GM MattMorris Fall of Plaguestone (Inactive)

Game Master ChesterCopperpot

Slides and Maps


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Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

I'm assuming that was my whole turn since I had to move the tied one out of the way and then step to the one that I tried to grab. sound right?


Frozen Flame + Dragon's Demand

Guldun and Telly rip into the bound creature, destroying it. The blue creature limps away, though its chilled limbs move very slowly.

Alex, I assume that you would follow. Move yourself back if you don't want to go in.

~+~Round 2~+~
Uhtred
Vetch
BGG
Guldun
--Telly

Blue (-23, -10 speed)
Red

Map


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Guldun will step into the yard, reload and take a shot at blue
hoping to take him down before anymore noise is made

Crossbow Ace Light Crossbow: 1d20 + 9 ⇒ (20) + 9 = 29 for Piercing: 1d10 + 2 ⇒ (5) + 2 = 7

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

BGG double moves into flank and takes a bite out of Blue

vs flat footed
1d20 + 8 ⇒ (12) + 8 = 20
2d6 ⇒ (1, 6) = 7


Frozen Flame + Dragon's Demand

That will do it for Blue. No alarm seems to have been raised, yet.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch points towards the orc hunt they entered briefly before and starts moving that way.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred definitely would have followed

Uhtred follows Vetch to the door and looks at him to see if he wants him to open it and rush in or wait for someone with a more delicate touch

i'm on my ipad currently and can't move myself on the map, but I'll try to remember to do that later


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Guldun will double move to join her companions and motion Telly after her

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

BGG moves quietly to join the others.

Matt, I noticed that I haven't updated my stats in your slide deck. I'll get you an update when I have a minute


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch will pause long enough for Uhtred and the others to take the lead into the building, watching over his shoulder for that archer to appear at the top of the tower.


Frozen Flame + Dragon's Demand

With a wary eye on the tower, you slip into the hut from which the orcs emerged.

In the center of this wooden hut is a massive stone throne. Crudely carved with howling orc faces, the chair is clearly intended to intimidate. Flanking it on the walls of the hut are two massive leather canvases featuring simplistic paintings. On the left is an image of a mountain peak with an orc head howling up at it from a great cavern at the mountain’s heart. On the right is the image of a tall, slender woman with black hair. Her ears suggest she is elven or half-elven. In one hand, she holds a large beaker overflowing with green liquid; in the other, she holds naked fire. At the back wall, you can make out a curtain partly concealing an opening into the cliff face.

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

BGG will study the paintings using heraldry lore.

1d20 + 7 ⇒ (18) + 7 = 25

He'll leave the peaking behind curtains to people with better perception than himself.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch makes eye contact with Uhtred, points to curtains, and makes a shrug.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred listens at the curtain,
perception: 1d20 + 9 ⇒ (20) + 9 = 29
and then pulls it aside enough to look in.


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Guldun reloads her crossbow and follows to back up Uhtred. She has Telly drag the dead goblin inside in case anyone glances outside.


Frozen Flame + Dragon's Demand

Telly drags the body out of the courtyard, and everyone ducks inside the hut.

Uhtred, you don't hear anything beyond the curtain.

You folks do spot a secret compartment in the throne itself. Inside the
compartment is a bag containing 28 gp in silver and copper pieces, a flawed sapphire worth 20 gp, a scroll of heal (2nd level), a scroll of sound burst, and a scroll of restoration.

In the back room, the cave opening reveals a connected pair of cramped
chambers that stink of sweat and campfire smoke and death. The floor is covered in debris and piles of filth. Almost a dozen sleeping mats are nestled in nooks and built into the walls throughout this space. A dead orc is on each cot.

Scattered among the nooks is 37 sp, 52 cp, and a lot of damaged or shoddy common items.

Perception:

BGG: 1d20 + 6 ⇒ (17) + 6 = 23
Guldun: 1d20 + 10 ⇒ (19) + 10 = 29
Uhtred: 1d20 + 9 ⇒ (7) + 9 = 16
Vetch: 1d20 + 11 ⇒ (18) + 11 = 29

Beneath a loose flagstone you also spot a vial labeled invisibility potion and a silver key.

The leader of the orcs lies alone in an alcove, his +1 greatclub by his side.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

"What do you think has gone on here?'

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Doubtless they had a guest over and died of embarrassment. Look at the state of this place.


Frozen Flame + Dragon's Demand

The orcs have the tell-tale signs of being killed by adventurers within the last 24 hours.

:)


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

“That orc archer must have tried to honor them a bit, or at least get them out of the yard. It’s going to start to smell pretty bad in here before long. I mean even worse than it does now.”

Vetch will take the scrolls and wedge them in his belt.

“Uncle Good Good, isn’t it true that best servants are unseen?, Vetch quips and he tosses him the invisibility potion, and hands him the silver key as well.

Uhtred want that magic club?

“Seems we’ve done our work here, let’s get inside the main building. I don’t want to linger in the courtyard if we can avoid it.”


GM MattMorris wrote:

The orcs have the tell-tale signs of being killed by adventurers within the last 24 hours.

:)

Ha! I seriously had not put it together that these were the ones we had killed. I like to think that if I had been there in person I would have taken greater notice of the dead bodies still not lying around and maybe recognized a dead orc or two as well, but who knows :-)

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

I don't get the static bonus while raging that I get from my axe since the club isn't large, so I'll stick with my axe. but I'll carry the club for now in case i need bludgeoning damage unless someone else would like to try it out.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred readies himself to get across the yard and to the keep.

"Do we go for the doors or up the stairs to the left?"


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

"I say we take the stairs, so we cant get flanked on our way in"

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

unless others speak up with an alternate plan - away we go! I'm assuming i'll be in the front but am open to alternate plans

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

UGG pockets the potion with a wink.

Allowing oneself to get flanked is poor home-invasion etiquette. I second the vote for the stairs.


Frozen Flame + Dragon's Demand

You make your way up the stairs to the top of tower. As you near the top, you hear movement, and as you top the steps, you see a female orc climbing out of a hole in the roof and readying a bow.

Perception:

BGG: 1d20 + 6 ⇒ (17) + 6 = 23
Guldun: 1d20 + 10 ⇒ (10) + 10 = 20
Uhtred: 1d20 + 9 ⇒ (13) + 9 = 22
Vetch: 1d20 + 11 ⇒ (16) + 11 = 27
Red: 1d20 + 9 ⇒ (5) + 9 = 14

~+~Round 1~+~
Vetch
BGG
Uhtred
Guldun
--Telly

Red

Map

Feel free to rearrange yourself on the steps. The top of the tower is just a flat 15' x 15'. (The map shows the inside.)

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred puts his axe on his back, and moves in to attempt to grab the orc.

Athletics/grab: 1d20 + 11 ⇒ (6) + 11 = 17

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

BGG will take a shot.

Ray of Frost
1d20 + 9 ⇒ (7) + 9 = 16
2d4 + 4 ⇒ (4, 4) + 4 = 12


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Assuming Vetch could see her once he's almost to the top of the platform

Ugh! Not you again! and he wreathes her in her own personal lightning storm.

electricity dmg: 2d12 ⇒ (10, 9) = 19 vs. basic DC 19 Reflex save.

tempest surge:
You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 2d12 electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round and takes 2 persistent electricity damage.

costs 1 focus point


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Guldun runs in and looks over the orc.
Then she will direct Telly to bite at the scorch wound on the orc's side that Vetch inflicted

Precise Jaws: 1d20 + 8 ⇒ (8) + 8 = 16 for Slashing: 1d8 + 2 ⇒ (7) + 2 = 9 and Precision: 1d8 ⇒ 5


Frozen Flame + Dragon's Demand

Reflex: 1d20 + 11 ⇒ (12) + 11 = 23

The orc dodges the worst of Vetch's storm, and manages to evade attacks and attempts to grab her.

Seeing that her longbow will be of little use here, she drops it to the tower roof and pulls her shortsword, which she uses to attack Uhtred.

shortsword: 1d20 + 11 ⇒ (10) + 11 = 21 for piercing: 1d6 + 5 ⇒ (6) + 5 = 11
shortsword: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25 for piercing: 1d6 + 5 ⇒ (5) + 5 = 10

~+~Round 1~+~
Vetch
BGG
Uhtred
Guldun
--Telly

Red (-9)

Map

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

BGG shoots another ray at orcface.

1d20 + 9 ⇒ (1) + 9 = 10
2d4 + 4 ⇒ (4, 4) + 4 = 12


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch moves fully onto the platform and launches a ray of frost at the orc.

ray of frost attack: 1d20 + 9 ⇒ (13) + 9 = 22
cold dmg?: 2d4 + 4 ⇒ (1, 1) + 4 = 6 and –10-foot status penalty to its Speeds for 1 round if a crit.

"Don't end up like your 'friends' - surrender and you can go!"

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred, having taken a good amount of damage, still prioritizes not allowing the orc to raise the alarm.

He attempts to grab her AthleticsGrapple: 1d20 + 11 ⇒ (13) + 11 = 24 (possible crit restrained?)

and then attempts to punch her with his free hand

Punch: 1d20 + 4 ⇒ (1) + 4 = 5

and again

Punch: 1d20 - 1 ⇒ (8) - 1 = 7


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Guldun will instruct Telly to keep attacking while she reloads her crossbow and fires

Crossbow Ace/Precise Light Crossbow: 1d20 + 9 ⇒ (11) + 9 = 20 for Piercing: 1d10 + 2 ⇒ (7) + 2 = 9 and precision: 1d8 ⇒ 6

Precise Jaws: 1d20 + 8 ⇒ (20) + 8 = 28 for Slashing: 1d8 + 2 ⇒ (4) + 2 = 6 and Precision: 1d8 ⇒ 4

"It's four on one, you're best surrendering while you have the chance" She adds to Vetch's comment


Frozen Flame + Dragon's Demand

Grabbed by the barbarian, savaged by Gulden and Tully, and chilled by magic, the orc drops her sword.

"Do with me as you wish, invaders. I know I'm the last of my tribe."

Beyond her short sword and bow, the orc hands over a large iron key.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

"Do you work for Vilree? Why did your tribe align with her?"


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Guldun will step into the building, reload, and keep an eye out for anyone who might want to interrupt the conversation

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


Frozen Flame + Dragon's Demand

"Vilree has been in charge of our warband for several years. She is a powerful leader. We once roamed the wilderness near here, but Vilree confronted our old chief and demanded that he swear fealty to her."

The orc's eyes grow a bit far away as she recalls the event. "The previous chief was asked if he would submit and, when he refused, Vilree burned him alive using her powerful alchemy. When the question was posed again, this time to Nar, he readily agreed. We have served her ever since."

"You may have defeated us, but Vilree's creations will destroy you, and she will not rest until her plans are carried through. She is relentless."

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred will sidle up to Vetch after tying the orc up.

TreatWounds: 1d20 + 11 ⇒ (3) + 11 = 14

ugh. i think I'm down 21 to 34 Hp


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch, failing to have the right herbs available, resorts to more powerful healing.

2 action heal, 2nd lvl: 2d8 + 16 ⇒ (6, 7) + 16 = 29

In response to the orc: "I am indeed sorry to have killed so many of your kin. Go now, and perhaps choose a more peaceful path.I hear the Pathfinders are recruiting all types down in Absalom."

Once we're ready, head down in the tower through the trap door she came up?


Frozen Flame + Dragon's Demand

Surprised by your mercy, the orc gathers her few belongings and heads down the tower's exterior stairs.

Down the trapdoor, you find that the tower's interior is a storeroom filled with mundane items.

Conituning down from the tower, you emerge in a small reception hall. A worn carpet stretches from the doors to another double door across the way. To the right is a curved wall with a map of the nearby area painted on it. Spite’s Cradle is in the center, with lines drawn to all of the nearby major settlements and noting travel times by horse. Where Etran’s Folly should be, there is only a simple legend that reads “Ruins of Plaguestone.”

Large double doors exit the room on the southwest, leading back outside. A smaller set of doors leads to the east.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

We approach the doors to east and listen!


Frozen Flame + Dragon's Demand

It is quiet beyond the door. Opening it, you see a chamber that obviously serves as a small study. To the north, a staircase ascends to a double door; to the south, a stone door is set into the curved wall of the fortresses’ structure. Opposite the entrance is a bookshelf filled with books and notebooks of alchemical lore.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

you're describing the room that is still whited out in the slide, right? Sorry I'm just having a little bit of a hard time following exactly. If that's right, I'm assuming we'd open the door to the south first to make sure nothing comes out and follows us as we go deeper in to the north


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

seconded


Frozen Flame + Dragon's Demand

Sorry! forgot to change the slide. I'll move forward in the morning.


Frozen Flame + Dragon's Demand

The doors to the north open on a larger room. Standing at one end of this long chamber is a marble statue of an elven woman holding a flask. She is dressed in a flowing gown, and liquid tears streak down her cheeks into a small pool surrounding the statue’s base. Other than the faint burbling of water, this chamber is peaceful and still.

Double doors exit this room to the north and a single door leads to the east.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

"This door to the south looks to go into another tower, let's check there first."

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