GM MattMorris |
Uhtred would use no escape. I'm only seeing 16 points of damage that Uhtred took 6, and 10. Was that part of the screwy numbers?
That first hit is a crit, so 12
Guldun Deepforge |
"Thanks, Vetch"
Guldun reloads and fires at green
Crossbow Ace/Precise Light Crossbow: 1d20 + 10 ⇒ (9) + 10 = 19 for Piercing: 1d10 + 2 ⇒ (4) + 2 = 6 and precision: 1d8 ⇒ 8
She then switches her studied target to black
Vetch |
Vetch gathers a ball of lightning in his hands and lets it build power before sending it at the archer.
Using Reach metamagic to cast Tempest Surge focus spell at the archer
electricity dmg: 2d12 ⇒ (8, 4) = 12
The target must attempt a basic Reflex save vs. DC 19. On a failure, the target also is clumsy 2 for 1 round and takes 2 persistent electricity damage.
GM MattMorris |
Reflex: 1d20 + 11 ⇒ (7) + 11 = 18
Vetch's storm cloud zaps the archer!
~+~Round 3~+~
Guldun
--Telly
Vetch (-10)
BGG
Uhtred (-22)
Pink (-12, clumsy 2, 2 persistent elec.)
Black
Orange
Yellow
Uhtred son of Uhtred |
seeing the orcs coming out of the round building, Uhtred shifts focus and moves to attack orange.
Attack1: 1d20 + 9 ⇒ (7) + 9 = 16 hopefully for damage: 1d12 + 10 ⇒ (11) + 10 = 21
attack2: 1d20 + 4 ⇒ (13) + 4 = 17 hopefully for damage: 1d12 + 10 ⇒ (1) + 10 = 11
GM MattMorris |
Uhtred cleaves through an orc as Vetch cheers him on. BGG shots an icy projectile, but it just misses his target.
The guard atop the tower is clumsy, but she still takes shots at the intruders in the yard.
bow v Guldun: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 for piercing: 1d6 + 5 ⇒ (5) + 5 = 10
bow v Uhtred: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20 for piercing: 1d6 + 5 ⇒ (6) + 5 = 11
bow v Vetch: 1d20 + 11 - 5 - 2 ⇒ (9) + 11 - 5 - 2 = 13 for piercing: 1d6 + 5 ⇒ (2) + 5 = 7
Flat Check (Persistent): 1d20 ⇒ 1
Electricity still dances across her armor.
The two orcs look at Uhtred with trepidation, but still approach him warily to attack.
Black
knuckle dagger: 1d20 + 7 ⇒ (9) + 7 = 16 for slashing: 1d6 + 3 ⇒ (6) + 3 = 9
knuckle dagger: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13 for slashing: 1d6 + 3 ⇒ (1) + 3 = 4
Yellow
knuckle dagger: 1d20 + 7 ⇒ (17) + 7 = 24 for slashing: 1d6 + 3 ⇒ (6) + 3 = 9
knuckle dagger: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16 for slashing: 1d6 + 3 ⇒ (6) + 3 = 9
The orcs are out for blood, scoring several punishing hits.
~+~Round 3~+~
Guldun(-20)
--Telly
Vetch (-10)
BGG
Uhtred (-32)
Pink (-14, clumsy 1, 2 persistent elec.)
Black
Orange
Yellow
Vetch |
Vetch runs to hug the wall of the tower, hoping to be less appealing to the archer, and then casts heal on Uhtred.
2 action heal: 1d8 + 8 ⇒ (7) + 8 = 15
Uhtred son of Uhtred |
"How kind of you to have come within my axe's reach!"
AttackBlack: 1d20 + 9 ⇒ (1) + 9 = 10
AttackBlackAgain: 1d20 + 4 ⇒ (14) + 4 = 18 for damage: 1d12 + 10 ⇒ (3) + 10 = 13
attackBlackAgainAgain: 1d20 - 1 ⇒ (12) - 1 = 11
it pains me to say this, but I think Uhtred should have been -42 before getting the heal from Vetch. Is that right?
Guldun Deepforge |
"Oof"
Guldun will reload and fire at black.
Crossbow Ace/Precise Light Crossbow: 1d20 + 9 ⇒ (1) + 9 = 10 for Piercing: 1d10 + 2 ⇒ (3) + 2 = 5 and precision: 1d8 ⇒ 6
She will send Telly after black also.
Precise Jaws: 1d20 + 8 ⇒ (11) + 8 = 19 for Slashing: 1d8 + 2 ⇒ (4) + 2 = 6 and Precision: 1d8 ⇒ 4
GM MattMorris |
Yes, thanks Alex. Bad mathing on my part. You should be at -27 now?
Vetch lays a heal on Uhtred and takes cover. The barbarian sets up the Black orc and Telly takes it down.
Bennington Good Good |
BGG breaks cover and runs for the tower, pausing to fire another projectile at Pink.
Ray of Frost
1d20 + 9 ⇒ (15) + 9 = 24
1d4 + 4 ⇒ (4) + 4 = 8
GM MattMorris |
Yes! Hero point for Alex.
BGG focuses some chilly magic on the guard atop the tower.
The orcs continue to defend their home, attacking the invaders.
Pink
Shortbow v BGG: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18 for piercing: 1d8 + 3 ⇒ (1) + 3 = 4
Shortbow v Guldun: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16 for piercing: 1d8 + 3 ⇒ (1) + 3 = 4
Shortbow v Uhtred: 1d20 + 11 - 10 - 1 ⇒ (11) + 11 - 10 - 1 = 11 for piercing: 1d8 + 3 ⇒ (4) + 3 = 7
Yellow
knuckle dagger: 1d20 + 7 ⇒ (5) + 7 = 12 for slashing: 1d6 + 3 ⇒ (5) + 3 = 8
knuckle dagger: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15 for slashing: 1d6 + 3 ⇒ (3) + 3 = 6
The orc runs back into the building to the south.
Uhtred, do you follow?
I think those are all misses if BGG uses Nimble Dodge.
Edit: Persistent Damage Flat Check: 1d20 ⇒ 18
~+~Round 4~+~
Guldun(-20)
--Telly
Vetch (-10)
BGG
Uhtred (-27)
Pink (-24`)
Yellow
Bennington Good Good |
Mark it in your calendar, Matt. Nimble Dodge FTW!
UGG moves fires another icy ray at Pink, then moves up toward the tower. I think we should gain a fallback position in case there are reinforcements on the way.
1d20 + 9 ⇒ (8) + 9 = 17
1d4 + 4 ⇒ (3) + 4 = 7
Uhtred son of Uhtred |
Vetch |
"Where?! Do we go in the tower and take away this archer's advantage, or pursue into that building? Or retreat behind the wall?"
Uhtred son of Uhtred |
I think Uhtred would have followed the orc that fled, but I'm not sure where that takes me. Were you saying he went back into the round building? He's still next to me on the map. Anyway, yes, I would have followed him before I heard Good Good's suggestions. I'll check back to see where that puts us, and then take my turn
Guldun Deepforge |
Guldun will move next to the tower and study yellow assuming it is a valid target right now
Then she will direct telly to move to flank and attack
Precise Jaws: 1d20 + 8 ⇒ (12) + 8 = 20 for Slashing: 1d8 + 2 ⇒ (3) + 2 = 5 and Precision: 1d8 ⇒ 5
Vetch |
So it sounds like yellow went into circular building to the south, even though the token is still there. Vetch will follow, assuming that everyone else is going in. Seems sensible, insofar as we get out the archer attacking with impunity.
GM MattMorris |
Okay, my fault for not moving that guy in. We might need to backsie a little, I think. Robyn, you'll be able to see yellow. Let me know if you wouldn't send Telly into the building. I set things up as if he did go in and attack, but we can backtrack that easily. Tim, if you want to adjust your position, that's fine too. Alex would have moved inside before you acted.
BGG fires another icy projectile at the building, though this one goes wide. He comes in for cover beneath the wall.
Uhtred valiantly pursues the yellow orc inside the round building. In the center of this wooden hut is a massive stone throne. Crudely carved with howling orc faces, the chair is clearly intended to intimidate. Flanking it on the walls of the hut are two massive leather canvases featuring simplistic paintings. On the left is an image of a mountain peak with an orc head howling up at it from a great cavern at the mountain’s heart. On the right is the image of a tall, slender woman with black hair. Her ears suggest she is elven or half-elven. In one hand, she holds a large beaker overflowing with green liquid; in the other, she holds naked fire. At the back wall, you can make out a curtain partly concealing an opening into the cliff face.
On the throne sits a corpulent orc wielding a greatclub. He's flanked by two other orcs.
"Bow before Lord Nar!" The seated orc bellows.
~+~Round 4~+~
Guldun(-20)
--Telly
Vetch (-10)
BGG
Uhtred (-27)
Pink (-24`)
Yellow (-10)
Grey
Orange
Purple
Uhtred son of Uhtred |
Before Uhtred can shift his focus to the corpulent one, he continues his attacks on yellow
attack1: 1d20 + 9 ⇒ (1) + 9 = 10
attack2: 1d20 + 4 ⇒ (6) + 4 = 10
"Argh!"
attack3: 1d20 - 1 ⇒ (15) - 1 = 14 unlikely for damage: 1d12 + 10 ⇒ (9) + 10 = 19
Vetch |
Vetch runs after Uhtred and once he is close enough to see into the building, he’ll cast electric arc at the yellow one and have it jump to the corpulent Lord Nar (grey?).
electric arc dmg: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Basic reflex save vs. DC 19
GM MattMorris |
You can definitely see inside, Robyn. The door is just covered by a curtain and it's been pushed aside.
Reflex yellow: 1d20 + 4 ⇒ (12) + 4 = 16
Lord Nar (grey): 1d20 + 8 ⇒ (7) + 8 = 15
Vetch's lightning arc roasts the yellow orc, who drops to the ground. The spark jumps to the seated orc and gives him a significant jolt.
Inside the hut, The large orc rises from his throne, draws his greatclub, and advances to menace Uhtred.
His lackeys attack Telly and close in to slice at Uhtred.
knuckle dagger v Uhtred: 1d20 + 7 ⇒ (4) + 7 = 11 for slashing: 1d6 + 3 ⇒ (1) + 3 = 4
knuckle dagger v Uhtred: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21 for slashing: 1d6 + 3 ⇒ (6) + 3 = 9
knuckle dagger v Telly: 1d20 + 7 ⇒ (1) + 7 = 8 for slashing: 1d6 + 3 ⇒ (1) + 3 = 4
knuckle dagger v Telly: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14 for slashing: 1d6 + 3 ⇒ (4) + 3 = 7
knuckle dagger v Telly: 1d20 + 7 - 8 ⇒ (4) + 7 - 8 = 3 for slashing: 1d6 + 3 ⇒ (4) + 3 = 7
Meanwhile, outside, the guard atop the tower takes shot a clear shot at Vetch and attempts to hit Guldun and BGG, despite the cover provided by the side of the tower.
shortbow v Vetch: 1d20 + 9 ⇒ (17) + 9 = 26 for piercing: 1d8 + 3 ⇒ (2) + 3 = 5
shortbow v Guldun: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21 for piercing: 1d8 + 3 ⇒ (2) + 3 = 5
shortbow v BGG: 1d20 + 1 - 2 - 10 ⇒ (10) + 1 - 2 - 10 = -1 for piercing: 1d8 + 3 ⇒ (1) + 3 = 4
~+~Round 5~+~
Guldun(-25)
--Telly
Vetch (-15)
BGG
Uhtred (-36)
Pink (-24)
Yellow
Grey (-11)
Orange
Purple
That was quite the post. Let me know if I messed anything up!
Uhtred son of Uhtred |
This is what I live for!
attack1 on the corpulent: 1d20 + 9 ⇒ (9) + 9 = 18 for damage: 1d12 + 10 ⇒ (12) + 10 = 22
attack2 on the corpulent: 1d20 + 4 ⇒ (11) + 4 = 15 for unlikely damage: 1d12 + 10 ⇒ (7) + 10 = 17
attack3 on the corpulent: 1d20 - 1 ⇒ (2) - 1 = 1
Guldun Deepforge |
Guldun will study orange and send Telly after them
Precise Jaws: 1d20 + 8 ⇒ (14) + 8 = 22 for Slashing: 1d8 + 2 ⇒ (2) + 2 = 4 and Precision: 1d8 ⇒ 7
If the attack hits, Telly will use her second action for "Knockdown" to put orange prone
Knockdown. 1 action. Requirements The animal companion’s last action was a successful jaws Strike.The wolf automatically knocks the target of its jaws Strike prone.
Then she will try to patch up some of her wounds
Medicine: 1d20 + 8 ⇒ (2) + 8 = 10
Vetch |
Worried about Uhtred’s waning health, Vetch thinks he needs to end this fast, so he draws on the power of the storm to cast tempest surge on the corpulent orc leader. He'll then raise his shield in an effort to confound the archer.
electricity dmg: 2d12 ⇒ (11, 11) = 22 vs. basic DC 19 Reflex save.
costs 1 focus point
GM MattMorris |
Telly nips at yellow and sends the orc crashing to the ground.
Vetch unleashes a miniature storm around Lord Nar.
Reflex: 1d20 + 8 ⇒ (13) + 8 = 21
The orc avoids some of the damage and its able to keep a steady footing. He avoids the hits from the barbarian.
The nimble goblin fires another icy blast that chills the guard watching from above.
The remaining orcs fight to defend their fort.
Pink
shorbow v Guldun (cover): 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 for piercing: 1d8 + 3 ⇒ (7) + 3 = 10
shortbow v BGG: 1d20 + 9 ⇒ (8) + 9 = 17 for piercing: 1d8 + 3 ⇒ (5) + 3 = 8
shortbow v Vetch: 1d20 + 11 - 10 ⇒ (16) + 11 - 10 = 17 for piercing: 1d8 + 3 ⇒ (8) + 3 = 11
Grey
"Bah, stop that gnome!" the burly orc shouts to his underlings before flying into a rage and swinging at Uhtred.
greatclub: 1d20 + 14 ⇒ (3) + 14 = 17 for bludgeoning: 1d10 + 5 + 4 ⇒ (3) + 5 + 4 = 12
He tries to push the barbarian out of the chokepoint so his minions can get at the spellcaster.
Athletics (Shove): 1d20 + 14 - 5 ⇒ (6) + 14 - 5 = 15
Orange
Bruised from his fall, the orange orc stands and attacks Telly.
knuckle dagger: 1d20 + 7 ⇒ (1) + 7 = 8 for slashing: 1d6 + 3 ⇒ (1) + 3 = 4
knuckle dagger: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8 for slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Purple
The purple minion attempts to comply, but is unable to slip past Uhtred.
Acrobatics (Tumble Through): 1d20 + 2 ⇒ (2) + 2 = 4
knuckle dagger: 1d20 + 7 ⇒ (2) + 7 = 9 for slashing: 1d6 + 3 ⇒ (1) + 3 = 4
knuckle dagger: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8 for slashing: 1d6 + 3 ⇒ (5) + 3 = 8
Miraculously, the adventurers escape completely unscathed!
~+~Round 6~+~
Guldun(-25)
--Telly
Vetch (-15)
BGG
Uhtred (-36)
Pink (-32)
Grey (-22)
Orange (-11)
Purple
Please remember this round next time my hot dice are on the verge of killing you all :)
Vetch |
Vetch moves back, and casts a heal on Uhtred, hoping to keep him alive and blocking the door for as long as possible.
1d8 + 8 ⇒ (3) + 8 = 11
Uhtred son of Uhtred |
I seem to be getting competing requests, and generally i do whatever the person healing me tells me to do, but I'm also worried that hitting this guy without a flank is going to be very tough given that my 18 did not connect, so i guess i'll try to get him out where others can help. *fingers crossed*
Uhtred takes a swipe at the boss
attack1: 1d20 + 9 ⇒ (19) + 9 = 28 for damage: 1d12 + 10 ⇒ (2) + 10 = 12
a swipe at purple
attack2: 1d20 + 4 ⇒ (20) + 4 = 24 for a crit of damage: 1d12 + 10 ⇒ (3) + 10 = 13 x2=26
and then moves out of the room so that others can join in.
Guldun Deepforge |
Guldun will shout at Telly to keep pressing orange
Precise Jaws: 1d20 + 8 ⇒ (4) + 8 = 12 for Slashing: 1d8 + 2 ⇒ (7) + 2 = 9 and Precision: 1d8 ⇒ 6
If it hits she will trip the orc again, if not, she will go for a second bite
Jaws: 1d20 + 3 ⇒ (14) + 3 = 17 for Slashing: 1d8 + 2 ⇒ (2) + 2 = 4
Then she will reload her crossbow and fire up at pink
Crossbow Ace: 1d20 + 9 ⇒ (4) + 9 = 13 for Piercing: 1d10 + 2 ⇒ (1) + 2 = 3
GM MattMorris |
Vetch heals his favorite barbarian, while BGG and Guldun's potshots against the archer miss.
Uhtred takes a big chunk out of Lord Nar and his crit almost takes out the purple orc.
Telly nearly finishes the orange orc, but it manages to ferociously hang on.
The orcs are barely hanging on, but they fight back valiantly.
Pink
The archer takes shots at the adventurers.
shortbow v Uhtred: 1d20 + 9 ⇒ (6) + 9 = 15 for piercing: 1d8 + 3 ⇒ (1) + 3 = 4
shortbow v BGG: 1d20 + 9 ⇒ (11) + 9 = 20 for piercing: 1d8 + 3 ⇒ (7) + 3 = 10
shortbow v Vetch (cover): 1d20 + 11 - 10 - 1 ⇒ (6) + 11 - 10 - 1 = 6 for piercing: 1d8 + 3 ⇒ (4) + 3 = 7
Despite some misgivings, the purple orc and Lord Nar charge out of the hut. The purple orc corners Vetch, as commanded by his boss.
Purple
knuckle dagger: 1d20 + 7 ⇒ (20) + 7 = 27 for slashing: 1d6 + 3 ⇒ (6) + 3 = 9
knuckle dagger: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11 for slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Lord Nar himself follows Uhtred outside, intent on smashing him but good.
Grey
greatclub: 1d20 + 14 ⇒ (3) + 14 = 17 for bludgeoning: 1d10 + 5 + 4 ⇒ (9) + 5 + 4 = 18
greatclub: 1d20 + 14 - 5 ⇒ (9) + 14 - 5 = 18 for bludgeoning: 1d10 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Orange
Finally, the orange orc squares off with Telly.
knuckle dagger: 1d20 + 7 ⇒ (13) + 7 = 20 for slashing: 1d6 + 3 ⇒ (4) + 3 = 7
knuckle dagger: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16 for slashing: 1d6 + 3 ⇒ (5) + 3 = 8
knuckle dagger: 1d20 + 7 - 8 ⇒ (6) + 7 - 8 = 5 for slashing: 1d6 + 3 ⇒ (2) + 3 = 5
~+~Round 7~+~
Guldun(-25)
--Telly (-7)
Vetch (-33)
BGG (-10)
Uhtred (-25)
Pink (-32)
Grey (-34)
Orange (-15, wounded 1)
Purple (-15, wounded 2)
Map
I know this seems crazy, but you guys have them on the ropes!
Uhtred son of Uhtred |
once again, i hate to do this, but i think grey's second attack hit Uhtred for 10, right? I'll adjust his HP after you have a chance to confirm
a smile comes across Uhtred's face as he senses a worthy foe
attack1: 1d20 + 9 ⇒ (14) + 9 = 23 for damage: 1d12 + 10 ⇒ (9) + 10 = 19
attack2: 1d20 + 4 ⇒ (18) + 4 = 22 for damage: 1d12 + 10 ⇒ (7) + 10 = 17
attack3: 1d20 - 1 ⇒ (16) - 1 = 15
if attack 3 isn't needed, he'll move to flank purple
Vetch |
With a wretched orc in his face, and a monstrosity threatening Uhtred, Vetch goes back to an old favorite, electric arc, targeting purple and the leader.
electric arc dmg: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Basic reflex save vs. DC 19
He'll then raise his shield.
GM MattMorris |
You're right Alex. I could have sworn I adjusted your HP, but every enemy having 3 actions takes its toll on me.
Uhtred lands two mighty blows on Lord Nar. The orc spits out a tooth and smiles at him through bloody lips.
Reflex (grey): 1d20 + 8 ⇒ (4) + 8 = 12
Reflex (purple): 1d20 + 4 ⇒ (15) + 4 = 19
The crackle of electricity wipes the grin off of his face and the arcing shock drops the purple orc. Lord Nar teeters on his feet; only his bloodrage keeps him from falling.
~+~Round 7~+~
Guldun(-25)
--Telly (-7)
Vetch (-33)
BGG (-10)
Uhtred (-35)
Pink (-32)
Grey (-70)
Orange (-15, wounded 1)
Purple
Guldun Deepforge |
Guldun will shout for Telly to finish Orange
Precise Jaws: 1d20 + 8 ⇒ (17) + 8 = 25 for Slashing: 1d8 + 2 ⇒ (6) + 2 = 8 and Precision: 1d8 ⇒ 5
If goes down Telly will move to flank with Uhtred
Then she will reload and shoot at pink again
Crossbow Ace: 1d20 + 9 ⇒ (5) + 9 = 14 for Piercing: 1d10 + 2 ⇒ (4) + 2 = 6
GM MattMorris |
Telly rips apart the remaining orc guard, then moves into place to flank with Uhtred. BGG send another ray of frost smashing into the guard on the tower.
The guard maintains her advantageous position and peppers the courtyard with arrows again, hitting the goblin butler.
Pink
shortbow v BGG: 1d20 + 9 ⇒ (11) + 9 = 20 for piercing: 1d8 + 3 ⇒ (8) + 3 = 11
shortbow v Telly: 1d20 + 8 ⇒ (2) + 8 = 10 for piercing: 1d8 + 3 ⇒ (8) + 3 = 11
shortbow v Uhtred (cover): 1d20 + 11 - 10 ⇒ (16) + 11 - 10 = 17 for piercing: 1d88 + 3 ⇒ (3) + 3 = 6
Lord Nar grunts, "Mustn't...disappoint...the mistress..." and swings away at Uhtred.
Grey
greatclub: 1d20 + 14 ⇒ (2) + 14 = 16 for bludgeoning: 1d10 + 5 + 4 ⇒ (10) + 5 + 4 = 19
greatclub: 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28 for bludgeoning: 1d10 + 5 + 4 ⇒ (5) + 5 + 4 = 14
greatclub: 1d20 + 14 - 10 ⇒ (12) + 14 - 10 = 16 for bludgeoning: 1d10 + 5 + 4 ⇒ (7) + 5 + 4 = 16
The orc roars in triumph as the dwarf falls. His third attack is not accurate enough to hit Telly.
~+~Round 8~+~
Guldun (-25)
--Telly (-7)
Vetch (-33)
BGG (-21)
Uhtred (Dying 2)
Pink (-39)
Grey (-70)