GM MattMorris |
You are able to retreat without a problem.
The stairs descend into a rough-hewn chamber, the far side of which looks like a natural cave. In the southeast corner, a passageway winds off into darkness. A sputtering torch is mounted next to the door. In the distance, you can hear the sound of rushing water.
The walls here are veined with a green ore that the formula book you found refers to as flaystone. According to the book, it is a key ingredient in the viridian vapor disease.
At the bottom of the stairs, you come to small passageway to the south.
GM MattMorris |
The twisting corridor opens into a large cavern filled with large, glistening stalactites and stalagmites. Puddles of brackish water dot the floor, and while the sound of rushing water seems to be close by, the source is not in this room.
Also, there are bats. A swarm of them, and one quite big one swoop down on you as you enter.
BGG: 1d20 + 6 ⇒ (17) + 6 = 23
Guldun: 1d20 + 10 ⇒ (4) + 10 = 14
Uhtred: 1d20 + 9 ⇒ (2) + 9 = 11
Vetch: 1d20 + 11 ⇒ (9) + 11 = 20
Red: 1d20 + 11 ⇒ (13) + 11 = 24
Yellow: 1d20 + 10 ⇒ (18) + 10 = 28
The swarm of bats moves over to cover Uhtred, takes a nibble, and flies back.
Swarm Damage (Piercing): 1d4 ⇒ 4
Uhtred: Basic Reflex Save (DC 16)
The larger bat wings up to Uhtred and attacks him, then swoops back into the stalactites on the ceiling.
fangs: 1d20 + 10 ⇒ (4) + 10 = 14 for piercing: 1d20 + 4 ⇒ (15) + 4 = 19
~+~Round 1~+~
Yellow
Red
BGG
Vetch
Guldun
--Telly
Uhtred
Feel free to move yourself closer to Uhtred to start. Ceilings are 15 feet high.
Guldun Deepforge |
Guldun will pull out a minor alchemist fire as she moves into the room
She will study the larger bat and throw an alchemist fire at the swarm
Minor alchemist's fire: 1d20 + 9 ⇒ (14) + 9 = 23 for Fire: 1d8 ⇒ 5
If that hits the swarm will also get 1 persistent fire damage
Uhtred son of Uhtred |
Uhtred goes into a rage and then readies to attack the first bat based thing that comes within reach
readying is 2 actions, right?
GM MattMorris |
BGG's attack chills the large bat, which screeches in pain. Guldun's well-thrown bomb almost disrupts the swarm in one hit, but enough bats remain for it to cling together a bit.
The swarm of bats rushes Guldun, bites at her, and retreats.
swarm: 1d4 ⇒ 4
Guldun, basic Reflex save DC 16
Flat Check (burning): 1d20 ⇒ 10
The large bat flies up and attacks Vetch.
fangs: 1d20 + 10 ⇒ (14) + 10 = 24 for piercing: 1d10 + 4 ⇒ (3) + 4 = 7
Alex, go ahead and take your readied attack. We'll backsie if we need to on the bat's attack and move.
~+~Round 2~+~
Yellow (-9, 1 persistent fire)
Red (-8)
BGG
Vetch (-7)
Guldun
--Telly
Uhtred (-2)
Vetch |
Vetch gets closer to the swarm and then shouts a guttural word and flames shoot from his fingertips engulfing the bats.
Fire dmg: 2d6 ⇒ (1, 1) = 2 Basic Reflex vs. DC 19
are you kidding me?!
GM MattMorris |
Reflex : 1d20 + 9 ⇒ (4) + 9 = 13
Despite Vetch's disapointment, the blast of fire is enough to scatter the rest of the swarm. Uhtred's readied attack misses the large bat.
~+~Round 2~+~
Yellow
Red (-8)
BGG
Vetch (-7)
Guldun
--Telly
Uhtred (-2)
Uhtred son of Uhtred |
This is assuming the bat is back up high enough that I can't reach it again
Uhtred moves in and readies another attack should the big bat come within reach.
GM MattMorris |
You can reach it. The ceilings are 15 ft., but the bat is 10 ft tall.
Guldun Deepforge |
Reflex: 1d20 + 11 ⇒ (12) + 11 = 23
Does that avoid the fire? or do I need a flat check?
She will reload an fire at the large bat (which she studied last round)
Precise Crossbow Ace: 1d20 + 9 ⇒ (17) + 9 = 26 for Piercing: 1d10 + 2 ⇒ (7) + 2 = 9 and precision: 1d8 ⇒ 6
She will tell Telly to get into the room and backup Uhtred
GM MattMorris |
Sorry Robyn. That was against the swarm bites. You just take 2 damage.
The bolt sinks deep into the bat, but it remains aloft.
Uhtred son of Uhtred |
okay, then Uhtred moves to the bat and attacks twice.
attack: 1d20 + 9 ⇒ (8) + 9 = 17 for damage: 1d12 + 10 ⇒ (6) + 10 = 16
attack: 1d20 + 4 ⇒ (15) + 4 = 19 for damage: 1d12 + 10 ⇒ (12) + 10 = 22
GM MattMorris |
Uhtred's first attack misses, but his second swing cleaves the creature clean in half!
You have a moment to rest and heal if you need to. When you continue, you see the following:
The winding passage ends in a large cavernous chamber. Running through the middle is an underground river rushing from east to west. A narrow bridge crosses the water; it looks slick with moisture and mold. On the far side of the chamber are immense formations of cloudy, green rock, and in front of them is a large black cauldron with a fire burning at its base. Light filters into this chamber from above through a twisting crevasse in the ceiling; the far side of the cavern is lit by glowing green orbs suspended by chains from stalactites.
Uhtred son of Uhtred |
seems like 10 minutes wouldn't hurt anyone. I'll work on myself so vetch can work himself.
treatwounds: 1d20 + 7 ⇒ (2) + 7 = 9
ah well.
Uhtred son of Uhtred |
"that doesn't look good. Do you suppose they're dumping their poison into this water and letting it do it's work from there?"
Vetch |
Vetch pulls out a minor elixir of life for Uhtred and another two for himself
elixir for Uhtred: 1d6 ⇒ 1
elixir for Vetch: 2d6 ⇒ (6, 1) = 7
GM MattMorris |
Monologue time!
Stepping out from behind the massive cauldron is a thin woman, gently pointed ears rising up from her raven-black hair. She is wearing stitched leathers bearing countless pouches and pockets filled with glass vials.
She looks at you with a sneer.
“So, you must be the fools that arrived with Bort. Sorry about your friend,” she says, her tone dripping with sarcasm. “I couldn’t let anyone piece together what had happened here, and he knew too much. I am sure you think you can stop me and save the town. You shouldn’t have bothered. They are a wicked, worthless lot and don’t deserve compassion. How could they, when they let their own suffer and die in agony? Scorning a child out of spite?” As she says the words, she looks at each of you in turn. “Leave now and never look back. No one need ever know you were here.”
Bennington Good Good |
As a butler of sorts to the late master Bort, I feel honor-bound by the Code of Butling to avenge his death. But I suppose it would be uncharitable not to give you a chance to explain yourself and make amends. What in the everloving fk are you talking about?
GM MattMorris |
"As much as she tried to help them survive the plague, my poor mother was cast out of the town by their corrupt priest. She caught the disease herself and died cold and uncared for, except by me, her young daughter. And what could I do? Nothing! Nothing but cry and watch her die in front of my eyes." The half-elf dramatically sniffs. "Boo hoo, poor Vilree. The town didn't care a fig about me either. I lived on the street for a few years before I was able to hone my craft and make a living."
She brandishes an alchemical bomb. "I just had to find people who appreciated my unique talents. There are those who will pay dearly for my concoctions." Now, she gives a sly smile. "Not as dearly as the people of 'Plaguestone,' of course. Their account is long overdue."
GM MattMorris |
"Doesn't sound like you're willing to do this the easy way. What a PITY."
At her last word, a large monstrosity pulls itself out of the river running through the room and takes a place on the bridge. It looks to have been cobbled together from several creatures and animated with alchemical fluids.
BGG: 1d20 + 6 ⇒ (15) + 6 = 21
Guldun: 1d20 + 10 ⇒ (20) + 10 = 30
Uhtred: 1d20 + 9 ⇒ (13) + 9 = 22
Vetch: 1d20 + 11 ⇒ (19) + 11 = 30
Red: 1d20 + 7 ⇒ (20) + 7 = 27
Blue: 1d20 + 4 ⇒ (18) + 4 = 22
~+~Round 1~+~
Vetch
Guldun
--Telly
Red
Blue
Uhtred
BGG
Map
You can start yourselves wherever you would like, as long as you're near the entrance to the cave. Be warned, the book describes this encounter as "very dangerous!"
Vetch |
“I don’t like to be judgmental, but he’s an ugly one!” Vetch calls down the power of the storm on the brute. tempest surge for 1 focus point
electricity dmg: 2d12 ⇒ (2, 1) = 3 vs. basic DC 19 Reflex save.
Are you frickin' kidding me with this?
I took the liberty of setting us up but feel free to revise.
Guldun Deepforge |
"Holy moly!
Guldun studies the big creature as best she can, and will move into the room.
She will send Telly to start attacking it
Precise Jaws: 1d20 + 8 ⇒ (1) + 8 = 9 for Slashing: 1d8 + 2 ⇒ (7) + 2 = 9 and Precision: 1d8 ⇒ 4
But Telly is very intimidated by this thing, it seems
GM MattMorris |
Reflex: 1d20 + 6 ⇒ (9) + 6 = 15
The behemoth shivers as Vetch's storm dances across his skin. It roars with pain and lashes out at Telly, winding up for a huge attack.
fist: 1d20 + 12 ⇒ (5) + 12 = 17 for bludgeoning: 2d6 + 5 ⇒ (1, 5) + 5 = 11
It roars in frustration and attempts to backhand the wolf.
fist: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16 for bludgeoning: 2d6 + 5 ⇒ (5, 5) + 5 = 15
The half-elf clucks her tongue at Vetch. "Now, don't go rough-housing with my pet!"
She aims a strange-looking crossbow at Vetch, and fires.
alchemical crossbow: 1d20 + 13 ⇒ (3) + 13 = 16 for piercing: 1d8 ⇒ 7 and acid: 1d6 ⇒ 6
Undaunted, she reloads and fires again.
alchemical crossbow: 1d20 + 13 - 5 ⇒ (17) + 13 - 5 = 25 for piercing: 1d8 ⇒ 7 and acid: 1d6 ⇒ 4
Electricity Flat check: 1d20 ⇒ 11
~+~Round 1~+~
Vetch (-11)
Guldun
--Telly
Red (-5, clumsy 2, 2 persistent elec.)
Blue
Uhtred
BGG
~+~Round 2~+~
Vetch (-11)
Guldun
--Telly
Bennington Good Good |
BGG fires a ray of frost at the behemoth, then moves to cover behind that rock on the map. Matt, if that rock grants cover, then I'll try to Sneak behind it.
1d20 + 9 ⇒ (12) + 9 = 21
2d4 + 4 ⇒ (2, 4) + 4 = 10
Sneak?
1d20 + 10 ⇒ (18) + 10 = 28
Vetch |
“Ouch! That hurt. Two can play that game, witch.”
tempest surge using reach metamagic at Vilree with last focus point
electricity dmg: 2d12 ⇒ (12, 1) = 13 vs. basic DC 19 Reflex save.
nothing Alex loves more than a leaping barbarian! Love it
Guldun Deepforge |
Guldun reloads and fires her crossbow at the big guy
Crossbow Ace/Precise Light Crossbow: 1d20 + 9 ⇒ (16) + 9 = 25 for Piercing: 1d10 + 2 ⇒ (9) + 2 = 11 and precision: 1d8 ⇒ 1
Telly will attack it
Precise Jaws: 1d20 + 8 ⇒ (5) + 8 = 13 for Slashing: 1d8 + 2 ⇒ (2) + 2 = 4 and Precision: 1d8 ⇒ 7
GM MattMorris |
BGG blasts the behemoth and slips behind a bolder. (You are hidden.)
As Uhtred takes a flying leap across the river (Yes! Leaping barbarians!), the large construct takes a swipe at him and he pays for it!
fist: 1d20 + 12 ⇒ (18) + 12 = 30 for bludgeoning: 2d6 + 5 ⇒ (4, 3) + 5 = 12
The alchemist attempts to avoid the worst of Vetch's storm, but the electricity seizes her muscles.
Reflex: 1d20 + 13 ⇒ (2) + 13 = 15
Guldun scores a critical hit against the creature, though Telly misses.
The monsterous creation takes a mighty swipe at Uhtred, attempting to push him back from its mistress.
fist: 1d20 + 12 ⇒ (19) + 12 = 31 for bludgeoning: 2d6 + 5 ⇒ (1, 6) + 5 = 12
Ouch! Sorry, Alex. Rough round.
The barbarian is knocked back to the rear wall of the cave.
DC 19 Fortitude save or you are also knocked prone.
The alchemist laughs at Uhtred's plight, loads her crossbow and fires at Vetch again, scoring a precise hit.
alchemical crossbow: 1d20 + 13 ⇒ (20) + 13 = 33 for piercing: 1d8 ⇒ 1 and acid: 1d6 ⇒ 1
Then, she draws a vial from her vest, before wincing from the lingering electrical damage.
Red Flat Check: 1d20 ⇒ 12
Blue Flat Check: 1d20 ⇒ 18
~+~Round 2~+~
Vetch (-11)
Guldun
--Telly
Red (-41, 2 persistent elec.)
Blue (-15, clumsy 2)
Uhtred (-48)
BGG
~+~Round 3~+~
Vetch (-15)
Guldun
--Telly
Uhtred son of Uhtred |
Yikes!
Fort: 1d20 + 10 ⇒ (11) + 10 = 21
Uhtred, undaunted (or possibly unthinking), heads after the alchemist and attacks
attack: 1d20 + 9 ⇒ (11) + 9 = 20 hopefully for damage: 1d12 + 10 ⇒ (7) + 10 = 17
and swings again
attack: 1d20 + 4 ⇒ (9) + 4 = 13 unlikelyly for damage: 1d12 + 10 ⇒ (11) + 10 = 21
I'll be where I put myself if I can swing unhindered from there, but if I can't, go ahead and move me one space towards the beast and pray for me
Bennington Good Good |
GM's got a hot hand!
BGG fires another ray at the monster, then ducks behind cover with a Hide action. Sorry, Matt, I didn't roll a secret check last time. I'll use the spoiler for it this time, and add the circumstance bonus from cover.
Attack vs Flat Foot
1d20 + 9 ⇒ (2) + 9 = 11
2d4 + 4 ⇒ (1, 2) + 4 = 7
Guldun Deepforge |
Guldun will reload and fire again at the construct. Yelling for Telly to keep at it
Crossbow Ace/Precise Light Crossbow: 1d20 + 9 ⇒ (3) + 9 = 12 for Piercing: 1d10 + 2 ⇒ (8) + 2 = 10 and precision: 1d8 ⇒ 8
Precise Jaws: 1d20 + 8 ⇒ (5) + 8 = 13 for Slashing: 1d8 + 2 ⇒ (2) + 2 = 4 and Precision: 1d8 ⇒ 7
Well, we will just go stand in a corner now :P
Vetch |
Vetch uses his reach magic again to cast heal on Uhtred.
2 action heal spell: 1d8 + 8 ⇒ (3) + 8 = 11
Matt, is she taking an penalty to hit me for firing through the gigantic thing in the way?
GM MattMorris |
Yes, she's taking a penalty but she rolled a 20.
Uhtred advances on the alchemist and hits her due to her clumsiness. Though BGG, Guldun, and Telly miss their marks, Vetch is able to restore some of the barbarian's hit points.
The behemoth steps toward Uhtred and tries to hammer the barbarian back again, but misses.
fist: 1d20 + 12 ⇒ (1) + 12 = 13 for bludgeoning: 2d6 + 5 ⇒ (4, 1) + 5 = 10
In frustration, he swings again.
fist: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19 for bludgeoniong: 2d6 + 5 ⇒ (5, 2) + 5 = 12
With a barbarian upon her more swiftly than she would have bargained for, the half-elf is forced to re-evaluate her tactics. She quaffs the potion in her hand, then draws and drinks from another vial.
lesser elixir of life: 3d6 + 6 ⇒ (4, 4, 3) + 6 = 17
Flat Check (Red): 1d20 ⇒ 19
The creature finally recovers from the shock running through its body.
~+~Round 3~+~
Vetch (-11)
Guldun
--Telly
Red (-43)
Blue (-15)
Uhtred (-49)
BGG
~+~Round 4~+~
Vetch (-15)
Guldun
--Telly
Uhtred son of Uhtred |
A surprise to no one, Uhtred continues to to focus on the half-elf
attack: 1d20 + 9 ⇒ (6) + 9 = 15 unlikely for damage: 1d12 + 10 ⇒ (1) + 10 = 11
attack: 1d20 + 4 ⇒ (5) + 4 = 9
He then takes a guarded step behind her.