Tales of a Dying World: Dragoncat's AD&D DARK SUN Campaign

Game Master Dragoncat

An AD&D 2nd Edition campaign set in the dying world of Athas!

Current Date: Day 2, Year of Priest's Defiance, 170th King's Age

The Captain's Map


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Yep. Was just enough to make 'em friendly. :)


Cale, did you remember to write your known spells down?


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

I didn't know how many I could pick so I only wrote down as many as I could prepare a day


NG F Ranger 2/Fire Cleric 2/Tribal Psionicist 2 | HP 21/24 | PSP 83/93 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status: none
Player's Handbook Wrote, under Learning Spells wrote:
Whatever the case, your character begins play with a spellbook containing up to a few 1st-level spells. Your DM will tell you the exact number of spells and which spells they are.

When I was DMing I always let my players choose a number of 1st level spells up to their Max # of spells/level. 14 in Cale's case.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

That is a generous allotment
I guess I'll pick that many, put them in order of importance and then let the DM tell me how many I have
Mage armor, shield, magic missile,read magic, cooling canopy, Gardner's touch, detect magic alarm, Grease, enlarge, find familiar, protection from evil, color spray, charm person


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

I found something weird when I was trying to copy out the long-form descriptions of my stuff so I can better reference things (because 2e is not easy with that) and I came across something weird
screanshot
it looks like being a psion, or possibly being a multiclass psion is supposed to give bonus proficiencies?
like a psion/wizard is supposed to naturally get psionic mimicry?
and a psion/priest getting planes lore as a bonus?

this isn't important per say, just looking into things so I know the rules better.
the book sited is not one I can find, though it is really similar to the title of The Will and the Way.


Female Human Psionicist (Beastmaster) 3 | 24/24 HP | 50/50 PSPs | AC 10 | Reaction Adj. +5 (+3 with city-dwellers)

That table is from Defilers & Preservers: Wizards of Athas p. 91, and it is inaccurate. In the revised version of DARK SUN (not what we are playing), Contact is a proficiency instead of a power, and psionicists get it for free. Many of the other abilities can be bonus proficiencies for specific kits, but they are not normally free.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

ok cool, either your google-fu or your experience surpasses mine.


Female Human Psionicist (Beastmaster) 3 | 24/24 HP | 50/50 PSPs | AC 10 | Reaction Adj. +5 (+3 with city-dwellers)

I have basically the complete collection of DARK SUN books, and I've been playing since it released in '91. I also know the writer of Defilers & Preservers. :)


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

You know them like personally?
That's awesome


Also, please make sure to track your PsP expenditures.


Female Human Psionicist (Beastmaster) 3 | 24/24 HP | 50/50 PSPs | AC 10 | Reaction Adj. +5 (+3 with city-dwellers)
Cale Vatay wrote:

You know them like personally?

That's awesome

Yeah, we worked together on stuff at White Wolf.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

I'm sitting at 19/33 pp and 1 remaining 1st level spell.
thankfully I've got an AC 2 and our opponents at least appear to be numerous but pathetic
If we get lucky I'll be fine

@Laurelin: that's awesome :D
I've newly been introduced to the VtM 20th anniversary edition and I'm a big fan, and I've been wanting to try Exalted for ages.


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NG F Ranger 2/Fire Cleric 2/Tribal Psionicist 2 | HP 21/24 | PSP 83/93 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status: none
Laurelin Kentades wrote:
Cale Vatay wrote:

You know them like personally?

That's awesome
Yeah, we worked together on stuff at White Wolf.

Neat and slightly intimidating.


Gladiator 3 | HP 64/69 | AC 8 | Vs Par, Poi, Death 13 | Vs Rod, Staff, Wand 15 | Vs Petri, Poly 14 | Vs Breath Weapon 16 | Vs Spells 16 | Init +2 | THAC0 - 15 | Two Handed Sword - 14 | Punching - 14 | Long Spear - 15

On the plus side, if we get really stuck with the rules we know how to get some really definitive answers.


N Male Mul Gladiator3 | HP 34/39| AC 8 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
None.

Hehe, a lot of gamers work in the hobby. Which reminds me that I have some paperwork to send to Germany regarding Dark Conspiracy 4th Edition :D

FWIW, I also have the complete collection (on PDF...had an ex that was a bit of a data pirate), but Laurelin has a great deal of Athasian knowledge and will probably beat me to a question.


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NG F Ranger 2/Fire Cleric 2/Tribal Psionicist 2 | HP 21/24 | PSP 83/93 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status: none
Crow Irontouched wrote:
IHit me up in discussion if I screwed this up.

I think you got it right, so long as you moved less than half your movement.

However, I'm sure we're doing init wrong but doing it right seems so foreign now.


Female Human Psionicist (Beastmaster) 3 | 24/24 HP | 50/50 PSPs | AC 10 | Reaction Adj. +5 (+3 with city-dwellers)

Weekends are frequently a tougher time for me to catch up.

Technically initiative in 2nd edition is just a "roll 1d10, lowest score goes first" affair, but as shown on Table 55, there are optional rules for modifying initiative based on weapon speed or other kinds of actions that you might perform.

For a group just re-familiarizing with 2e, using team-based initiative is a simplification that may help to make the game run more smoothly. Also this means everyone takes their turn all at once, instead of having to wait... three days... for one person... to post... their turn.


NG F Ranger 2/Fire Cleric 2/Tribal Psionicist 2 | HP 21/24 | PSP 83/93 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status: none

When I was looking it over earlier it seemed like everyone declares their intended action before rolling, including enemies. Then the roll, then the DM resolves what happens.

I'm fine with whatever though. I'm not here for the ruleset.


Female Human Psionicist (Beastmaster) 3 | 24/24 HP | 50/50 PSPs | AC 10 | Reaction Adj. +5 (+3 with city-dwellers)

Yeah, “announce, then resolve” is one of the rules frequently missed or ignored in early D&D. As-is, you frequently have a fifty-fifty shot of just doing nothing with your turn (missed attack roll, enemy makes saving throw, etc.), so having your action invalidated because of something that one of your allies did just feels extra-bad.


@Ick-tk-chk-ka: How many PsPs did you spend on enhanced strength when you escaped your bonds?


NG F Ranger 2/Fire Cleric 2/Tribal Psionicist 2 | HP 21/24 | PSP 83/93 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status: none

18 according to my by line. I don't have the power in front of me, but I think it was 12 to activate the power and 6 for 1 round of maintenance. 3 for failed biofeedback would put me at 72.


Alrighty.

Also, what exactly do you mean when you say you 'make use of the bodies'?


NG F Ranger 2/Fire Cleric 2/Tribal Psionicist 2 | HP 21/24 | PSP 83/93 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status: none

Thought that would be obvious when I said she was field dressing the bodies. Thri-kreen are culturally ok with eating other sentient creatures if food is scare, which it is right now with only 2 days worth of food. That said she's not a monster and won't eat them alive. She would like to make tools from their bones but she doesn't have the skill.


Oh.

Okay then.


By the way, I was working on a post to move us along, but got interrupted by a fire drill. Will post when I can.


Gladiator 3 | HP 64/69 | AC 8 | Vs Par, Poi, Death 13 | Vs Rod, Staff, Wand 15 | Vs Petri, Poly 14 | Vs Breath Weapon 16 | Vs Spells 16 | Init +2 | THAC0 - 15 | Two Handed Sword - 14 | Punching - 14 | Long Spear - 15

Damn, who knew my knowledge of how to prepare people would come in handy one day?


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Long pork


Time for XP distribution!

Story Progression
—300 XP per person for escaping slavery!

Monster Conquest
—120 XP to the party for punching out the argosy psionicist.
—180 XP to the party for fending off the raiders.

Creative Ability Use
—180 XP to Ick-tk-chk-ka for escaping her bonds with Enhanced Strength!


NG F Ranger 2/Fire Cleric 2/Tribal Psionicist 2 | HP 21/24 | PSP 83/93 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status: none

Let me make sure I'm figuring this right. Everyone gets 300 for the story award, but the monster reward is divided between us, so we each get 24 for the psionicist and 36 for the raiders? So I'd get 540 total to divide between my three classes?


Yep. That should be right.


Gladiator 3 | HP 64/69 | AC 8 | Vs Par, Poi, Death 13 | Vs Rod, Staff, Wand 15 | Vs Petri, Poly 14 | Vs Breath Weapon 16 | Vs Spells 16 | Init +2 | THAC0 - 15 | Two Handed Sword - 14 | Punching - 14 | Long Spear - 15

Cool. So since Gladiator's get a 10% bonus on XP if they have 16 strength (or higher) that would be 396 xp for me? I think.

Apparently I also get 10xp per level for each Hit Die of each enemy defeated for being a fighter-type (and can also get bonus experience for fighting in the arena, imitating one of the other characters customs and switching alignment) so I'm not sure how much that would be.

...XP is complicated in this system.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

I also get the 10% boost because of my int and wis being 16+
I don't know if there's any way for me to get bonus XP though


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Female Human Psionicist (Beastmaster) 3 | 24/24 HP | 50/50 PSPs | AC 10 | Reaction Adj. +5 (+3 with city-dwellers)

The psionicist’s prime requisites are Wisdom and Constitution, so a 16+ in both of those merits a 10% bonus to earned experience. If you’re multiclassed like Cale, this applies to just the points in your psionicist class. (If Cale also has a 16 or higher Intelligence, that qualifies for the bonus for his preserver experience as well.)

DS has lots of individual achievement awards: fighters get points for defeating foes, thieves get points for getting money, etc. These are on pp. 63-65 of the DARK SUN rules book.

Examples:
Elves:
Subtle test of trust: 20 XP
Life-threatening test of trust: 250 XP
Refuse animal or magical transport: 50 XP
Continuous run: 10 XP/mile

All wizards:
Spells cast to defeat foes or problems: 50 XP/spell level
Spells successfully researched: 500 XP/spell level
Potion, scroll, or magical item made: XP value

Preservers:
Maintain spell-casting secrecy: 50 XP/spell level

Psionicist:
Psionics used to defeat foe or problem: 10 XP/PSP
Psionics used to avoid combat: 15 XP/PSP
Psionic opponent defeated: 100 XP/level or Hit Dice
Create psionic item: 500 XP X level

~~~~~~~~~~

Of note, I do qualify for the 10% bonus, but I get nothing for my spent power points because both of my power activation rolls failed.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

So I would get the 50 for casting my spell secretly?
My power points spent scrying and making my swords flat didn't actually defeat anyone or avoid any fights


Cale: I'll say yes, you'd get the 50 XP for a successful secret spell casting.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Woo!
I am incredibly amused that "refused transportation" actually grants XP
Rogues and fighters have the best ones but that's normal, the mundane classes are supposed to level fast


I'm pretty sure Khar, Crow and Ick-tk-chk-ka also gain a bonus 130 XP each because of their warrior classes--defeating the psionicist and the raiders afterward.


N Male Mul Gladiator3 | HP 34/39| AC 8 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
None.

Note to self: 526+53 (10% exp) is 579.


I'll see if I can put up a proper post to move things along tomorrow. Got a busy schedule ahead of me.


...is my first DARK SUN fatality going to be because of a glorified emu?


Ick-tk-chk-ka, mark off PsPs used for your contact and your first psychic crush.


Ick-tk-chk-ka gains the following XPs!

--65 for killing the erdlu.
--30 for the warrior bonus.
--100 for killing the erdlu with your psionic power.
--50 for bringing it back for a meal.

So, you gain 245 XP (not including the possible 10% boost) total!


NG F Ranger 2/Fire Cleric 2/Tribal Psionicist 2 | HP 21/24 | PSP 83/93 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status: none

All for some desert fried chicken. I sadly don't get a 10% bonus cause I don't meet all my prime reqs.


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Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Yay! Day 2! It only took like a month lol
Play by post is weird like that.


Crow, my previous gameplay post contained something for you.


Gladiator 3 | HP 64/69 | AC 8 | Vs Par, Poi, Death 13 | Vs Rod, Staff, Wand 15 | Vs Petri, Poly 14 | Vs Breath Weapon 16 | Vs Spells 16 | Init +2 | THAC0 - 15 | Two Handed Sword - 14 | Punching - 14 | Long Spear - 15

Whoops, sorry. Brain is slow and sludgey.


N Male Mul Gladiator3 | HP 34/39| AC 8 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
None.

We should have healed level+1 overnight, correct?


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Sorry for not posting. This week is exam week, so my time's going to be spent studying.

Posts should resume on Friday.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Totally fair my dude. Thanks for the heads up

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