GM Ietsuna's Gods of Iron (Inactive)

Game Master Ietsuna

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Yup, heal up fully Barlespin.

As the party sits inside teh tavern meeting this strange new person a nervous-looking courier enters, looks around and approaches your group with some trepidation. She thrusts an envelope at you then darts out of the tavern.

Inside the envelope you find an invitation to come visit Torch’s “illustrious tavern and card room,” Silverdisk Hall. The invitation is
from the hall’s owner, Garmen Ulreth, and includes five certificates for 100 gp for use in gambling and entertainment at his establishment,
redeemable anytime during the next week.

DC 10 Knowledge (Local):
You recognize the name Garmen Ulreth as one of the more influential people in Torch. This is strange because he is neither a councilor nor a legitimate merchant.

DC 20 Knowledge (Local):
In addition to the above you know that Garmen is associated with what passes for Torch’s thieves’ guild—a gang of thugs and roughs called the Ropefists.


Local: 1d20 + 7 ⇒ (7) + 7 = 14

Watanabe regards the certificate with a skeptical gaze, "Odd. Garmen Ulreth is an influential man, but a hirsute woman with a tail, Nina I think was her name, mentioned she had some dealings with the man. She also tried to sell me some steel claiming it was inubrix, so I suspect that his businesses might be on the illegitimate side. What I'm trying to say is, if we go we shouldn't bring a heavy purse, and we shouldn't engage in any card games."


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

"Understood... but... cards are fun sometimes. How about we check it out and stay within sight of each other just in case?"

Eskanii shifts most of her money in a nondescript satchel filled with spare socks and other under-vestments, then puts that package inside her backpack.

"I'm ready friends! let's go!"

Profession Gambler: 1d20 + 6 ⇒ (19) + 6 = 25 --> Eskanii looks at the invitation and certificates to see if those are legit and contain the typical terms and amounts for this region... 100gp certificate appears too good to be true...


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Eskanii examines the voucher and it seems to be legitimate.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii adds, "Yep! I've seen these kinds of vouchers before. Maybe we can turn these into real gold. Assuming you want to go, of course... and if it's a trap, I have a surprise for them."


Android Bard 2 HP:18/18 AC:17/13/14 Init:+3 Perception:+8 F:+2 R:+6 W: +3

Knowledge(local): 1d20 + 4 ⇒ (18) + 4 = 22

"We should go, but be wary. Garmen Ulreth has been associated with the Ropefists, a gang of thugs and roughs.... essentially the local theive's guild. Caution is warranted..."


"Fair enough." Watanabe gets up to go. He will check on Barlespin and sees if the grippli wants to join.


male tripkee thaumaturge snarecrafter 3 | HP 33/33, Hero Points: 2 | AC 19 (20 w/ shield raised) | Fort: +8, Ref: +8, Will: +7 | Perc: +7, darkvision/low-light vision | Speed: 30 ft | Exploration: Evade Undead (Deception +9) | Expendables: Alchemist's Fire| Active conditions: None | Party Food: 76 daily rations

Barlespin, after a bit of a nap, has recovered surprisingly well. He nods to Watanabe. "This certainly seems a welcome change of pace from our last adventure. It is most curious, the things we found there ..." He looks off, lost for a moment in distant thoughts. He shakes his head, returning to the present, "But, now, let us go off to this gaming establishment, and see if these vouchers are worth the paper they are written on."


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

"Yes, let's go!"


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

"Yes let's go!"


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You travel across the town towards the location of the Silverdisk Hall.

Arriving at the Silverdisk Hall you are greeted by a smiling human in studded leather armour. Hello and welcome to my hall. I see you have decided to take me up on my invitation. As you will see there are several games of change on offer here for you to enhance your wealth. I am afraid that I have pressing business but when I heard you were coming I wanted to greet your personally. Good luck and I hope to see you again.

He turns on his heel and heads through a door presumably into an office in the back.

Around you are four tables of games, two each of the following.

Bounder:

“Bounder, bounder, bounder! No doubles, no doubles!”
How to Play: Bounder is unique among gambling games in that both the players and dealer use dice. The dealer gets three 6-sided dice, and each player gets two 20-siders. To start, each player bets a stake (minimum 1 sp). Each player rolls his first d20, making his “point.” After all players have rolled their points, each player may double his stake if desired. Then the dealer rolls 3d6. Anyone whose point the dealer matches loses his stake. Then each player rolls his second d20. If the player’s two dice results are on either side of the dealer’s result—one greater than and one less than the dealer’s number—he “bounds” the dealer and wins an amount equal to the amount he bet. Otherwise, he loses his stake. If a player rolls a 1 and a 20 (or a 20 and a 1), he wins double his bet.

Ghoulette:

“What a mighty hero! Ready to rescue the ale from any mug!”
How to Play: To play, each player puts a marker and any number of coins on one or more of the spaces on the ghoulette wheel (minimum 10 cp per space). The croupier then spins Dungo until he comes to a stop. Dungo then issues an enraged insult at someone based on the particular topic he is looking at on the wheel. Any player who has coins on the subject matter of this insult is paid the amount of coins he bet in the next highest denomination—copper gets paid in silver (e.g., a 15 cp bet gets 15 sp), silver in gold, gold in platinum, and platinum in ten times the amount. If Dungo says “something nice,” (a 12 on a d12) each player gets a consolation prize of the amount of coins he bet in the next lowest denomination, rounded down (e.g., a 15 cp bet gets back 1 cp). Then the croupier presses a button that tilts the edges of the wheel slightly inward, and all original bets (regardless of win or loss) slide into slots under Dungo’s head and into the coffer under the table. (It is roulette. Bet on a number 1 - 12. On a 12 you get some back)

I would do a variation of poker as well, but hard to do cards online.

Also, you notice that one or two patrons are betting using silverdiscs very similar to yours. They appear to be worth 10GP each.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

"Let's play against locals and not against ourselves... this way our group can get closer to owning that wand of healing..."

Eskanii approaches the Bounder table, looking at the other patrons playing while waiting her turn. She fishes from her silver purse, not showing any gold here... Let's say she converted about 50gp into 500sp; any advantage possible with the use of Profession Gambler?

Starting with a stake of 50sp, she rolls her die first die confidently:

Eskanii's Point: 1d20 ⇒ 7


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The employee behind the Bounder table watches Eskanii roll.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

"How many players do you allow at this table? any house rules I should be aware of?" asks Eskanii to the man.

Profession Gambler to compare theirs vs the regular rules and if there's a trick to this...: 1d20 + 6 ⇒ (18) + 6 = 24


- INACTIVE -

GM:
every day, to try to avoid prejudice, Cera disguises herself as a human woman. She does this with a disguise kit and, thanks to a trait, does not take the -2 penalty for trying to appear human. Since she isn't trying to look like someone else, I would think she also gets the additional +5 for only making minor changes. The rules for disguise say "The Disguise check is made secretly, so that you can't be sure how good the result is." But otherwise I would take 10. Just so you know, GM

A human-woman with red hair steps out from an alleyway and approaches you on the way to the casino. Her face is an emotionally blank slate as she speaks. "Val tells me you have been looking for Baine. She sent me to help. He's been gone too long and I am worried about him." And for myself. If someone discovers me without his protection... People's faces were hard to read, but it seemed to her that she had been given more and more strange looks since she had been disguising herself without the help of his magic.


male tripkee thaumaturge snarecrafter 3 | HP 33/33, Hero Points: 2 | AC 19 (20 w/ shield raised) | Fort: +8, Ref: +8, Will: +7 | Perc: +7, darkvision/low-light vision | Speed: 30 ft | Exploration: Evade Undead (Deception +9) | Expendables: Alchemist's Fire| Active conditions: None | Party Food: 76 daily rations

500 gp worth in vouchers, and 6 of us ... so about 83.3 apiece. I assume these are in chips, and we can't just directly cash them out.

Barlespin says, "My people are not much for gambling, so I will take a bit less, since I am likely not to do well ..." He counts out 75 gp worth of the chips and goes to the Ghoulette table.

Is the Dungo who insults us a ghoul?

Barlespin places one gold on number 5.

Stake remaining: 74 gp


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan take 10gp puts it on the table and starts to play Bounder.

Bounder Morgan: 1d20 ⇒ 14


Barlespin wrote:
...and we can't just directly cash them out.

What I do here depends on the answer to this. If I can cash in immediately I would. If I have to get chips first and then play a single game with minimum bet to have it count I would also do this. Only if I have to burn through the voucher would I play the game.


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Ghoulette is a roulettelike game invented by a strange rogue named Lixy Parmenter. She got the idea for the game after making an unusual discovery while robbing a grave—she found the decapitated head of Dungo the Savage. Dungo was a disillusioned bard and priest of Calistria known far and wide for his withering insults, capable of reducing the most confident lord to a shaking mass. Things did not end swimmingly for Dungo, as he was fatally munched by a ghoul. Before he succumbed to ghoul fever, he spat out one last curse: that the citizens of Riddleport would be haunted by his sharp tongue for all time. Unfortunately, his curse attracted Calistria’s attention, who was at the time in a particularly playful mood. She answered Dungo’s curse by transforming his head into a magic item. (The ghouls ate the rest of him.) Dungo retains a vestigial ability to hurl insults, even with the lack of lungs (or the need to breathe, for that matter). Lixy Parmenter found his insults to be rather amusing, and decided to turn the strange talking head into a gambling game. She mounted Dungo on a wheel and surrounded it with various categories, and players bet on the category that his head will face after each spin.

In terms of directly cashing the chips I am inclined to allow that

Eskanii:
The rules here seem fairly standard in terms of what you are familiar with from other gambling houses. All of these game are, predictably, weighted in favor of the house however.


Deciding that the only way to win at these games is to not play, Watanabe exchanges his voucher for the value in chips. Then he does a tour of the place and returns to the cage and exchanges the chips back for money. He places the money in his purse and goes over to his companions and watches them play.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskani frowns at Watanabe and calls him over. When he's near, she gets close to him and whispers in his ear, "Friend, how often do you go around writing 100gp vouchers and distributing them in town, and then hand over 100gp to everyone that shows up? DO NOT cash in that voucher! if you have, at least spend it ALL... now!"

Eskani waits for all players to 'make their point', then doubles her stake with another fifty silver pieces (50sp). She then turns to a nearby waiter and drops a small bag containing about another hundred silver pieces in his waiting hand, announcing loud enough for everyone to hear, "Drinks and food for everyone at my table! Bring Blackhill Whiskey and a cask of Rusty Ale! lots of spiced meat cuts and some strong cheese and apples to go with it! let's have a party!"

Eskani scans the scene... hopefully to find some nice looking strong males...


male tripkee thaumaturge snarecrafter 3 | HP 33/33, Hero Points: 2 | AC 19 (20 w/ shield raised) | Fort: +8, Ref: +8, Will: +7 | Perc: +7, darkvision/low-light vision | Speed: 30 ft | Exploration: Evade Undead (Deception +9) | Expendables: Alchemist's Fire| Active conditions: None | Party Food: 76 daily rations

Barlespin eyes the decapitated ghoul curiously. He notices the people using the silverdisks and looks through his, seeing if he can recognize any use for them that makes them so valuable.

Knowledge(engineering), free inspiration: 1d20 + 6 + 1d6 ⇒ (8) + 6 + (1) = 15

Is there a maximum bet? If not, I have a strategy to play through a variety of rounds of Ghoulette ... which would be somewhat tedious to act out in Play-by-Post. Do you want me to just do a series of d12 rolls to see if/when the strategy pays out? Or do you want to handle the rolling?


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There is no maximum bet. Explain your strategy to me and we can work out how to play it out.

We'll resolve the Bounder game shortly too. It seems that 2 of you are playing it right now


- INACTIVE -
C3-RA "Cera" wrote:
A human-woman with red hair steps out from an alleyway and approaches you on the way to the casino. Her face is an emotionally blank slate as she speaks. "Val tells me you have been looking for Baine. She sent me to help. He's been gone too long and I am worried about him." And for myself. If someone discovers me without his protection... People's faces were hard to read, but it seemed to her that she had been given more and more strange looks since she had been disguising herself without the help of his magic.

As the party seems neither to reject her nor give a reply of any kind, Cera falls into line, a little confused. She seems uncomfortable at the casino, and settles in to leaning against a wall or pillar and watching, having none of the vouchers for herself.


Eskanii wrote:
Eskani frowns at Watanabe and calls him over. When he's near, she gets close to him and whispers in his ear, "Friend, how often do you go around writing 100gp vouchers and distributing them in town, and then hand over 100gp to everyone that shows up? DO NOT cash in that voucher! if you have, at least spend it ALL... now!"

Watanabe eyes Eskanii with a skeptical expression. The first one's free, that's how they get you. He places a token bet of 1 gp on bounder.

1d20 ⇒ 16

He does not double his bet.

C3-RA "Cera" wrote:
C3-RA "Cera" wrote:
"Val tells me you have been looking for Baine. She sent me to help. He's been gone too long and I am worried about him."

Eager to disengage from gambling Watanabe talks to the woman, "You are correct. How do you know him?" As Watanabe talks he will explain what the party has experienced so far. I can do a recap if you really want, but that could be boring.


- INACTIVE -
Watanabe Ren wrote:
C3-RA "Cera" wrote:
"Val tells me you have been looking for Baine. She sent me to help. He's been gone too long and I am worried about him."
Eager to disengage from gambling Watanabe talks to the woman, "You are correct. How do you know him?" As Watanabe talks he will explain what the party has experienced so far. I can do a recap if you really want, but that could be boring.

Cera blinks at Watanabe. How much to say? she wonders to herself. "I was a house guest of his, lately."

Maybe a clif-notes recap? I should probably read up on the gameplay thread.


male tripkee thaumaturge snarecrafter 3 | HP 33/33, Hero Points: 2 | AC 19 (20 w/ shield raised) | Fort: +8, Ref: +8, Will: +7 | Perc: +7, darkvision/low-light vision | Speed: 30 ft | Exploration: Evade Undead (Deception +9) | Expendables: Alchemist's Fire| Active conditions: None | Party Food: 76 daily rations

I will bet 1 gold on 5 for 9 turns of the wheel. If it hasn't hit 5 by that time, I'll switch to 2 gold for the next 5 rotations, then 4 gold for the next 5 spins, and finally 8 gold for the next 4 rotations ... which will burn through 71 gp of my stake if I go 23 spins without landing on 5 ... which has only a 13.5% chance. Otherwise I will, at the least, break even, have a pretty good chance of getting a few coins ahead on each cycle, and a minor chance of getting a pretty good return.

Then, if at any point I win, I will store any excess winnings, so it can't be lost, and resume my strategy again from the beginning with the 75 gp I got from the house ... until I lose that stake.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

After seeing Watanabe roll his point, Eskani smiles and says, "Dealer: I double my stake! here's another fifty silvers!"

Double stake. Total 100sp stake

"Come on dealer! roll your dice now! need a couple games under my belt before the drink gets here! once it does, all bets are off! BWAHAHAHAHAHA!"


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Ghoulette:

Spin 1: 1d12 ⇒ 6 Lose
Spin 2: 1d12 ⇒ 12 Lose - Consolation Prize of 1sp
Spin 3: 1d12 ⇒ 8Lose
Spin 4: 1d12 ⇒ 6 Lose
Spin 5: 1d12 ⇒ 5 WIN!!!! 1 pp
Spin 6: 1d12 ⇒ 9 Lose
Spin 7: 1d12 ⇒ 3 Lose
Spin 8: 1d12 ⇒ 9 Lose
Spin 9: 1d12 ⇒ 1 Lose

Currently you have lost 8gp, and won 1pp and 1sp.

The roller at the Bounder table rattles their dice in their cup and spills them onto the tabletop.

Bounder Roller: 3d6 ⇒ (1, 2, 6) = 9

Time to roll your second d20 Bounders


Bounder: 1d20 ⇒ 8 A winner is me.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Bounder: 1d20 ⇒ 12

"Yahoo!!! same here, Watanabe! this game is great! not sure if I want to try that ghoulette or stay here! Waiter! where's the drinks?!" asks Eskanii, gathering her 200 silver pieces. She tips the dealer 50 silver pieces.


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Bounder: 1d20 ⇒ 4


male tripkee thaumaturge snarecrafter 3 | HP 33/33, Hero Points: 2 | AC 19 (20 w/ shield raised) | Fort: +8, Ref: +8, Will: +7 | Perc: +7, darkvision/low-light vision | Speed: 30 ft | Exploration: Evade Undead (Deception +9) | Expendables: Alchemist's Fire| Active conditions: None | Party Food: 76 daily rations

I will store my 2 gp 1 sp of winnings, and continue my strategy ... I'm down 4 gp in the second cycle ...


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii is intrigued by Barlespin's methods and evaluates his play.

Profession Gamber: 1d20 + 6 ⇒ (4) + 6 = 10

She decides to join him and bet on whatever he's betting to see where this will go... except that she picks number 2 instead of 5.

Eskanii asks the dealer innocently, "Hey pal: I heard the House is accepting vouchers redeemable for chips? is that true? just wondering if they're real or some sort of scam to hurt your boss..."


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Ghoulette 1: 1d12 ⇒ 2
Ghoulette 2: 1d12 ⇒ 5
Ghoulette 3: 1d12 ⇒ 6
Ghoulette 4: 1d12 ⇒ 9
Ghoulette 5: 1d12 ⇒ 7

Barlespin and Eskanii both lose 8GP, but win 20GP each also.

The bounder roller distributes the winnings to Morgan, Eskanii and Watanabe.

We periodically get people presenting vouchers here. Although rare they are legitimate, I can assure you.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

"Excellent! some of my friends do have one and I wanted to make sure we weren't stepping on anyone's toes before cashing them in. Much appreciated pal!" says Eskanii, giving half her winnings to the dealer.

Eskanii gives 10gp to the dealer

"Say friend, any juicy gossip or piece of info that'd be useful for some independent contractors like ourselves?"


male tripkee thaumaturge snarecrafter 3 | HP 33/33, Hero Points: 2 | AC 19 (20 w/ shield raised) | Fort: +8, Ref: +8, Will: +7 | Perc: +7, darkvision/low-light vision | Speed: 30 ft | Exploration: Evade Undead (Deception +9) | Expendables: Alchemist's Fire| Active conditions: None | Party Food: 76 daily rations

Barlepin says to Watanabe, "This ghoul is quite rude. Is this sort of game common in human communities?"


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii decides to cash in that voucher after all. She looks around the establishment but stays close to her new friends.

Adding 100gp to her loot


male tripkee thaumaturge snarecrafter 3 | HP 33/33, Hero Points: 2 | AC 19 (20 w/ shield raised) | Fort: +8, Ref: +8, Will: +7 | Perc: +7, darkvision/low-light vision | Speed: 30 ft | Exploration: Evade Undead (Deception +9) | Expendables: Alchemist's Fire| Active conditions: None | Party Food: 76 daily rations

With Sinna leaving, then I would take a full 100 gp from the vouchers. Are we wrapping up the gambling after a few rounds at 112 gp then?


Quit while you're ahead.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

There doesn't seem to be anything happening here beyond our excellent casino style roleplay, but after a week or two of this I'm ready to use my melee character in melee... :P Where to folks? any other leads other than this wretched hive of scum and villainy where nothing bad happens?


- INACTIVE -

Cera is eager to get back to the caves, and still awaits a high level overview of the adventurers so far


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.
C3-RA "Cera" wrote:
Cera is eager to get back to the caves, and still awaits a high level overview of the adventurers so far

Same here: although I skimmed the thread a while back, I don't have a strong sense of the adventure and what the party must do at this point. Did the party meet with an important NPC at the beginning and received some kind of mission from him or her? what was the original call to action here? As far as I can tell, the party must return to the dangerous gauntlet they fled from and find Khonnir or at least 'his body'.


C3-RA "Cera" wrote:
Cera is eager to get back to the caves, and still awaits a high level overview of the adventurers so far

Can someone else do this? I'm in the middle of two big complicated combats in two of the games I'm running and opening Book 2 for Strange Aeons, which is a big sand box, for the third. Its eating up a lot of my post time.


male tripkee thaumaturge snarecrafter 3 | HP 33/33, Hero Points: 2 | AC 19 (20 w/ shield raised) | Fort: +8, Ref: +8, Will: +7 | Perc: +7, darkvision/low-light vision | Speed: 30 ft | Exploration: Evade Undead (Deception +9) | Expendables: Alchemist's Fire| Active conditions: None | Party Food: 76 daily rations

I looked through the first few Gameplay screens and I can't find any reference to a "Val." I assume this was one of our contacts before we went into the caves, so we'd know who sent Cera to join us.

As the evening progresses, he shares the details of the adventures with the new additions to the group.

"We went in to the tunnels under the torch. There is a curious tribe that lives there." I don't remember if they gave a name of their species or tribe, so someone else - including the GM - chime in if we have those missing details. "They asked us to help explore further in, saying that explorers have passed through. The caves lead into a giant sand pit - almost like some sort of arena - and there were curious four-armed humanoid creatures dead there. As we passed beyond that area, we discovered they were not dead, and had to defeat several of them as zombies." He shakes his head.

Large yellow eyes wide as the rotund, purple-skinned grippli continues his story, "We then moved into a metallic building. Blood covered the hallways, streaks of it, like people had been dragged through there. And there were strange machines that moved - some of which attacked us. Also nice things, though curious. There were jars of a jelly-like food with all kinds of different flavors, and charming little relaxation ponds in a room, in a series of stalls." He sighs. "But then some of the metal creatures attacked us again, one of them flying, and they were too much for us. I would have died, had my new friends not pulled me to safety."


male tripkee thaumaturge snarecrafter 3 | HP 33/33, Hero Points: 2 | AC 19 (20 w/ shield raised) | Fort: +8, Ref: +8, Will: +7 | Perc: +7, darkvision/low-light vision | Speed: 30 ft | Exploration: Evade Undead (Deception +9) | Expendables: Alchemist's Fire| Active conditions: None | Party Food: 76 daily rations

"It has been an eventful day, to be sure. I say that we go now and rest, and set out again in the morning, when we are replenished and refreshed."


- INACTIVE -

Val was the missing Wizard's daughter, I thought


- INACTIVE -

Cera nods. "I see. What a curious place. We will return in the morning, you say?"


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

"It is very interesting there. I can't wait that we return back."

How much gold do we have?


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Ok, I think I have this now. Morgan is up 110gp, Watanabe is up 101gp, Cera is up 100gp, Barlespin is up 114gp 1sp, Eskanii is us 122gp.

You did not get the name of the Skulk tribe. Val is the missing wizard's daughter. She lives in his house here in town.

You leave the Silverdisk Hall before your winnings garner you too much attention.

Returnign to your lodgings your bed down the the night.

Anything I need to know about your night?

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