What is a Hero? (Inactive)

Game Master BloodWolven

Here is the combat map, if it doesnt work let me know and I can make it in excell.

Made another map... ;)

Notes for our Campaign


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I described three of the most viable avenues, which do you take Joe? Scram?


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Scram chooses the ladder


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

As the halfing takes the ladder, the dwarf will uses the lattice for a two-pronged attack.


Round 2 and 3

Urdrsk has troubles with the flexible lattice work. Climb DC 15. Scram goes to the side of the building and takes the ladder, climbing it quickly.

As Scram climbs up the ladder you see one of the assassins look down at you with their bow!

Saronis gets hit three times and could take poison damage. Scram gets hit once.

attacks - look to see if you get hit.:

Round 2
vs. Saronis
1d20 + 7 ⇒ (18) + 7 = 25 green assassin rogue 3
damage: 1d8 + 1 ⇒ (5) + 1 = 6
Poison fort DC 15
1d20 + 7 ⇒ (12) + 7 = 19 blue assassin rogue 3
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Poison fort DC 15
1d20 + 5 ⇒ (11) + 5 = 16 red assassin fighter 3
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Round 3
Vs, Saronis
1d20 + 7 ⇒ (18) + 7 = 25 green assassin rogue 3
damage: 1d8 + 1 ⇒ (7) + 1 = 8
1d20 + 7 ⇒ (18) + 7 = 25 blue assassin rogue 3
damage: 1d8 + 1 ⇒ (4) + 1 = 5

vs. Scram.
1d20 + 5 ⇒ (15) + 5 = 20 red assassin fighter 3
damage: 1d8 + 3 ⇒ (3) + 3 = 6


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Does Deflect arrow help here?

If yes:

Using the Ladder as an additional aid, Scram Swings up lifting her body and kicks out swiftly deflecting the arrow from her. With that done, she makes ready to rush up the ladder to unleash the Rage of the Dragon!

If no:

Breaking the shaft of the arrow, Scram pushes herself up the ladder, her inner dragon preparing to unleash its Rage on this foe!


Scram deflects the arrow mid climb...

Round 4

Scram moves up the ladder and gets a standard action at the top.


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Round 4

Maqan looked around the corner, and if able to get a glimpse she casts magic missile.

Magic Missile: 3d4 ⇒ (4, 4, 1) = 9


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Can Scram move further or is her way blocked?


Maqan go ahead and roll magic missile for each round if you want and designate who you are shooting.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Round 3 and 4
Poison fort DC 15: 1d20 + 7 ⇒ (14) + 7 = 21

MW Composite Longbow (+6 str): 1d20 + 8 ⇒ (13) + 8 = 21 damage: 1d8 + 6 ⇒ (2) + 6 = 8
MW Composite Longbow (+6 str): 1d20 + 8 ⇒ (1) + 8 = 9 damage: 1d8 + 6 ⇒ (4) + 6 = 10 I would miss too!

Damage:
6+8+5=19+6 fast healing = 13 damage

Scram you go before me so the assassin in red is blocking your path still.


Round 4

The blue and green attired bowmen shoot another volley at Saronis. He seems to be their main target still. The blood covered assassin drops his bow and pulls falchion, bringing it down heavily upon the halfling.

Vs, Saronis
1d20 + 7 ⇒ (9) + 7 = 16 green assassin rogue 3
damage: 1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 7 ⇒ (6) + 7 = 13 blue assassin rogue 3
damage: 1d8 + 1 ⇒ (5) + 1 = 6

vs. Scram.
1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21 red assassin fighter 3
damage: 2d4 + 5 + 3 ⇒ (3, 2) + 5 + 3 = 13


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Climb DC 15: 1d20 + 10 ⇒ (5) + 10 = 15
Urdrsk climbs to the top of the building, and unsheathe his dwarven waraxe, ready for attacks.


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Round 4
With someone blocking the ladder, Scram reaches out and strikes!

Stunning Fist! Fort Save DC 141d20 + 7 ⇒ (13) + 7 = 201d4 ⇒ 3


Round 4

The green and blue assassins both miss Saronis with their shots. Maqan summons her magic and sends forth magical missiles to hurt the blue assassin. Urdrsk climbs up the lattice work and finds another level to climb up along the support beams or to go in and find a way up to the roof... Scram hits the red assassin with a stunning fist, who drops the falchion before getting to connect and just stands there stunned. Amris has followed Scram and is ascending the ladder behind her. Saronis shoots and misses, still standing out in the open as a target.

1d20 ⇒ 5

A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC.

Round 5:
Initiative:
26 green assassin
29 blue assassin

19 Maqan
17 Urdrsk
15 Scram

11 Amris
10 red assassin
7 Saronis

Vs. Scram
1d20 + 7 ⇒ (16) + 7 = 23 green assassin rogue 3
damage: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 7 ⇒ (8) + 7 = 15 blue assassin rogue 3
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Both of the moving assassins wait, they will act after Scram.


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

What about Urdrsk? If he can attack the assassins, he will!


Urdrsk is on the second floor of the building, the assassins are upon the roof. Climb DC 17 to go up one of the beams. Though if you get below 12 you would fall.

Ok, got Urdrsk's Round 5 actions. Climb, successful, move towards threats and draw axe free!

Now the assassins eyes get wide as the dwarf rushes them.


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

The dwarf will continue to climb until he is in melee with the assassins on the roof.
Climb: 1d20 + 10 ⇒ (18) + 10 = 28


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Round 5
Urdrsk rushes the green assassin.
+1 Greataxe: 1d20 + 10 ⇒ (18) + 10 = 28
Dmg.: 1d10 + 5 ⇒ (7) + 5 = 12
Cleave into Blue Assassin: 1d20 + 10 ⇒ (9) + 10 = 19
Dmg.: 1d10 + 5 ⇒ (2) + 5 = 7


Round 5

The blue assassin tumbles to move without provoking an AoO. As he does the bow gets dropped and a dagger flashes free.
1d20 + 9 ⇒ (17) + 9 = 26

The green assassin whips out a short sword and a dagger.

Then Urdrsk gets flanked by the attacks. You can tell by their movements they are used to working together.

dagger: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d4 + 1 ⇒ (1) + 1 = 2 (19–20)
(poison) Fort DC 15 or 1 con damage.

dagger: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 damage: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (4, 1) = 10 (19–20)
(poison) Fort DC 15 or 1 con damage.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Round 5

He quickly moves for the ladder putting away his bow in the process.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 5

Amris climbs and gets up to Scram...


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

First Fort DC 15: 1d20 + 9 ⇒ (14) + 9 = 23
First Fort DC 15: 1d20 + 9 ⇒ (15) + 9 = 24

Whichever assassin got the sneak attack on Urdrsk, the dwarf now has a +2 heroic bonus to AC against further attacks from the assassin that sneak attacked him, via Unstoppable (Ex).


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Round 5

Scram pushes her way past the stunned assassin. Looking for a way to allow more of her companions to come up and thus she settles for the next best thing.

She kicks the weapon away.


Round 6

The blue assassin swings with his dagger again.

The green assassin whips out a short sword and a dagger.

Then Urdrsk gets flanked by the attacks. You can tell by their movements they are used to working together.

dagger: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 damage: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (5, 1) = 9 (19–20)

short sword, attack -2 for unstoppable: 1d20 + 7 + 2 - 2 ⇒ (15) + 7 + 2 - 2 = 22 damage: 1d6 + 1 + 2d6 ⇒ (6) + 1 + (6, 5) = 18 (19–20)
(poison) Fort DC 15 or 1 con damage.

The red assassin retreats, to the back of the roof and goes down the stairs...


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Fortitude DC 15: 1d20 + 9 ⇒ (13) + 9 = 22

Round 6
Urdrsk pivots and concentrates his attack on the blue assassin, using his Shield of Swings Feat.

+1 Greataxe: 1d20 + 10 ⇒ (1) + 10 = 11


With the new feat Urdrsk fumbles with the strike opening him to attacks and failing the feat.

The blue assassin swings with his dagger again.

The green assassin strikes with his short sword.

dagger: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 damage: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (6, 2) = 13 (19–20)

short sword, attack -2 for unstoppable: 1d20 + 7 + 2 - 2 ⇒ (16) + 7 + 2 - 2 = 23 damage: 1d6 + 1 + 2d6 ⇒ (1) + 1 + (3, 5) = 10 (19–20)


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Round 6

Scram moves out of the way and pushes past the downed assassin, letting the next one deal with it.

Acrobactics 1d20 + 9 ⇒ (3) + 9 = 12 nope. not likely to pass
Punch 1d20 + 7 ⇒ (17) + 7 = 241d4 ⇒ 4

Unable to pass by, she slams a fist down.


Round 6

Scram moves forward and hits the assassin between her and Urdrsk. As Amris moves forward too, his greatsword in his hands but not enough actions to attack as well. Saronis might have his ears poking over the top of the ladder.

Round 7

The assassins have done their best to finish off one of their targets... now turn to the halfling before them. The blue one does its best to get into flanking position and then the other would attack after.

The blue assassin swings with his dagger again.

The green assassin strikes with his short sword.
acro: 1d20 + 9 ⇒ (19) + 9 = 28
dagger: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 damage: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (1, 3) = 8 (19–20)

short sword: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 damage: 1d6 + 1 + 2d6 ⇒ (6) + 1 + (3, 4) = 14 (19–20)


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Round 7
Urdrsk, in Fight or Flight Mode, has clearly chosen Fight!
+1 Great Axe (green assassin): 1d20 + 10 ⇒ (1) + 10 = 11 FU<KING TWICE!! SAVE MY DWARVEN A$$!!


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Round 7

Scram dodges both strikes, twisting her body at the last moment to avoid the striking tip and then strikes out with a high kick which hits her foe's shins....

Kick your shins cause I'm short! 1d20 + 7 ⇒ (6) + 7 = 131d4 ⇒ 3


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Round 7

Maqan finally came out from her hiding and threw a spell of magical missiles at the green assassin.

Magic Missle: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13


Round 7

The assassins take their attacks of opportunity upon the dwarf... and miss...

The blue assassin swings with his dagger again.

The green assassin strikes with his short sword.

dagger: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 damage: 1d4 + 1 + 2d6 ⇒ (1) + 1 + (2, 4) = 8 (19–20)

short sword: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 damage: 1d6 + 1 + 2d6 ⇒ (3) + 1 + (5, 4) = 13 (19–20)

Round 8

The assassins nod to each other and each disengage by retreating in two different directions. One towards the stairs and the other over the North side of the building. Though the blue assassin vaults himself over to the next building using a pole that was setup, as the green assassin grabs a rope and repels down.


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Any attack of opportunity?


No attacks of opportunity as they do full retreats from the dwarf who they were flanking... XD Yes you may say but they were flanking the halfling, well they would not have left you unless you were downed at least. Small error on my side. Now the decesion is do you want to go after them?


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

"Èch! Màn!" A tired Urdrsk watches as his opponents, likely his executioners, disengages and disappear down the building. The dwarf fighter decides to go down the way he came.
Climb: 1d20 + 10 ⇒ (19) + 10 = 29


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Round 8
Scram glares as she watches their foes flee.

Seeing that the green assassin was closer, she proceeds to chase that one down.


The climb DC to keep up with the green assassin would be a 20, it would have been a 10 but your speed is less than the figure. You choose the DC and then roll.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 8
He quickly tells Saronis, "Go down and see if they come out the back. I will chase them down the stairs and Koldur will see if they come out the front. The Red assassin has already went down the stairs. The Green assassin went off the back via a rope and the blue assassin pole vaulted to the building to the North." Then with his greatsword in his hands he goes to the stairs and goes down.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Round 8
With this new information he climbs down the ladder at a quick pace. One move action.

climb at a double accelerated rate, DC 15: 1d20 + 7 ⇒ (3) + 7 = 10

Upon the ground he stands up and looks to the east.

Round 9

He would move 20 feet and look to see if he can see the door to the back of the building and if it has been opened, and if the Red Assassin is near. Seeing him moving off to the east he follows pulling his Elvencraft court blade from his back.

Round 10

He would charge after the man if no attack of opportunity was opened to him, hoping to use his overhand chop on him if able.

Overhand Chop:
MW Elvencraft court blade with PA, with charge: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18 PA damage: 1d10 + 15 ⇒ (7) + 15 = 22


Saronis tries to climb too fast and looses his footing and falls from the ladder. Falling 20 feet into dirt and some debris. nonlethal damage: 1d6 ⇒ 4+lethal damage: 1d6 ⇒ 1 and you are prone. No Acrobatics as it was not an intentional jump down.

Initiative:
26 green assassin
29 blue assassin
19 Maqan
17 Urdrsk
15 Scram

11 Amris
10 red assassin
7 Saronis

Round 9

The Red Assassin slips out the back of the building passing the green assassin but then goes South as the green assassin heads North.
climb DC 15: 1d20 + 8 ⇒ (15) + 8 = 23
climb DC 15: 1d20 + 8 ⇒ (7) + 8 = 15

Maqan looses sight of the blue assassin.


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Smacks Amris.
"Stop it Hundor. We're supposed to be Isekaied in this game. You'll break my cover if you keep calling me Koldur."
Climb? Jumping is faster!
Acrobatics 1d20 + 9 ⇒ (5) + 9 = 14

Round 8, continuation
Scram seeing that she would never catch up to the Green Assassin due to her much much shorter legs reacts the only way she knows how.

She leaps!
Falling was definitely faster than climbing!


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Sorry Koldur I just keep slipping up! Then slaps Scram back.
OOPs! I meant Urdrsk! I love the 4th wall being broken though!

Moving through the building, he thinks, 'Maybe I should have jumped after Scram... oh well!'


Scram takes a move action to get to the edge of the building and another to jump off. Unfortutely she fails the jump and takes nonlethal damage: 1d6 ⇒ 3+lethal damage: 1d6 ⇒ 1 dropping her prone.

In round 9, she would get an AoO on the green assassin as it drops down and moves away.


Female Ifirt| HP: 19/22 | AC: 18 ( 14Tch, 14Fl) | CMB: +3, CMD: 17 | F: +3, R: +6, W: +4 | Init: +6 | Perc: +5

Round 8

Maqan ran around the side of the building to get to where the others dropped off.

Move part way around the building

Round 9

Not seeing the others yet she continued to move around the side.

To where she is now on the map, holding off on Round 10 action to see what Scram does for the AoO


Female Halfling Paladin (Hospitaler) 2 / Oracle () 1 / Unchained Monk (Scaled Fist) 2 | HP: 50/50| AC: 17/17/14|Init: +3| Perc: +7| Fort: +12| Ref: +10| Will: +11| CMB: +4| CMD: 15| Fist +7;1d4| Range: +7;1d4|
Skills:
Acro:+9| App:+0|Bluff:+3|Clim:+0| Diplo:+3|Disguise:+3|E.A:+7| H.A:+3| Heal:+2| Inti:+3|K.Arc:+4|K.Reli+4|K.Eng+8|K.Geo+8|K.Non+4||Ling:+0|Ride:+3|SM:+6|Sl eight:+3|Spell:+5|Stealth:+14| Sur:+3| Swim:+0| UMD:+9|

Round 9
AOO, Strike! 1d20 + 7 ⇒ (2) + 7 = 91d4 ⇒ 4

The ground proves an unfriendly ally to the little halfling as she misses a strike as the assassin runs past her.

Getting up though, she is prepared to give chase once more!


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Round 9
A bloody dwarf runs around the building to meet back up with his comrades. Double move, 40 ft.


Urdrsk, if you are climbing down the front, remember how many rounds it took minus the failed checks. I believe it was 2 rounds. Also a normal climb check is 5 feet of climbing.


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Round 10
Climb: 1d20 + 10 ⇒ (5) + 10 = 15


Round 9

The green assassin gets down and moves to the North, dodging Scram's attack. The blue assassin is no where to be seen. Maqan rushes up to the green assassin. Urdrsk climbs down the front of the building. Scram stands up and moves 20 feet after the green assassin on its heels.

The Red Assassin slips out the back of the building and goes South. As Saronis follows him.

Round 10
The green assassin disengages and retreats from Scram and Maqan. Now 60 feet from the duo. The blue assassin appears on the building above and shoots at Maqan.

Nevermind - Perception DC for Maqan and Scram, +4 DC for Saronis - just rolls:

stealth: 1d20 + 11 - 20 ⇒ (1) + 11 - 20 = -8
mwk composite shortbow: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 1 + 2d6 ⇒ (4) + 1 + (2, 2) = 9

dm notes:

26 green assassin
29 blue assassin
19 Maqan
17 Urdrsk
15 Scram

11 Amris
10 red assassin
7 Saronis

mwk composite shortbow +6 (1d6+1/x3) or dagger +5 (1d4+1/19–20)
Special Attacks sneak attack +2d6

STATISTICS

Str 13, Dex 17, Con 12, Int 14, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 16
Feats Deft Hands, Skill Focus (Perception), Stealthy
Skills Acrobatics +9, Appraise +8, Bluff +5, Climb +9, Disable Device +13, Disguise +5, Escape Artist +11, Knowledge (local) +8, Perception +9 (+10 to find traps), Sleight of Hand +11, Stealth +11, Swim +7

Urdrsk continues to climb down the front of the building falling the last 10 feet. Acro DC 15 to negate damage or 1d6 ⇒ 4 and prone.


Male Dwarf|HP: 36/43| AC: 17 (10 Tch, 17 Fl) | CMB: +7, CMD: 20 | F: +9, R: +6, W: +6 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 5| Speed 20ft (20ft) | Active conditions: None.

Acrobatics DC 15: 1d20 ⇒ 18
Urdrsk fell the last 10 feet of his climb down the building. Uncharacteristically, the dwarf fighter fell down to a super-cool, crouched 'superhero landing'. Sadly, no one saw it.

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