GM MattMorris Fall of Plaguestone (Inactive)

Game Master ChesterCopperpot

Slides and Maps


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Myth-Speaker Prey for Death

The usually stern elf laughs. "I"m sorry Mr. Good Good, but I usually dine more rustically than you are used to." She does help you prepare a fire for even cooking and breaks out some camping supplies that enable you to rest in relative comfort.

If anyone is thinking of training with her, this is also a time when she would talk about some of her wilderness tricks.

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Matt, I'm not clear on how this works. Is this a game mechanic that let's us retrain a feat or skill?


Myth-Speaker Prey for Death

It lets you access her skill feat, and you could also retrain one of your feats to the two feats she can teach. (Though one is a ranger class feat, so only Robyn could take it--and I don't think it's the best for a ranged build.) You certainly don't have to, but this would be the time, if anyone wants to.

Even if you don't retrain into it, you still have access to the feats, so you could take them later.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Sorry, Uhtred, only had 2 heals prepped.

Vetch shares the nature lore he knows with Noana, and hopes to learn something in return. not taking the skill feat yet, but considering it for the future

"Have you seen other horrible mutations like those wolves? Also, Hallod consumed that potion and seemed to change, and we brought back that other vial of foul liquid. Some alchemical treachery is at work here, which means an intelligent creature is at work, not some force of decay or old god."


Myth-Speaker Prey for Death

Noala asks to examine the liquid you collected again, with that new information in mind.

"I thought there was something familiar about these chemicals. I had seen an alchemist using something similar...long ago. The chemicals are mutagenic in nature, causing those who drink it to change, often at a terrible price."

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

could we get a sense of what time it was when we stopped with Noala for the night? my first attempt at treat wounds after waiting an hour didn't work, so I'm trying to figure out if I can get another attempt or two in before bed. I'm still pretty low on Hp. Thanks!


Myth-Speaker Prey for Death

The time is indeterminate, so you can take a few hours to heal and hang out around the fire.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

coolio

healz: 1d20 + 8 ⇒ (1) + 8 = 9
christ

healz?: 1d20 + 8 ⇒ (3) + 8 = 11

jesus f'ing christ

I keep Vetch up one extra hour

garbagemostlikely: 1d20 + 8 ⇒ (10) + 8 = 18
healing: 2d8 ⇒ (7, 1) = 8

"Well, maybe we can try a little bit in the morning as well"

I believe I'm at -19 now


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

[ooc] Sounds good. I also took the battle medicine feat this level, so I can help supplement magic heals during encounters [/occ]

Guldun with get comfortable by the fire with Telly at her side and exchange hunting stories with Noala


Myth-Speaker Prey for Death

You'll also regain 6 from resting, Alex.

In the morning you pack up camp and Noala leads you deeper into the woods north of town.

You travel for the entire day, and Noala tells you as you go, "I became aware of this blight only after it began to spread, and I have never had the opportunity to explore this area, due to the dangerous wildlife."

About an hour before sundown, the familiar signs of the blight start to show themselves. The forest is much like the area around the wolf den, with rotting trees and dying plants. Noala says, "I will leave you here to set my snares. Here, take these."

She hands you 2 lesser healing potions and 2 barkskin potions.

Want to do anything before you venture in?


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

give Uhtred and BGG the barkskin potions and healing?

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

so in the morning Uhtred would be -13. It sounds as though there would be a many chances during the day to stop for ten minutes to treat wounds. Matt - do you want me to make a certain number of rolls or just assume I am healed up?


Myth-Speaker Prey for Death

We can just assume you're at full. There would be plenty of time.

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

i def wouldn't mind a potion before we go deeper into the woods!


Myth-Speaker Prey for Death

This blight is much stranger than the blight you visited before. Here, the corruption manifests in distinct bands. The outer band is much like the area around the wolf den, with rotting trees and dying plants. Deeper in, all the plants have died; they are limp and rotten, and the air stinks with sweet decay. There are no birds or insects here, only the remains of creatures desperate enough to eat the poisonous plants. It takes just over 20 minutes to pass through each of these two bands.

Finally, you enter the third area, where smaller trees and plants seem to have returned to twisted life. Their leaves drip with an oily sap, their branches are gnarled yet strangely pliable, and their bark looks like scales. Many of these plants are covered in odd pustules that emit a faintly glowing light, and biting gnats swarm around them. Swatting these gnats causes them to burst into tiny flames that do no damage but emit a terrible smell.

Deeper into this massive blight, the plants take on unnatural shades, and their branches seem to shudder and quake at the sensation of something passing. Up ahead is a wall of thick brambles with some sort of thorny iris in the center.

When you examine the iris, you notice that this doorway, made up of thorny branches winding clockwise in a broad circle, does not have a handle or keyhole.

Perception:

BGG: 1d20 + 5 ⇒ (15) + 5 = 20
Guldun: 1d20 + 9 ⇒ (13) + 9 = 22
Uhtred: 1d20 + 8 ⇒ (2) + 8 = 10
Vetch: 1d20 + 8 ⇒ (13) + 8 = 21
Guldun: 1d20 + 6 ⇒ (8) + 6 = 14
Uhtred: 1d20 + 5 ⇒ (6) + 5 = 11
Vetch: 1d20 + 7 ⇒ (14) + 7 = 21

Vetch, you realize that a lone branch spirals counter-clockwise.

Map

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

I wouldn't mind a barkskin potion. But if someone else wants the cure in case we get jumped from behind or something, that makes sense to me.

With axe at the ready, Uhtred looks to his companions to see if they would like him to open the doorway or at least be first in if someone has a magical way of manipulating the thorny handle


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

"Uhtred, if you could maybe wiggle that one odd branch there and see if we can get it opened."

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred attempts to get the door open with his axe.

I'm not sure if a roll is needed or what skill you would want me to use, but I'll do a d20 in case you want it, and you can add what you like
GetTheDoorOpen: 1d20 ⇒ 19

He also takes a close look to see how intense the thorns are

perception: 1d20 + 8 ⇒ (17) + 8 = 25


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

When he sees him taking out his axe: "No no! Just try to see if that one odd branch will move."

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

"don't worry, I'm moving it with the side of my axe, not chopping anything down." Uhtred replies with a smile.


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

"Hold on there. Lets not be to hasty"
Guldun will put a hand on Uhtred's axe and take a closer look at the mechanism to make sure it is safe
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
"Never mind, have at it, big guy"


Myth-Speaker Prey for Death

One way or another, Uhtred opens the thorn iris.

On the other side of the wall of brambles is a yard dominated by three large, wooden cages and a pool of bubbling sludge. A wretched-looking horse stands in one of the cages, while another cage is filled with a swarm of gigantic rats covered in white blisters. The third pen looks empty, but it appears to be built around a small cave located in the hillside. There is another cave entrance on the north side, near one of the pens.

Two orcs are in the area as well--one dumping a bucket of sludge, and one evidently feeding the horse. It looks like you've caught them a bit unawares. (As you found the opening branch.)

Perception:

BGG: 1d20 + 5 ⇒ (18) + 5 = 23
Guldun: 1d20 + 9 ⇒ (15) + 9 = 24
Uhtred: 1d20 + 8 ⇒ (9) + 8 = 17
Vetch: 1d20 + 8 ⇒ (10) + 8 = 18
Red: 1d20 + 5 ⇒ (20) + 5 = 25
Blue: 1d20 + 5 ⇒ (16) + 5 = 21
Blue: 1d20 + 6 ⇒ (12) + 6 = 18

With a shocked look on its face, the orc by the pool flings the bucket it is holding at Uhtred, then draws its knife. It shouts, "Prepare to die, intruders!" (Demoralize)
bucket: 1d20 + 4 ⇒ (20) + 4 = 24 for acid: 1d6 ⇒ 1
Intimidate: 1d20 + 2 ⇒ (6) + 2 = 8

The bucket tumbles through the eye and scores a direct hit on Uhtred, drenching him with acid, though the barbarian is unfazed by the creature's threats.
(Worse things I could crit on, I guess.)

~+~Combat Round 1~+~
Red
Guldun
BGG

Blue
Black
Vetch
Uhtred (-2, 1 persistent acid)


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Guldun will run up to the opening and study the orc that just threw the bucket. She will direct Telly to move around and get ready to flank

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

BGG moves up and casts shield.


Myth-Speaker Prey for Death

The orc in the back of the cave opens unlatches and opens the gate to the pen, then draws his knife. The horse inside surges out into the larger space, aggressively stamping its feet. Now that you can see it more clearly, you notice that its flesh has a stony appearance,
and its hooves appear to be made of metal.

~+~Combat Round 1~+~
Red
Guldun
BGG
Blue
Black
Vetch
Uhtred
(-2, 1 persistent acid)

Map


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch moves up behind the group to get a better look, and then launches an electric arc at the nearer orc and stony horse.

electric arc dmg: 1d4 + 4 ⇒ (2) + 4 = 6
Basic reflex save vs. DC 18

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred goes into a rage, moves in, and swings at the horse.

attack: 1d20 + 8 ⇒ (15) + 8 = 23 for damage: 1d12 + 10 ⇒ (8) + 10 = 18


Myth-Speaker Prey for Death

Reflex (horse): 1d20 + 5 ⇒ (13) + 5 = 18
Reflex (orc): 1d20 + 4 ⇒ (18) + 4 = 22

Vetch's spell sizzles over the foes, while Uhtred takes a bug chunk out of the horse's stony flesh.

With the horse in his way, the orc circles the bubbling, acidic pool.

~+~Combat Round 2~+~
Red (-3)
Guldun
BGG

Blue
Black (-21)
Vetch
Uhtred (-2, 1 persistent acid)

Map

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

BGG will move, feint, and bite.

Feint
1d20 + 10 ⇒ (3) + 10 = 13

Bite
1d20 + 6 ⇒ (4) + 6 = 10


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

I thought Robyn had lots of free time now :)


Myth-Speaker Prey for Death

Guldun will order Telly to flank and attack, then move in and fire at her target.
Telly: 1d20 + 7 ⇒ (3) + 7 = 10 for piercing: 2d8 + 2 ⇒ (8, 7) + 2 = 17
crossbow: 1d20 + 8 ⇒ (7) + 8 = 15 for piercing: 2d8 ⇒ (5, 4) = 9
Her crossbow strikes true.

The blue orc moves up, draws a javelin, and throws it at BGG.
javelin: 1d20 + 4 ⇒ (3) + 4 = 7 for piercing: 1d6 + 3 ⇒ (6) + 3 = 9

Meanwhile, the stone horse attacks the barbarian standing in front off it.
hoof: 1d20 + 10 ⇒ (7) + 10 = 17 for bludgeoning: 1d8 + 4 ⇒ (4) + 4 = 8
hoof: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13 for bludgeoning: 1d8 + 4 ⇒ (3) + 4 = 7
hoof: 1d20 + 10 - 10 ⇒ (14) + 10 - 10 = 14 for bludgeoning: 1d8 + 4 ⇒ (1) + 4 = 5

The heroes' luck holds out!

~+~Combat Round 2~+~
Red (-12)
Guldun
BGG
Blue
Black (-21)
Vetch
Uhtred
(-2, 1 persistent acid)

Map

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred's AC is 17 while raging thanks to his clumsy 1 from his large axe, so it looks like that first hoof would have hit him, but he also would have had 5 temp Hp, so that would take him down to -5

Uhtred continues swinging at what is in front of him

Attack1: 1d20 + 8 ⇒ (12) + 8 = 20 for damage: 1d12 + 10 ⇒ (11) + 10 = 21

if that drops the horse, he would double move up to blue

Attack2: 1d20 + 3 ⇒ (17) + 3 = 20 for damage: 1d12 + 10 ⇒ (9) + 10 = 19

if that drops the horse, he'll move 20 ft. towards blue, and if it doens't, he will scream in a fit of the ragiest rage and swing again

attack3: 1d20 - 2 ⇒ (20) - 2 = 18 Holy Crap! for damage: 2d12 + 20 ⇒ (3, 9) + 20 = 32


Myth-Speaker Prey for Death

Killed the horse on the first swing! I'll move you up.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

damn. after those next rolls, I was kind of hoping it actually needed all of them to drop :-)


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Love the feeling of the nat 20 on the third attack!

Vetch moves into the compound and casts ray of frost at red.

Spell Attack: 1d20 + 6 ⇒ (20) + 6 = 26

1d4 + 4 ⇒ (1) + 4 = 5 cold damage and a CRIT so: The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round.


Myth-Speaker Prey for Death

The red orc tries to extricate himself from what now seems a very dangerous situation, but the chilling effect of Vetch's magic slows him. (Triple Move)

~+~Combat Round 3~+~
Red (-12)
Guldun
BGG

Blue (-10, -10 speed 1/1)
Black
Vetch
Uhtred (-2, 1 persistent acid)

Map


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

looks like dmg and speed applied to wrong orc in tracker


Myth-Speaker Prey for Death
Vetch wrote:
looks like dmg and speed applied to wrong orc in tracker

Oh, my bad! The red orc is at -22. Blue is at full.

The red orc looks dead on his feet--you can't understand how he's still alive!

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

BGG will move, feint, bite at Red.

Feint
1d20 + 10 ⇒ (4) + 10 = 14

Attack
1d20 + 6 ⇒ (11) + 6 = 17
1d6 + 1d6 ⇒ (2) + (6) = 8


Myth-Speaker Prey for Death

BGG hits the orc, but somehow it stays on its feet. What a fighter!

Guldun orders Telly to attack. The wolf circles around and tries for a bite.
bite: 1d20 + 7 ⇒ (16) + 7 = 23 for piercing: 2d8 + 2 ⇒ (2, 7) + 2 = 11

It's finally enough to bring the creature down!
Guldun Hunts Prey on Blue and reloads her crossbow.

Knowing his number is up, the blue orc retreats, fleeing to a tunnel in the eastern wall.

~+~Combat Round 3~+~
Red
Guldun
BGG
Blue
Black
Vetch
Uhtred
(-2, 1 persistent acid)

Map


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch pursues and tries another ray of frost, this time at the retreating orc.
I think he has a shot into the cave from where he is . . .

Spell Attack: 1d20 + 6 ⇒ (1) + 6 = 7
1d4 + 4 ⇒ (4) + 4 = 8 cold damage

never mind . . .

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred attempts to brush/slap the acid off of him I believe I read that this is two actions and then starts moving towards the tunnel.


Myth-Speaker Prey for Death

Uhtred, you can do that as one action and move twice. Reduces the DC to 10. Also, I forgot to fix your HP.
Acid Flat Check: 1d20 ⇒ 19

Initiative:

Yellow: 1d20 + 6 ⇒ (3) + 6 = 9
Pink: 1d20 + 6 ⇒ (8) + 6 = 14

~+~Combat Round 3~+~
Guldun
BGG

Blue
Vetch
Uhtred (-6)
Pink
Yellow

Map

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

sometimes the maps and the icons seem to get skewed, so I'm not sure if that happened, of you moved me up, Matt. But I had already moved myself the 20 feet. So I attempted to move myself back to the mouth of the cavish are.


Myth-Speaker Prey for Death
Uhtred son of Uhtred wrote:
sometimes the maps and the icons seem to get skewed, so I'm not sure if that happened, of you moved me up, Matt. But I had already moved myself the 20 feet. So I attempted to move myself back to the mouth of the cavish are.

I moved you up, since you only needed 1 action to deal with the acid.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

ah, sweet. thanks

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

BGG will move 3 times and stealth to end adjacent to Uhtred.

Stealth
1d20 + 7 ⇒ (9) + 7 = 16


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

sorry, I did have free time, and then they started up online classes, and I got put on as essential personnel in lab

Guldun will move up 2 times and direct Telly to back up her companions
Telly also moves up 2 times

curse these dwarfy legs

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

online classes are the actual worst


Myth-Speaker Prey for Death

Online classes are the pits. Glad to have you when you have time, and don't worry about us if you are busy!

The blue orc draws and throws a javelin at Uhtred, then retreats farther into the cave.
javelin: 1d20 + 4 ⇒ (18) + 4 = 22 for piercing: 1d6 + 3 ⇒ (2) + 3 = 5

~+~Combat Round 3~+~
Guldun
BGG
Blue
Vetch
Uhtred
(-11)
Pink
Yellow

Map

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