| 'Scram' Ssslic the Weakling |
Round 10
Scram continues chasing the Green assassin!!
| 'Scram' Ssslic the Weakling |
Round 12
Unwilling to give up, Scram still persists in chasing after the assassin though she was sure that if she still can't catch sight of the green cloaked one, she'll have to give up.
| GM Wolf |
Round 12
The assassin veers off to the right into an alley way with 20 feet between him and Maqan. As the slow folk are 80 feet away.
| Maqan Sárkány |
Round 12
Maqan ran after the assassin, sliding to a halt in the opening of the alleyway. "We've more company!" Maqan called out as she shifted into a defensive stance.
Gonna use my standard to do full defense action. Need a little back up before others get to me.
| GM Wolf |
Round 12
Scram and Urdrsk both double move, making them 20 feet from Maqan. Feel free to post if you did something different.
The three psychos move forward and swing their chains at you. The first one uses his chain to disarm Maqan. The second one uses its spiked chain to trip Maqan. The third just goes to hit her. The third one misses but Maqan is tripped and her sword is on the ground beside her.
disarm: 1d20 + 12 ⇒ (5) + 12 = 17
trip: 1d20 + 12 ⇒ (9) + 12 = 21
attack: 1d20 + 8 ⇒ (8) + 8 = 16 damage: 2d4 + 5 ⇒ (4, 1) + 5 = 10
Round 13
Scram and Urdrsk can get up to Maqan in 20 feet of movement. 30 feet is needed to get into melee. Also the spiked chains are reach weapons.
| Urdrsk Stoneward |
Round 13
The dwarf sees his dear friend in danger, so Urdrsk charges the nearest chain wielder.
MW Dwarven Waraxe (charge): 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Dmg.: 1d10 + 5 ⇒ (3) + 5 = 8
| 'Scram' Ssslic the Weakling |
Round 13
Scram too picks up the charge and heads for the other one!
Charge! 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 181d4 ⇒ 3
| GM Wolf |
Round 13
As Urdrsk and Scram charge into the battle the chains fly into the air as you provoke getting close to them. The damaging chain misses, though Urdrsk's axe skids on the ground away from him as Scram lands heavily on the ground. Both of your attacks are foiled.
Vs. Urdrsk
attack: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 2d4 + 5 ⇒ (4, 4) + 5 = 13
disarm: 1d20 + 12 ⇒ (16) + 12 = 28
Vs. Scram
trip: 1d20 + 12 ⇒ (14) + 12 = 26
Maqan?!
The psychos grin menacing at you as they each go after one of you...
Tripper after Maqan, Disarmer after Urdrsk, and damage after Scram.
attack on Maqan: 1d20 + 8 ⇒ (5) + 8 = 13 damage: 2d4 + 5 ⇒ (2, 2) + 5 = 9
attack on Urdrsk: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 2d4 + 5 ⇒ (4, 4) + 5 = 13
attack on Scram: 1d20 + 8 ⇒ (18) + 8 = 26 damage: 2d4 + 5 ⇒ (1, 1) + 5 = 7
confirm crit on Urdrsk: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 2d4 + 5 ⇒ (2, 2) + 5 = 9
Round 14
| Urdrsk Stoneward |
Round 14
The savage attack on Urdrsk rips a deep gash in the dwarf's stomach and falls.
Stabilize: 1d20 + 3 - 9 ⇒ (1) + 3 - 9 = -5
-1hp, 6 more rounds to stabilize until character death
| 'Scram' Ssslic the Weakling |
Round 14
Hmm? My post got eaten?
Stand up and acrobatic to avoid aoo towards the closest chain wielder.
Acrobatics 1d20 + 9 ⇒ (14) + 9 = 23
Scram vaults up and drops into a roll towards her foe!
A quick change in position and she goes right before her target.
| GM Wolf |
Round 14
The green assassin runs down the alley away from the fight.
Scram stands up provoking AoO...
attack on Scram: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 2d4 + 5 ⇒ (3, 1) + 5 = 9
attack on Scram: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 2d4 + 5 ⇒ (3, 2) + 5 = 10
After taking two piercing chains as she stands, Scram rolls unhindered to the psychos. You only needed to move 5 feet, so you can get an attack in or make a standard action of your choice.
Round 14
The psychos all take a step back to use the reach of their chains more effectively. They still clump together. Then attack Scram.
trip on Scram: 1d20 + 12 ⇒ (11) + 12 = 23
attack on Scram: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 2d4 + 5 ⇒ (4, 3) + 5 = 12
attack on Scram: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 2d4 + 5 ⇒ (2, 1) + 5 = 8
26 green assassin
29 blue assassin
19 Maqan
17 Urdrsk
15 Scram
13 psychos
11 Amris
10 red assassin
7 Saronis
psychos: 1d20 + 1 ⇒ (12) + 1 = 13
| Saronis |
Round 14
Saronis charges over Urdrsk into the psycho that downed him with an overhand chop with power attack. The blade comes crashing down upon the psycho!
Overhand Chop:
MW Elvencraft court blade with PA: 1d20 + 11 ⇒ (13) + 11 = 24
PA damage: 1d10 + 15 ⇒ (3) + 15 = 18
| 'Scram' Ssslic the Weakling |
Round 14
Being able to attack makes a difference.
19 damage
Lay on hand 1d6 ⇒ 5
14 damage, pending on whether I take two or one attack
Stunning Fist DC 15 fort
Strike! 1d20 + 7 ⇒ (14) + 7 = 211d4 ⇒ 1
Taking the hits, Scram rises from her crouch and delivers an uppercut.
| Maqan Sárkány |
Sorry for the silence I've hand an interesting week... I literally almost died on Monday... But I'm good! It's all good...
Round 13
Maqan hit the ground with an ooof, however it didn't take enough out of her that she was able to move out of the way of the incoming attack.
Round 14
Maqan thought to keep up her full defense while upon the ground, as she wouldn't be able to get up with out taking an attack from this psycho. However a thought came through her head. Taking the key from her belt she went to put it into the ground below her, curious to see if the door appeared.
| GM Wolf |
As Maqan tries to use the golden key of the inn, nothing happens.
Psycho Fort Save DC 15: 1d20 + 5 ⇒ (12) + 5 = 17
The stunning from Scram fails as the psycho resists it and they pummel her.
As Scram rises from her prone position to make an attack she opens herself to the chains once more... Only one of the chains successfully hit her.
trip on Scram: 1d20 + 12 ⇒ (2) + 12 = 14 Fail
attack on Scram: 1d20 + 8 ⇒ (1) + 8 = 9 Miss, AoO for Everyone that has a weapon.
damage: 2d4 + 5 ⇒ (3, 3) + 5 = 11
attack on Scram: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 2d4 + 5 ⇒ (4, 2) + 5 = 11
Urdrsk is bloody and on the ground, his axe away from his reach. Scram is bloody and on her feet, still swinging her hands. Maqan is still on the ground, you could try standing up if you wanted still. Saronis stands there unscathed and swinging for the fences.
Round 15
Amris catches up beside Saronis.
| 'Scram' Ssslic the Weakling |
Round 15
AOO from Round 14 1d20 + 7 ⇒ (11) + 7 = 181d4 ⇒ 4
Stunning Fist Fort Save DC 15
Flurry of Blows since they didn't step back 1d20 + 7 ⇒ (3) + 7 = 101d4 ⇒ 21d20 + 7 ⇒ (13) + 7 = 201d4 ⇒ 1 on two different targets.
Lay on Hands, swift action 1d6 ⇒ 3
Man these chain wielder have improved trip.
Scram lashes out as she avoids being tripped once more and follows through with twin punches at different targets.
With that done, she channels her inner energies and heals herself.
| GM Wolf |
One has imp trip, one has imp disarm, and the other has toughness I think! You are dealing with true psychos, some of the captains of the Sawers.
Round 15
Scram goes for a stunning but the energies are just not there... she lands one blow though barely leaving a scratch.
The dwarf continues to lay still on the ground and the pool of blood continues to grow around him.
...
| Saronis |
Round 14
AoO with PA: 1d20 + 11 ⇒ (2) + 11 = 13
PA damage: 1d10 + 12 ⇒ (2) + 12 = 14
Round 15
He nearly yells out the Elven word for skylark and brushes Urdrsk with his foot. A surge of holy energy rushes down his foot and into the dwarf. The golden energy leaving the sunstones on his belt dull and no longer glowing.
4d8 ⇒ (7, 6, 3, 6) = 22
Then he says, "Retreat! I will draw their attacks!" Then he moves around them drawing their AoOs! "I will burn them!!! For Dragon's Glory!" He would remember the new gang's name... XD
trip on Sable: 1d20 + 12 ⇒ (6) + 12 = 18 Fail
attack on Sable: 1d20 + 8 ⇒ (10) + 8 = 18 Miss
damage: 2d4 + 5 ⇒ (4, 3) + 5 = 12
attack on Sable: 1d20 + 8 ⇒ (9) + 8 = 17 Miss
damage: 2d4 + 5 ⇒ (3, 2) + 5 = 10
| Amris Lazuli |
Round 15
He charges forward hitting the same psycho as Saronis did last turn. He is yelling and raging bringing the full weight of his attack with an overhead chop dropping the psycho!
+1 greatsword, Rage, PA: 1d20 + 8 + 2 - 1 ⇒ (19) + 8 + 2 - 1 = 28 damage: 1d10 + 7 + 3 + 3 ⇒ (3) + 7 + 3 + 3 = 16
confirm crit!!!: 1d20 + 8 + 2 - 1 ⇒ (4) + 8 + 2 - 1 = 13 damage: 2d10 + 7 + 3 + 3 + 7 + 3 + 3 ⇒ (3, 1) + 7 + 3 + 3 + 7 + 3 + 3 = 30
| Urdrsk Stoneward |
Round 16
It felt like his heart was on fire. Through Saronis's magic, Urdrsk's lungs ached as the dwarf breathed again. Laying in his own blood, the dwarf hero pulls his backpack off, and looks for more healing potions.
| Maqan Sárkány |
Round 14
Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17
Maqan rolled out of the way to get into a better position.
Round 15
Maqan moved to Urdrsk, holding out a potion that she had in her bag for him.
It's just s CLW, removed from sheet so do let me know if you don't use it so I can put it back.
| Urdrsk Stoneward |
Urdrsk reaches for the offered potion, and drinks it down. If done safely, the dwarf gets up and locates his weapon.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
| GM Wolf |
As the group backs off to gather their lost weapons, heal up with a potion, or just to act as a helping hand, Saronis blazes again. The fire seems to engulf him entirely, to the sides and in front of him. The men are charred corpses now before him.
Saronis takes a knee as he recovers from the expenditure.
The road was nearly empty from the sounds of battle, though after the fire show there is no one on the road.
| Saronis |
He coughs and keeps mostly upright with his sword buried into the cobblestone.
| Saronis |
With lots of effort he says, "Yes. Very exhausting. Now what?" He looks around almost at things that aren't there.
| 'Scram' Ssslic the Weakling |
Picking herself up, Scram points to some of the dead men.
"More?" she inquires......
| Saronis |
He points to Scram and points to Urdrsk, if she looks back at him he says, "Can you heal him? Once we are all recovered for the moment we can head back to the inn and have the others help with healing too. Then figure out our next plan."
| Maqan Sárkány |
"And rest, you need to recover too. Your's cannot be healed by magic." Maqan pointed out.
She cast a look over to Urdrsk, he really did look hurt, she wish she had more potions to offer. "Scram will patch you up I'm sure." She told her friend with a nod.
| 'Scram' Ssslic the Weakling |
The little Dragon walks up to Ursdk and jabs him several times while screeching..."HEALLLLL!!!!!!"
Cure Light Wounds x2 2d8 + 2 ⇒ (4, 1) + 2 = 7
Lay on Hands x3 3d6 ⇒ (4, 3, 4) = 11
Not much but that's all I got...
| Urdrsk Stoneward |
The dwarf's breathing eased as the halfling applied her healing arts.
"Thánk yà. Scràm. Bùt wè hàvè à lóómìng pròblèm. Wè àrè bàck ùp tò fùll héálth, bùt òur hèàler ìs nòt; màkìng ùs àgàìn vùlnèràblè tò àmbùsh. Ànd thè dày jùst stàrtèd. Whàt shòùld wè dò? Rèst ìnsìdè thè mòvìng hòtèl òr ràlly fòrth ànd kìck àss!?"
| Saronis |
"I say we should go see if we can use the path that Scram found and get into the leader's mansion." He offers as they are walking. Weapon in hand and watching the roof tops.
| 'Scram' Ssslic the Weakling |
The little halfling nods and then chooses to walk in between the rest seemly disappearing among all of you.
Stealth, human shadow 1d20 + 14 ⇒ (17) + 14 = 31
| GM Wolf |
With Scram giving directions the group finds there way to the houses behind a mansion. I can't remember who scouted it out, Scram and someone else. Into an abandoned house by lifting a few boards, Scram shows where a hidden trap door hides. Down a ladder and then down stairs. Along a narrow corridor in the dark for nearly 200 feet before finding stairs up...
This looks like a secret escape path.
| Urdrsk Stoneward |
Urdrsk protects the group's flank as they traverse the secret corridor, waraxe at the ready.
Perception (with Dragonmark): 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
| GM Wolf |
Also before entering the corridor you would have seen a lever. Feel free to back up the group if you want... just say something.
| Urdrsk Stoneward |
Can I use my Profession (miner) to help identify the crystal?
Profession (miner): 1d20 + 8 ⇒ (15) + 8 = 23
Can NOT BELIEVE a dwarf would have no ranks in Knowledge (dungeoneering)!!!
| Saronis |
"If we want to rest again we should relocate our exit location." He offers.
| Saronis |
"How much healing does the group have on hand, should the need arise? I have two more charges on my belt." He asks knowing that the answer will determine what the group does. He looks in his belt pouch and counts to himself. Then he adds, "I also have 3 cure light potions."
| Amris Lazuli |
"I don't have any healing items. Scram did you use all of your healing on Urdrsk? Ummm I will go and buy a few potions of cure light. See what I can get with what I have looted so far." He states, only buying if the group decides not to go to the mansion right now.
| Urdrsk Stoneward |
"Yèàh. Ùsèd àll mìnè tò nòt dìè." Urdrsk answered almost sheepishly. The dwarf fighter takes out 78gp and hands it to the halfling barbarian. "Ìt's àll Ì gòt."