Android

C3-RA "Cera"'s page

55 posts. Alias of caps.


Gender

- INACTIVE -

About C3-RA "Cera"

C3-RA was captured in her youth by the Technic League. They performed terrible experiments on her and tried to make her into a kind of super soldier.
She eventually escaped and made her way to Torch, where the friendly wizard took her in. He gave her a new identity, "Cera," and taught her some skills for getting along in Torch; like how to tinker with technology and even disguise herself as a human.
Now that he is missing, she is eager to find him and make sure she is okay.
Although as an android she is emotionless, her time with the technic league has left her with the ability to gain an unusually cold focus in battle that makes her particularly deadly.

C3-RA "Cera"
Savage Technologist Unchained Barbarian 3
N Medium humanoid/construct (android)
Init +2; Senses Perc +8, SM -4, low-light vision, darkvision 60ft.

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Defense
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AC 21, touch 13, flat-footed 18 (10 base + 6 armor + 2 Dex + 2 shield + 1 Dodge)
HP 32 (26 base + 6 Con)
Fort +5, Ref +3, Will +1, +4 vs. mind-affecting effects, paralysis, poison, and stun effects; immune to fatigue, exhaustion, disease, and sleep

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Offense
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Speed 40 ft.

Melee

[Dice=mwk kukri, rage, accurate stance]1d20+7+2+1[/dice] for [dice=slashing]1d4+3+2[/dice]
18-20/x2 critical

Ranged

[Dice=javelin, rage, accurate stance]1d20+5+2+1[/dice] for [dice=piercing]1d6+3+2[/dice]
x2 critical, 30ft. range, 20/20

Space 5 ft.; Reach 5 ft.

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Statistics
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Str 16
Dex 15
Con 15
Int 14
Wis 10
Cha 6

Base Atk +3; CMB +6; CMD 19

Feats
Combat Stamina 5/5
Two Weapon Fighting (only while raging and "wielding a one-handed firearm in one hand and a light or one-handed melee weapon in the other")
Dodge

Traits
Local Ties (Disable Device): Choose Disable Device or Knowledge (engineering). You gain a +1 trait bonus on checks with this skill, and it is a class skill for you. In addition, you are treated as if you possessed the Technologist feat for the purposes of resolving checks associated with that skill. If you gain the Technologist feat, your trait bonus for the selected skill increases to +3.

Unwelcome Business: +1 disguise, it becomes a class skill, and ignore the -2 penalty for disguising as one category of humanoid (human)

Stigmatized (drawback): -3 on diplomacy to gather information or improve an attitude

Anatomist: +1 trait bonus to confirm critical hits

Languages
Common, Hallit

SQ
Alert: +2 perception
Emotionless: -4 sense motive
Exceptional Senses
Constructed: +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects
Nanite Surge (Ex): An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting her a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch for 1 round.

Savage Technologist altered class skills

Fast Movement

Savage Technologist altered Rage: 8/8 rounds a day, While in a rage, a barbarian gains a +2 bonus on melee and ranged attack rolls, melee damage rolls, thrown weapon damage rolls, armor class, and Will saving throws. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

Accurate Stance (Ex)
The barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power.

Sword and Gun (Ex)
At 2nd level, when a raging savage technologist wields a one-handed firearm in one hand and a light or one-handed melee weapon in the other, she can make ranged attacks with the firearm without provoking attacks of opportunity. She also gains the benefits of the Two Weapon Fighting feat, but only if all attacks are made with those weapons. This ability replaces Uncanny Dodge.

Primal Magnetism (Ex)
At 3rd level, a savage technologist adds her Strength modifier on Diplomacy checks when interacting with tribal cultures. She can expend 2 rounds of rage (even if not raging) to add a bonus equal to 1/2 her barbarian level on a Diplomacy check.

Skills 21 ranks = 4 class + 2 Int + 1 favored class
+8* Acrobatics (3 rank + 3 class + 2 Dex)
+7* Climb (1 rank + 3 class + 3 Str)
+8 Craft, technology (3 ranks + 3 class + 2 Int)
-2 Diplomacy (- 2 Cha)
+3 Diplomacy vs Tribal Cultures (Diplomacy + Primal Magnetism)
+9 Disable Device (3 rank + 3 class + 2 Dex +1 trait)
+5 Disguise (3 rank + 3 class - 2 Cha +1 trait)
+8 Knowledge, local (3 rank + 3 class + 2 Int)
+8 Perception (3 rank + 3 class +2 race)
+7* Swim (1 rank + 3 class + 3 Str)
+4 Survival (1 rank + 3 class)
-4 Sense Motive (-4 race)

*-3 ACP

Combat Gear
350 MWK Breastplate
308 MWK Kukri
20 Heavy steel shield
5 Cestus
20 javelin (20)
LOOT Proximity Helmet

Other Gear
15 Dungeoneering kit (two candles, chalk, a hammer and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four tindertwigs)
12 Pathfinder's kit (backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone)

270gp remaining

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Special Abilities
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Bot Me!:

TBD