Tales of a Dying World: Dragoncat's AD&D DARK SUN Campaign (Inactive)

Game Master Dragoncat

An AD&D 2nd Edition campaign set in the dying world of Athas!

Current Date: Day 5, Year of Priest's Defiance, 170th King's Age

The Captain's Map


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Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Cale looks mildly disturbed by the "field dressing" but he looks the other way and doesn't say anything. He is happy to be able to move freely, away from the wreckage and stretch his legs "we have freedom, if we can but hold it he grins


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

Crow looked over at Cale, the idea of 'freedom' still utterly baffling. It was, perhaps, like explaining to a fish how a bird could fly. It might be possible, but the fish would need the experience - and it might well prove deadly.

Still, his huge fingers went to work forcing the leather into something that would cover his chest. His skull was...pretty hard. So mostly he was worried about a blade to the spine or heart. As they walked he relied on the other to keep an eye out for enemies. It was likely that some would be near any source of water.

Of course, for Crow, enemies were those he was told to fight. Since water was rare and precious, and people would likely oppose them drinking, then it was likely that he would need to fight.


N Male Mul Gladiator3 | HP 38/39| AC 7 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
Armor Opt +1 AC

"I saw your fight against Tremo," Khar tells Crow. "From the bullpen under the arena. When he first wounded you, I truly believed he would win. Then moments later you had him on the ground. I hope to never be on the wrong side of your fists." Khar keeps his eyes open scanning their surroundings as they prepare a camp, occasionally glancing at the elf or human.


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

Crow thought back. It took a moment to remember that fight in particular. "Tremo was good. Would have killed someone else. Knew where to hit a Half-Giant, cracked some ribs. But he thought I was done when he got me. Didn't expect me to still be able to breath. Not able to fight." The look of shock was what Crow remembered as his blow hammered the other Gladiator in the guts, hard enough to repay those broken bones and then some. It had been a lesson. Two lessons - he'd made sure to guard those spots better, and to not assume an opponent was done just because he was wounded.

"Saw you fight, too," he rumbled after a few moments silence. "Team fight. Gave you all nets and spears and sent in some big monster."


N Male Mul Gladiator3 | HP 38/39| AC 7 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
Armor Opt +1 AC

"The boneclaw," a smile breaks over his face as he recalls the challenge. "That was a glorious fight." Khar rubs a scar subconsciously, thinking of how the extra large bazraag surprised him and his partner with lightning fast charges.


INACTIVE - GAME DIED

”Never saw a fight in the arena...” says Laurelin wistfully.

”These rocks might be a spot to give us shelter, if we need to pause a bit,” she adds. ”On the one hand, we don’t have much in the way of supplies, so we need to reach the oasis as soon as we can. On the other hand, we should travel at night to avoid the heat. Still, most of us have to sleep sometime.”


Which brings up a good point.

How are you guys going to proceed, moving forward? Travelling by day or by night?


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Cale doesn't mind either way. Darkvision for night running, heat resistance for day running


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

I would go with moving in the night, sleeping in the day. It conserves water more, I believe, and with shelter cuts down on sunburn and the like. Plus it's more comfortable to move when it's cold.


INACTIVE - GAME DIED

Also night fighting is less likely to invoke the heat exhaustion rules.

"Should we slow down here for a bit and then move out at night?" suggests Laurelin, though she clearly is trying to solicit opinions from the rest of the group.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Ick-tk-chk-ka twitched in frustration, she knew from her days in captivity with the others that they fell unconscious for one third of the day, but it annoyed her. Not wishing to offend her new companions she suppressed her feelings, "If it is required yes. I will refresh my mind and see if there are any prey in the vicinity."


INACTIVE - GAME DIED

”I’ll see if I can find a mud patch among the rocks, maybe a little more water to keep us going.”

Water Find proficiency check: 1d20 ⇒ 16 (Success)


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

"Not a bad idea, looking for water now that we have the time. I'll join you" proficiency check: 1d20 ⇒ 5 (success)


INACTIVE - GAME DIED

As Laurelin and Cale look for other sources to extend their water supplies, the woman conversationally asks, "So how did you get caught, if I may pry? I'll tell my story first in case you're reluctant - I've been a herdswoman and apiarist for several years living on the outskirts of Tyr. Unfortunately a noble with an estate out there accused me of encroaching on their territory while I was grazing a flock of erdlus. A templar was called in and bribed, and I was arrested and sold into slavery. I changed hands a few times before I was sold to this caravan, who were taking me who knows where. I hoped that my talents with the Way might help me to barter for my freedom or at least a good position working with caravan animals, but no such luck."


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

He chuckles ruefully "this is a bit embarrassing to say, but I was captured due to an over-inflated sense of my own abilities... I've always loved the old stories that my folks about heroes who may or may not have ever existed, I imagined that with my training in the way, and my natural grace I could be one of them myself. So, when a fat merchant tried to cheat my tribe I decided to tail him. I went and tried to free his slaves to get back at him, and be the hero while I was at it... but I got caught and sentenced to the arena. I swear in that place my swiftness of foot saved me more times than any psionic trick I had picked up


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

"What is 'ape I wrirst?'" the word felt odd leaving Ick-tk-chk-ka's mandibles. "I was alone and careless. Thought I was dead but the slavers captured rathet than killed."


INACTIVE - GAME DIED

"Apiarist? A beekeeper. I would look after beehives and collect useful honey and wax from them, while providing them with water and flowers," explains Laurelin.


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

"Born a slave. Raised a slave." Crow wasn't sure his own story was terribly interesting, compared to the others, but it was accurate.


N Male Mul Gladiator3 | HP 38/39| AC 7 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
Armor Opt +1 AC

Khar sits quietly, reflecting on his own recent history. He still did not quite understand why he snapped and hurt his master, and he still did not understand why he felt...well, he didn't actually understand what he felt, let alone why he felt the way he did.

He also didn't understand the weird emotions when he witnessed Cale and Laurelin working together to try and eek some water out of the ground. It was a mixture of how he felt watching a gladiator in action who had mastered a combat style he had not and the suspicion of a rival attempting some sort of trick. He added nothing to his story, confident his explanation earlier during the elven raid was enough.

"We will need someone awake to sound an alert if more raiders or wild animals come on us. I will stay awake a little longer to do my part."


INACTIVE - GAME DIED

"Thank you, Khar," says Laurelin. "We're lucky to have you and Crow to help in case of something dangerous. I doubt I could fight off a single scrab." She chuckles slightly.

"Still, we have a little food, a little water, and a direction to go. That means we have a little hope."


Laurelin and Cale both manage to find a small patch of mud with desert brush growing out of it. After some digging, they find a puddle of dirty water. It tastes disgusting, but it's fresh enough that they don't yet need to dip into their water reserves.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Rejuvenation vs 18: 1d20 ⇒ 13

Ick-tk-chk-ka suddenly stops moving and she stands there completely still. She stays this way for nearly two hours not reacting to any external stimulus. Still aware just regaining PSP as if sleeping. Once she's done if there is anyone awake she says pointing to a section of her thorax under her lower arms, "I'll stay within earshot." She begins looking for the telltale signs of prey animals nearby.

Assuming there is something nearby, and she doesn't reasonably expect it to kill her
Hunting vs 18: 1d20 ⇒ 7
Distance on prey in yards: 1d100 + 100 ⇒ (95) + 100 = 195
Hunting vs 18, close to 175 yards: 1d20 ⇒ 1
Hunting vs 18, close to 155 yards: 1d20 ⇒ 13
Hunting vs 18, close to 135 yards: 1d20 ⇒ 2
Hunting vs 18, close to 115 yards: 1d20 ⇒ 18
Hunting vs 18, close to 95 yards: 1d20 ⇒ 18
Hunting vs 18, close to 75 yards: 1d20 ⇒ 5
Hunting vs 18, close to 55 yards: 1d20 ⇒ 15
Hunting vs 18, close to 35 yards: 1d20 ⇒ 11
Hunting vs 18, close to 15 yards: 1d20 ⇒ 7

Once within striking distance of her claws she leaps at the unsuspecting animal.


Ick-tk-chk-ka creeps across the dunes, and soon notices a series of talon tracks cresting over another dune nearby. She sees what looks like a stray erdlu pecking at a clump of weeds next to a ring of sun-bleached rocks.

She easily creeps up on it, completely taking it by surprise.

GM Rolls:
3d8 ⇒ (1, 1, 7) = 9

You've got a free surprise round to attack the erdlu!


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

She was more comfortable hunting with a bow but at least she was able to close the distance. She tried to swipe at the bird.

Claw 1: 19 - 1d20 ⇒ 19 - (8) = 11
Damage: 1d4 ⇒ 1


The erdlu lets out a squawk as the thri-kreen's claw scratches it and takes a stray scale off.

Ick-tk-chk-ka Initiative: 1d10 ⇒ 10
Erdlu Initiative: 1d10 ⇒ 1

The bird tries to peck and claw at its assailant in a panic!

Beak: 1d20 ⇒ 10
Claws: 1d20 ⇒ 19
Damage: 1d4 ⇒ 3

Ick-tk-chk-ka fends off the erdlu's beak with ease, but gets kicked in the thorax by its long leg.

Ick-tk-chk-ka is up!


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Claw 1: 19 - 1d20 ⇒ 19 - (2) = 17
Damage: 1d4 ⇒ 2

Claw 2: 19 - 1d20 ⇒ 19 - (15) = 4
Damage: 1d4 ⇒ 4

Claw 3: 19 - 1d20 ⇒ 19 - (11) = 8
Damage: 1d4 ⇒ 2

Claw 4: 19 - 1d20 ⇒ 19 - (7) = 12
Damage: 1d4 ⇒ 3

Bite: 19 - 1d20 ⇒ 19 - (3) = 16
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

lol, why did I pick a fight with an Emu?

Ick-tk-chk-ka tried to return the bird's attacks in kind.


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Ick-tk-chk-ka manages to rake her second claw across the erdlu's flank, but is unable to pierce the bird's hide with the rest of her claws and bite.

Player Initiative: 1d10 ⇒ 10
Enemy Initiative: 1d10 ⇒ 6

Morale: 2d10 - 4 ⇒ (5, 3) - 4 = 4

The erdlu tries to bite the kreen again!

Bite: 1d20 ⇒ 20 O_O
Crit Damage: 2d6 ⇒ (2, 6) = 8

The bird's beak smashes right into the thri-kreen's chest, causing her thorax to crack.

It then squawks and tries to run away, trailing blood as it turns!

Ick-tk-chk-ka is up!

Chin up--if you win, you get solo XPs for bringing it down! XD


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Reeling in pain Ick-kt-chk-ka lets the Erdlu flee. She begins to concentrate on the birdbrain.

Contact, vs birdbrain, 13: 1d20 ⇒ 12

PSPs 90/93

Assuming the Erdlu doesn't charge her again the following rounds she uses Psychic Crush until it dies.

Psychic Crush 15: 1d20 ⇒ 10
Damage: 1d8 ⇒ 6

PSPs 83/93

Psychic Crush 15: 1d20 ⇒ 12
Damage: 1d8 ⇒ 6

PSPs 79/93

Psychic Crush 15: 1d20 ⇒ 15
Damage: 1d8 ⇒ 8

PSPs 72/93

After building a bridge between their minds Ick-tk-chk-ka overloads the its mind with psychic energy.

Save vs para to avoid the first two but on the 3rd its save automatically fails. Range is 50 yards on psychic crush if it moves out of range she'll try to use daydream instead to try to get it to stop moving. May not work but it's worth a shot.


You'll be happy to hear that erdlus have absolutely no psionic ability whatsoever.

Save vs. Paralyze: 1d20 ⇒ 4

The first one's enough.

The mantis-warrior glares at the erdlu as it tries to flee, concentrating her iron-clad Will into a weapon of pure thought. She finds the erdlu's mind easy to contact--and even easier to utterly crush.

The bird squawks and spasms before falling face-first into the dunes, blood pouring out of its eyes and beak.

Combat over!


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Is it still daylight?


Nope--it's nightfall.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Cure light wounds: 1d8 ⇒ 8

Ick-tk-chk-ka's claws begin to glow warmly as she calls upon the power of fire to heal her busted thorax. She returns with the slain Erdlu and begins preparing it for a meal. She does not venture into the wastes again until the others are ready to go.


N Male Mul Gladiator3 | HP 38/39| AC 7 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
Armor Opt +1 AC

Not sure who else might be taking watch shifts, with Ick it might not be needed, but Khar stands watch and then goes to sleep. If Ick had his hunt before he sleeps, he might congratulate him on a hard fought bout with all due seriousness.


INACTIVE - GAME DIED

After getting some muddy water, Laurelin does her best to wipe the grit off her mouth and arrange her cloth for coverage to try to get a tiny bit of sleep before the team has to move on for the night.

Heat Protection (14): 1d20 ⇒ 7


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

Heat Resitance (8): 1d20 ⇒ 7

Crow took some time and effort to work on his clothes, and was surprisingly resistant to the baking sun. Even at the end of the day the sweat was quite low.


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INACTIVE - GAME DIED

Worth mentioning that half-giants have a personal xp award of:
Imitate charismatic friend: 20 XP/day

(Laurelin has a Charisma of 16)


Ick-tk-chk-ka prepares a filling meal of erdlu meat for the group. The meat is rich and filling--and much, much tastier than the pasty gruel they were once forced to eat.

This meal will be enough to meet the food needs of 4 human-sized PCs, or 2 human-sized and 1 half-giant. There's also the raider meat Ick-tk-chk-ka took earlier.

Once the party has had a chance to rest and prepare themselves for the journey ahead, they press onward, into the black of night. The green light of Ral mixes with the golden moonlight of Guthay to cast the dunes before them in a strange, ethereal glow. Countless stars wink and blink in the night sky. The heat of the day gives way to the chill of the desert night, at once a relief and a hint of greater danger.

GM Rolls:
1d10 ⇒ 6

They trek long through the night, bearing southwest. Ick-tk-chk-ka takes point, guiding the party across the ever-shifting dunes of the Athasian wastelands. Sand shifts underneath the party's footsteps, sometimes providing enough stability to stand on and other times giving way beneath their feet.

Day 2, Year of Priest's Defiance, 170th King's Age

Crow:
As the twin moons begin to sink from the sky, you look to the west and see something shimmering in the distance--something silvery. It seems to be surrounded by some manner of grass.

Those of you who haven't used the Water Find proficiency, mark off half a unit of water consumed travelling by night. If you used Heat Protection as well, mark off a quarter of a unit.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Ick-tk-chk-ka offers the cooked erdlu to the rest of the party while she eats from her personal stores.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Just a reminder I'm providing healing to the party which allows you to heal 1 hp/day while we travel


INACTIVE - GAME DIED

Laurelin is only too happy to sear some erdlu meat and eats like a famished escaped slave, which of course is on point.

"I haven't had roasted erdlu in months," she says. "I almost forgot what it was like to eat something with actual substance."

"Really a lucky find out in these wastes. Hopefully we'll see more animals as we get closer to the oasis. A nearby water source tends to attract all kinds of birds and lizards. Maybe even some bees or wasps, pollinating the flowers," she notes.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

"ah yes. This is really good, but What would really make this perfect would be just a small drizzle of honey. he says, remembering some of his favorite foods from his days as a merchant


N Male Mul Gladiator3 | HP 38/39| AC 7 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
Armor Opt +1 AC

Forgot my heat protection check, if it's too late no biggie, probably going to fail it anyway, lol.

Heat Protection vs 9-: 1d20 ⇒ 9

Or I will pass it *shrugs*

Khar looks at the rest of the erdlu meat then looks to Crow and shrugs. He takes a seat beside Ick. "Are you alright?" he asks, examining the partially healed cracks in his carapace. He reaches for an unknown hunk of meat and adds, "May I?"

I don't think he quite understands that eating other humanoids is wrong. He is just trying to make sure everyone is fed and has been sort of looking up to the thri-kreen as both a warrior and leader.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Ick offers the last of the long pig to Khar without hesitation. She answers, "Once the sun is out I will be able to heal it. I should have been more careful. It's dangerous to hunt alone, but I became impatient." She stares off into the distance, "It's good to have a tribe again, even if you are strange creatures. I worry about the future but at least we are surviving well enough for now."


INACTIVE - GAME DIED

"I have some skill at hunting, but I will need a better weapon," says Laurelin. "I don't know how to use this-" she says while gesturing to the obsidian sword, "- I'm used to using a bola."


For the record--Ick-tk-chk-ka did salvage a pair of human femurs that could be used as bone clubs.


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

Crow stared at the meat for a short while. He didn't usually get such food unless he won. And even then not every time. This did not stop him from tearing off a haunch and eating it, however.


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

Munching the meat, Crow looked up. Black eyes glinted in the light as he opened his jaws wide, then paused and frowned. Some glistened in the grass. Shiny things were...what was the word? Valuable. Rising to his feet Crow headed to the shiny thing.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Ick cocks her head questioningly as Crow lumbers away. Gathering what supplies she had she follows the half-giant and asks, "What is it?"


N Male Mul Gladiator3 | HP 38/39| AC 7 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
Armor Opt +1 AC

Concerned the other warriors have gone to investigate something, Khar adjusts the leather arms pieces and hefts the obsidian bastard sword in one hand and the short sword in the other. He glances behind and around him, Cale, and Laurelin, hoping everything is fine.

Armor Optimization 14-: 1d20 ⇒ 18


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

"Something shiny. Metal maybe." Crow continued to lumber.

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