Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20+[/dice]
[dice=Charlie]d20+12+1[/dice] (Scout)
[dice=Chark]d20+16+1[/dice] (Search, ties to Chark)
[dice=Dendillion]d20+10+1[/dice] (Detect Magic)
[dice=Haldan]d20+11+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+14+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

”Hmmm, that didn’t work as well. Maybe death doesn’t scare xulgaths. I’ll try visions of stepping on children’s toys or saying you too at the wrong moment next time…”


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Dendillion yelps in pain from the hail of javelins and shattering bombs. "This is not what it should be like when you're a hero!"

Not looking to be a liability, he weaves a soothing song into the ringing music coming from his lute.
Soothe (3rd) on Self: 3d10 + 12 ⇒ (10, 8, 7) + 12 = 37

He rushes to be besides Tiny. "You know, there's quite a lot of them. It's a bit of a problem!"


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Charlie continues to send arrow after arrow at the Xugaths hiding out in the safety of their elevation. He prays he can take down a few befre it is too late for his friends.

Target Red.

+1 Longbow: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 5

+1 Longbow: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 5

+1 Longbow: 1d20 + 16 - 10 ⇒ (7) + 16 - 10 = 13
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 8

◆ Strike
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion takes care of himself while Haldan ponders social awkwardness.

Chark runs in as Haldan forces a vision of death upon one of the skirmishers.

Assuming the Skirmisher black near TinyWill: 1d20 + 13 ⇒ (7) + 13 = 20 momentarily frightening and harming the xulgath.

Meanwhile Charlie takes on the bomber team all on his own, sticking the injured xulgath with one more arrow.

ROUND 2:
Dendillion (69/78): Go
Haldan (74/76): Go
Charlie (99/99): Go
-----Goliath (71/71): Go
Chark (77/80, Fire 2): Go
Tiny (66/108): Go
-----Þóðᛞrekkr (47/71): Go

Xulgath: TBD

Forgive the lack of prose here, swamped and trying to be efficient

The xulgaths stick with their plan, targeting the easy shots to bring the circus down:

Three of them slash at Tiny, trying to cut him to ribbons
Red 1: 1d20 + 16 ⇒ (2) + 16 = 18 MISS
Red 2: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 MISS
Red 3: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 MISS
Yellow 1: 1d20 + 16 ⇒ (14) + 16 = 30 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6
Yellow 2: 1d20 + 11 ⇒ (19) + 11 = 30 for DMG: 1d6 + 4 ⇒ (4) + 4 = 8
Yellow 3: 1d20 + 6 ⇒ (1) + 6 = 7 MISS
Black 1: 1d20 + 16 - 1 + 1 ⇒ (3) + 16 - 1 + 1 = 19 MISS
Black 2: 1d20 + 11 - 1 ⇒ (19) + 11 - 1 = 29 for DMG: 1d6 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Black 3: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22 MISS

The other three burn through javelins, trying to bring Þóðᛞrekkr down

Blue 1: 1d20 + 16 ⇒ (19) + 16 = 35 for DOUBLE DMG: 1d6 + 4 ⇒ (3) + 4 = 7
Blue 2: 1d20 + 11 ⇒ (6) + 11 = 17 MISS
Blue 3: 1d20 + 6 ⇒ (17) + 6 = 23 MISS
Green 1: 1d20 + 16 ⇒ (12) + 16 = 28 for DMG: 1d6 + 4 ⇒ (6) + 4 = 10
Green 2: 1d20 + 11 ⇒ (8) + 11 = 19 MISS
Green 3: 1d20 + 6 ⇒ (18) + 6 = 24 MISS
White 1: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23 MISS
White 2: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21 MISS
White 3: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7 MISS

The bombers split up, two going after Charlie, while two go for Dendillion, using some potent acid
White 1: 1d20 + 17 - 6 ⇒ (11) + 17 - 6 = 22 5 Acid
White 2: 1d20 + 12 - 6 ⇒ (5) + 12 - 6 = 11 CRIT Miss
Black 1: 1d20 + 17 - 8 ⇒ (3) + 17 - 8 = 12 CRIT Miss
Black 2: 1d20 + 12 - 8 ⇒ (3) + 12 - 8 = 7 CRIT Miss

ROUND 3:
Dendillion (64/78): Go
Haldan (74/76): Go
Charlie (99/99): Go
-----Goliath (71/71): Go
Chark (77/80, Fire 2): Go
Tiny (89/108): Go
-----Þóðᛞrekkr (71/71): Go

Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 3
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
Red: 72
White: 35
Black (Frightened 1): 40
Yellow: 23
Blue: 35
Green: 11

BOMBERS:
Red: 45
White:
Black:
Blue:


M Dwarf | Monk 8| HP 38/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Tiny and puppy continue their assault.

Targeting Red, then yellow, then black.

Inspired Chompers: 1d20 + 15 ⇒ (7) + 15 = 22
piercing: 2d8 + 8 + 1 ⇒ (7, 7) + 8 + 1 = 23

more chomp: 1d20 + 15 - 5 ⇒ (3) + 15 - 5 = 13
piercing: 2d8 + 8 + 1 ⇒ (6, 8) + 8 + 1 = 23

inspired claw: 1d20 + 17 ⇒ (12) + 17 = 29
slashing: 2d8 + 5 + 1 ⇒ (8, 8) + 5 + 1 = 22

flurry claw: 1d20 + 17 - 4 ⇒ (13) + 17 - 4 = 26
slashing: 2d8 + 5 + 1 ⇒ (7, 6) + 5 + 1 = 19

most claw: 1d20 + 17 - 8 ⇒ (19) + 17 - 8 = 28
slashing: 2d8 + 5 + 1 ⇒ (8, 8) + 5 + 1 = 22


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

There'd be fewer of them if we could just hit them more often...

Chark, finally in range of the xulgath mob, launches a jolt of fire-red electricity that leaps between Black and Red (or Yellow, if Red is down). Cast electric arc, DC 26 basic Refl.

electricity: 5d4 ⇒ (4, 3, 1, 4, 3) = 15

She then conjures up a disk of force for protection. Cast shield, hardness 10. AC now 24.

Cast a Spell ◈◈, Cast a Spell ◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Team Tiny terrorizes the trio of troglodytes. The top two thwacks topple the teetering target. The third thwack thumps the trailing target.

Black: 1d20 + 16 ⇒ (18) + 16 = 34
Yellow: 1d20 + 16 ⇒ (20) + 16 = 36

Unfortunately, Chark's spell misses most of the mark.

ROUND 3:
Dendillion (64/78): Go
Haldan (74/76): Go
Charlie (99/99): Go
-----Goliath (71/71): Go
]
Chark (77/80, Fire 2): Bummer
Tiny (89/108): Kill
-----Þóðᛞrekkr (71/71): Hit
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 3
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:

White: 35
Black: 47
Yellow: 45
Blue: 35
Green: 11

BOMBERS:
Red: 45
White:
Black:
Blue:


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Haldan moves forward and casts Flurry of Claws, flailing his arms daintily in front of him.

Attack on black: 1d20 + 17 ⇒ (1) + 17 = 184d8 + 4 + 4d4 ⇒ (3, 6, 8, 5) + 4 + (2, 3, 1, 2) = 34
Attack on yellow: 1d20 + 17 ⇒ (6) + 17 = 234d8 + 4 + 4d4 ⇒ (4, 1, 7, 5) + 4 + (1, 1, 3, 2) = 28

”My magic seems weak against these xulgaths…”


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

One of Haldan's magical claw swipes spills a fair amount of blood!

ROUND 3:
Dendillion (64/78): Go

Haldan (74/76): Hit
Charlie (99/99): Go
-----Goliath (71/71): Go

Chark (77/80, Fire 2): Bummer
Tiny (89/108): Kill
-----Þóðᛞrekkr (71/71): Hit
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 3
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:

White: 35
Black: 47
Yellow: 74
Blue: 35
Green: 11

BOMBERS:
Red: 45
White:
Black:
Blue:


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Lingering Composition - Performance vs DC 24: 1d20 + 19 ⇒ (6) + 19 = 25

Dendillion renews his inspirational song, overlaying a series of rapidly played notes as he hastens Tiny's steps.
"Quickly, now! We must deal with them quickly!"
Courageous Anthem for 3 rounds, Haste on Tiny


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion keeps the fire up as he gives Tiny some faster reflexes.

One of Haldan's magical claw swipes spills a fair amount of blood!

ROUND 3:
Dendillion (64/78): Bard + Haste
Haldan (74/76): Hit
Charlie (99/99): Go
-----Goliath (71/71): Go

Chark (77/80, Fire 2): Bummer
Tiny (89/108, Quickened): Kill
-----Þóðᛞrekkr (71/71): Hit
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:

White: 35
Black: 47
Yellow: 74
Blue: 35
Green: 11

BOMBERS:
Red: 45
White:
Black:
Blue:


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Charlie's pulse quickens as the bombers leap down and begin to charge at him. He tries to rapidly send arrow after arrow at the two charging him.

Target Red.

+1 Longbow: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 7

+1 Longbow: 1d20 + 16 - 5 ⇒ (3) + 16 - 5 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

+1 Longbow: 1d20 + 16 - 10 ⇒ (18) + 16 - 10 = 24
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

◆ Strike
◆ Strike
◆ Strike

Status:

HP 94/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie keeps up with his one man battle in the south. He scores a pair of hits leaving a bloody and near death xulgath.

Two skirmishers adjust to keep Tiny off guard:
Black 1: 1d20 + 16 ⇒ (12) + 16 = 28 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
Black 2: 1d20 + 11 ⇒ (18) + 11 = 29 for DMG: 1d6 + 4 ⇒ (5) + 4 = 9
Yellow 1 flanking : 1d20 + 16 ⇒ (1) + 16 = 17 MISS
Yellow 2 flanking: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 for DMG: 1d6 + 4 ⇒ (4) + 4 = 8

The other three split their attention, trying to drop the support.
Blue 1 v. Chark: 1d20 + 16 ⇒ (18) + 16 = 34 for DOUBLE DMG: 1d6 + 4 ⇒ (1) + 4 = 5
Blue 2 v. Chark: 1d20 + 11 ⇒ (17) + 11 = 28 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
Blue 3 v. Chark: 1d20 + 6 ⇒ (11) + 6 = 17 MISS

Green 1 v. Dendillion: 1d20 + 16 ⇒ (11) + 16 = 27 for DMG: 1d6 + 4 ⇒ (1) + 4 = 5
Green 2 v. Dendillion: 1d20 + 11 ⇒ (2) + 11 = 13 MISS
Green 3 v. Dendillion: 1d20 + 6 ⇒ (19) + 6 = 25 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7

White 1 v. Haldan: 1d20 + 16 ⇒ (8) + 16 = 24 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
White 2 v. Haldan: 1d20 + 11 ⇒ (11) + 11 = 22 MISS
White 3 v. Haldan: 1d20 + 6 ⇒ (4) + 6 = 10 MISS

The bombers from behind opt to close some, but the vanguard throws on Charlie:
Blue 1 v. Charlie: 1d20 + 16 ⇒ (1) + 16 = 17 for 5 Acid
Blue 2 v. Charlie: 1d20 + 11 ⇒ (18) + 11 = 29 for Acid: 2d4 + 5 ⇒ (2, 2) + 5 = 9
Blue 3 v. Charlie: 1d20 + 6 ⇒ (11) + 6 = 17 for 5 Acid

Red 1 v. Charlie: 1d20 + 16 ⇒ (6) + 16 = 22 for 5 Acid
Red 2 v. Charlie: 1d20 + 11 ⇒ (11) + 11 = 22 for 5 Acid
Red 3 v. Charlie: 1d20 + 6 ⇒ (3) + 6 = 9 CRIT MISS

1 Action Perception DC 12:

They're now out of javelins, even including the ones on hand in racks.

ROUND 4:
Dendillion (52/78): Go
Haldan (67/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (60/80, Fire 2): Go
Tiny (65/108, Quickened): Go
-----Þóðᛞrekkr (71/71): Go

Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:

White: 35
Black: 47
Yellow: 74
Blue: 35
Green: 11

BOMBERS:
Red: 80
White:
Black:
Blue:


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

Chark launches another a jolt of fire-red electricity that leaps between Black and Yellow. Cast electric arc, DC 26 basic Refl.

electricity: 5d4 ⇒ (4, 4, 1, 2, 1) = 12

She then re-conjures up a disk of force for protection. Cast shield, hardness 10. AC now 24.

Cast a Spell ◈◈, Cast a Spell ◈.


M Dwarf | Monk 8| HP 38/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Tiny and his puppy continue to work on the enemies out here.

Puppy Bite vs Yellow OG: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
piercing: 2d8 + 8 + 1 ⇒ (1, 8) + 8 + 1 = 18

If Yellow is down, Þóðᛞrekkr will move to flank black with Tiny, otherwise they will take another bite.

More Bite?:

Puppy Bite vs Yellow OG: 1d20 + 15 + 1 - 5 ⇒ (9) + 15 + 1 - 5 = 20
piercing: 2d8 + 8 + 1 ⇒ (8, 1) + 8 + 1 = 18

Tiny presses the assault.
If yellow is up, Tiny will attack them, otherwise they will attack black, moving into flank as necessary. If there are any extra actions they'll head over to the ladder and potentially up it.

Flurry: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25
slashing: 2d8 + 5 + 1 ⇒ (1, 4) + 5 + 1 = 11

Flurriest: 1d20 + 17 + 1 - 4 ⇒ (10) + 17 + 1 - 4 = 24
slashing: 2d8 + 5 + 1 ⇒ (7, 5) + 5 + 1 = 18

More Attack?: 1d20 + 17 + 1 - 8 ⇒ (14) + 17 + 1 - 8 = 24
slashing: 2d8 + 5 + 1 ⇒ (3, 4) + 5 + 1 = 13

Haste Attack?: 1d20 + 17 + 1 - 8 ⇒ (15) + 17 + 1 - 8 = 25
slashing: 2d8 + 5 + 1 ⇒ (7, 7) + 5 + 1 = 20


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark arcs a spell between two of the xulgaths
Black: 1d20 + 16 ⇒ (18) + 16 = 34
Yellow: 1d20 + 16 ⇒ (13) + 16 = 29

While they both withstand the spell, Þóðᛞrekkr drops one while its distracted. It takes everything Tiny's got, but he drops another!

Chark: 1d20 ⇒ 19 the flames go out!

ROUND 4:
Dendillion (52/78): Go
Haldan (67/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go

Chark (58/80, Fire 2): Zap
Tiny (65/108, Quickened): Kill
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:

White: 35

Blue: 35
Green: 11

BOMBERS:
Red: 80
White:
Black:
Blue:


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Charlie quickly begins to retreat as Goliath leaps out of the woodline into the Xulgaths. Charlie marks his target with an arrow so Goliath knows where to go.

+1 Longbow: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 8

◆ Command Goliath
◆ Goliath Stride
◆ Goliath Stride
◆ Stride
◆ Strike

Status:

HP 70/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie gives a rushged shot before repositioning.

ROUND 4:
Dendillion (52/78): Go
Haldan (67/76): Go

Charlie (70/99): Miss
-----Goliath (71/71): Stride
Chark (58/80, Fire 2): Zap
Tiny (65/108, Quickened): Kill
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:

White: 35

Blue: 35
Green: 11

BOMBERS:
Red: 80
White:
Black:
Blue:


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

"Huh, that was nice of them to group together away from any of my friends..."

Fireball on Blue, Yellow and White to my left.

Fireball, Reflex DC26: 6d6 + 3 ⇒ (3, 4, 3, 2, 6, 6) + 3 = 27


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan returns to the magical violence that opened the fight.

Blue: 1d20 + 16 ⇒ (12) + 16 = 28 PASS
Green: 1d20 + 16 ⇒ (2) + 16 = 18 FAIL
White: 1d20 + 16 ⇒ (17) + 16 = 33 PASS

the fireball leaves them all wounded, but not out of the fight, not by a long shot.

ROUND 4:
Dendillion (52/78): Go

Haldan (67/76): Fireball
Charlie (70/99): Miss
-----Goliath (71/71): Stride
Chark (58/80, Fire 2): Zap
Tiny (65/108, Quickened): Kill
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:

White: 48
Blue: 48
Green: 38

BOMBERS:
Red: 80
White:
Black:
Blue:


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Knowing that the best thing he can do is to support his friends, Dendillion sends some soothing magical notes toward Tiny.
Soothe (2nd) on Tiny: 2d10 + 8 ⇒ (4, 5) + 8 = 17

He then moves toward Goliath, certain that the outnumbered bear will need help soon too.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion's anthem continues to inspire while the bard brings some help to Tiny.

Forgive the lack of prose The xulgath's continue to fight back with everything they've got. None of them seem to be looking to retreat into the tower, yet.

Skirmishers rush down the ladder to engage with Tiny directly.
White Jaws: 1d20 + 16 ⇒ (17) + 16 = 33 for DMG: 1d6 + 4 ⇒ (5) + 4 = 9
Blue Jaws: 1d20 + 16 ⇒ (20) + 16 = 36 for DOUBLE DMG: 1d6 + 4 ⇒ (1) + 4 = 5
Green Jaws: 1d20 + 16 ⇒ (12) + 16 = 28 for DMG: 1d6 + 4 ⇒ (6) + 4 = 10
Green Jaws: 1d20 + 11 ⇒ (11) + 11 = 22 MISS

Bombers deal with Goliath. The stink may affect even the big bear.
Blue Jaws: 1d20 + 16 ⇒ (9) + 16 = 25
Blue Jaws: 1d20 + 11 ⇒ (7) + 11 = 18
Red Jaws Flank: 1d20 + 16 ⇒ (8) + 16 = 24
Red Jaws Flank: 1d20 + 11 ⇒ (11) + 11 = 22

The remaining hurl fire bombs at Dendillion, apparently out of acid
Black: 1d20 + 17 ⇒ (16) + 17 = 33 for Fire: 2d8 + 2 ⇒ (1, 1) + 2 = 4
Black: 1d20 + 12 ⇒ (4) + 12 = 16 Miss for 5
White: 1d20 + 17 ⇒ (18) + 17 = 35 for DOUBLE Fire: 2d8 + 2 ⇒ (3, 1) + 2 = 6
White: 1d20 + 12 ⇒ (16) + 12 = 28 for Fire: 2d8 + 2 ⇒ (7, 6) + 2 = 15
Like Chark, Dendillion is now on fire!

ROUND 5:
Dendillion (16/78, Fire 2): Go
Haldan (67/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (58/80, Fire 2): Go
Tiny (53/108, Quickened): Go
-----Þóðᛞrekkr (71/71): Go

Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
White: 35
Blue: 35
Green: 11

BOMBERS:
Red: 80
White:
Black:
Blue:


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Goliath rears up and slams down top of the Xulgaths surrounding him. Charlie sends two arrows trying to drop one of them at least.

Target Red

Jaws: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Hunter's Edge Precision Damage: 1d8 ⇒ 6

Claws: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11

+1 Longbow: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 1

+1 Longbow: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 7

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 70/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Meant to call for FORT for Goliath v. stink. 2d20 ⇒ (7, 10) = 17. He's okay.

Charlie and Goliath maul one of the xulgaths and wound another!

ROUND 5:
Dendillion (16/78, Fire 2): Go
Haldan (67/76): Go

Charlie (70/99): Crit Kill
-----Goliath (71/71): Hit
Chark (58/80, Fire 2): Go
Tiny (53/108, Quickened): Go
-----Þóðᛞrekkr (71/71): Go

Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
White: 35
Blue: 35
Green: 11

BOMBERS:

White:
Black:
Blue: 13


M Dwarf | Monk 8| HP 38/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Tiny whistles and Þóðᛞrekkr circles around and takes a bit out of gteen.

Inspired Chompers vs Green(OG): 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
piercing: 2d8 + 8 + 1 ⇒ (6, 3) + 8 + 1 = 18

Tiny then unloads his own attacks, clawing as fast as he can.

Green(OG), until down, then white, then blue.

Inspired Claw: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28
slashing: 2d8 + 5 ⇒ (3, 2) + 5 = 10

Flurry Claw: 1d20 + 17 + 1 - 4 ⇒ (15) + 17 + 1 - 4 = 29
slashing: 2d8 + 5 ⇒ (7, 6) + 5 = 18

Haste Claw: 1d29 + 17 + 1 - 8 ⇒ (15) + 17 + 1 - 8 = 25
slashing: 2d8 + 5 ⇒ (3, 4) + 5 = 12

d4 bleed on crit.

Tiny then raises his shield he stole from that woman what seems like ages ago now.

AC 28, no block.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Þóðᛞrekkr misses, but it gives Tiny an opening! Thrice he lays into the xulgath, though it's a tougher foe than most.

ROUND 5:
Dendillion (16/78, Fire 2): Go
Haldan (67/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (58/80, Fire 2): Go

Tiny (53/108, Quickened): Hit
-----Þóðᛞrekkr (71/71): Miss
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
White: 35
Blue: 35
Green: 51

BOMBERS:
Red: 80
White:
Black:
Blue:


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

Chark sends out a triad of rays of white-hot flame. Cast three-action blazing bolt targeting Green, Blue, and White.

spell attack vs. Green: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19 I VOLUNTEER THIS HERO POINT AS TRIBUTE
spell attack vs. Green: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
fire: 4d6 + 1 ⇒ (1, 4, 3, 6) + 1 = 15

spell attack vs. Blue: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
fire: 4d6 + 1 ⇒ (6, 6, 5, 4) + 1 = 22

spell attack vs. White: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
fire: 4d6 + 1 ⇒ (2, 5, 3, 4) + 1 = 15

Cast a spell ◈◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's magic lights the field, striking three xulgath!

ROUND 5:
Dendillion (16/78, Fire 2): Go
Haldan (67/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go

Chark (58/80, Fire 2): Fire!
Tiny (53/108, Quickened): Hit
-----Þóðᛞrekkr (71/71): Miss
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
White: 50
Blue: 57
Green: 66

BOMBERS:
Red: 80
White:
Black:
Blue:


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Is Charlie up again?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Pasted incorrectly. See below. Chark's Flat v. burning: 1d20 ⇒ 7

ROUND 5:
Dendillion (16/78, Fire 2): Go
Haldan (67/76): Go

Charlie (70/99): Crit Kill
-----Goliath (71/71): Hit
Chark (56/80, Fire 2): Fire!
Tiny (53/108, Quickened): Hit
-----Þóðᛞrekkr (71/71): Miss
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
White: 50
Blue: 57
Green: 66

BOMBERS:
Red: 80
White:
Black:
Blue:


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

"I'm not enjoying being target practice!"

Dendillion plays another string of soothing notes, this time letting the magic fill him.
Soothe (3rd) on Dendillion: 3d10 + 12 ⇒ (4, 9, 4) + 12 = 29

He then moves back towards Tiny and Haldan.


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

”I can’t help be think they’re setting me up to have fun. You know, when you line up like that, you’re kind of asking for it… wait, is that victim blaming?”

Haldan strides and catches all three with Enervation (can’t get the url to work).

https://2e.aonprd.com/Spells.aspx?ID=687&NoRedirect=1

Enervation, Fort save DC 26: 4d8 ⇒ (2, 3, 4, 1) = 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion does a little self soothing while Haldan goes directly after the life force

Blue FORT: 1d20 + 13 ⇒ (5) + 13 = 18 FAIL
Green FORT: 1d20 + 13 ⇒ (11) + 13 = 24 FAIL
White FORT: 1d20 + 13 ⇒ (16) + 13 = 29 Success

All three are clearly affected! They surround Tiny in order to gang up on the dwarf for a quicker finish:
White Scimitar: 1d20 + 16 ⇒ (1) + 16 = 17 MISS
White Scimitar: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 MISS
Blue Scimitar: 1d20 + 16 ⇒ (20) + 16 = 36 for DBL: 1d6 + 4 ⇒ (4) + 4 = 8
Blue Scimitar: 1d20 + 11 ⇒ (8) + 11 = 19 MISS
Green Scimitar: 1d20 + 16 ⇒ (4) + 16 = 20 MISS
Green Scimitar: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 for DBL: 1d6 + 4 ⇒ (5) + 4 = 9
Green Scimitar: 1d20 + 6 ⇒ (8) + 6 = 14 MISS

Enervation DMG and Recovery:
White: 2d8 ⇒ (4, 8) = 12
Flat: 1d20 ⇒ 3 FAIL
Blue: 4d8 ⇒ (3, 3, 4, 6) = 16
Flat: 1d20 ⇒ 14 FAIL
Green: 4d8 ⇒ (8, 5, 1, 5) = 19
Flat: 1d20 ⇒ 3 FAIL

The bombers close in, not with scimitars, but teeth!
Black v. Haldan: 1d20 + 16 ⇒ (19) + 16 = 35 for DOUBLE DMG: 2d6 + 5 ⇒ (5, 5) + 5 = 15
Black v. Haldan: 1d20 + 12 ⇒ (12) + 12 = 24 for DMG: 2d6 + 5 ⇒ (4, 6) + 5 = 15

White v. Dendillion: 1d20 + 16 ⇒ (13) + 16 = 29 for DMG: 2d6 + 5 ⇒ (3, 1) + 5 = 9
White v. Dendillion: 1d20 + 12 ⇒ (8) + 12 = 20 MISS

Blue v. Goliath: 1d20 + 16 ⇒ (3) + 16 = 19 MISS
Blue v. Goliath: 1d20 + 12 ⇒ (6) + 12 = 18 MISS

ROUND 6:
Dendillion (34/78, Fire 2): Go
Haldan (22/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (56/80, Fire 2): Go
Tiny (19/108, Quickened): Go
-----Þóðᛞrekkr (71/71): Go

Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
White (2d8 Persistent Void): 62
Blue (4d8 Persistent Void): 73
Green (4d8 Persistent Void): 85

BOMBERS:
White:
Black:
Blue:


M Dwarf | Monk 8| HP 38/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Tiny points at green and Þóðᛞrekkr takes a bit outa crime.

Courageous Doggy bite vs Green OG: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
piercing: 2d8 + 8 + 1 ⇒ (6, 7) + 8 + 1 = 22

If green is up, Þóðᛞrekkr takes another bite, otherwise steps forward to engage blue and white.

More Bite?: 1d20 + 15 + 1 - 5 ⇒ (8) + 15 + 1 - 5 = 19
piercing: 2d8 + 8 + 1 ⇒ (8, 5) + 8 + 1 = 22

Tiny then trusts Þóðᛞrekkr to handle things as they sprint between Haldan and Dendillion before attempting to take down the black bomber.

courageous claw vs Black OG: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22
slashing: 2d6 + 5 + 1 ⇒ (5, 1) + 5 + 1 = 12

Flurry Claw vs Black OG: 1d20 + 17 + 1 - 4 ⇒ (3) + 17 + 1 - 4 = 17
slashing: 2d6 + 5 + 1 ⇒ (2, 3) + 5 + 1 = 11

Tiny follows up by raising his shield.

AC 28. Command, Stride(Haste), Flurry, Raise Shield


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Þóðᛞrekkr rips one to shreds. Tiny then moves, but finds the bombers a harder target.

ROUND 6:
Dendillion (34/78, Fire 2): Go
Haldan (22/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (56/80, Fire 2): Go

Tiny (19/108, Quickened): Miss
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
White (2d8 Persistent Void): 62
Blue (4d8 Persistent Void): 73

BOMBERS:
White:
Black:
Blue:


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

Chark sends a blazing band of orange-white fire arcing through the air at White. Cast fire ray.

spell attack: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
fire: 8d6 + 1 ⇒ (2, 4, 4, 5, 3, 6, 1, 6) + 1 = 32
On any result other than a critical failure, the ground in the target's space catches fire, dealing 4d6 fire damage to each creature that ends its turn in one of the squares.

Cast a Spell ◈◈, Stride.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's ray lands from point blank range. The xulgath nearly immolates, holding on just barely.

ROUND 6:
Dendillion (34/78, Fire 2): Go
Haldan (22/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go

Chark (56/80, Fire 2): Fire Ray
Tiny (19/108, Quickened): Miss
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
White (2d8 Persistent Void): 94
Blue (4d8 Persistent Void): 73

BOMBERS:
White:
Black:
Blue:


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath tag team against the lone Xulgath trying to maul the bear. It doesn't seem to be going good for the Xulgath as the arrows mark the bears prey.

Jaw: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d8 + 4 ⇒ (7, 3) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 6

Claws: 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19
Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12

+1 Longbow: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Hunter's Edge Precision Damage: 1d8 ⇒ 6

+1 Longbow: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 70/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie and Goliath hone in, but Goliath is the only one to find purchase, drawing first blood o nthe blue bomber.

ROUND 6:
Dendillion (34/78, Fire 2): Go
Haldan (22/76): Go

Charlie (70/99): ATK
-----Goliath (71/71): ATK
Chark (56/80, Fire 2): Fire Ray
Tiny (19/108, Quickened): Miss
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
White (2d8 Persistent Void): 94
Blue (4d8 Persistent Void): 73

BOMBERS:
White:
Black:
Blue: 20


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

As wounds continue to appear amongst his friends, Dendillion is forced to keep his flurry of healing going. This time the soothing notes float towards Haldan. "If I hadn't said it before, met me say it again: this is not sustainable!"

Soothe (4th) on Haldan: 4d10 + 16 ⇒ (7, 8, 1, 6) + 16 = 38

He then steps away from the beast, hoping to get a respite from its gnashing teeth.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion soothes Haldan, but the damage is taking its toll.

Charlie and Goliath hone in, but Goliath is the only one to find purchase, drawing first blood o nthe blue bomber.

ROUND 6:
Dendillion (34/78, Fire 2): Soothe
Haldan (60/76): Go

Charlie (70/99): ATK
-----Goliath (71/71): ATK
Chark (56/80, Fire 2): Fire Ray
Tiny (19/108, Quickened): Miss
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
White (2d8 Persistent Void): 94
Blue (4d8 Persistent Void): 73

BOMBERS:
White:
Black:
Blue: 20


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Haldan moves away from the creatures and then flails magically towards them (black and white).

Flurry of Claws on black: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 194d8 + 4 + 4d4 + 1 ⇒ (7, 6, 3, 4) + 4 + (4, 1, 1, 3) + 1 = 34
Flurry of Claws on white: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 304d8 + 4 + 4d4 + 1 ⇒ (1, 1, 4, 8) + 4 + (3, 4, 2, 2) + 1 = 30


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan's magical claws rip through one of the skirmishers, leaving a corpse in its wake.

The remaining skirmisher closes in on Chark with gnashing teeth:
Bite 1: 1d20 + 16 ⇒ (11) + 16 = 27 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6
Bite 2: 1d20 + 11 ⇒ (7) + 11 = 18 MISS

Still suffering the ongoing effects Void: 4d8 ⇒ (4, 6, 3, 2) = 15 and Flat: 1d20 ⇒ 19 it nearly drops, but then shakes off the spell!

Now reduced to melee, the bombers go toe-to-toe (or claw) with their targets:

Blue v. Goliath
Bite 1: 1d20 + 16 ⇒ (9) + 16 = 25 for DMG: 2d6 + 5 ⇒ (3, 1) + 5 = 9
Bite 2: 1d20 + 11 ⇒ (1) + 11 = 12 MISS
Bite 3: 1d20 + 6 ⇒ (11) + 6 = 17 MISS

Black and White v. Tiny
Bite 1: 1d20 + 16 ⇒ (3) + 16 = 19 MISS
Bite 2: 1d20 + 11 ⇒ (11) + 11 = 22 MISS
Bite 3: 1d20 + 6 ⇒ (12) + 6 = 18 MISS
Bite 1 (Flank): 1d20 + 16 ⇒ (17) + 16 = 33 for DMG: 2d6 + 5 ⇒ (5, 3) + 5 = 13
Bite 2 (Flank): 1d20 + 11 ⇒ (17) + 11 = 28 for DMG: 2d6 + 5 ⇒ (5, 1) + 5 = 11
And Tiny falls!

ROUND 7:
Dendillion (34/78, Fire 2): Go
Haldan (60/76): Go
Charlie (70/99): Go
-----Goliath (62/71): Go
Chark (50/80, Fire 2): Go
Tiny (0/108, Quickened, Dying 1): Go
-----Þóðᛞrekkr (71/71): Go

Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
Blue (4d8 Persistent Void): 88

BOMBERS:
White:
Black:
Blue: 20


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Not one to leave a friend down, Dendillion continues to play a soothing melody on his lute. He infuses the music with potent magic, and directs that healing to Tiny.
Soothe (4th) on Tiny: 4d10 + 16 ⇒ (7, 3, 9, 3) + 16 = 38

He then takes up his inspirational song again, hoping the courageous anthem will lead them to both greatness and... out of this deadly fight.
Cast Courageous Anthem


M Dwarf | Monk 8| HP 38/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Tiny scrambles to his feet as he takes a couple swings at black.

inspired fist: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
Bludgeoning: 2d6 + 5 + 1 ⇒ (2, 2) + 5 + 1 = 10

flurry fist: 1d20 + 17 + 1 - 4 ⇒ (3) + 17 + 1 - 4 = 17
Bludgeoning: 2d6 + 5 + 1 ⇒ (3, 6) + 5 + 1 = 15

before scrambling out of immediate danger.

Þóðᛞrekkr meanwhile circles around into danger.

Stand, Flurry, Stride. (Mature Animal Stride)


M Dwarf | Monk 8| HP 38/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Correction: Tiny uses haste to stride, and commands Þóðᛞrekkr to take a bite out of crime.

inspired chomp vs Black: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
piercing vs black: 2d8 + 8 + 1 ⇒ (8, 6) + 8 + 1 = 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion soothes the dying dwarf and then inspires the party. Back in action, Tiny and Þóðᛞrekkr both lay into one of the remaining xulgaths.

ROUND 7:
Dendillion (34/78, Fire 2): Bard-fu
Haldan (60/76): Go
Charlie (70/99): Go
-----Goliath (62/71): Go
Chark (50/80, Fire 2): Go

Tiny (38/108, Quickened, Wound 1): Hit
-----Þóðᛞrekkr (71/71): Hit
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 7
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
Blue: 88

BOMBERS:
White:
Black: 33
Blue: 20


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

Yes, well, forgive me but I've been a little distracted what with these xulgath in my face...

Chark sends another jolt of fire-red electricity that leaps between Black and Blue. Cast electric arc, DC 26 basic Refl.

electricity: 5d4 ⇒ (1, 2, 2, 4, 2) = 11

She then relocates to a more central spot.

[Cast a Spell ◈◈, Stride.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Black: 1d20 ⇒ 1
Blue: 1d20 ⇒ 15

Chark's spell completely surprises one of the bombers, though the other is only lightly wounded.

ROUND 7:
Dendillion (34/78, Fire 2): Bard-fu
Haldan (60/76): Go
Charlie (70/99): Go
-----Goliath (62/71): Go

Chark (50/80, Fire 2): Zap
Tiny (38/108, Quickened, Wound 1): Hit
-----Þóðᛞrekkr (71/71): Hit
Xulgath: TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem Through Round 7
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

SKIRMISHERS:
Blue: 88

BOMBERS:
White:
Black: 55
Blue: 31


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath work on shredding apart the remaining Xulgath on Goliath's back.

Jaw: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 4 ⇒ (8, 2) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 1

Claws: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8

+1 Longbow: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Hunter's Edge Precision Damage: 1d8 ⇒ 7

+1 Longbow: 1d20 + 16 - 5 ⇒ (6) + 16 - 5 = 17
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 70/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 62/71
AC 23

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