to him, saying that what the world needed was an inquisitor who understood what a necessary evil was. It was so convincing that he couldn’t turn away from the logic. All he could do was hold himself back, for deep down he was still bound by duty. And he was not the kind of dwarf who dragged allies into a fight they didn’t want to be in through reckless acts.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Nothing that Vashta can communicate to you right now, Trevil, but yeah, I should bring it up for Ulmo.

"They served the Storm Tyrant, but that woman -- and perhaps the others -- has been as abused as any. Do you think she had any real choice? Perhaps we can use her for our own purposes if we can make some deal with her general. We can slaughter them all with ease, and they know it, but that would hardly be an act of heroism."


Wyvern's Maw: Night Two

About two minutes pass before the crow returns, alighting on his mistress's shoulder. The two converse in bird tongue a moment, and then the elderly woman speaks:

"The General says he will meet with you, but must make himself ready... as a champion of Gorum, it would be shameful to speak without his armor. He thanks you for your patience."

She frowns, and moves closer to Dizzy, perhaps too close and whispers to her:

"I do not think he intends to negotiate. I think he wishes to lower your guard and attack. He has shown no one such civility, in my experience. But if you can satisfy his ravenous ego, perhaps he will listen."

The woman then steps back and watches Dizzy closely.

GM Screen:

Nothing to see here


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Dizzy lowers her voice and says "I really, really hope that he chooses wisely."


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta continues to wait outside, making sure Ulmo remains calm, and unaware of what's transpiring inside.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

His back covered by the living stone of the cave, Trevil waits for either diplomacy or warfare. He spends his time using Tremorsense to probe the stone, looking for a flaw he could turn into a cave-sealing collapse with earth powers, to block the giants retreat. (Once the giants were inside of course.)


Wyvern's Maw: Night Two

You don't wait much longer.

In the meantime, Trevil notices that the cave could be collapsed but it would likely take tremendous force to do, and the mouth is quite wide - between 50-60 ft. across in most places An engineering check will tell you more.

And then General Grishmar and his retinue arrive.

A small army of orcs backs him up - perhaps a hundred. About half carry the markings of the Eyebiter Tribe, the rest are unmarked or carry insignias of other orcish clans. All pay deference to their leader.

The General is an enormous orc, nearly seven feet tall and made all the taller by his black metal fullplate, covered in wicked barbs and spines. His helm is shaped like a circular maw surrounded by fangs and sports a pair of forward facing bull-like horns also wrought of the same metal. A tattered green cloak falls down his back, and he carries a blade more appropriate for a fire giant than an orc. On his chest he proudly displays an adamantine and iron symbol of Gorum. Despite his fearsome armaments and stature, Grishmar has a shockingly handsome face and piercing black eyes.

He rides astride a bull like creature, armored the same as he. Long, vicious blades have been affixed to the mounts horns, and from underneath a stylized helm the monster seems to snort tiny streams of sickly green smoke.

Behind him rides a half-orc, also in heavy armor but wielding a flail and shield. The half-orc sits astride an enormous wholly rhinoceros, barded with dried humanoid hides and metal studs. This beast's mighty horn is adorned with a savage cutting edge.

For a second, they just stare at Dizzy and Trevil.

Then Grishmar speaks, his voice filled with magnetic confidence.

"Are you really the Heroes of Trunau?"

He doesn't sound threatening or aggressive. More like a fan meeting a celebrity, disbelieving they share the same air.

What do you do? If you choose to attack, only those the orcs are unaware of will get a surprise round, and only then if they initiate it.

GM Screen:

Nothing to see here


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

"Some people call us that, yes. As I was telling your...subordinates, we need this area and did not know you were here. Unfortunately, we don't have time to change things, but I don't see a need to have a bunch of your group die, and I would prefer not to waste resources we'll need."


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Argea lays a hand on Ulmo's shoulder. "As much as I'd like to fight the whole army, brother, we wouldn't stand a chance. But we can at least stand with our friends, take the measure of these orcs with our own eyes, and make our voices heard. Let's just not throw our lives away to settle this now. What do you say?"


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
King Tytarian, Lord of Ashpeak wrote:


"Are you really the Heroes of Trunau?"

Trevil rolls forward off where he was leaning on the rock, his elemental overflow flaring a bit "Do we have to prove it to you?" he asks, as he eyeballs the orcs...

And in particular the mounts:

K nature: 1d20 + 12 ⇒ (2) + 12 = 14 vs the rhino

K nature: 1d20 + 12 ⇒ (4) + 12 = 16 vs the "bull" ; I strongly suspect that this should be a K arcana check...

Also, a Q about the orcs "blade more appropriate for a fire giant than an orc"; is it long enough to give him reach?


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

”Fine. I won’t attack till the tuskers make a move.” He said, grudgingly.


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

She nods. "If that happens, I'll be right there by your side." Then she walks out into view, hands held out to her sides non-aggressively, to join her companions. She stares down the General with a stern expression. "Should we know you, by deeds or reputation?"


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

To Argea's comment on the orcs being too many, Uriah responds in low voice. "Well, it's all about taking down the leader. That's our only chance, but it might work."

When the others come out of hiding, he follows. "Let's hope we don't have to check if I'm wrong or right."


Male Human Wizard 15th
Trevil Rocksfall wrote:


K nature 14 vs the rhino

K nature 16 vs the "bull" ; I strongly suspect that this should be a K arcana check...

Also, a Q about the orcs "blade more appropriate for a fire giant than an orc"; is it long enough to give him reach?

You have seen woolly rhinoceros before, and probably been told that's what they are. They just look like big hairy animals to you. Unless this is some kind of unusual variety, you don't know (14 isn't high enough to identify it, but I'm giving you that it is an animal of some kind)

With a 16 you don't know. Green smoke is generally not associated with any known animals. You can try arcana instead of you want.

Grishmar is wielding a medium sized greatsword, he does not have reach. The rest was basically descriptive.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Argea, Uriah, be dears, and keep an eye on Ulmo here, would you? I think if we're going to talk, I might be more useful out there," Vashta says.

Assuming they agree, and holding her dwarven friend to his word, she lightly heads out, making herself visible to the orcs.

"Yes, indeed, darling, we are the heroes. And as darling Dizzy has said, we don't want to have to fight right now," she announces. "We have bigger things in mind."


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

"Alright, yeah" Uriah answers, and makes a strange gesture to Ulmo, as if saying 'here we are'.


Wyvern's Maw: Night Two

Grishmar listens to Dizzy eagerly, whilst the orcs behind him shuffle about awkwardly. The half-orc atop the rhinoceros appears to be his second in command, and silently appraises those of you he can see. But then the general speaks, his voice booming:

"Yes, we could simply go each our own way. But this meeting must be the will of the gods. We could simply do battle. Maybe I bring what remains of you to the Storm Tyrant, maybe you kill us. Either way, Gorum will be pleased. But I have another option, if you are interested."

He pauses for effect, and then guides his mount a few steps closer.

"One of you face me, in single combat. If you win, we abandon the giants and fight for you. If you lose... one of you promises to be my consort for a year and to bear me a child that I can raise as a warrior. To live with the blood of both a legendary Giantslayer and a champion of Urgir flowing in their veins. Of course, you have other problems right now, but once you defeat the giants you will meet me in Urgir as promised. The fight is to either surrender, defeat, or death. Though I imagine any slain you can bring back with your powerful magics."

You're not quite sure what the orc's intentions are, but they appear to be brutally straightforward. But as you would expect from a fanatical follower of Gorum, he has little interest in leaving without testing himself against such legendary warriors as yourselves.

GM Screen:

Nothing to see here


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Trevil chuckles harshly and asks "Well Dizzy, you wanted to 'play nice'; are we back to kill them all or are we still 'playing nice'? After a pause he continues, "Also if we do decide to 'play nice', which of us gets the pleasure of killing him? Rock, Paper, Scissors? Finally, what rules are we playing under: does the 'bull' there get to play too?"


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Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

”I’d gladly kill him. Or all of them.” Ulmo said, striding forward. ”But as I can’t fulfill the full end of the bargain, it isn’t my choice to make.” Then to Trevil he said ”And that’s a stupid game. Rock should beat everything.”


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

"You sure that we can't solve this like rational people? Fine, let me see what my companions say."

Dizzy returned to the group to explain what had happened.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Sliding back through the rock, Trevil rejoins the party for the huddle about the decision to be made. "Both Ulmo or I will happily take up the duel (and I suspect there are others who will too), but neither of us are capable of paying the bill if we lose, so I agree with him, it ain't our call. The other alternative is to kill them all and let god know his own..."

I think we're pretty close to a quorum on kill them all; Ulmo, Argea & I'd go with it... Ulmo has a strong point about a) moral laziness and b)they have attacked Trunau before.

He continues much more quietly, so as not to be overheard by any sharp-eared orcs, "If we do decide to kill them all, let's pretend to accept the duel anyways, for the surprise value. I'll take it up and initiate the fight."


Male Human Wizard 15th

Two quick things: one, the payer of the debt doesn't have to be the same person that accepts the duel. Also, elixirs of sex shift are a thing. Dwarves and orcs can't interbreed without magic though. Grishmar seems to have no preference, he just wants a super powerful kid. Though I sincerely doubt that you're going to take the offer.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Ulmo’s plan to kill them all stands. Step 1: Ask the dragon to block the exit, so that the real pursuers won’t be warned. Step 2: Slaughter. Step 3: Profit?


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Argea is simmering as the group reconvenes. "With every word he makes the case stronger for his own demise. This army has proven themselves our enemies and Torag demands justice, but this isn't something that the three of us can do on our own. Will the rest of you support us?"


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

"But what if we win?" Uriah asks. Not because he's really charmed by the idea of having the orcs at their command, but rather because he's not really keen on blatant treachery.

He steps out and shows himself to the orc army. "What would be the rules of a hypothetical duel?"


Wyvern's Maw: Night Two

The orc hordes watch nervously as you continue to negotiate with their leader. Grishmar remains supremely confident. He and his second exchange a look, before he speaks:

"Make your choice, heroes. Indecisiveness does not look good on you."

He hefts his massive blade, whilst his mount adjusts its footing slightly and snorts angrily.

When asked about the rules of the duel, the half-orc nods. He speaks with a surprisingly refined tone which clashes with his savage appearance.

"Fight afoot, no mounts or pets, no assistance or interference save for a spell cast by both combatants and one of their allies at the beginning. The spell must be a boon bestowed on the combatant only. I will provide Gorum's favor upon both combatants equally throughout. Neither fighter may leave the 100' x 100' arena. This is a test of martial strength, trickery or cowardly tactics will not be tolerated. If you agree to this, name your fighter and we will draw out the fighting grounds."

He scrutinizes you intensely, almost as a hawk its prey.

GM Screen:

Nothing to see here


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

"Hey Vashta, is orc breath there trying to rush us into something?"
Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13
+3 Wis

A sense motive check that's better than mine might be a really good thing...


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Sense Motive: 1d20 + 16 ⇒ (5) + 16 = 21

Vashta again sizes up the half-orc, though she suspects he's being honest about what he wants, at least.

"What a lovely offer, dear," she says, sure she's not planning to take him up on it. She's learned to protect herself, but is no warrior, even with her magic.

She frowns. "There's risk certainly, but it might be worth accepting the offer. Let's see then what happens with the cloud giants, and if we have to make other plans then, we have that option."

Can we also size him up? Do we think he'd be someone we could take, or just no way to tell.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I would be willing to duel him as well, if only to prevent the group from wiping them out. With that in mind, would I be able to spellcast during the fight?


Male Human Wizard 15th
Vashta Denaria wrote:
Can we also size him up? Do we think he'd be someone we could take, or just no way to tell.

I'll let a knowledge local work for that broadly. A sense motive will tell you how confident he's feeling.

"Dizzy" wrote:
I would be willing to duel him as well, if only to prevent the group from wiping them out. With that in mind, would I be able to spellcast during the fight?

Spellcasting is fine, as long as you don't like teleport away or just 50 ft. up and plink him with a bow, etc. Of course, if you fight them as a group all rules go out the window.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Wheeling on her feet, Dizzy moves into the cave and says "Alright, you can fight me, if you can handle losing to a girl."


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

"It's your play Dizzy. Cayden's Luck with you." Trevil gets to work, quickly marking the arena with a series of 4 wall infusion Kinetic blasts which scar the ground where they lay. In under a minute, the battleground is ready...


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Knowledge (local): 1d20 + 7 ⇒ (6) + 7 = 13
Sense Motive: 1d20 + 16 ⇒ (18) + 16 = 34

Vashta looks not thrilled, but is glad Dizzy is taking the chance, instead of having to slaughter them.


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

Uriah feels this is the way to go. Also, he's happy to have a first row ticket to see the famous Dizzy fight in such an interesting duel.

Approaching her, he asks which buff from a companion will she take. "Sadly, I can offer little - most of it some others will already have, and probably better. But if you're willing..."

You can check my memorized spells in my alias.


Male Human Wizard 15th
Vashta Denaria wrote:

Knowledge (local) 13

Sense Motive 34

Knowledge (local):You haven't even really heard of this guy, but Rag Bloodtusk was a champion of Urgir and he was pretty tough. Hard to say with Dizzy, she excels in this kind of fight.

Sense Motive: Grishmar is completely genuine in his desire to duel one of you. He's also equally excited to die in battle with you. While you doubt that he's above pulling something underhanded, he'd rather die than look weak or cowardly. You also get the idea that he's not very sane or bright, about average for an orc. That said, he holds himself like a tremendously accomplished warrior, and the way he wears his symbol of Gorum suggests he often releases a hand on his greatsword to grip it, implying it's not for show.


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Argea stays silent and vigilant, neither giving her word nor making a move to break Dizzy's, but she readies to cast Freedom of Movement when it's time.

perception for any funny business: 1d20 + 15 ⇒ (7) + 15 = 22


Wyvern's Maw: Night Two

General Grishmar dismounts his steed, and enters the arena. He hefts his blade in one hand, grasping his unholy symbol in the other and utters a fervent prayer to his god:

Orc "I will bathe in blood and breathe in iron. Where there is no conflict, I will create it. Where there are skirmishes, I will make war."

He then chants a few mystical words, and disappears completely from view.

His companion, still mounted on his rhinoceros, barks out a set of arcane words, which then shift into a ferocious and infectious war chant. All the Eyebiters, save for the Shaman, begin to chant along and bang their weapons against their shields and armor to thunderous effect. Dizzy is offered this bloodthirsty boon Raging song, you may choose to accept or reject it. Without excepting it, you don't know the full effects - but it gives a bonus to STR, CON, will saves, penalty to AC, and you can't caste spells or concentrate.

The tempo hits its full, thunderous peak and without missing a beat, the half-orc skald screams:

Orc "Now! FIGHT!"

Everyone roll for initiative. Currently only Dizzy is in combat, but everyone may act (though interference that is noticed will have consequences obviously).

Grishmar's Spell: Spellcraft DC19:
Greater Invisibility

Half-Orcs's Spell: Spellcraft DC18:
Haste

GM Screen:

Grishmar (initiative): 1d20 + 1 ⇒ (13) + 1 = 14


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Invisibility isn't considered trickery and cowardly tactics? Orcs...

Initiative: 1d20 + 6 ⇒ (9) + 6 = 15

Confident in Dizzy's skill, Trevil focuses on his connection to elemental earth, activating Tremorsense, so as to follow the action. (Standard action, no burn, 30' range )

"Psst, guys, what spells did they cast?


Male Human Wizard 15th
Trevil Rocksfall wrote:

Invisibility isn't considered trickery and cowardly tactics? Orcs...

Confident in Dizzy's skill, Trevil focuses on his connection to elemental earth, activating Tremorsense, so as to follow the action.

I know right?

You're not within 30 ft. of Grishmar unless you move, presumably underground.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

No, Trevil is staying nicely on the sidelines... for now. Battlemap?


Male Human Wizard 15th
Trevil Rocksfall wrote:
No, Trevil is staying nicely on the sidelines... for now. Battlemap?

Incoming when I get a chance.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I'll pass on raging song, since it blocks spellcasting.

Initiative: 1d20 + 16 ⇒ (18) + 16 = 34


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Initiative (though I've already gotten used to rolling Perception in 2e, so that's strange): 1d20 + 5 ⇒ (8) + 5 = 13

Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14
Spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12

"Not sure," Vashta hisses back as she missed the details of the spell while tuning out the orc song not accepting the raging song. She maintains her stare, secretly sapping the orc chief's will and orientation -3 to Will saves and attack rolls, assuming A) I was able to establish it before he disappeared; and B) he's within 40 feet; and C) it continues if I can't see the target, which I think it should since it can still work if I'm blinded though maybe it requires a concentration check?.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Intimidate the orc warlord: 1d20 + 21 ⇒ (20) + 21 = 41

Orcish”Heh, orc, I can *see* ye. Go ahead and break the rules. Give me an excuse to paint the caves with yer innards. The bloody Drow will talk in hushed whispers about the things I’ll do.” Ulmo said in the orc’s own tongue. The look in the dwarf’s eyes was that of bloodlust and without a shred of mercy.

Can at least make him shaken. Don’t think talking breaks any rules


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Vashta Denaria wrote:
... not accepting the raging song...

I though only Dizzy was offered the raging song? I assume it prevent the use of Kineticist powers, so I wouldn't accept anyhow...


Male Human Wizard 15th
Trevil Rocksfall wrote:
Vashta Denaria wrote:
... not accepting the raging song...
I though only Dizzy was offered the raging song? I assume it prevent the use of Kineticist powers, so I wouldn't accept anyhow...

Only Dizzy was offered.

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