| Boodiddly |
”Yes, but...” Boodiddly leans in closer and lowers his voice. ”If he’s not willing to accompany us, then we’d have to carry him to the Sleepless Agency. And even if he’s muffled, someone will overhear or peek out their windows and see us passing. The townsfolk are already worried enough with all the disappearances - imagine if they see what very much looks like an abduction right in front of their eyes! A few coins to keep this quiet buys us the opportunity to keep making a good name for ourselves here and operate freely.”
Do we have an idea how much what he’s asking for would cost?
| Jevar Shadowmantle |
I can make him invisible for a time. We just have to keep him from doing anything hostile until we get to the Sleepless Building.
| GM Xavier Kahlvet |
Do we have an idea how much what he’s asking for would cost?
If it’s just gold, then 30 gp. If you give him jewelry or other fashionable items rather than coin, then it’d be only 10 gp. I will say, looking back on stuff, that Red Destiny would be worth about 10 gp, because even without its runes it’s still a very well-decorated weapon.
| Urzok |
"Fine the, we'll buy him out and save ourselves the headache," Urzok concedes. "Red Destiny ain't doin' much, if we're willing to part with it. I know I am. It ain't much to look at, but my new sword just hacks things better, you know?"
| Shakur Hektat |
"Think he'll flip when he figures out where he's going? Should we set up a drop somewhere not quite obviously in the information center of town?"
Shakur looks back to the man and sighs. "We'll give ya something pretty, then. You going to come willingly and quietly?"
Wait. How much longer is he going to be cooperative? I swear that spell had a duration.
| GM Xavier Kahlvet |
”Again, if you let me go afterwards. The deal was twofold: I get something and I get the hell outta Dodge.”
| Jevar Shadowmantle |
Jevar clear's his throat suggestively, before continuing to whisper to his teammates.
We have him now. I could render him invisible... We have the upper hand here.
| Boodiddly |
Unknown - it looked like both Urzok and Shakur were on board with giving him Red Destiny and letting him go after he talks with Winter, but now it seems they want to make him invisible and drag him through the streets? Boodiddly's just as confused as I am TBH.
| Jevar Shadowmantle |
Unknown - it looked like both Urzok and Shakur were on board with giving him Red Destiny and letting him go after he talks with Winter, but now it seems they want to make him invisible and drag him through the streets? Boodiddly's just as confused as I am TBH.
More in discussion.
| Jevar Shadowmantle |
Jevar whispers further, hoping to cement their plan. If you need to and can re-up the charm on him, do so when the time comes. I'd suggest we get this show on the road, get him invisible, and get him to the Sleepless House.
Technical question: can we get him there walking in the minutes we have from the spell duration?
| GM Xavier Kahlvet |
Technical question: can we get him there walking in the minutes we have from the spell duration?
Charm lasts an hour. Given how much you guys have been talking to him I'd say it's been...30 to 45 minutes. Eyeballing the map a bit and making some over-estimations (that the Sleepless Building is 600 feet away and y'all's speed is slowed due to one of you being tied up), you can still get there in something like 2-and-a-half to 4 minutes (half that if you chose to Hustle). The issue is that he probably won't stay charmed through a second telling of what he told all of you. That said, charm's effects do linger to make the target more likely to like the caster after the duration's out, so it's up to you guys whether you want to take that risk.
| GM Xavier Kahlvet |
Since he is charmed, why don't we have him walk with us? I suspect knocking him unconscious would blow the charm or at least the rapport we have with him. We untie his legs, hands behind his back, Urzok walks closely at his side Assassin's Creed style. We might get some funny looks, but isn't it also dark out right now? I think we can swing it.
Then we have him talk to the Agent, with the carrot of letting him skip town with some new duds if he continues to comply. Even after the charm wears off, I'd imagine that would still be appealing to him.
Going to go with this course of action, then.
The amnesiacs lead Aris down the streets of Thrushmoor—completely empty given the recent kidnappings and who-knows-what-else that’s going on.
It takes several persistent knocks on the door of the Sleepless Building to get an answer; this time it is Ms. Wrentz that answers.
*
After explaining the circumstances, Ms. Wrentz interrogates Aris herself, a process that takes about an hour. The ruffian continues to speak with the woman even as the charm subsides. When Ms. Wrentz returns to the amnesiacs, she does not have her pocket notebook in hand, she instead paces in deep thought—her face drenched in an emotion that the amnesiacs have not seen from the woman before: anxiety.
”A cult?! I’ll admit the possibility crossed my mind, especially after learning of what occurred in Briarstone Asylum, but to think they’ve been operating for so long without my realizing? And sacrifices?! I’m not saying that I entirely trust this man at his word, but it’s what makes the most sense. And if there are still sacrifices-to-be inside of Fort Hailcourse, then we need to infiltrate Fort Hailcourse as soon as possible—even more so than Iris Hill. This man’s word is flimsy at best, so it would take time—time we do not have—to try and get a warrant to search Fort—“
Ms. Wrentz stops dead in her tracks as her usually-inquisitive eyes reflect horrific realization. ”Magistrate Padgett isn’t here! We can’t get a warrant to search the fort! There is no way we can do this legally! But if this is what’s going on…” The head of the Sleepless Agency nervously shifts her eyes back and forth to nothing in particular, then groans. ”This is the only thing resembling an answer that I have, and I am really sticking my neck out for you. I hope you understand that. This’ll be all-hands-on-deck. I’ll be sure that an agent will have eyes on the Star Stelae at all times. I will personally see to it that the citizens in the buildings closest to Iris Hill stay inside at all times, seeing as how I can’t keep an agent at the Stela there. This is going to wear my resources thin—and I barely had resources to begin with at this point. I’m hesitant to let this cultist just up and leave, but I don’t have the manpower to keep an eye on him, and he seems to be legitimately wanting to flee town. Plus we don’t much need him anymore since we aren’t going to be getting a warrant anytime soon. Give me whatever it is you promised him and I’ll send him on his way. As for you four, Rest up, because first thing in the morning you four are going to be infiltrating Fort Hailcourse and try to shut down whatever it is that’s going on in there—including saving any sacrifices-to-be that may still be in there. You are the only people I have that can do that—I’ll even have to employ Miss Klaczka to keep watch on the Star Stelae. Now give me whatever you bribed that cultist with and go; I need to organize this as quickly as possible!”
Urzok hands Ms. Wrentz the shortsword Red Destiny Inventory Updated and the woman quickly turns heel and leaves, beckoning the amnesiacs to leave.
And so they do. The amnesiacs exit from the Sleepless Building back to their lodgings, where they rest for the night, for they have a big day tomorrow.
| Jevar Shadowmantle |
For us?! We're all sticking our necks out for the town! Jevar corrects her incredulously. For us it was just to get answers about our past, but here we are.
He calms down, and considers Aris further.
I'm still iffy on setting this guy free. It's easy to believe he could just skip town, but he could just as easily be lying about that, or if not they could easily get to him and figure out what we know. We'd have to be sure that he safely makes it a pretty good distance from Thrusmoor. It's absolutely best that he drop off of their radar for now. If it's possible I suggest you reconsider keeping him here, never going outside.
He nods and agrees at the rest of her plan though.
As dangerous as it is, I agree. I'm not sure what else could be done.
| GM Xavier Kahlvet |
Chapter 2: The Missing Magistrate
*
Wealday, 5 Lamashan 4716
The only logical entrance to the fort is a set of 10-foot-high double door located on the south side of this large stone building. Tarnished brass door knockers carved into the shapes of perching birds hang on the doors, and the hatch for the spyhole remains shuttered. The main walls of the fort are 20 feet high, while the outer towers and the donjon are twice that. At the top of each of the towers is a single ballista, though no one mans them. Looking at the front entrance, even someone minorly versed in structures knows that it would take a concerted effort of dozens of men to open that front door—especially considering that the door itself does not have a conventional lock-and-key mechanism. Needless to say, getting through the front door through sheer force would be nigh impossible.
Map Updated
Getting inside of the fort is a bit of a sandbox, for the record.
What do you do?
| Jevar Shadowmantle |
As they gaze at the seemingly impenetrable structure, Jevar muses about other ways with his companions.
Thrusmoor does have a subterranean aqueduct that carries fresh water through town. I don't recall a constant streams of guards or other staff coming out through this door for water...
| Boodiddly |
"I'd heard about that too," Boodiddly answers. "Also about some underground passages connecting the fort to the rest of town. Though how we'd find an entrance is going to be challenging..."
| Urzok |
"I've heard that too," Urzok adds in. "The militia would use them to strategically deploy themselves, so I'd imagine the entrance to any tunnels would be somewhere the militia would never want to lose."
"Couldn't be too close to water though, or they'd flood, and are unlikely to be too far due to effort... I'm certain there's one that goes to Iris Hill, but that doesn't exactly do us any favors..."
| Shakur Hektat |
"And I'm quite certain there's parts of the aqueduct that goes into the Fort. Get me in there and I should be able to lead the way. The memory is foggy at best, but I think I know how to get us in."
Unless I misunderstood that and I also know where the entrance is.
| GM Xavier Kahlvet |
Unless I misunderstood that and I also know where the entrance is.
You also know where an entrance to the aqueduct is. Just checking before I start going full railroad, but is the aqueduct route what you guys would like to do, or do you have some other idea for how to get into the fort?
| Jevar Shadowmantle |
Yeah, I think we all seem keen on that approach.
Jevar nods at Shakur, and replies Excellent. Lead the way then. Are guards ever posted in the aqueducts?
| Urzok |
Urzok taps the sword sheathed at his side. "Ha! Come on now, like it matters!" he boasts with a chuckle.
________
If Shakur knows where the entrance is, I say we go straight there and not waste any time! I figure any time spent looking might tip the wrong people off.
| Boodiddly |
Hah! As if the half-score of folks we left on the ground earlier tonight wasn't enough to get someone's attention. XD
Boodiddly rubs his hands together. "Then let's be off!" he exclaims, ruddy cheeks bunched up in a smile. "Now, we know that these folks can teleport themselves, but they can only do it a finite number of times before they run out of..." He pauses to swallow. "...sacrifices. And we know that there's some guards at the gates who also eat people. Other than that, we don't know too much." He stuffs his hands into his pockets and grins. "But that's hardly a new experience for us, so let's not worry about it and get going!"
| Jevar Shadowmantle |
It's not so much the evidence as the extra burning of our resources :)
| GM Xavier Kahlvet |
Entering the aqueduct is rather easy—the amnesiacs just go to the closest well and climb down it (with some questionable looks). Traversing through the waist-deep aqueduct isn’t too difficult (though Boodiddly is riding Urzok on piggyback to avoid being submerged), the difficulty comes in trying to figure out which of the wells going upward leads to Fort Hailcourse.
Shakur Survival: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 you got a crit success on the Recall Knowledge from before, so you get a +2 circumstance bonus.
This is assuming the Survival check doesn’t get rerolled: Despite not being too large of a town, the trek through the aqueduct takes almost three-and-a-half hours as the amnesiacs keep going up incorrect wells (and sometimes have to explain the situation to hysteric people who just had someone climb out of their well).
Eventually, the amnesiacs climb their way up a particular well and into a room that seems to have been built with the well in mind, as it sits at the room’s center. Above the well is a hole in the ceiling that extends several dozen feet before opening up into the late-morning sky above. Map Updated.
The amnesiacs find the southern door to be locked, but more importantly than that, Urzok and Boodiddly notice some hidden alchemical bombs on the door—it seems that the door is rigged to explode if someone tries to open it.
Telling everyone else to stand back, Boodiddly moves up to the door to try and carefully remove the three alchemical bombs rigged to it.
Thievery: 1d20 + 9 ⇒ (13) + 9 = 22 Failure.
Thievery: 1d20 + 9 ⇒ (10) + 9 = 19
Thievery: 1d20 + 9 ⇒ (12) + 9 = 21
Thievery: 1d20 + 9 ⇒ (19) + 9 = 28 Success; first bomb disabled.
Thievery: 1d20 + 9 ⇒ (11) + 9 = 20
Thievery: 1d20 + 9 ⇒ (11) + 9 = 20
Thievery: 1d20 + 9 ⇒ (13) + 9 = 22
Thievery: 1d20 + 9 ⇒ (6) + 9 = 15
Thievery: 1d20 + 9 ⇒ (4) + 9 = 13 That is a crit fail. I’m going to assume that Boodiddly would spend a Hero Point to reroll since he has two to spend.
Reroll: 1d20 + 9 ⇒ (7) + 9 = 16
Thievery: 1d20 + 9 ⇒ (15) + 9 = 24 Success; second bomb disabled.
Thievery: 1d20 + 9 ⇒ (12) + 9 = 21
Thievery: 1d20 + 9 ⇒ (14) + 9 = 23 And that’s the third bomb
Assuming Boodiddly uses the Hero Point like I correctly assumed: After spending the better part of two and a half minutes agonizingly removing the bombs from the doorway, Boodiddly disables the trap, recovering three moderate frost vials. Inventory Updated
He then gets to work trying to unlock the door.
Thievery: 1d20 + 9 ⇒ (17) + 9 = 26
Thievery: 1d20 + 9 ⇒ (13) + 9 = 22
Thievery: 1d20 + 9 ⇒ (6) + 9 = 15
Thievery: 1d20 + 9 ⇒ (9) + 9 = 18
Thievery: 1d20 + 9 ⇒ (8) + 9 = 17
Thievery: 1d20 + 9 ⇒ (16) + 9 = 25
And the gnome opens the door!
To the south
This musty cellar contains a dozen wooden kegs, several demijohns, and dozens of empty bottles standing on shelves along the wall. The floor is damp with various puddles of water of differing sizes. The sound of gurgling, rustling, and creaking comes from the east.
Urzok takes one step into the room, stepping into a rather large puddle of water in front of the door, and his first thought? This puddle is squishy…
That’s all Urzok manages to comprehend when the puddle he stepped in suddenly sprouts a tendril and swipes at his inner thigh! And yes, this all happens prior to initiative being rolled.
((R)) Puddled Ambush vs Urzok FF: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 1d6 + 5 ⇒ (1) + 5 = 6 Acid Damage: 1d6 ⇒ 2
But Urzok manages to yank his foot back just in time, the “puddle” undulating as it takes a more…cohesive? form.
Suddenly, the rustling from the east silences as a single, gurgling voice chimes out:
”ợย๏ ๔є קคợ๔?”
Jevar: 1d20 + 9 ⇒ (12) + 9 = 21
Shakur: 1d20 + 13 ⇒ (7) + 13 = 20
Urzok: 1d20 + 12 ⇒ (20) + 12 = 32
”Puddle” Stealth: 1d20 + 14 ⇒ (18) + 14 = 32
???: 1d20 + 6 ⇒ (4) + 6 = 10
The puddle…just kinda sits there undulating for a bit doing nothing [[A]] to do something you guys don’t know, then almost as if it remembered that it has foes in front of it, lashes out at Urzok with its pseudopod!
”Puddle” vs Urzok: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 1d6 + 5 ⇒ (6) + 5 = 11 Acid Damage: 1d6 ⇒ 6
”Puddle” vs Urzok; 2nd, agile: 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29
Damage: 1d6 + 5 ⇒ (1) + 5 = 6 Acid Damage: 1d6 ⇒ 4
Suddenly, Urzok feels that his thoughts start to be muddled.
Urzok Will: 1d20 + 12 ⇒ (15) + 12 = 27
But the half-orc manages to shake it off.
Squishy and Slimy
Round 1
============
“Puddle”
Urzok
Jevar
Shakur/Boodiddly
???
============
| Shakur Hektat |
"No no no no. It's a left at the exposed root. That's right? RIGHT?"
---
"Urzok...you...uhh...stepped in...something. Stab it will ya!"
Shakur casts Guidance on Urzok before attempting to throw a dagger at the strange puddle.
[A]Guidance on Urzok [AA]Telekinetic Projectile on puddle
TP: 1d20 + 11 ⇒ (3) + 11 = 14
No. Reroll
TP: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 3d6 + 4 ⇒ (1, 2, 6) + 4 = 13 To avoid metagaming, let's say this is piercing like it always has been.
| GM Xavier Kahlvet |
Shakur vitally hits the “puddle”—or he would have, if this thing had any vitals to hit. Immune to critical hits. Even so, the knife Shakur hurled, while doing a bit of damage, gets mostly absorbed into the “puddle”’s blobby form. Ran into resistance.
Squishy and Slimy
Round 1
============
“Puddle” (-13 from “1” attacks [before resistances])
Urzok
Jevar
Shakur
Boodiddly
???
============
| Jevar Shadowmantle |
Ouch, okay let's try energy damage.
Jevar notices that it absorbs the aerial punch.
Urzok, I don't think your'e going to be able to crush it, per usual.
The wizard begins his tried and true flame incantation.
Stand aside everyone!
[[AA]] Cast (verbal, somatic) produce flame
Product flame spell attack vs RED, FIRE damage, FIRE persistent damage (on crit): 1d20 + 11 ⇒ (16) + 11 = 273d4 + 4 ⇒ (1, 1, 2) + 4 = 83d4 ⇒ (1, 3, 3) = 7
[[A]] Recall knowledge
Recall knowledge (Arcana): 1d20 + 13 ⇒ (18) + 13 = 31
| GM Xavier Kahlvet |
First off, Recall Knowledge is a secret check. Secondly…uh…”When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of other actions that have the attack trait (such as Grapple and Shove).” Yeah, it would still take the persistent damage.
Despite looking like a moving puddle, the creature nonetheless squirms at Jevar’s flames and manages to catch on fire! (You’re not entirely sure what caught on fire, but you decided to not look a gift horse in the mouth)
Squishy and Slimy
Round 1
============
“Puddle” (-21 from “1” attacks [before resistances]) {3d4 persistent Fire}
Urzok
Jevar
Shakur
Boodiddly
???
============
| Urzok |
"Why is nothing LIKE IT SEEMS!" Urzok shouts at what is clearly not a puddle. Bringing his shield up, he swings his sword at one of the tendrils as it slithers back to the main blob.
________
Strike (Slashing, Rage) vs Puddle: 1d20 + 16 ⇒ (14) + 16 = 302d8 + 4 + 2 ⇒ (2, 4) + 4 + 2 = 12
Raise Shield, Rage, Strike. Looks like piercing didn't go through DR, so trying out slashing!
| Boodiddly |
"I think it's only going to get worse from here on out with stuff getting weird," Boodiddly answers, pulling out his jaw harp. "It's exciting, isn't it!" He gives the instrument a twong, and Abraham does his best to imitate the sound from his perch on the gnome's shoulder.
"Bwarp."
Performance vs DC 20: 1d20 + 14 ⇒ (10) + 14 = 24
Interact to draw instrument [A], using Lingering Performance [F] to extend duration of inspire courage [A], and Recall Knowledge [A].
| GM Xavier Kahlvet |
| 1 person marked this as a favorite. |
Retroactively applying inspire courage to people’s attacks.
Urzok slices into the “puddle,” but much like Shakur’s dagger, his sword gets mostly “consumed” by the creature’s mass, though this does not prevent him from still knocking the creature off-kilter! Ran into resistance. Would have been a crit, but you still apply the crit specialization since it’s only immune to the doubled damage from crits.
Suddenly, from around the corner emerges a disturbing creature!
Jevar: 1d20 + 11 ⇒ (18) + 11 = 29
Shakur: 1d20 + 13 ⇒ (9) + 13 = 22
Urzok: 1d20 + 12 ⇒ (11) + 12 = 23
The amnesiacs, though, find its appearance more strange than truly disturbing. No one takes any sanity damage.
As the creature rounds the corner, it sees the amnesiacs and immediately turns around and shouts back from where it came, pointing toward the amnesiacs as it does so and speaking in a croaking, gurgling voice.
”Շєɭ ợยเ ɭ๏! ฬ๏ợ שย ภคє!”
A response:
”ฬ๏ợ שย ภคє?!”
The creature then reaches into the room and hefts up a nearby barrel! To be clear, Red’s actions were [[A]] Stride, [[A]] Point Out, [[A]] Interact to grab a barrel.
From that same hallway, two more similar-looking creatures emerge, moving over to the “puddle”’s flank and biting at Urzok! From Blue and Yellow: two Strides and a Strike. Urzok has cover from these Strikes, but that doesn’t stack with the bonus from his shield.
Yellow Fangs vs Urzok: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Blue Fangs vs Urzok: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
The “puddle” then swings its pseudopod at Urzok!
”Puddle” vs Urzok: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d6 + 5 ⇒ (5) + 5 = 10 Acid Damage: 1d6 ⇒ 5
The “puddle” smacks Urzok, causing some of his skin and armor to sizzle from the caustic ooze. The pseudopod then wraps itself around the half-orc and squeezes! [[A]] Grab, [[A]] Constrict
Bludgeoning Damage: 1d6 + 1 ⇒ (6) + 1 = 7 Acid Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Urzok basic Fort: 1d20 + 12 ⇒ (16) + 12 = 28 Success So Urzok takes 3 bludgeoning and 1 acid damage
Urzok desperately tries to keep himself from crushing under the “puddle”’s caustic grip! The “puddle” then burns from being caught on fire. 7 fire from the persistent damage.
DC 15 Flat check: 1d20 ⇒ 10
Damage below is assuming Urzok didn’t Shield Block, which I’ll change if he would have. Subtracted the temp. HP Urzok got from Raging from the damage.
Squishy and Slimy
Round 2
============
“Puddle” (-43 from “2” attacks [before resistances]) {3d4 persistent Fire}
Urzok (-11)
Jevar
Shakur
Boodiddly {Lingering Courage: Round 1 of 3}
Red
Yellow
Blue
============
| Jevar Shadowmantle |
Jevar just catches a glimpse of the new creatures from his vantage point at the back of the hallway.
Eww. Can't they sacrifice those things for their travel?
He conducts another incantation of flame in the ooze, in hopes of finishing it off.
[[AA]] Cast (verbal, somatic) produce flame
Product flame spell attack vs RED, FIRE damage: 1d20 + 11 ⇒ (13) + 11 = 243d4 + 4 ⇒ (2, 3, 4) + 4 = 13
He then yells up ahead to his teammates, Should I back up so that we can instead surround them one at a time in the well-room?
[[A]] Recall knowledge deep ones
| GM Xavier Kahlvet |
Going to assume that you meant to hit the ooze, because you most definitely cannot target Red from your current position. Also, you forgot to incorporate inspire courage. Jevar easily hits the ooze with his mass of fire! But it still looks like it has quite a bit of kick left in it.
I also completely forgot to put the grabbed condition on Urzok in the initiative card.
Squishy and Slimy
Round 2
============
“Puddle” (-56 from “2” attacks [before resistances]) {3d4 persistent Fire}
Urzok (-11) {grabbed}
Jevar
Shakur
Boodiddly {Lingering Courage: Round 1 of 3}
Red
Yellow
Blue
============
| GM Xavier Kahlvet |
I say that Jevar forgot about inspire courage, then I forget to add the +1 to damage from inspire courage XD
Squishy and Slimy
Round 2
============
“Puddle” (-57 from “2” attacks [before resistances]) {3d4 persistent Fire}
Urzok (-11) {grabbed}
Jevar
Shakur
Boodiddly {Lingering Courage: Round 1 of 3}
Red
Yellow
Blue
============
| Jevar Shadowmantle |
Derp, yeah. I'll start trying to get inspire courage in there. Also, yes definitely meant the ooze. Not sure why I got the wrong target color there.
| Urzok |
"Might get those gnarly scars after all," Urzok says through gritted teeth as the pseudopod's lingering acid eats at his flesh. "Back up, let's take them in the hallway!"
Keeping his shield up, he swings with as much force as he can muster. "Alright egg-heads, what's the secret here? I'd rather not punch it without know it'll work, my sides are burning enough!"
________
Power Attack (Slashing, Rage, Inspire) vs Puddle (Flat-Footed): 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 313d8 + 4 + 2 + 1 ⇒ (2, 2, 6) + 4 + 2 + 1 = 17
Raise Shield, Power Attack. Since this thing doesn't seem keen on moving and a bunch of half-frog, half-fish, half-men just showed up, he'll start shield blocking now!
| Shakur Hektat |
"What in the nine hells are...I'm not even going to finish that..."
Assuming the ooze is still alive, Shakur conjures a dagger of force near the ooze and swipes twice with it. GM let me know I could sustain multiple times in a round. This very much changes the utility of this spell.
Spiritual Weapon on Ooze: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
AGAIN!: 1d20 + 11 + 1 - 5 ⇒ (20) + 11 + 1 - 5 = 27
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Stupid crit immunity
| GM Xavier Kahlvet |
For the record, Urzok, the ooze ceased to be flat-footed from your crit specialization when your turn started. But it then immediately became flat-footed again because you “crit” it again.
Urzok chops hard into the ooze, but its blobby body absorbs some of the blow.
Shakur then summons a dagger of force that plunges into the creature twice! And assuming Shakur was dealing force damage like any reasonable person the ooze suddenly pops like a water balloon, covering Urzok and the half-men-half-fish-half-frog-people in viscous liquid that causes their skin to tingle from its causticity! For the record, that spiritual weapon only barely dropped it to 0 (75 HP and took 77 damage after resistances were applied). Oozes: ridiculously low AC with ridiculously high HP.
Squishy and Slimy
Round 2
============
Urzok (-11)
Jevar
Shakur
Boodiddly {Lingering Courage: Round 1 of 3}
Red
Yellow
Blue
============
| Boodiddly |
Boodiddly almost cheers before spotting the fish-men advancing. "Whoops, looks like we're not quite done here!" He chucks a stone at the closest one, trying to wrack his brain for some useful fact about them besides "they have adorable little squid hats!"
Telekinetic Projectile, IC vs Blue: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Bludgeoning damage, IC: 3d6 + 4 + 1 ⇒ (2, 4, 6) + 4 + 1 = 17
Recall Knowledge [A] and cast telekinetic projectile at Blue [AA]/
| GM Xavier Kahlvet |
The stone bounces off of the corner wall and hits the fish person! Not a crit due to cover.
Red looks at the empty space where the ooze once was, looks down at the barrel in his hands, shrugs, and drops the barrel as he moves in to replace the ooze’s spot. All three of the fish-frog-people swing wildly at Urzok!
Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Red claw; 2nd, agile: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
*
Blue fangs: 1d20 + 10 ⇒ (20) + 10 = 30
Damage (doubled from crit): 2d4 + 4 ⇒ (3, 2) + 4 = 9
Blue claw; 2nd, agile: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Blue claw; 3rd, agile: 1d20 + 10 - 8 ⇒ (7) + 10 - 8 = 9
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
*
Yellow fangs: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Yellow claw; 2nd, agile: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Yellow claw; 3rd, agile: 1d20 + 10 - 8 ⇒ (13) + 10 - 8 = 15
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
The half-orc is able to fend off most of the attacks, though the fish-frog-people manage to get some bites in! I’m assuming Urzok Shield Blocked on the first attack that hit, meaning that his shield is now broken. The initiative card reflects this assumption.
Squishy and Slimy
Round 3
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Urzok (-34)
Jevar
Shakur
Boodiddly {Lingering Courage: Round 2 of 3}
Red
Yellow
Blue (-17)
============
| Urzok |
"Back up!" Urzok calls again. As Boodiddly's projectile knocks into the fishperson, Urzok tries to shove his sword into their chest from around the corner.
________
Power Attack (Rage, Inspire) vs Blue (Cover): 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 323d8 + 4 + 2 + 1 ⇒ (8, 7, 8) + 4 + 2 + 1 = 30
Demoralize (Intimidating Prowess) vs Red: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Delay until everyone has gone. Power Attack and if everyone has backed up, he'll step back into the hallway. If there isn't space to step back, he'll make a demoralize attempt on Red.
| Boodiddly |
"You got it!" Boodiddly throws another rock before backing up into the well room. "And maybe don't try to freeze them - I think they'd resist that."
Telekinetic Projectile, IC: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Bludgeoning damage, IC: 3d6 + 4 + 1 ⇒ (5, 5, 5) + 4 + 1 = 20
Cast telekinetic projectile at Blue [AA], then Stride [A].
| Jevar Shadowmantle |
Yes! Better if they're stuck in the bottleneck and facing being surrounded at the back end, one at a time!
Jevar incants another bolt of flame before circling around to the back of the well.
[[AA]] Cast (verbal, somatic) produce flame vs. RED
Product flame spell attack vs RED (inspired), FIRE damage (inspired): 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 263d4 + 4 + 1 ⇒ (4, 2, 3) + 4 + 1 = 14
[[A]] Stride 25'
| Shakur Hektat |
Shakur simply nods in agreement and takes a few steps back as his spiritual weapon continues to hack at the weird frog people.
Targetting red, unless red's dead (redemption), then targeting blue.
Attack 1: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Attack 2: 1d20 + 11 + 1 - 5 ⇒ (12) + 11 + 1 - 5 = 19
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
| GM Xavier Kahlvet |
Boodiddly throws a stone, but only manages to hit the far wall as the fishperson ducks.
Jevar throws another bolt of flame, scorching the fishperson in the front! Not a crit due to lesser cover.
Shakur hacks into the front fishperson twice with expediency! And though the creature is bleeding profusely, it is somehow still standing!
Urzok then swings his sword around the corner and somehow manages to completely decapitate that fishperson! Okay, you get a Hero Point for that, because that was just ridiculous overkill.
Urzok then Steps back. Obligatory reminder that not everything has AoOs, so you don’t have to Step everywhere.
Red clutches his? ichorous fluid as he Steps forward and bites at Urzok!
Red fangs vs Urzok: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
He then immediately retreats back to relative safety, unknowingly leaving an opening for the half-orc. Triggers from Urzok.
Yellow then advances and bites and claws at Urzok!
Yellow fangs vs Urzok: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Yellow claws vs Urzok; 2nd, agile: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Squishy and Slimy
Round 4
============
Jevar
Shakur
Boodiddly
Urzok (-43)
Red (-35)
Yellow
============
| Jevar Shadowmantle |
Jevar hops over to the other side of the well, staying at the back of the entry room. He sees Urzok still at the far end of the tunnel.
[[A]] Stride 5'
Urzok! Back up so that we can surround them here! And... fire in the hole! literally
[[AA]] Cast (verbal, somatic) produce flame vs. YELLOW
Product flame spell attack vs YELLOW (inspired), FIRE damage (inspired): 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 263d4 + 4 + 1 ⇒ (2, 4, 4) + 4 + 1 = 15