GM Qstor's PFS 10-17 On Sevenfingers's Sails (Full) (Inactive)

Game Master Qstor

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Liberty's Edge

Male Secret Identify of Qstor

Please post

PC Name
PC Faction
PFS #
Day job roll if applicable.

Silver Crusade

Male Dwarf Ranger/1 Inquisitor/8 (Tot Lvl 9) | Init +14 | AC 15 tch 12, ff 13 | HP 36/77 | Fort +13 Ref +9 Will +16 | Bane 3/8 | Judgement 2/3

PC Name: Uncle Hubbub
PC Faction: Silver Crusade
PFS@: 755-25

Day Job: None

"Praise Desna! Hallelujah, I sure do hope there'll be another elf on this here mission."


M Efreeti Lord of All He Surveys 10 (HP 79/85; AC 33 / T 11 / FF 31 ; F +11, R +6, W +8; Init +2, Perception +11, Darkvision 60') [dice=Power Attack]1d20+19[/dice] [dice=Slashing dmg]3d6+26[/dice] [dice=Fire dmg]1d6[/dice]

PC NAME: Husarq al-Shamir, Lord of All He Surveys, Master of Bayt Shamir in Fommok Mahdinat, the City of Brass, Father a Thousand and One Worthy Sons

PC FACTION: The Lord of House Shamir does not deign to align with any petty mortal faction. His one weakling bastard son, Mareq ibn Bolthune, begs favors of the Liberty’s Edge faction within the Pathfinder Society, like pathetic wretch that he is.

PFS#: 1676-2

Dark Archive

Male CG Elf (Mordant Spire) Wizard (Evoker-Admixture) 8 | HP: 58/58 | AC: 24 (15 Tch, 20 Fl) | CMB: +4, CMD: 19 | F: +7, R: +8, W: +8 (+2 vs Enchantments | Init: +3 | Perc: +12, SM: +2 | Speed 30ft | Elemental Ray: 7/7 | Spells: 0-4/4; 1-5/6+1; 2-5/5+1; 3-4/4+1; 4-3/3+1 | Active conditions: Heightened Awareness, Mage Armor, Shield of Faith, Fly, Greater Invisibility, Haste

PC Name Oberon della Strega
PC Faction Dark Archive
PFS# 67083-10
Day Job NA.

Oberon is level-8.

Sovereign Court

Male Human Cleric (Herald Caller) 11 Invisibility Purge 55', Resist Energy (Fire), Heroism, Shield of Faith, Mage Armor, Longstrider, Heightened Awareness, Fallback Strategy, Deadeye Lore, Defending Bone, Delay Poison, Ant Haul, Blood Boiling Pill |HP 91/91|AC 28 T 15 FF 27 Incorporeal AC 19|DR 5/Blud|CMB +8 CMD 16 +1 vs Grapple|F +14 R +9 W +19 +2 vs cold Resist Fire 30|INIT +15|PER +25|SM+13|40'|Immune to poison| Freedom of Movement |Haste|Copy
Daily Resources:
Pearl of Power 1st 3/3, Four Leaf Clover 3/3, Heroism 0/1, Quick Runner Shirt 1/1, Re-roll 0/1, Channel 0/8, Copy Cat 7/9, Veil 9/9 | Spells 1st 2/7 2nd 3/7 3rd 3/6 4th 2/5 5th 3/4 6th 3/3

PC Name: Helgar
PC Faction: Sovereign Court
PFS #: 115226-6
Day job roll if applicable Take 10 (21) on Perform-Sing for 20 gp.

Helgar is level 11 Cleric. I will be putting his sheet up this week.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

PC Name: Pandora Soulkeeper
PC Faction Grand Lodge
PFS: 134452-2
Perform (sing): 1d20 + 17 ⇒ (10) + 17 = 27

Pandora is advancing in Slow Mode please, keep it in mind for the chronicle! :)

Sovereign Court

Male Human Cleric (Herald Caller) 11 Invisibility Purge 55', Resist Energy (Fire), Heroism, Shield of Faith, Mage Armor, Longstrider, Heightened Awareness, Fallback Strategy, Deadeye Lore, Defending Bone, Delay Poison, Ant Haul, Blood Boiling Pill |HP 91/91|AC 28 T 15 FF 27 Incorporeal AC 19|DR 5/Blud|CMB +8 CMD 16 +1 vs Grapple|F +14 R +9 W +19 +2 vs cold Resist Fire 30|INIT +15|PER +25|SM+13|40'|Immune to poison| Freedom of Movement |Haste|Copy
Daily Resources:
Pearl of Power 1st 3/3, Four Leaf Clover 3/3, Heroism 0/1, Quick Runner Shirt 1/1, Re-roll 0/1, Channel 0/8, Copy Cat 7/9, Veil 9/9 | Spells 1st 2/7 2nd 3/7 3rd 3/6 4th 2/5 5th 3/4 6th 3/3

Cool. Helgar and Pandora can perform together. She can expand his repertoire so he can stop doing Gregorian chant type performances. ;)

I need to roll it as his bonus is only +9. Why is this not a class skill for Clerics? I mean really. Appraise but not Performance?

Perform: 1d20 + 9 ⇒ (14) + 9 = 23

Ok the same result 20 gp.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow, checking in!

Player: PatheticWretch
Character: Harrow Tatterhood
PFS# 132,076-7
Faction Dark Archive

day job (caravan): 1d20 + 34 ⇒ (20) + 34 = 54

Good to see the elf, Uncle Hubbub again!


@GM Qstor - It is not exactly clear to me at least where the party is from the box text. We are in a room and clearly near the tomb but are we in a settlement where we might be able to buy something or are we on a boat?

Liberty's Edge

Male Secret Identify of Qstor
Mage of the Wyrmkin wrote:
@GM Qstor - It is not exactly clear to me at least where the party is from the box text. We are in a room and clearly near the tomb but are we in a settlement where we might be able to buy something or are we on a boat?

It's not 100% clear but you can "buy" stuff on Benarry's boat - any mundane or alchemical gear, in addition to magic items with a cost of 2,500 gp or less

Silver Crusade

Male Dwarf Ranger/1 Inquisitor/8 (Tot Lvl 9) | Init +14 | AC 15 tch 12, ff 13 | HP 36/77 | Fort +13 Ref +9 Will +16 | Bane 3/8 | Judgement 2/3
Harrow Tatterhood wrote:
Good to see the elf, Uncle Hubbub again!

ROFL! :D


We are outside a major city. Can you spend PP on items without incurring the additional 5 PP cost? I have no idea what they say in the scenario as it is a very odd starting spot.

Dark Archive

Male CG Elf (Mordant Spire) Wizard (Evoker-Admixture) 8 | HP: 58/58 | AC: 24 (15 Tch, 20 Fl) | CMB: +4, CMD: 19 | F: +7, R: +8, W: +8 (+2 vs Enchantments | Init: +3 | Perc: +12, SM: +2 | Speed 30ft | Elemental Ray: 7/7 | Spells: 0-4/4; 1-5/6+1; 2-5/5+1; 3-4/4+1; 4-3/3+1 | Active conditions: Heightened Awareness, Mage Armor, Shield of Faith, Fly, Greater Invisibility, Haste

I think we might be on V-C Benarry's ship, the Grinning Pixie. If so, I think she has a Society quartermaster on board.

Or is it her new ship, the Glorious Payoff?


So we can spend PP normally then?

Liberty's Edge

Male Secret Identify of Qstor
Mage of the Wyrmkin wrote:

So we can spend PP normally then?

IIRC you need to be in a city?

Dark Archive

Male CG Elf (Mordant Spire) Wizard (Evoker-Admixture) 8 | HP: 58/58 | AC: 24 (15 Tch, 20 Fl) | CMB: +4, CMD: 19 | F: +7, R: +8, W: +8 (+2 vs Enchantments | Init: +3 | Perc: +12, SM: +2 | Speed 30ft | Elemental Ray: 7/7 | Spells: 0-4/4; 1-5/6+1; 2-5/5+1; 3-4/4+1; 4-3/3+1 | Active conditions: Heightened Awareness, Mage Armor, Shield of Faith, Fly, Greater Invisibility, Haste

When a scenario begins at a remote location, there's often a note about what provisions are available at the site, sometimes with limitations. That information is usually contained somewhere in the 'Getting Started' section that kicks off the adventure.

Might be worth taking a look there. (I think Oberon is good-to-go, though.)


I just had a look at the guide. In a settlement of less than 5000 people you need to add 5 to the PP cost of any PP purchase. So unless there is a special provision in the scenario I recommend using gold to pay for items.

I will be making a few purchases on Benarry's boat latter today. I suggest we plan on entering the tomb soon.

Liberty's Edge

Male Secret Identify of Qstor

I'm going to a con this weekend. I'll probably won't have time to post FYI


Have fun. A local con or a bigger one?

Liberty's Edge

Male Secret Identify of Qstor
Mage of the Wyrmkin wrote:

Have fun. A local con or a bigger one?

A "local" one - 3.5 hour drive. I'm on the East Coast of the US. It's MarsCon. Tonya will be there!

Silver Crusade

Male Dwarf Ranger/1 Inquisitor/8 (Tot Lvl 9) | Init +14 | AC 15 tch 12, ff 13 | HP 36/77 | Fort +13 Ref +9 Will +16 | Bane 3/8 | Judgement 2/3

Have a great time, Qstor! :)

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Mage of the Wyrmkin wrote:
I just had a look at the guide. In a settlement of less than 5000 people you need to add 5 to the PP cost of any PP purchase. So unless there is a special provision in the scenario I recommend using gold to pay for items.

Good point about PP. Mareq will buy the ghost salt using cold hard coin.

Dark Archive

Male CG Elf (Mordant Spire) Wizard (Evoker-Admixture) 8 | HP: 58/58 | AC: 24 (15 Tch, 20 Fl) | CMB: +4, CMD: 19 | F: +7, R: +8, W: +8 (+2 vs Enchantments | Init: +3 | Perc: +12, SM: +2 | Speed 30ft | Elemental Ray: 7/7 | Spells: 0-4/4; 1-5/6+1; 2-5/5+1; 3-4/4+1; 4-3/3+1 | Active conditions: Heightened Awareness, Mage Armor, Shield of Faith, Fly, Greater Invisibility, Haste

I'm relatively new to the group, so I don't necessarily get the role-playing dynamic you're all accustomed to.

To an outsider, it seems like we're rapidly skidding off the rails into a potential 'it's-over-before-it-starts' situation with Husarq. But I could be missing something, too.

I'll defer to those of you more familiar with the PC team, the players, and the GM.


I don't think that this sort of banter really has any sort of game impact. As long as the character does not do something outrageous it is likely to be overlooked by the Venture Captain. At worst she would just walk off disgusted with his behavior.

The VC is well in her rights to boot the PC out of the adventure but I really doubt it will get to that point. Of course I have been wrong in the past so we can just watch and see where it will go.

I think we have to be very careful about conflating player and character actions as well. I am very tolerant of characters acting badly and very intolerant of players acting badly if you can see the distinction.

Dark Archive

Male CG Elf (Mordant Spire) Wizard (Evoker-Admixture) 8 | HP: 58/58 | AC: 24 (15 Tch, 20 Fl) | CMB: +4, CMD: 19 | F: +7, R: +8, W: +8 (+2 vs Enchantments | Init: +3 | Perc: +12, SM: +2 | Speed 30ft | Elemental Ray: 7/7 | Spells: 0-4/4; 1-5/6+1; 2-5/5+1; 3-4/4+1; 4-3/3+1 | Active conditions: Heightened Awareness, Mage Armor, Shield of Faith, Fly, Greater Invisibility, Haste

Of course.

I just wasn't sure if this is some fun getting to know one another, or if it goes beyond that.

I'm all about the fun, for sure.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

The Mareq/Husarq dynamic is role playing at its best. He puts a lot of thought into this and it’s never distracted, only added to the group fun.

Of course, how some of these guys become Pathfinders, I’m not sure, but it seems to attract outcasts and morally ambiguous types!

Harrow doesn’t have the extra IQ to know or care.

Silver Crusade

Male Dwarf Ranger/1 Inquisitor/8 (Tot Lvl 9) | Init +14 | AC 15 tch 12, ff 13 | HP 36/77 | Fort +13 Ref +9 Will +16 | Bane 3/8 | Judgement 2/3

Hubbub is exactly as intelligent as Harrow. :D


Not to worry that what the front line is for. ;)

But seriously 7 INT is pretty scary.

Dark Archive

Male CG Elf (Mordant Spire) Wizard (Evoker-Admixture) 8 | HP: 58/58 | AC: 24 (15 Tch, 20 Fl) | CMB: +4, CMD: 19 | F: +7, R: +8, W: +8 (+2 vs Enchantments | Init: +3 | Perc: +12, SM: +2 | Speed 30ft | Elemental Ray: 7/7 | Spells: 0-4/4; 1-5/6+1; 2-5/5+1; 3-4/4+1; 4-3/3+1 | Active conditions: Heightened Awareness, Mage Armor, Shield of Faith, Fly, Greater Invisibility, Haste

As we navigate the dungeon, we should consider an SOP for movement:
Before entering a corridor/hallway, etc, casters detect magic/evil, etc. Then the Party's Take 10 Perception checks, with the added benefits of anyone's Trap Spotter or similar abilities.

Suggested SOP when approaching a 'door' and clearing a room:
1. Party Perception checks to detect traps and anything beyond the door.
2. If trapped or locked, Disable Devise check.
3. One of the beefier types opens the door.
4. Casters detect magic and evil.
5. The party enters in march order.
6. Party Perception checks within the room.

Silver Crusade

Male Dwarf Ranger/1 Inquisitor/8 (Tot Lvl 9) | Init +14 | AC 15 tch 12, ff 13 | HP 36/77 | Fort +13 Ref +9 Will +16 | Bane 3/8 | Judgement 2/3
Mage of the Wyrmkin wrote:

Not to worry that what the front line is for. ;)

But seriously 7 INT is pretty scary.

ROFL!

__________

Good ideas Oberon. I'm sure that Hubbub would agree to them, coming from an elf! :)


My character's Take 10 perception check is now 37 or 39 to find hidden objects or doors. That is probably the best we can do.

We can assume that we are going to checking for traps on every door.
If you want Detect Magic up then simply concentrate on it while you are adventuring and drop it in combat. That way it will be included with the Perception checks and save time in-game as well.

Liberty's Edge

Male Secret Identify of Qstor
Mage of the Wyrmkin wrote:

My character's Take 10 perception check is now 37 or 39 to find hidden objects or doors. That is probably the best we can do.

You need to roll the Perception in this case.


^In which case? I am not following.

Dark Archive

Male CG Elf (Mordant Spire) Wizard (Evoker-Admixture) 8 | HP: 58/58 | AC: 24 (15 Tch, 20 Fl) | CMB: +4, CMD: 19 | F: +7, R: +8, W: +8 (+2 vs Enchantments | Init: +3 | Perc: +12, SM: +2 | Speed 30ft | Elemental Ray: 7/7 | Spells: 0-4/4; 1-5/6+1; 2-5/5+1; 3-4/4+1; 4-3/3+1 | Active conditions: Heightened Awareness, Mage Armor, Shield of Faith, Fly, Greater Invisibility, Haste

Proposing it for discussion, so we can streamline play a bit, rather than use a day's worth of the team's individual posting to make frequent checks, when the GM can roll it per the SOP when appropriate.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Sorry, but what is SOP? I have never heard that word in a Pathfinder gaming environment.

Overall I think it is good enough to consider we check doors and traps before opening them. If the GM does not think take 20 or 10 is applicable on a certain circumstance he can make the Perception roll if that is meaningful. Same thing for detect magic and other stuff. There is no need to overload the GM, or anyone else for that matter, with extra tasks unless it is meaningful.

On that sense I feel good on assuming take 10 as you are proposing Oberon. It seems an effective way to ease up posting time.

Silver Crusade

Male Dwarf Ranger/1 Inquisitor/8 (Tot Lvl 9) | Init +14 | AC 15 tch 12, ff 13 | HP 36/77 | Fort +13 Ref +9 Will +16 | Bane 3/8 | Judgement 2/3

SOP == Standard Operating Procedure

Silver Crusade

Male Dwarf Ranger/1 Inquisitor/8 (Tot Lvl 9) | Init +14 | AC 15 tch 12, ff 13 | HP 36/77 | Fort +13 Ref +9 Will +16 | Bane 3/8 | Judgement 2/3

I would like to add to the SOP that Hubbub will carve a Glyph of the Open Road every 30-ish feet or so to track our route/progress. He has a magical, adamantine blade.

Dark Archive

Male CG Elf (Mordant Spire) Wizard (Evoker-Admixture) 8 | HP: 58/58 | AC: 24 (15 Tch, 20 Fl) | CMB: +4, CMD: 19 | F: +7, R: +8, W: +8 (+2 vs Enchantments | Init: +3 | Perc: +12, SM: +2 | Speed 30ft | Elemental Ray: 7/7 | Spells: 0-4/4; 1-5/6+1; 2-5/5+1; 3-4/4+1; 4-3/3+1 | Active conditions: Heightened Awareness, Mage Armor, Shield of Faith, Fly, Greater Invisibility, Haste

And a glyph-themed tramp stamp above the buttocks of our foes, Uncle Hubbub!

Silver Crusade

Male Dwarf Ranger/1 Inquisitor/8 (Tot Lvl 9) | Init +14 | AC 15 tch 12, ff 13 | HP 36/77 | Fort +13 Ref +9 Will +16 | Bane 3/8 | Judgement 2/3

ROFL!

Hubbub considers the suggestion, seriously pondering it for a moment: "Naw. They ain't worth it if they ain't elves. And if'n they's elves, they ain't no foes o' mine."

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Ahm, ok, something like airplane procedure checklist before readying to take off. Got it thanks!


@GM Qstor - Could you make the map editable by everyone? I see it as view-only now.


M Efreeti Lord of All He Surveys 10 (HP 79/85; AC 33 / T 11 / FF 31 ; F +11, R +6, W +8; Init +2, Perception +11, Darkvision 60') [dice=Power Attack]1d20+19[/dice] [dice=Slashing dmg]3d6+26[/dice] [dice=Fire dmg]1d6[/dice]
Mage of the Wyrmkin wrote:
@GM Qstor - Could you make the map editable by everyone? I see it as view-only now.

Ditto.

Liberty's Edge

Male Secret Identify of Qstor
Husarq wrote:
Mage of the Wyrmkin wrote:
@GM Qstor - Could you make the map editable by everyone? I see it as view-only now.
Ditto.

fixed.

@Husarq you didn't move your PC?

Harrow how are you flying? :)


@GM Qstor - Thanks. How high are the ceilings in this place? I currently have my character standing at the 15 feet mark but I can readjust.

Dark Archive

Male CG Elf (Mordant Spire) Wizard (Evoker-Admixture) 8 | HP: 58/58 | AC: 24 (15 Tch, 20 Fl) | CMB: +4, CMD: 19 | F: +7, R: +8, W: +8 (+2 vs Enchantments | Init: +3 | Perc: +12, SM: +2 | Speed 30ft | Elemental Ray: 7/7 | Spells: 0-4/4; 1-5/6+1; 2-5/5+1; 3-4/4+1; 4-3/3+1 | Active conditions: Heightened Awareness, Mage Armor, Shield of Faith, Fly, Greater Invisibility, Haste
Oberon wrote:
Having detected the illusion and rolled the Knowledge check, is there anything else Oberon should do?

?

Liberty's Edge

Male Secret Identify of Qstor
Oberon della Strega wrote:
Oberon wrote:
Having detected the illusion and rolled the Knowledge check, is there anything else Oberon should do?
?

No, the illusion is at the uppermost of the range of the detect magic


Hat tip to Harrow and Uncle Hubbub for the inane chatter of your very dumb characters. :)

Liberty's Edge

Male Secret Identify of Qstor
Husarq wrote:
Mage of the Wyrmkin wrote:
@GM Qstor - Could you make the map editable by everyone? I see it as view-only now.
Ditto.

How did you summon the genie btw?


Can we make some knowledge checks about what it is?
Is it knowledge-Nature or Dungeoneering?

Liberty's Edge

Male Secret Identify of Qstor
Mage of the Wyrmkin wrote:

Can we make some knowledge checks about what it is?

Is it knowledge-Nature or Dungeoneering?

Know. Arcana

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