| Haldan Hadonstar |
”Hmmm, that didn’t work as well. Maybe death doesn’t scare xulgaths. I’ll try visions of stepping on children’s toys or saying you too at the wrong moment next time…”
| Dendillion |
Dendillion yelps in pain from the hail of javelins and shattering bombs. "This is not what it should be like when you're a hero!"
Not looking to be a liability, he weaves a soothing song into the ringing music coming from his lute.
Soothe (3rd) on Self: 3d10 + 12 ⇒ (10, 8, 7) + 12 = 37
He rushes to be besides Tiny. "You know, there's quite a lot of them. It's a bit of a problem!"
| Mumbling Charlie |
Charlie continues to send arrow after arrow at the Xugaths hiding out in the safety of their elevation. He prays he can take down a few befre it is too late for his friends.
Target Red.
+1 Longbow: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 5
+1 Longbow: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 5
+1 Longbow: 1d20 + 16 - 10 ⇒ (7) + 16 - 10 = 13
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 8
◆ Strike
◆ Strike
◆ Strike
HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 71/71
AC 23
| Dungeon Master S - 2e |
Dendillion takes care of himself while Haldan ponders social awkwardness.
Chark runs in as Haldan forces a vision of death upon one of the skirmishers.
Assuming the Skirmisher black near TinyWill: 1d20 + 13 ⇒ (7) + 13 = 20 momentarily frightening and harming the xulgath.
Meanwhile Charlie takes on the bomber team all on his own, sticking the injured xulgath with one more arrow.
ROUND 2:
Dendillion (69/78): Go
Haldan (74/76): Go
Charlie (99/99): Go
-----Goliath (71/71): Go
Chark (77/80, Fire 2): Go
Tiny (66/108): Go
-----Þóðᛞrekkr (47/71): Go
Xulgath: TBD
Forgive the lack of prose here, swamped and trying to be efficient
The xulgaths stick with their plan, targeting the easy shots to bring the circus down:
Three of them slash at Tiny, trying to cut him to ribbons
Red 1: 1d20 + 16 ⇒ (2) + 16 = 18 MISS
Red 2: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 MISS
Red 3: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 MISS
Yellow 1: 1d20 + 16 ⇒ (14) + 16 = 30 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6
Yellow 2: 1d20 + 11 ⇒ (19) + 11 = 30 for DMG: 1d6 + 4 ⇒ (4) + 4 = 8
Yellow 3: 1d20 + 6 ⇒ (1) + 6 = 7 MISS
Black 1: 1d20 + 16 - 1 + 1 ⇒ (3) + 16 - 1 + 1 = 19 MISS
Black 2: 1d20 + 11 - 1 ⇒ (19) + 11 - 1 = 29 for DMG: 1d6 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Black 3: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22 MISS
The other three burn through javelins, trying to bring Þóðᛞrekkr down
Blue 1: 1d20 + 16 ⇒ (19) + 16 = 35 for DOUBLE DMG: 1d6 + 4 ⇒ (3) + 4 = 7
Blue 2: 1d20 + 11 ⇒ (6) + 11 = 17 MISS
Blue 3: 1d20 + 6 ⇒ (17) + 6 = 23 MISS
Green 1: 1d20 + 16 ⇒ (12) + 16 = 28 for DMG: 1d6 + 4 ⇒ (6) + 4 = 10
Green 2: 1d20 + 11 ⇒ (8) + 11 = 19 MISS
Green 3: 1d20 + 6 ⇒ (18) + 6 = 24 MISS
White 1: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23 MISS
White 2: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21 MISS
White 3: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7 MISS
The bombers split up, two going after Charlie, while two go for Dendillion, using some potent acid
White 1: 1d20 + 17 - 6 ⇒ (11) + 17 - 6 = 22 5 Acid
White 2: 1d20 + 12 - 6 ⇒ (5) + 12 - 6 = 11 CRIT Miss
Black 1: 1d20 + 17 - 8 ⇒ (3) + 17 - 8 = 12 CRIT Miss
Black 2: 1d20 + 12 - 8 ⇒ (3) + 12 - 8 = 7 CRIT Miss
ROUND 3:
Dendillion (64/78): Go
Haldan (74/76): Go
Charlie (99/99): Go
-----Goliath (71/71): Go
Chark (77/80, Fire 2): Go
Tiny (89/108): Go
-----Þóðᛞrekkr (71/71): Go
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 3
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
Red: 72
White: 35
Black (Frightened 1): 40
Yellow: 23
Blue: 35
Green: 11
BOMBERS:
Red: 45
White:
Black:
Blue:
| "-Tiny-" |
Tiny and puppy continue their assault.
Targeting Red, then yellow, then black.
Inspired Chompers: 1d20 + 15 ⇒ (7) + 15 = 22
piercing: 2d8 + 8 + 1 ⇒ (7, 7) + 8 + 1 = 23
more chomp: 1d20 + 15 - 5 ⇒ (3) + 15 - 5 = 13
piercing: 2d8 + 8 + 1 ⇒ (6, 8) + 8 + 1 = 23
inspired claw: 1d20 + 17 ⇒ (12) + 17 = 29
slashing: 2d8 + 5 + 1 ⇒ (8, 8) + 5 + 1 = 22
flurry claw: 1d20 + 17 - 4 ⇒ (13) + 17 - 4 = 26
slashing: 2d8 + 5 + 1 ⇒ (7, 6) + 5 + 1 = 19
most claw: 1d20 + 17 - 8 ⇒ (19) + 17 - 8 = 28
slashing: 2d8 + 5 + 1 ⇒ (8, 8) + 5 + 1 = 22
| Chark Torrefi |
There'd be fewer of them if we could just hit them more often...
Chark, finally in range of the xulgath mob, launches a jolt of fire-red electricity that leaps between Black and Red (or Yellow, if Red is down). Cast electric arc, DC 26 basic Refl.
electricity: 5d4 ⇒ (4, 3, 1, 4, 3) = 15
She then conjures up a disk of force for protection. Cast shield, hardness 10. AC now 24.
Cast a Spell ◈◈, Cast a Spell ◈.
| Dungeon Master S - 2e |
Team Tiny terrorizes the trio of troglodytes. The top two thwacks topple the teetering target. The third thwack thumps the trailing target.
Black: 1d20 + 16 ⇒ (18) + 16 = 34
Yellow: 1d20 + 16 ⇒ (20) + 16 = 36
Unfortunately, Chark's spell misses most of the mark.
ROUND 3:
Dendillion (64/78): Go
Haldan (74/76): Go
Charlie (99/99): Go
-----Goliath (71/71): Go]
Chark (77/80, Fire 2): Bummer
Tiny (89/108): Kill
-----Þóðᛞrekkr (71/71): Hit
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 3
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 35
Black: 47
Yellow: 45
Blue: 35
Green: 11
BOMBERS:
Red: 45
White:
Black:
Blue:
| Haldan Hadonstar |
Haldan moves forward and casts Flurry of Claws, flailing his arms daintily in front of him.
Attack on black: 1d20 + 17 ⇒ (1) + 17 = 184d8 + 4 + 4d4 ⇒ (3, 6, 8, 5) + 4 + (2, 3, 1, 2) = 34
Attack on yellow: 1d20 + 17 ⇒ (6) + 17 = 234d8 + 4 + 4d4 ⇒ (4, 1, 7, 5) + 4 + (1, 1, 3, 2) = 28
”My magic seems weak against these xulgaths…”
| Dungeon Master S - 2e |
One of Haldan's magical claw swipes spills a fair amount of blood!
ROUND 3:
Dendillion (64/78): Go
Haldan (74/76): Hit
Charlie (99/99): Go
-----Goliath (71/71): Go
Chark (77/80, Fire 2): Bummer
Tiny (89/108): Kill
-----Þóðᛞrekkr (71/71): Hit
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 3
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 35
Black: 47
Yellow: 74
Blue: 35
Green: 11
BOMBERS:
Red: 45
White:
Black:
Blue:
| Dendillion |
Lingering Composition - Performance vs DC 24: 1d20 + 19 ⇒ (6) + 19 = 25
Dendillion renews his inspirational song, overlaying a series of rapidly played notes as he hastens Tiny's steps.
"Quickly, now! We must deal with them quickly!"
Courageous Anthem for 3 rounds, Haste on Tiny
| Dungeon Master S - 2e |
Dendillion keeps the fire up as he gives Tiny some faster reflexes.
One of Haldan's magical claw swipes spills a fair amount of blood!
ROUND 3:
Dendillion (64/78): Bard + Haste
Haldan (74/76): Hit
Charlie (99/99): Go
-----Goliath (71/71): Go
Chark (77/80, Fire 2): Bummer
Tiny (89/108, Quickened): Kill
-----Þóðᛞrekkr (71/71): Hit
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 35
Black: 47
Yellow: 74
Blue: 35
Green: 11
BOMBERS:
Red: 45
White:
Black:
Blue:
| Mumbling Charlie |
Charlie's pulse quickens as the bombers leap down and begin to charge at him. He tries to rapidly send arrow after arrow at the two charging him.
Target Red.
+1 Longbow: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 7
+1 Longbow: 1d20 + 16 - 5 ⇒ (3) + 16 - 5 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
+1 Longbow: 1d20 + 16 - 10 ⇒ (18) + 16 - 10 = 24
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
◆ Strike
◆ Strike
◆ Strike
HP 94/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 71/71
AC 23
| Dungeon Master S - 2e |
Charlie keeps up with his one man battle in the south. He scores a pair of hits leaving a bloody and near death xulgath.
Two skirmishers adjust to keep Tiny off guard:
Black 1: 1d20 + 16 ⇒ (12) + 16 = 28 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
Black 2: 1d20 + 11 ⇒ (18) + 11 = 29 for DMG: 1d6 + 4 ⇒ (5) + 4 = 9
Yellow 1 flanking : 1d20 + 16 ⇒ (1) + 16 = 17 MISS
Yellow 2 flanking: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 for DMG: 1d6 + 4 ⇒ (4) + 4 = 8
The other three split their attention, trying to drop the support.
Blue 1 v. Chark: 1d20 + 16 ⇒ (18) + 16 = 34 for DOUBLE DMG: 1d6 + 4 ⇒ (1) + 4 = 5
Blue 2 v. Chark: 1d20 + 11 ⇒ (17) + 11 = 28 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
Blue 3 v. Chark: 1d20 + 6 ⇒ (11) + 6 = 17 MISS
Green 1 v. Dendillion: 1d20 + 16 ⇒ (11) + 16 = 27 for DMG: 1d6 + 4 ⇒ (1) + 4 = 5
Green 2 v. Dendillion: 1d20 + 11 ⇒ (2) + 11 = 13 MISS
Green 3 v. Dendillion: 1d20 + 6 ⇒ (19) + 6 = 25 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
White 1 v. Haldan: 1d20 + 16 ⇒ (8) + 16 = 24 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
White 2 v. Haldan: 1d20 + 11 ⇒ (11) + 11 = 22 MISS
White 3 v. Haldan: 1d20 + 6 ⇒ (4) + 6 = 10 MISS
The bombers from behind opt to close some, but the vanguard throws on Charlie:
Blue 1 v. Charlie: 1d20 + 16 ⇒ (1) + 16 = 17 for 5 Acid
Blue 2 v. Charlie: 1d20 + 11 ⇒ (18) + 11 = 29 for Acid: 2d4 + 5 ⇒ (2, 2) + 5 = 9
Blue 3 v. Charlie: 1d20 + 6 ⇒ (11) + 6 = 17 for 5 Acid
Red 1 v. Charlie: 1d20 + 16 ⇒ (6) + 16 = 22 for 5 Acid
Red 2 v. Charlie: 1d20 + 11 ⇒ (11) + 11 = 22 for 5 Acid
Red 3 v. Charlie: 1d20 + 6 ⇒ (3) + 6 = 9 CRIT MISS
They're now out of javelins, even including the ones on hand in racks.
ROUND 4:
Dendillion (52/78): Go
Haldan (67/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (60/80, Fire 2): Go
Tiny (65/108, Quickened): Go
-----Þóðᛞrekkr (71/71): Go
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 35
Black: 47
Yellow: 74
Blue: 35
Green: 11
BOMBERS:
Red: 80
White:
Black:
Blue:
| Chark Torrefi |
Chark launches another a jolt of fire-red electricity that leaps between Black and Yellow. Cast electric arc, DC 26 basic Refl.
electricity: 5d4 ⇒ (4, 4, 1, 2, 1) = 12
She then re-conjures up a disk of force for protection. Cast shield, hardness 10. AC now 24.
Cast a Spell ◈◈, Cast a Spell ◈.
| "-Tiny-" |
Tiny and his puppy continue to work on the enemies out here.
Puppy Bite vs Yellow OG: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
piercing: 2d8 + 8 + 1 ⇒ (1, 8) + 8 + 1 = 18
If Yellow is down, Þóðᛞrekkr will move to flank black with Tiny, otherwise they will take another bite.
Puppy Bite vs Yellow OG: 1d20 + 15 + 1 - 5 ⇒ (9) + 15 + 1 - 5 = 20
piercing: 2d8 + 8 + 1 ⇒ (8, 1) + 8 + 1 = 18
Tiny presses the assault.
If yellow is up, Tiny will attack them, otherwise they will attack black, moving into flank as necessary. If there are any extra actions they'll head over to the ladder and potentially up it.
Flurry: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25
slashing: 2d8 + 5 + 1 ⇒ (1, 4) + 5 + 1 = 11
Flurriest: 1d20 + 17 + 1 - 4 ⇒ (10) + 17 + 1 - 4 = 24
slashing: 2d8 + 5 + 1 ⇒ (7, 5) + 5 + 1 = 18
More Attack?: 1d20 + 17 + 1 - 8 ⇒ (14) + 17 + 1 - 8 = 24
slashing: 2d8 + 5 + 1 ⇒ (3, 4) + 5 + 1 = 13
Haste Attack?: 1d20 + 17 + 1 - 8 ⇒ (15) + 17 + 1 - 8 = 25
slashing: 2d8 + 5 + 1 ⇒ (7, 7) + 5 + 1 = 20
| Dungeon Master S - 2e |
Chark arcs a spell between two of the xulgaths
Black: 1d20 + 16 ⇒ (18) + 16 = 34
Yellow: 1d20 + 16 ⇒ (13) + 16 = 29
While they both withstand the spell, Þóðᛞrekkr drops one while its distracted. It takes everything Tiny's got, but he drops another!
Chark: 1d20 ⇒ 19 the flames go out!
ROUND 4:
Dendillion (52/78): Go
Haldan (67/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (58/80, Fire 2): Zap
Tiny (65/108, Quickened): Kill
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 35
Blue: 35
Green: 11
BOMBERS:
Red: 80
White:
Black:
Blue:
| Mumbling Charlie |
Charlie quickly begins to retreat as Goliath leaps out of the woodline into the Xulgaths. Charlie marks his target with an arrow so Goliath knows where to go.
+1 Longbow: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 8
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Stride
◆ Stride
◆ Strike
HP 70/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 71/71
AC 23
| Dungeon Master S - 2e |
Charlie gives a rushged shot before repositioning.
ROUND 4:
Dendillion (52/78): Go
Haldan (67/76): Go
Charlie (70/99): Miss
-----Goliath (71/71): Stride
Chark (58/80, Fire 2): Zap
Tiny (65/108, Quickened): Kill
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 35
Blue: 35
Green: 11
BOMBERS:
Red: 80
White:
Black:
Blue:
| Haldan Hadonstar |
"Huh, that was nice of them to group together away from any of my friends..."
Fireball on Blue, Yellow and White to my left.
Fireball, Reflex DC26: 6d6 + 3 ⇒ (3, 4, 3, 2, 6, 6) + 3 = 27
| Dungeon Master S - 2e |
Haldan returns to the magical violence that opened the fight.
Blue: 1d20 + 16 ⇒ (12) + 16 = 28 PASS
Green: 1d20 + 16 ⇒ (2) + 16 = 18 FAIL
White: 1d20 + 16 ⇒ (17) + 16 = 33 PASS
the fireball leaves them all wounded, but not out of the fight, not by a long shot.
ROUND 4:
Dendillion (52/78): Go
Haldan (67/76): Fireball
Charlie (70/99): Miss
-----Goliath (71/71): Stride
Chark (58/80, Fire 2): Zap
Tiny (65/108, Quickened): Kill
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 48
Blue: 48
Green: 38
BOMBERS:
Red: 80
White:
Black:
Blue:
| Dendillion |
Knowing that the best thing he can do is to support his friends, Dendillion sends some soothing magical notes toward Tiny.
Soothe (2nd) on Tiny: 2d10 + 8 ⇒ (4, 5) + 8 = 17
He then moves toward Goliath, certain that the outnumbered bear will need help soon too.
| Dungeon Master S - 2e |
Dendillion's anthem continues to inspire while the bard brings some help to Tiny.
Forgive the lack of prose The xulgath's continue to fight back with everything they've got. None of them seem to be looking to retreat into the tower, yet.
Skirmishers rush down the ladder to engage with Tiny directly.
White Jaws: 1d20 + 16 ⇒ (17) + 16 = 33 for DMG: 1d6 + 4 ⇒ (5) + 4 = 9
Blue Jaws: 1d20 + 16 ⇒ (20) + 16 = 36 for DOUBLE DMG: 1d6 + 4 ⇒ (1) + 4 = 5
Green Jaws: 1d20 + 16 ⇒ (12) + 16 = 28 for DMG: 1d6 + 4 ⇒ (6) + 4 = 10
Green Jaws: 1d20 + 11 ⇒ (11) + 11 = 22 MISS
Bombers deal with Goliath. The stink may affect even the big bear.
Blue Jaws: 1d20 + 16 ⇒ (9) + 16 = 25
Blue Jaws: 1d20 + 11 ⇒ (7) + 11 = 18
Red Jaws Flank: 1d20 + 16 ⇒ (8) + 16 = 24
Red Jaws Flank: 1d20 + 11 ⇒ (11) + 11 = 22
The remaining hurl fire bombs at Dendillion, apparently out of acid
Black: 1d20 + 17 ⇒ (16) + 17 = 33 for Fire: 2d8 + 2 ⇒ (1, 1) + 2 = 4
Black: 1d20 + 12 ⇒ (4) + 12 = 16 Miss for 5
White: 1d20 + 17 ⇒ (18) + 17 = 35 for DOUBLE Fire: 2d8 + 2 ⇒ (3, 1) + 2 = 6
White: 1d20 + 12 ⇒ (16) + 12 = 28 for Fire: 2d8 + 2 ⇒ (7, 6) + 2 = 15
Like Chark, Dendillion is now on fire!
ROUND 5:
Dendillion (16/78, Fire 2): Go
Haldan (67/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (58/80, Fire 2): Go
Tiny (53/108, Quickened): Go
-----Þóðᛞrekkr (71/71): Go
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 35
Blue: 35
Green: 11
BOMBERS:
Red: 80
White:
Black:
Blue:
| Mumbling Charlie |
Goliath rears up and slams down top of the Xulgaths surrounding him. Charlie sends two arrows trying to drop one of them at least.
Target Red
Jaws: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Hunter's Edge Precision Damage: 1d8 ⇒ 6
Claws: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
+1 Longbow: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 1
+1 Longbow: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 7
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike
HP 70/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 71/71
AC 23
| Dungeon Master S - 2e |
Meant to call for FORT for Goliath v. stink. 2d20 ⇒ (7, 10) = 17. He's okay.
Charlie and Goliath maul one of the xulgaths and wound another!
ROUND 5:
Dendillion (16/78, Fire 2): Go
Haldan (67/76): Go
Charlie (70/99): Crit Kill
-----Goliath (71/71): Hit
Chark (58/80, Fire 2): Go
Tiny (53/108, Quickened): Go
-----Þóðᛞrekkr (71/71): Go
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 35
Blue: 35
Green: 11
BOMBERS:
White:
Black:
Blue: 13
| "-Tiny-" |
Tiny whistles and Þóðᛞrekkr circles around and takes a bit out of gteen.
Inspired Chompers vs Green(OG): 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
piercing: 2d8 + 8 + 1 ⇒ (6, 3) + 8 + 1 = 18
Tiny then unloads his own attacks, clawing as fast as he can.
Green(OG), until down, then white, then blue.
Inspired Claw: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28
slashing: 2d8 + 5 ⇒ (3, 2) + 5 = 10
Flurry Claw: 1d20 + 17 + 1 - 4 ⇒ (15) + 17 + 1 - 4 = 29
slashing: 2d8 + 5 ⇒ (7, 6) + 5 = 18
Haste Claw: 1d29 + 17 + 1 - 8 ⇒ (15) + 17 + 1 - 8 = 25
slashing: 2d8 + 5 ⇒ (3, 4) + 5 = 12
d4 bleed on crit.
Tiny then raises his shield he stole from that woman what seems like ages ago now.
AC 28, no block.
| Dungeon Master S - 2e |
Þóðᛞrekkr misses, but it gives Tiny an opening! Thrice he lays into the xulgath, though it's a tougher foe than most.
ROUND 5:
Dendillion (16/78, Fire 2): Go
Haldan (67/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (58/80, Fire 2): Go
Tiny (53/108, Quickened): Hit
-----Þóðᛞrekkr (71/71): Miss
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 35
Blue: 35
Green: 51
BOMBERS:
Red: 80
White:
Black:
Blue:
| Chark Torrefi |
Chark sends out a triad of rays of white-hot flame. Cast three-action blazing bolt targeting Green, Blue, and White.
spell attack vs. Green: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19 I VOLUNTEER THIS HERO POINT AS TRIBUTE
spell attack vs. Green: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
fire: 4d6 + 1 ⇒ (1, 4, 3, 6) + 1 = 15
spell attack vs. Blue: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
fire: 4d6 + 1 ⇒ (6, 6, 5, 4) + 1 = 22
spell attack vs. White: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
fire: 4d6 + 1 ⇒ (2, 5, 3, 4) + 1 = 15
Cast a spell ◈◈◈.
| Dungeon Master S - 2e |
Chark's magic lights the field, striking three xulgath!
ROUND 5:
Dendillion (16/78, Fire 2): Go
Haldan (67/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (58/80, Fire 2): Fire!
Tiny (53/108, Quickened): Hit
-----Þóðᛞrekkr (71/71): Miss
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 50
Blue: 57
Green: 66
BOMBERS:
Red: 80
White:
Black:
Blue:
| Dungeon Master S - 2e |
Pasted incorrectly. See below. Chark's Flat v. burning: 1d20 ⇒ 7
ROUND 5:
Dendillion (16/78, Fire 2): Go
Haldan (67/76): Go
Charlie (70/99): Crit Kill
-----Goliath (71/71): Hit
Chark (56/80, Fire 2): Fire!
Tiny (53/108, Quickened): Hit
-----Þóðᛞrekkr (71/71): Miss
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White: 50
Blue: 57
Green: 66
BOMBERS:
Red: 80
White:
Black:
Blue:
| Dendillion |
"I'm not enjoying being target practice!"
Dendillion plays another string of soothing notes, this time letting the magic fill him.
Soothe (3rd) on Dendillion: 3d10 + 12 ⇒ (4, 9, 4) + 12 = 29
He then moves back towards Tiny and Haldan.
| Haldan Hadonstar |
”I can’t help be think they’re setting me up to have fun. You know, when you line up like that, you’re kind of asking for it… wait, is that victim blaming?”
Haldan strides and catches all three with Enervation (can’t get the url to work).
https://2e.aonprd.com/Spells.aspx?ID=687&NoRedirect=1
Enervation, Fort save DC 26: 4d8 ⇒ (2, 3, 4, 1) = 10
| Dungeon Master S - 2e |
Dendillion does a little self soothing while Haldan goes directly after the life force
Blue FORT: 1d20 + 13 ⇒ (5) + 13 = 18 FAIL
Green FORT: 1d20 + 13 ⇒ (11) + 13 = 24 FAIL
White FORT: 1d20 + 13 ⇒ (16) + 13 = 29 Success
All three are clearly affected! They surround Tiny in order to gang up on the dwarf for a quicker finish:
White Scimitar: 1d20 + 16 ⇒ (1) + 16 = 17 MISS
White Scimitar: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 MISS
Blue Scimitar: 1d20 + 16 ⇒ (20) + 16 = 36 for DBL: 1d6 + 4 ⇒ (4) + 4 = 8
Blue Scimitar: 1d20 + 11 ⇒ (8) + 11 = 19 MISS
Green Scimitar: 1d20 + 16 ⇒ (4) + 16 = 20 MISS
Green Scimitar: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 for DBL: 1d6 + 4 ⇒ (5) + 4 = 9
Green Scimitar: 1d20 + 6 ⇒ (8) + 6 = 14 MISS
Enervation DMG and Recovery:
White: 2d8 ⇒ (4, 8) = 12
Flat: 1d20 ⇒ 3 FAIL
Blue: 4d8 ⇒ (3, 3, 4, 6) = 16
Flat: 1d20 ⇒ 14 FAIL
Green: 4d8 ⇒ (8, 5, 1, 5) = 19
Flat: 1d20 ⇒ 3 FAIL
The bombers close in, not with scimitars, but teeth!
Black v. Haldan: 1d20 + 16 ⇒ (19) + 16 = 35 for DOUBLE DMG: 2d6 + 5 ⇒ (5, 5) + 5 = 15
Black v. Haldan: 1d20 + 12 ⇒ (12) + 12 = 24 for DMG: 2d6 + 5 ⇒ (4, 6) + 5 = 15
White v. Dendillion: 1d20 + 16 ⇒ (13) + 16 = 29 for DMG: 2d6 + 5 ⇒ (3, 1) + 5 = 9
White v. Dendillion: 1d20 + 12 ⇒ (8) + 12 = 20 MISS
Blue v. Goliath: 1d20 + 16 ⇒ (3) + 16 = 19 MISS
Blue v. Goliath: 1d20 + 12 ⇒ (6) + 12 = 18 MISS
ROUND 6:
Dendillion (34/78, Fire 2): Go
Haldan (22/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (56/80, Fire 2): Go
Tiny (19/108, Quickened): Go
-----Þóðᛞrekkr (71/71): Go
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White (2d8 Persistent Void): 62
Blue (4d8 Persistent Void): 73
Green (4d8 Persistent Void): 85
BOMBERS:
White:
Black:
Blue:
| "-Tiny-" |
Tiny points at green and Þóðᛞrekkr takes a bit outa crime.
Courageous Doggy bite vs Green OG: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
piercing: 2d8 + 8 + 1 ⇒ (6, 7) + 8 + 1 = 22
If green is up, Þóðᛞrekkr takes another bite, otherwise steps forward to engage blue and white.
More Bite?: 1d20 + 15 + 1 - 5 ⇒ (8) + 15 + 1 - 5 = 19
piercing: 2d8 + 8 + 1 ⇒ (8, 5) + 8 + 1 = 22
Tiny then trusts Þóðᛞrekkr to handle things as they sprint between Haldan and Dendillion before attempting to take down the black bomber.
courageous claw vs Black OG: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22
slashing: 2d6 + 5 + 1 ⇒ (5, 1) + 5 + 1 = 12
Flurry Claw vs Black OG: 1d20 + 17 + 1 - 4 ⇒ (3) + 17 + 1 - 4 = 17
slashing: 2d6 + 5 + 1 ⇒ (2, 3) + 5 + 1 = 11
Tiny follows up by raising his shield.
AC 28. Command, Stride(Haste), Flurry, Raise Shield
| Dungeon Master S - 2e |
Þóðᛞrekkr rips one to shreds. Tiny then moves, but finds the bombers a harder target.
ROUND 6:
Dendillion (34/78, Fire 2): Go
Haldan (22/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (56/80, Fire 2): Go
Tiny (19/108, Quickened): Miss
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White (2d8 Persistent Void): 62
Blue (4d8 Persistent Void): 73
BOMBERS:
White:
Black:
Blue:
| Chark Torrefi |
Chark sends a blazing band of orange-white fire arcing through the air at White. Cast fire ray.
spell attack: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
fire: 8d6 + 1 ⇒ (2, 4, 4, 5, 3, 6, 1, 6) + 1 = 32
On any result other than a critical failure, the ground in the target's space catches fire, dealing 4d6 fire damage to each creature that ends its turn in one of the squares.
Cast a Spell ◈◈, Stride.
| Dungeon Master S - 2e |
Chark's ray lands from point blank range. The xulgath nearly immolates, holding on just barely.
ROUND 6:
Dendillion (34/78, Fire 2): Go
Haldan (22/76): Go
Charlie (70/99): Go
-----Goliath (71/71): Go
Chark (56/80, Fire 2): Fire Ray
Tiny (19/108, Quickened): Miss
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White (2d8 Persistent Void): 94
Blue (4d8 Persistent Void): 73
BOMBERS:
White:
Black:
Blue:
| Mumbling Charlie |
Charlie and Goliath tag team against the lone Xulgath trying to maul the bear. It doesn't seem to be going good for the Xulgath as the arrows mark the bears prey.
Jaw: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d8 + 4 ⇒ (7, 3) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 6
Claws: 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19
Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
+1 Longbow: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Hunter's Edge Precision Damage: 1d8 ⇒ 6
+1 Longbow: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike
HP 70/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 71/71
AC 23
| Dungeon Master S - 2e |
Charlie and Goliath hone in, but Goliath is the only one to find purchase, drawing first blood o nthe blue bomber.
ROUND 6:
Dendillion (34/78, Fire 2): Go
Haldan (22/76): Go
Charlie (70/99): ATK
-----Goliath (71/71): ATK
Chark (56/80, Fire 2): Fire Ray
Tiny (19/108, Quickened): Miss
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White (2d8 Persistent Void): 94
Blue (4d8 Persistent Void): 73
BOMBERS:
White:
Black:
Blue: 20
| Dendillion |
As wounds continue to appear amongst his friends, Dendillion is forced to keep his flurry of healing going. This time the soothing notes float towards Haldan. "If I hadn't said it before, met me say it again: this is not sustainable!"
Soothe (4th) on Haldan: 4d10 + 16 ⇒ (7, 8, 1, 6) + 16 = 38
He then steps away from the beast, hoping to get a respite from its gnashing teeth.
| Dungeon Master S - 2e |
Dendillion soothes Haldan, but the damage is taking its toll.
Charlie and Goliath hone in, but Goliath is the only one to find purchase, drawing first blood o nthe blue bomber.
ROUND 6:
Dendillion (34/78, Fire 2): Soothe
Haldan (60/76): Go
Charlie (70/99): ATK
-----Goliath (71/71): ATK
Chark (56/80, Fire 2): Fire Ray
Tiny (19/108, Quickened): Miss
-----Þóðᛞrekkr (71/71): Kill
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
White (2d8 Persistent Void): 94
Blue (4d8 Persistent Void): 73
BOMBERS:
White:
Black:
Blue: 20
| Haldan Hadonstar |
Haldan moves away from the creatures and then flails magically towards them (black and white).
Flurry of Claws on black: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 194d8 + 4 + 4d4 + 1 ⇒ (7, 6, 3, 4) + 4 + (4, 1, 1, 3) + 1 = 34
Flurry of Claws on white: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 304d8 + 4 + 4d4 + 1 ⇒ (1, 1, 4, 8) + 4 + (3, 4, 2, 2) + 1 = 30
| Dungeon Master S - 2e |
Haldan's magical claws rip through one of the skirmishers, leaving a corpse in its wake.
The remaining skirmisher closes in on Chark with gnashing teeth:
Bite 1: 1d20 + 16 ⇒ (11) + 16 = 27 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6
Bite 2: 1d20 + 11 ⇒ (7) + 11 = 18 MISS
Still suffering the ongoing effects Void: 4d8 ⇒ (4, 6, 3, 2) = 15 and Flat: 1d20 ⇒ 19 it nearly drops, but then shakes off the spell!
Now reduced to melee, the bombers go toe-to-toe (or claw) with their targets:
Blue v. Goliath
Bite 1: 1d20 + 16 ⇒ (9) + 16 = 25 for DMG: 2d6 + 5 ⇒ (3, 1) + 5 = 9
Bite 2: 1d20 + 11 ⇒ (1) + 11 = 12 MISS
Bite 3: 1d20 + 6 ⇒ (11) + 6 = 17 MISS
Black and White v. Tiny
Bite 1: 1d20 + 16 ⇒ (3) + 16 = 19 MISS
Bite 2: 1d20 + 11 ⇒ (11) + 11 = 22 MISS
Bite 3: 1d20 + 6 ⇒ (12) + 6 = 18 MISS
Bite 1 (Flank): 1d20 + 16 ⇒ (17) + 16 = 33 for DMG: 2d6 + 5 ⇒ (5, 3) + 5 = 13
Bite 2 (Flank): 1d20 + 11 ⇒ (17) + 11 = 28 for DMG: 2d6 + 5 ⇒ (5, 1) + 5 = 11
And Tiny falls!
ROUND 7:
Dendillion (34/78, Fire 2): Go
Haldan (60/76): Go
Charlie (70/99): Go
-----Goliath (62/71): Go
Chark (50/80, Fire 2): Go
Tiny (0/108, Quickened, Dying 1): Go
-----Þóðᛞrekkr (71/71): Go
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 6
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
Blue (4d8 Persistent Void): 88
BOMBERS:
White:
Black:
Blue: 20
| Dendillion |
Not one to leave a friend down, Dendillion continues to play a soothing melody on his lute. He infuses the music with potent magic, and directs that healing to Tiny.
Soothe (4th) on Tiny: 4d10 + 16 ⇒ (7, 3, 9, 3) + 16 = 38
He then takes up his inspirational song again, hoping the courageous anthem will lead them to both greatness and... out of this deadly fight.
Cast Courageous Anthem
| "-Tiny-" |
Tiny scrambles to his feet as he takes a couple swings at black.
inspired fist: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
Bludgeoning: 2d6 + 5 + 1 ⇒ (2, 2) + 5 + 1 = 10
flurry fist: 1d20 + 17 + 1 - 4 ⇒ (3) + 17 + 1 - 4 = 17
Bludgeoning: 2d6 + 5 + 1 ⇒ (3, 6) + 5 + 1 = 15
before scrambling out of immediate danger.
Þóðᛞrekkr meanwhile circles around into danger.
Stand, Flurry, Stride. (Mature Animal Stride)
| "-Tiny-" |
Correction: Tiny uses haste to stride, and commands Þóðᛞrekkr to take a bite out of crime.
inspired chomp vs Black: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
piercing vs black: 2d8 + 8 + 1 ⇒ (8, 6) + 8 + 1 = 23
| Dungeon Master S - 2e |
Dendillion soothes the dying dwarf and then inspires the party. Back in action, Tiny and Þóðᛞrekkr both lay into one of the remaining xulgaths.
ROUND 7:
Dendillion (34/78, Fire 2): Bard-fu
Haldan (60/76): Go
Charlie (70/99): Go
-----Goliath (62/71): Go
Chark (50/80, Fire 2): Go
Tiny (38/108, Quickened, Wound 1): Hit
-----Þóðᛞrekkr (71/71): Hit
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 7
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
Blue: 88
BOMBERS:
White:
Black: 33
Blue: 20
| Chark Torrefi |
Yes, well, forgive me but I've been a little distracted what with these xulgath in my face...
Chark sends another jolt of fire-red electricity that leaps between Black and Blue. Cast electric arc, DC 26 basic Refl.
electricity: 5d4 ⇒ (1, 2, 2, 4, 2) = 11
She then relocates to a more central spot.
[Cast a Spell ◈◈, Stride.
| Dungeon Master S - 2e |
Black: 1d20 ⇒ 1
Blue: 1d20 ⇒ 15
Chark's spell completely surprises one of the bombers, though the other is only lightly wounded.
ROUND 7:
Dendillion (34/78, Fire 2): Bard-fu
Haldan (60/76): Go
Charlie (70/99): Go
-----Goliath (62/71): Go
Chark (50/80, Fire 2): Zap
Tiny (38/108, Quickened, Wound 1): Hit
-----Þóðᛞrekkr (71/71): Hit
Xulgath: TBD
-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map
Tracker
Party Conditions: Courageous Anthem Through Round 7
Battle “Medicined”: Tiny, Chark
Terrain Conditions:
Enemy Conditions:
SKIRMISHERS:
Blue: 88
BOMBERS:
White:
Black: 55
Blue: 31
| Mumbling Charlie |
Charlie and Goliath work on shredding apart the remaining Xulgath on Goliath's back.
Jaw: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 4 ⇒ (8, 2) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 1
Claws: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8
+1 Longbow: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Hunter's Edge Precision Damage: 1d8 ⇒ 7
+1 Longbow: 1d20 + 16 - 5 ⇒ (6) + 16 - 5 = 17
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike
HP 70/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 62/71
AC 23