What is a Hero? (Inactive)

Game Master BloodWolven

Here is the combat map, if it doesnt work let me know and I can make it in excell.

Made another map... ;)

Notes for our Campaign


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Round 6 & 7

Urdrsk takes down three foes cutting a swath before him. Maqan misses with her attack. Scram hits but only hurting the big guy a little. The gorilla slams and hurts one of the hatchet users beside it, but their swings in kind make the gorilla disappear. The leader that Scram is assaulting still focuses on the elf hacking Saronis with the great axe. But Saronis hits him back with even more force taking the leader to the ground in his own puddle of blood.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Round 7

Aims at the great axe weilder as no other threats are near and does an overhand chop! Cutting him down with a critical strike to his neck!

MW Elvencraft court blade with PA: 1d20 + 11 ⇒ (18) + 11 = 29 PA damage: 1d10 + 15 ⇒ (7) + 15 = 22
confirm: 1d20 + 11 ⇒ (9) + 11 = 20PA damage: 1d10 + 12 ⇒ (2) + 12 = 14


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Round 8

Annoyed by the thug before her Maqan redoubles her efforts to take them down.

Longsword attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Round 8
Urdrsk takes a 5-foot step closer to the orange thug.
MW Dwarven Waraxe: 1d20 + 8 ⇒ (8) + 8 = 16
Dmg.: 1d1 + 5 ⇒ (1) + 5 = 6

If attack hits Orange, CLEAVE into Green:
MW Dwarven Waraxe: 1d20 + 8 ⇒ (5) + 8 = 13
Dmg.: 1d1 + 5 ⇒ (1) + 5 = 6


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Round 7
Scram seeks out another target and punches him hard!
In the knee.
Fist 1d20 + 5 ⇒ (6) + 5 = 111d4 ⇒ 3

Round 8
Again Scram punches her same target....
in the other knee to make it fair.
Fist 1d20 + 5 ⇒ (20) + 5 = 251d4 ⇒ 1
Will move to another target if current target is down.


Round 7

The thugs come charging at Saronis as their leaders draw more deadly weapons. One of the captains runs in the other direction pulling out his whistle. You can hear it ring...

The three smash those clubs hard into Saronis but luckily don't confirm.
2d20 ⇒ (4, 1) = 5 2d6 + 2 ⇒ (5, 2) + 2 = 9 9 damage to Saronis.

Round 8
2d20 ⇒ (12, 5) = 17+6
3d20 ⇒ (4, 19, 11) = 34+4

1d6 + 1 ⇒ (3) + 1 = 4 4 more damage to Saronis.

As the two captains with hatchets look at Urdrsk...
green double hatchet: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4 AoO!
damage : 1d6 + 1 + 2d6 ⇒ (1) + 1 + (1, 4) = 7
white double hatchet: 1d20 + 5 ⇒ (1) + 5 = 6 AoO!
damage: 1d6 + 1 + 2d6 ⇒ (4) + 1 + (3, 5) = 13
green double hatchet: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7 Wow! They are rolled horrible!
damage : 1d6 + 2d6 ⇒ (5) + (5, 5) = 15

The orange thug between Saronis and Urdrsk provokes AoO to get into flanking with green hatchet man.

Then the orange thug swings at Maqan again!
1d20 + 4 ⇒ (7) + 4 = 11


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Round 8

He unleashes his Shroud of Flame. He is wreathed in flames. It inflicts an additional 1d6 points of fire damage with each melee attack. Those within 10 feet must make a DC 16 Reflex save to avoid taking 4d6 points of fire damage at the start of your turn. A creature that attacks you with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each successful hit. This includes you too Scram!

6d20 ⇒ (17, 12, 18, 10, 5, 2) = 64
2d20 ⇒ (2, 19) = 21 white and pink

4d6 ⇒ (2, 4, 4, 1) = 11

Then he cleaves with his fiery sword!

MW Elvencraft court blade with PA: 1d20 + 12 - 1 ⇒ (10) + 12 - 1 = 21 hit
PA damage: 1d10 + 9 + 3 + 1d6 ⇒ (6) + 9 + 3 + (2) = 20
MW Elvencraft court blade with PA: 1d20 + 12 - 1 ⇒ (2) + 12 - 1 = 13 cleaving finish miss
PA damage: 1d10 + 9 + 3 + 1d6 ⇒ (8) + 9 + 3 + (5) = 25
MW Elvencraft court blade with PA: 1d20 + 12 - 1 ⇒ (10) + 12 - 1 = 21 cleave
PA damage: 1d10 + 9 + 3 + 1d6 ⇒ (7) + 9 + 3 + (5) = 24
MW Elvencraft court blade with PA: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19 cleave
PA damage: 1d10 + 9 + 3 + 1d6 ⇒ (5) + 9 + 3 + (1) = 18

AoO
MW Elvencraft court blade with PA: 1d20 + 12 - 1 ⇒ (13) + 12 - 1 = 24
PA damage: 1d10 + 9 + 3 + 1d6 ⇒ (2) + 9 + 3 + (5) = 19


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

What? Indiscriminate Fire? 1d20 + 8 ⇒ (5) + 8 = 134d6 ⇒ (2, 1, 6, 3) = 12 vs DC 16
Killing your allies ain't good man. lol
Scram takes 12 damage.
So Scram has hurt no one I see.

Scram Feeling the heat of the flames and getting licked by them moves away, glaring at the fighter. To her this one is getting to a step towards bad guy listing..........


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

AoO
Despite Urdrsk's dwarven dexterity (he has none), the fighter can only do one AoO per round. Since Saronis took care of White, Utdrsk will attack Green.
AoO: 1d20 + 8 ⇒ (15) + 8 = 23
Dmg.: 1d10 + 5 ⇒ (2) + 5 = 7

Round 9
During the blur of battle, Urdrsk sees one more opponent left near him. The dwarf takes a 5-foot step forward, and attacks the enemy in black.
MW Dwarven Waraxe: 1d20 + 8 ⇒ (14) + 8 = 22
Dmg.: 1d10 + 5 ⇒ (5) + 5 = 10


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Round 8

I will end this thug!! XD

Maqan dodged the thug's attack and return a swing of her own.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Round 9

Bringing her weapons back around she swung again.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Urdrsk hits the green clad man though it only leaves a small wound.

Round 9

Maqan finally hits the the thug but only leaves a scratch. As Urdrsk hits the black reptillian man, putting himself between the one he just hit and another threat.

Only if they have a red 'X' on them are they down. Yellow and white mean other things, mostly how hurt they are currently, it is more reference for me than anything.

The black reptialian man actively retreats, as do the rest of the captains after seeing the fury of the flames. The captain in white is a bit stuck in his position and will attack before stepping back.

white double hatchet on Urdrsk: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 1 ⇒ (6) + 1 = 7

The orange thug next to Maqan flees provoking an AoO from her!

Round 10 ...


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Round 10
Urdrsk cries out in pain from the solid hit the white captain inflicted on the dwarf. Which actually activates Urdrsk's Unstoppable (Ex) ability.

Unstoppable (Ex):
The more a foe attempts to destroy the great hero, the more resilient and dangerous the great hero becomes. At 1st level when a foe scores a critical hit or sneak attack against a great hero, the hero gains his heroic bonus as a dodge bonus to AC against future attacks from that foe. If the great hero loses his Dexterity bonus to AC he loses this dodge bonus (even if the hero doesn’t have a Dex bonus). If a great hero fails a saving throw against a spell or effect from a foe, the hero gains his heroic bonus to future saving throws from spell or effects from the same foe.
The heroic bonus of a great hero is equal to 1 +1/4 his great hero class levels (+2 at 4th level, +3 at 8th level, and so on). The great hero only applies this bonus against a single foe. If a new foe activates the heroic bonus, it no longer applies to attacks and effects from previous foes.

The dwarven hero hopes to return the favor!
MW Dwarven Waraxe: 1d20 + 8 ⇒ (9) + 8 = 17
Dmg.: 1d10 + 5 ⇒ (4) + 5 = 9


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

AoO

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Crit: 1d20 + 3 ⇒ (3) + 3 = 6
Crit Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Maqan turned with the thug as she slashed at him without remorse.

Going to hold off on round 10 to see if that downs the thug or not.


white double hatchet on Urdrsk, confirm: 1d20 + 5 ⇒ (20) + 5 = 25 Wow 2 20's!
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Maqan slices into the back of the thug and drops him.

Urdrsk does indeed cut down the white captain. He sees a patch of glowing magic on your shoulder. For as long as you continue to battle you have a +1 Def to AC vs. thugs. You can expend it to count as bless as the spell.

Round 10

Maqan:
You see a gang of three coming down the alley towards you. Yes you!

The new reinforcements that had been coming from the other direction turned around and a new group came from an alley followed them away. The forward group to the South gets shot by a missile or two before a group of four individuals charge into them.

To the North, the three captains that got away continue to move away but quickly gain fresh thugs and more captains coming from the bars. Actions?

The peasants, slaves, and commoners are holding what they can for weapons and are beginning to leave their homes. They look upon your group in awe.


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Round 10

"We have more coming down the alley." Maqan said before she moved towards them and held out her hand.

Ray of Frost at the closest blue one

Range touch attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d3 ⇒ 1


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Round 9 & 10
Scram seems to have gone berserk as she flings punches and kicks at her foes!
Having gotten away from the flaming elf, she seeks out a target and vents it on him.

Whoever is in her range.
Move and find a target.
Punch target 1d20 + 5 ⇒ (4) + 5 = 91d4 ⇒ 3
Next round on same target
Flurry of blows!
1d20 + 5 ⇒ (1) + 5 = 61d4 ⇒ 1
1d20 + 5 ⇒ (4) + 5 = 91d4 ⇒ 2
Facepalm at those rolls.


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Round 10
Urdrsk huffs as another well-placed strike rattles the dwarf. " Ì còùld ùse sòmè héálìng!" The dwarven fighter barks to no one in particular.
Hearing Maqan's alert, Urdrsk double moved to stand next to the ifrit.


Round 10
Maqan shoots cold from her hand and it strikes its target. You can see a wince on his face but to little effect. Scram looks for more targets, failing that she follows Maqan and moves before her seeing the thugs in the alley. Saronis follows the green thug down the other alley. Those in the alley way advance with clubs in hand and hit Scram. The one in better chain armor pulls a throwing dagger and aims it at Scram. The attacks all hit, 14 damage to Scram. Urdrsk double moves over towards the girls. Their leader quickly states, "Throw down you weapons and we won't kill you!"

3d20 ⇒ (13, 17, 19) = 49 +4

club damages: 2d6 + 4 ⇒ (2, 1) + 4 = 7
dagger damage: 1d4 + 3 ⇒ (4) + 3 = 7

Round 11:

1: Maqan 23
2: Scram 16

3: Sawer orange thugs

4: Saronis 15

5: all other thugs

6: Urdrsk 7

3d20 ⇒ (1, 15, 17) = 33 +4

club damages: 2d6 + 4 ⇒ (5, 5) + 4 = 14
dagger damage: 1d4 + 3 ⇒ (4) + 3 = 7


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Round 11

Scram backs away and heals herself with a wand she withdraws from her belt.
1d8 + 1 ⇒ (7) + 1 = 8


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Round 11

"She, can't hear you." Maqan said as she pointed to Scram.

"And I, don't trust you." She added.

With that another ray came from Maqan's hand.

Ray of Frost touch attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d3 ⇒ 1


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Round 12
"Fùckìng slàvèrs..." Urdrsk mutters as he advances on the other blue thug.
MW Dwarven Waraxe: 1d20 + 8 ⇒ (12) + 8 = 20
Dmg.: 1d10 + 5 ⇒ (6) + 5 = 11
Cleave: 1d20 + 8 ⇒ (18) + 8 = 26
Dmg.: 1d10 + 5 ⇒ (9) + 5 = 14


Round 11

The blue thugs swing their clubs one of them overextends himself provoking an AoO as he hits himself. Dropping himself. The other thug hits Urdrsk for 9 damage. The captain throws his dagger at Urdrsk which sticks doing 7 damage but he back pedals 5 feet pulling out another dagger. Urdrsk falls from the wounds upon him... I believe.

1d20 ⇒ 6

Round 12


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Round 12
The dwarf miner-turned-hero falls on the street floor from a dagger attack. -1 hp.


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Round 12

"Urdrsk!" Maqan cried out as her friend fell.

Rage built up within the Ifirt, and she swung at the thug before her with no mercy.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Round 12
Scram with Wand in hand moves towards Urdrsk seeing him fallen. She keeps her defences up she moves.

Total Defence, move closer to Urdsk. AC 21


Round 12

Maqan hits the thug but only giving him a small wound, he continue to press the attack. As his leader, quickly sheathes the dagger and draws out his own longsword, stepping forward over the dwarf and swings at Maqan.

blue club: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 2 ⇒ (3) + 2 = 5

pink longsword: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 3 ⇒ (3) + 3 = 6

They both miss Maqan.

Round 13

Hearing Saronis and seeing to the side the carnage that was left behind by likely the group before them, the two thugs look uneasy and glance at each other. They are both obviously shaken.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Round 12

Saronis with blade in hand comes quickly from the other alley and walks up to Maqan, he glares at the men and shouts, "You dare attack us! The Immortal Dragon's Flame will burn you to ash!"


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Round 13

"You should run." Maqan told them as she pressed the attack.

Longsword attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Round 13
Stabilize: 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3
Sh|t! -1hp.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Round 13

He moves around to stand between Scram and Maqan so that he can cleave!!!

MW Elvencraft court blade with PA: 1d20 + 11 ⇒ (12) + 11 = 23 PA damage: 1d10 + 15 ⇒ (7) + 15 = 22

MW Elvencraft court blade with PA: 1d20 + 11 ⇒ (3) + 11 = 14 PA damage: 1d10 + 15 ⇒ (2) + 15 = 17

He cuts down the simple thug with Maqan and the captain pales even more! Saronis just grins at him... "You are lucky sir, now listen to the lady!"

Round 14

With combat over and the coward running he bends down to touch Urdrsk if Scram doesn't saying, "Skylark".
2d8 ⇒ (5, 1) = 6


The captain quickly backs up and withdraws from the fight back down the alley he came by.

End of combat! Unless you stick around too long. But then we will start a new encounter. 3 rounds of actions please!


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Scram uses the wand on Urdsk
3d8 + 3 ⇒ (8, 2, 1) + 3 = 14

3 rounds done.


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Urdrsk's eyes flicker open, to find he's on the ground. Not feeling his best, the dwarf asks, "Ìs èvèrybòdy àlrìght?"


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Maqan helped Urdrsk and smiled "Yes." She answered. "Thanks to Scram, you're even back on your feet." She said with a slight laugh.

"Shall we get moving?"


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Looking around he offers his free hand to the dwarf to help him onto his feet.

Then he heals himself twice seeing the growing mob. He then begins looting the bodies around, especially looking for potions.
1d20 + 6 ⇒ (5) + 6 = 11
2d8 ⇒ (2, 7) = 9

"We should collect what will be useful in the near future as we just kicked down the hornet nest."


From the South you see friendly faces. First is Amris, then Kreig and Doam. Following them is Peter and the rest of those you had saved. Then following them is another dozen or so folks. Most of them slaves or citizens of the town obviously.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

"With your actions the gangs are fighting each other! The Sawers think the other gang is striving to take them down. So they are fighting! You should see Crimson Square it is a blood bath! Then again look what we have here, good job! Now we have some folks that want to join us! We follow our saviors, TO BATTLE!" He shouts at the end, obviously it was building up and everyone felt it behind him.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

"Yes, we will but first if you need a better weapon pilfer the thugs we vanquished. As you do please look out for potions, scrolls, or anything else that could help us in the fight. Who can detect magic? I want them in the front to look over the bodies first." He states taking command of the situation and of the offered warriors.


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Maqan looked around the area for anything they could use. "I can, though it is harder for me to actually tell you what it does."

Maqan doesn't have spell craft yet! XD


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

"Òì! Dùrìng thè fìght, thìs rèd àpè stàtùè jùst..àppèàrèd ìn my pòckèt." Urdrsk produces a red crystal ape figurine from his pant pocket. "Thèn thàt rèd àpè wàs fìghtìng àlòng mè. Sòmèhòw bòth thè stàtùè ànd thè àpè àrè cònnèctèd, lìke Ì fèlt à cònnèctìòn wìth thè rèd àpè, yà knòw?"
Looking around, the dwarf shouts, "Kàt! Whèrè àrè yà gìrl?!"


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

"No sign of her, I am sure she has a purpose for leaving and will be back when she can. That is fine Maqan, seeing them makes knowing who has them easier. Hopefully they are labeled and if not perchance our healers can help identify them." He points out to the group. Then he begins searching.


As your group now numbers about 2 dozen the mob of thugs to the North are waiting for more reinforcements.

To their doom another gang of thugs do joins them but attacking instead of joining them! A melee breaks out amongst them. Giving your group more time to loot and find helpful items let alone collect yourself as a group.

5 more rounds...


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Urdrsk begins searching for beneficial loot.
Perception : 1d20 + 5 ⇒ (10) + 5 = 15


Urdrsk goes back to that captain in red and finds his greataxe, several potions, and a bracelet. The potions are all labeled except one, a cure, a bull, and the smudged one.


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

The dwarf straps the greatgaxe to his back while pocketting the bracelet and potions.


Maqan uses detect magic and finds quite a few auras first. The others that have the spell take other cone shaped areas to optimize the sweep of items.

You find 2d6 ⇒ (6, 2) = 8 potions and 1d4 ⇒ 2 other magical items. As you find these items you loot the bodies and find 3d6 ⇒ (6, 4, 1) = 11x10 gp in jewelry and 1d6 ⇒ 5 MC items, be they tools or weapons, you choose.

6 of the potions are labeled. 4 are labeled as 'cure'. 1 is labeled as 'cat'. 1 is labeled as 'vanish'.

1 wand that has a carving of a light, sun, or dot with dots around it.

Unidentified items:
Pearl of Power, 1st Level Spell
Metamagic Gem, Enlarging Amethyst
Meridian Belt
Bookplate Of Recall


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

looting perception check: 1d20 + 6 ⇒ (11) + 6 = 17

MC handaxe, several potions, and a bracelet. The potions are all labeled except one, a cure, a bear, and the smudged one.

Urdrsk the greataxe is +1

-----

After two rounds of looting he points out, "I am going to advance into that fight! If you have ranged weapons lets shoot them and when they get closer only the melee fighters engage them. Ranged please keep shooting into the mob. Melee fighters secure the alleys and behind ranged support too! Here we go folks!"

MW Composite Longbow (+4 str): 1d20 + 7 ⇒ (19) + 7 = 26 damage: 1d8 + 4 ⇒ (8) + 4 = 12

Round 5
MW Composite Longbow (+4 str): 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d8 + 4 ⇒ (5) + 4 = 9


Those with ranged weapons, mostly with slings begin their ranged attack. A few have bows and a few have light crossbows.

Most of the civilians have a club and stand at the alleys, the other group of adventurers take the flank of the ranged attackers. As Amris, Doam, and Kreig move up to support your group as front line fighters.

As your group solidifies in their roles, the opposing mob expels their last attackers and moves towards you. Some run off with a wound but with a true Sawer captain with spiked chains making his own flesh bleed, they have a purpose to not be the target of his flagellation.

Round 6

A few ranged crossbow shots are aimed at Saronis and others who are attacking at range.

3d20 ⇒ (18, 19, 3) = 40 +4
3d20 ⇒ (2, 11, 19) = 32 +4

Two shots hit Saronis and he winces at the pain as one hits a man who walks into a nearby house holding his wounded arm.
3d8 ⇒ (3, 3, 5) = 11


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Urdrsk hefts the new greataxe into his hands. It seems to perform enough like a dwarven waraxe well enough. The dwarf pulls the others to cover.
"Thèrè's nòthìng mòre Ì'd lìke tò dò thàn rùsh thèsè gùys, bùt wè nèèd tò àppròàch ùndèr còvèr. Ùse dà bùìldìngs tò clòsè thè gàp. Fìght dèfènsìvèly. Cómè òn." Urdrsk drinks the 'cure' potion and begins to wind his way around the dwellings.


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Detect magic.
Perception 1d20 + 5 ⇒ (4) + 5 = 9

Scram notices nothing much to capture her interest but the fight. yes the fight does captures her interest...

The flying arrows and bolts though. Now that might take some consideration as she didn't want to be walking into it blind and so she waits for the others...

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