Varag
|
Varag sends out three missiles at the closest creature. Full round force bolts at closest creature: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9
| DoubleGold |
The trick attack misses, but he hits. And Varag shoots missiles at the creature too. 17 dmg on the creature
They attack hits: 12d20 ⇒ (19, 17, 14, 16, 2, 20, 13, 11, 10, 5, 20, 11) = 158 full attacks, so +1 to each.
oouch, one hit and two crits on Saryn dmg: 5d4 + 15 ⇒ (1, 3, 1, 2, 4) + 15 = 26 and you will start taking 2d3 bleed damage on your turns. All heroes are up
Saryn
|
Bleed doesn't stack. Is that 2d3 from one attack?
Saryn lunges at his enemy before backing a step away.
Longsword: 1d20 + 8 ⇒ (5) + 8 = 13 Magic Slash Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Savoy
|
" Hit _that_ one over there"
Savoy points at the one Varag damaged a few seconds ago
Get'em on the one with 17 damage for a +1 to hit
before he moves a bit to the side - still well clear of the group of dropbears - and draws his blaster as he does so.
Sev-
|
Sev continues to work on the nearest foe, slicing the creature with his blade, before making his way to the next.
As he does, his positronic brain analyzes each creature before him.
Life Science, Alien Archive, to identify: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29
If successful ID, then add +2 to trick attack result below:
Acrobatics, Trick attack: 1d20 + 15 ⇒ (9) + 15 = 24
Melee attack (knife, survival): 1d20 + 7 ⇒ (6) + 7 = 13
Damage (knife)(S): 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Additional Damage if Trick Attack Successful: 1d8 ⇒ 1
Kat5e
|
Kat uses her exocortex's combat tracking module to lock onto an uninjured creature and readies an overcharged blast.
Move action - Combat Tracking, +2 to hit. Standard action - Overcharge
Azimuth Laser Rifle: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage: 1d8 ⇒ 7
Overcharge Damage: 1d6 ⇒ 4
Crit Damage: 1d8 ⇒ 6
Overcharge Crit: 1d6 ⇒ 1
18 points to damage to one of the creatures that hasn't been attacked yet
| DoubleGold |
Sev finishes off the one with 17 dmg.
Varag pumps three missiles into ones legs and arms.
Saryn kills the one Varag damaged badly.
Kat5e hits the one that didn't fall originally in the head but it survives.
Oda then finishes it off.
Didn't know the bleed didn't stack, so only 1d3 bleed dmg.
Three of them left, injured at 3 hp down.
DEFENSE HP 20 EACH EAC 11; KAC 13 Fort +1; Ref +3; Will +2 OFFENSE Speed 30 ft., climb 30 ft. Melee claws +5 (1d4+3 S; critical bleed 1d3) Offensive Abilities falling pounce TACTICS Use the tactics from Subtier 3–4. STATISTICS Str +2 Dex +2; Con +0; Int –4; Wis +1; Cha –2 Skills Acrobatics +10, Athletics +5, Stealth +10 SPECIAL ABILITIES Falling Pounce (Ex) When falling over 5 feet, an Enerian tree hopper can make a full attack against an adjacent target with only a –2 penalty to its attack rolls. The tree hopper takes no falling damage if it hits with at one of its attacks.
They then full attack oda hits: 6d20 ⇒ (17, 5, 16, 1, 17, 16) = 72 +1 to each.
dmg: 4d4 + 12 ⇒ (4, 3, 3, 2) + 12 = 24 Oda, looks like you didn't update your SP when we took a long rest, this is your first time hit.
All heroes are up
Sev-
|
Seeing the creature before him drop, Sev mobesy on the nearest foe.
His positronic brain analyzes this creature, too, searchi for a vulnerability.
Life Science, Alien Archive, to identify: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29
If successful ID, then add +2 to trick attack result below:
Acrobatics, Trick attack: 1d20 + 15 ⇒ (14) + 15 = 29
Melee attack (knife, survival): 1d20 + 7 ⇒ (3) + 7 = 10
Damage (knife)(S): 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Additional Damage if Trick Attack Successful: 1d8 ⇒ 5
Saryn
|
Saryn bleeds while continuing to slash at the creatures.
Bleed: 1d3 ⇒ 2
Longsword: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11 Magic Slash Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Longsword: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5 Magic Slash Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Savoy
|
"Let's hit _this_ one" Savoy mentions as he fires his arc pistol at it
To hit EAC: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
E damage if hit: 1d6 + 1 ⇒ (6) + 1 = 7
Get 'em for +1 to hit vs one of the damaged ones, then shooting at it
Kat5e
|
Kat follows Savoy's order and turns to fire on the creature he indicated.
Azimuth Laser Rifle: 1d20 + 5 - 4 + 1 ⇒ (2) + 5 - 4 + 1 = 4
Damage: 1d8 ⇒ 4
Azimuth Laser Rifle: 1d20 + 5 - 4 + 1 ⇒ (16) + 5 - 4 + 1 = 18
Damage: 1d8 ⇒ 4
Varag
|
Varag sends two missiles to the heavily damaged creature and one to another. Majorly Damaged one: 2d4 + 2 ⇒ (3, 4) + 2 = 9 minor damaged one: 1d4 + 1 ⇒ (1) + 1 = 2
Saryn
|
Saryn swings some more
Longsword: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 Magic Slash Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Longsword: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19 Magic Slash Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Savoy
|
Savoy picks one of the remaining enemies at random and shoots his blaster at it
"Just fire on that one I guess"
To hit EAC: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
E damage if hit: 1d6 + 1 ⇒ (6) + 1 = 7
Get' em for +1 to hit on one of them
Sev-
|
Sev continues to analyze and address foes.
.
Life Science, Alien Archive, to identify: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19
If successful ID, then add +2 to trick attack result below:
Acrobatics, Trick attack: 1d20 + 15 ⇒ (3) + 15 = 18
Melee attack (knife, survival): 1d20 + 7 ⇒ (7) + 7 = 14
Damage (knife)(S): 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Additional Damage if Trick Attack Successful: 1d8 ⇒ 8
Kat5e
|
Kat continues blasting into the crowd, depleting the battery on her rifle.
"Get some, yeah! Get some!"
Azimuth Laser Rifle: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Damage: 1d8 ⇒ 1
Azimuth Laser Rifle: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Damage: 1d8 ⇒ 2
| DoubleGold |
And dead.
Conclusion
With the ritual sabotaged, the PCs safely leave the area and return to their starship. Venture-Captain Arvin relays his thanks for a mission well done, and that he’s already preparing the PCs’ next mission.
next mission Starship combat, pick pegasus or drake, or another ship if you have the boon to it.
Kat5e
|
As the last creature falls, the rythmic beeping of Kat's empty battery alarm fills the air. She calmly replaces the dead battery with another, and smiles at the crew. "That was a little hectic."
She will pick up her jacket and scowl at it again. "More dirt."
Sev-
|
Sev assumes the pilot's chair in the cockpit.
Drake?
| DoubleGold |
Fluctuating gravitational tides from the nearby black hole buffet the ship, though the effects aren’t damaging. As the ship nears the coordinates provided by Venture-Captain Arvin, scanners reveal another vessel in the far distance. The enemy starship remains out of weapons range as the distance closes. Suddenly, the Loreseeker’s computer systems indicate an incoming transmission from the Devourer vessel.
If the PCs accept the incoming hail, of course you accept.
The head of a smiling, black-furred creature fills the screen. She steps back and holds a harness stuffed with an eccentric variety of engineering tools and portable scanners. With a big wave of her three right hands she says, “Hiya, nufriends! Hey, what are you doing out here by a big, black hole? My name is Ayoka. I like to take things apart but I REALLY like to put things back together. These Devourer people really like taking things apart. Right now, their ship is pretty much put together, but I’m just waiting for this Drift engine thingamabobber to spool back up. Since I got nuthin’ to do, I suppose I’ll talk to you.”
Ayoka can help you in battle, diplomacy gets her on your side for the ship fight. Other skills work like piloting, profession checks, etc, but you have to roll 3 higher.
Savoy
|
"Well Nufriend Ayoka, if you want to take the Devourer's ship apart we are more then willing to accept your assistance. And maybe when we're done we can have tea together"
Diplomacy: 1d20 + 13 + 1d6 ⇒ (12) + 13 + (6) = 31
Varag
|
"Hello there Ayoka, I am Varag. We are from the Starfinder Society investigating Enereth-7 and the surrounding area."
Aid Savoy's Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18
Kat5e
|
At the engineering station, Kat releases a small air monitoring sample from her olfactory sensory system with a small Hmmmph, followed by two loud this as she brings her boots up to rest on the station.
Can I begin scanning the ship prior to combat? Seems impractical to wait till the shooting starts to start getting readings from the ship
As the crew speaks to Ayoka, Kat begins collecting readings on the Devourer ship.
Computers, Scan: 1d20 + 8 ⇒ (17) + 8 = 25
Not including and computer bonuses from our ship.
| DoubleGold |
“The captain boss lady is a lashunta.” Ayoka wiggles her fingers over her head, imitating antennae. “She likes to yell a lot. Mostly she yells at me to put things together. That’s okay since she always yells at me to do fun stuff! The big vesk—I call him Whomper—says he wants to take every planet in the universe apart. I told him he will need a bigger turret coil gun than this ship has if he wants to do that.”
“You seem like real nice people. Do you have anything on your ship that needs to be put back together? I like your ship. This cult one is hard to put back together, especially since I have to do it every day! These engines are Thaumtech L-Star-6 engines—very hard to work on.” From this information, the PCs know the speed and maneuverability of the Jagged Maw.
She then goes into an escape pod and abandons the Jagged Maw, making them use their backup engineer.
Speed 6; Maneuverability average (turn 2); Drift 1
AC 16; TL 16 HP 55; DT —; CT 11 Shields basic 60 (forward 15, starboard 15, port 15, aft 15) Attack (Turret) coilgun (4d4; 20 hexes)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems mk 1 mononode computer, basic mediumrange sensors, mk 3 armor, mk 3 defenses, crew quarters (common), self-destruct system; Expansion Bays cargo holds (2), escape pods, smuggler compartment
Modifiers +1 to any 1 check per round, +1 Piloting, +2 Computers; Complement 6
piloting enemy: 8 + 1d20 ⇒ 8 + (13) = 21
Heroes roll piloting to see who goes first I'll do it next round once I know what your modifier is.
edit: I have to determine enemy facing apparently, randomly which direction start from 1 o clock and go clockwise: 1d6 ⇒ 5
Feel free to replace your starship image if you want it to look more like the ship you picked, you are off to the left.
Sev-
|
Piloting: 1d20 + 12 ⇒ (6) + 12 = 18
Sev at the helm pauses to analyze the approaching ship with his optic sensors, allowing the enemy to get the jump on him.
I am seeing 2 starship slides. Which one are we?
Savoy
|
[
I am seeing 2 starship slides. Which one are we?
I have no idea, neither map seems to have changed since I checked them yesterday. It might not matter since it seems ships on both maps are pretty much as far away from each other ..but we might mess up the other table if we just move one of them and choose ...poorly
Sev-
|
Rather than make a binary choice, I created a third map with the Drake in red and posted the move.
Sev engages in some evasive flying.
Stealing one of the trinode computer bonuses
Piloting to Evade, computer: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Kat5e
|
I guess we have the ships stats, Kat will just jump into the engineering phase, and try to close the gap
Kat drops her boots off her station and brings the ships power core up to full combat readiness.
"Shields at max, all systems green, diverting excess power to the engines"
Computers, Divert - engines: 1d20 + 8 ⇒ (15) + 8 = 23
I think we're Tier 4? DC should be 16, so we can move two additional hex's Sev
| DoubleGold |
Enemy moved, they will just try to evade.
piloting evade: 1d20 + 8 ⇒ (4) + 8 = 12 and they fail to evade.
gunnery: 9 + 1d20 - 4 ⇒ 9 + (1) - 4 = 6 if hit take dmg: 3d6 ⇒ (1, 4, 4) = 9
gunnery: 9 + 1d20 - 4 ⇒ 9 + (16) - 4 = 21 if hit take dmg: 4d4 ⇒ (1, 4, 3, 3) = 11
Gunnery phase heroes, and whatever else you have left to do.
Varag
|
"I'm going to try and lock in our weapons to their engines."Target System- Engines: 1d20 + 11 ⇒ (2) + 11 = 13 Did we decide on the drake? I did not add the computer bonus for the ship to my roll.
Oda Umox
|
Oda runs to the engine room and rips a panel off teh wall. Reaching in she manually bypasses the engine override system and attempts to boost Kat5e engineering efforts. If successful Kat5e can divert to a second system as well
Athletics DC16: 1d20 + 7 ⇒ (7) + 7 = 14
Unsuccessful, sorry
| DoubleGold |
even with those +1s, it is a miss and a no scan. Drake was decided on, you had one direct to the front shields for 11 dmg
piloting heroes: 1d20 + 12 ⇒ (20) + 12 = 32
piloting enemy: 1d20 + 8 ⇒ (17) + 8 = 25
Guess I move first, tactically I would say the enemy would try to move half speed backwards instead of letting you get behind him. piloting enemy manuever: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 their ship gives them three +1 checks a round.
Enemy moved, heroes may move and shoot.
Sev-
|
"May I suggest that efforts be made to restore the forward shields and that the forward weapons array be manned to full capacity?" queries Sev as he flies the Drake straight towards the enemy vessel.
Kat5e
|
"Right, Sev. Diverting power to shields"
Computers DC 16: 1d20 + 8 ⇒ (10) + 8 = 18
Tier 4 Drake has a PCU of 150. On a successful divert attempt, Kat can transfer 5% of the PCU power back to shields, which would be 7.5. I assume we round down, so because the rest of the shields are maxed, the front takes the full 7.
Varag
|
"Sev- that sounds good. Kat5e, I can take over if you want to take some shots at them. I'm not very good at shooting things but can keep working on keeping up our shields."
Kat5e
|
Kat smiles at Varag and offers him the engineering console with a sweep of her hand. "Sounds like fun" she adds.
She will make her way to the weapons station and readies the forward heavy laser cannon.
Sev-
|
Sev attempts to back off.
Piloting: 1d20 + 12 ⇒ (19) + 12 = 31
| DoubleGold |
The enemy will do a slide piloting: 1d20 + 8 ⇒ (18) + 8 = 26 success
I almost forgot. After each piloting maneuver, roll a second piloting check. The gravitational tides in this area have a chance to knock you off course
piloting them: 1d20 + 8 ⇒ (3) + 8 = 11 dc was 20 how many hexes: 1d4 ⇒ 1 which direction: 1d6 ⇒ 5 They just moved 1 hex closer to you. I start from the 1 o clock position and move clockwise.
pilot, roll to see if you get knocked off course, if you do, you still face the same direction.
Engineers, computer people and gunners may act
Sev-
|
Sev tries to counter the gravitational pull.
Piloting: 1d20 + 12 ⇒ (17) + 12 = 29