Ashes of Khyber

Game Master mittean

This is a rewrite and mashup of many adventures, including Forgotten Forge, Queen with the Burning Eyes, Shadows of the Last War, Whispers of a Vampire’s Blade, Grasp of the Emerald Claw and their expansions, Eye of the Lich Queen, Missing Schema, Voyage of the Golden Dragon, Fires of Creation, Lords of Rust, and The Choking Tower. It is set in Keith Baker's Eberron, in 998 YK, starting out in the City of Towers, Sharn, Breland.

I am utilizing my own house rules and systems, including Unique Magics and Faith, Useful Magic Items, Hitpoints, Vigor and Wound Points, Reactions, and MetaMagic, as well as common alternate systems, such as Active Defense, Spell attack rolls, Advantage & Disadvantage as Hero Points, Limited Magic, Spell Failure, Unchained classes, Background skills, Stamina & Combat Tricks for Fighters, Gritty wound thresholds, Dangerous poisons & diseases, Overclocking spells, Destiny points, Traits, Flaws & Drawbacks, and The World Is Square rules (Elephant in the room).

The party will consist of a rotating cast of eight characters. Most are built with at least two classes, and often multiple archetypes, as I like the uniqueness you get when you layer all of the options.

The xp progression is slow.

The biggest changes in rules are how combat flows, how magic and metamagic work (more versatile and more limited), and how magic items work.



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