Savoy |
After pressing a button to open up communications with the enemy ship Savoy comments "Your mothers smelled of elder berries!"
Bluff to taunt: 1d20 + 13 + 1d6 ⇒ (15) + 13 + (6) = 34
(DC = 15 + 1-1/2 times the enemy starship’s tier). If successful, each enemy character acting during the gunnery phase takes a –2 penalty to all checks for 1d4 ⇒ 1 rounds. The penalty increases to –4 if the enemy’s check is made as part of a push action
Kat5e |
Kat uses the forward heavy laser to strike out at the Devourer ship.
Heavy Laser Cannon: 1d20 + 5 ⇒ (15) + 5 = 20
4d8 ⇒ (8, 1, 3, 8) = 20
DoubleGold |
oda coil gun hit: 1d20 + 3 ⇒ (11) + 3 = 14 miss.
hit: 7 + 1d20 ⇒ 7 + (15) = 22 coil gun them dmg to you: 4d4 ⇒ (1, 3, 3, 3) = 10
hit: 7 + 1d20 ⇒ 7 + (9) = 16 light particle beam them. dmg to you front: 3d6 ⇒ (3, 2, 2) = 7 no crit threshold on you
rebalance shields them: 1d20 + 7 ⇒ (4) + 7 = 11
Their front shields are down and they took 44 dmg as well as three of their things glitching
piloting them: 6 + 1d20 ⇒ 6 + (2) = 8
piloting you: 12 + 1d20 ⇒ 12 + (19) = 31
piloting manuever them: 1d20 + 6 ⇒ (11) + 6 = 17 flip and turn, fail they only move forward.
piloting them to not be knocked off course: 1d20 + 6 ⇒ (1) + 6 = 7 hexes: 1d4 ⇒ 1 where: 1d6 ⇒ 5
Pilot is up, gunners, science officers may go as well They are much closer to you now
Savoy |
I think that 16 might miss up btw. If you didn't include the -2 penalty from me taunting them this round already our AC is 13 from the drake + 3 ranks from Sev's piloting = 16 and with a -2 from the taunt that means they missed
Sev- |
"With some additional power diverted to the engines, I believe that I can obtain sufficient speed and maneuverability to initiate a fly-by attack." suggests Sev.
His flat delivery makes it difficult to ascertain whether the android's belief is based upon a reasonable analysis of his own capacity and probabilities or else a well-hidden sense of cocky overconfidence.
Kat5e |
Kat will fire again on the Jagged Maw when the opportunity presents itself.
Forward Heavy Laser Cannon: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 4d8 ⇒ (1, 4, 6, 4) = 15
DoubleGold |
Ship destroyed, or at least disabled.
Conclusion
The Starfinders managed to stop the Jagged Maw from escaping, then Venture-Captain Arvin congratulates them on a job well done. The Starfinders adjusted Ayoka’s attitude to helpful and the skittermander left the Jagged Maw in an escape pod, then Ayoka is willing to join the Starfinder Society and help out however she can!
Kat5e |
After the last barrage, Kat watches the Devourer vessel list and draw slowly towards the gravity well. She will train her weapon again on it, but after a moment power the forward cannon down. "The hole will get them, nice job everyone"
She will nod to Saryn, and add "Nice shooting. The dice gods were with us today"
DoubleGold |
Final Section You receive a note.
Our mystics monitoring Enereth-7 just reported a surge in extraplanar activity. It seems that the Cult of the Devourer is making a major move: completing whatever foul ritual they’ve planned. Follow these coordinates—you’re our closest available agents. You’ll likely find the highest ranked members of the Devourer cult there. Make sure you keep good records of the rite, as this is a rare opportunity to learn about the Devourer worshippers. Most importantly, you need to stop whatever they are up to, otherwise we list losing the entire planet! Be prepared, though. This isn’t an academy field trip. The Cult of the Devourer likes bloody rituals ,and I don’t want your blood added to the rite.
Diplomacy or Mystisim to know more.
DoubleGold |
You get all the info
10+ The Cult of the Devourer seeks to bring about the end of existence in the name of the Devourer, who is the god representing all entropy in the universe. The cult is organized into secretive cells with no central authority.
15+ Blood Door cells, such as the Reddened Eye, within the cult seek to kill as many living creatures as possible in order to empower the Devourer. They get their name from their ritual sacrifices of sentient beings, which they refer to as the Blood Door.
20+ Atrocites are outsiders that act as profane agents of the Devourer and serve as authorities within the cult. A cell on Absalom Station attempted to summon an atrocite, but the ritual failed. Instead, they summoned an outsider from the void of space.
You enter Fracture Cave
Cubic stone stairs span a chasm before opening outward into a large cavern. Floating lights shine through the darkness, hinting at the shadows beyond a bridge. Beyond the bridge, neon fangs burn through the darkness. A group of humanoid figures stand in a circle around the maw, the same light flowing from them into a machine made of illuminated tubes. Fog floats from the machine into the mouth above.
The entire area is dimly illuminated by the ritual and torches. The cavern is 30 feet tall, and the chasm is 10 feet deep.
Kat5e |
"If the goal of this ritual is to summon some kind entity, we should act fast and put a stop to it.'
Kat readies her rifle as they enter the cave. She will step forward carefully and attempt to get into a good shooting position.
Stealth: 1d20 + 3 ⇒ (19) + 3 = 22
Moved Kat forward her move speed. I copy/pasted the map onto slide 5, thanks to table 2 already putting it up.
Sev- |
Sev nods and then follows, attempting to remain undetected.
Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
DoubleGold |
Six cultists fuel their machine with a combination of noble gases, flora and fauna from Enereth-7’s surface, and their own life force. One of the six cultists is Veerlin, an adolescent quorlu who recently joined the Reddened Eye. As the PCs enter the cave, they see the ritual conclude and the ambient temperature swiftly drops. Andros sees them and smiles with satisfaction. As a taunt, he calls out, “Let the Devourer grant us destruction!” At first, it seems like the ritual is complete. However, as a shock rips through the cultists, it kills Andros Androlian in a burst of black fire along with two of the human cultists. The surviving cultists look at each other in a moment of shock before they regroup, ready to protect the summoning with their lives. However as an action, the PCs have the opportunity to talk Veerlin away from fighting, though doing so requires that a PC succeed at a DC 20 Bluff, Diplomacy, or Intimidate check (DC 22 in Subtier 3–4).
init: 1d20 + 3 ⇒ (16) + 3 = 19 Kat5e
init: 1d20 + 2 ⇒ (2) + 2 = 4 Saryn
init: 1d20 + 1 ⇒ (5) + 1 = 6 Savoy
init: 1d20 + 5 ⇒ (13) + 5 = 18 Sev-
init: 1d20 + 1 ⇒ (2) + 1 = 3 Varag
init: 1d20 + 1 ⇒ (2) + 1 = 3 oda
init: 1d20 + 0 ⇒ (13) + 0 = 13 all three cultists
Oda Umox |
Intimidate: 1d20 + 7 ⇒ (14) + 7 = 21
Oda glares at Veerlin and growls deep within her throat. The rasp of her damaged voice-box adding additional menace.
Sev- |
Sev affirms, "My colleague, Oda Umox, is highly displeased with your choice of vocation and present course of action." Sev notes flatly to the adolescent quorlu. "I suggest that you depart."
Intimidate (Aid): 1d20 + 7 ⇒ (18) + 7 = 25
Kat5e |
Kat delays firing into the crowd to see if the quarlu takes the opportunity to remove itself peacefully from the ritual.
"Civilian removed, acquiring target"
Move Action - Combat Tracking
Kat locks her combat tracking onto a cultist. +2 vs the cultist on the far right side of the ritual, because no icons have been placed yet.
Standard Action - Overcharge
She powers her rifle up and unleashes a large blast at the cultist.
Azimuth Laser Rifle vs EAC: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Damage: 1d8 ⇒ 8
Overcharge Damage: 1d6 ⇒ 6
Oooohhhh Yeaaahahahahaha, max damzoni!
DoubleGold |
Veerlin backs down
One of the cultists gets hit in the chest near missing the heart.
Both cultists use lesser confusion on Saryn and Sev- Will saves please, dc is 14
All heroes are up
Sev- |
Will: 1d20 + 4 ⇒ (2) + 4 = 6
Behavior: 1d100 ⇒ 68
Damage to self: 1d8 + 2 ⇒ (7) + 2 = 9
"There appears to be a malfunction within my circuitry. Commencing manual re-configuration." Sev states flatly as be cuts into his forearm and begins altering his circuits.
Varag |
Varag lets loose three glowing arrows to the cultists. One slams into the one hit by Kat the other two into the other cultist. Full Round Force Bolt.
Bolt 1: 1d4 + 1 ⇒ (3) + 1 = 4 other bolts: 2d4 + 2 ⇒ (1, 1) + 2 = 4
Saryn |
Will Save: 1d20 + 3 ⇒ (17) + 3 = 20
Saryn srugs off the magical effect as he rushes up to the cultists and slash at them.
Longsword: 1d20 + 8 ⇒ (8) + 8 = 16 Magic Slash Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Savoy |
Seems my last post didn't make it onto the boards...so trying something else as my action
"Are you alright Sev, you look a bit ..confused"
"If you don't know what to do...try hitting.."
Savoy points as the nearest enemy
"..that one"
Get'em on the closest enemy still standing for a +1 to hit
before following up on his own advice and taking a shot
To hit EAC: 1d20 + 2 ⇒ (3) + 2 = 5
elec damage if hit: 1d6 + 2 ⇒ (1) + 2 = 3
Oda Umox |
Oda steps up. The servos in her armour whir as her elbow comes back and her fist flies forward in an attack.
Unarmed Strike, Hammerfist: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Kat5e |
Kat shifts her combat tracking to the remaining cultist and levels her rifle at it. Noting its previous damage by her crewmates, she fires a single shot instead of an overcharged blast.
Laser Rifle vs EAC: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
Damage: 1d8 ⇒ 5
Savoy |
"You say there's something coming through the portal? Let's spread out in a semi-circle so we can shoot it without risking getting in each others crossfire ..or getting blasted apart by what ever comes through and starts spewing fire or something"
Savoy looks over the party
"Anyone hurt with something I can fix in the next few seconds?"
Kat5e |
At Varag's warning, Kat moves up and into a better firing position on the portal. Her rifle audibly powers up as she charges up a blast for whatever steps through.
"Maybe check Sev's arm, Savoy. He went digging around in it earlier"
Saryn |
Saryn moves up to be next to the creature when whatever it is comes through the portal.
Ready an action to attack.
Longsword: 1d20 + 8 ⇒ (13) + 8 = 21 Magic Slash Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Kat5e |
Kat's resting stern face remains motionless as she awaits the outsider with her eyes trained down the sights of her rifle.
Overcharge, Azimuth Laser Rifle vs EAC: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 ⇒ 3
Overcharge Damage: 1d6 ⇒ 1
Woof, can't win them all
DoubleGold |
Okay, so heroes ready attacks as the thing comes through. It is a CONCAVION a shadow looking demon with flames around it.
varag would magic missile dmg: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13
oda would ready and unarmed strike hit: 1d20 + 5 ⇒ (6) + 5 = 11 miss dmg: 1d4 + 6 ⇒ (4) + 6 = 10
Savoy would ready a shot hit: 1d20 + 2 ⇒ (16) + 2 = 18 vs EAC, but it is immune to electricity.
Kat5e hits, but doesn't penetrate its fire resistance.
Saryn takes a chunk out of it.
hit: 1d20 + 7 ⇒ (1) + 7 = 8 sev would get to fire his pistol at it dmg: 1d6 + 2 ⇒ (3) + 2 = 5 but would miss
its init: 1d20 + 0 ⇒ (19) + 0 = 19
Kate5e is up 22 dmg dealt to that thing.
Sev- |
Not sure whether it is Sev's turn to go.
The android moves forward and strikes the demon.
Acrobatics, Trick attack: 1d20 + 15 ⇒ (11) + 15 = 26
Melee attack (knife, survival): 1d20 + 7 ⇒ (9) + 7 = 16
Damage (knife)(S): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Additional Damage if Trick Attack Successful: 1d8 ⇒ 4
Kat5e |
Sorry guys! I swear I posted yesturday but am just seeing that my post is gone.
Kat locks her combat tracking onto the outsider and she fires another overcharged blast at it.
Azimuth Laser Rifle vs EAC, overcharge: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 ⇒ 7
Overcharge Damage: 1d6 ⇒ 5