GM Auke's #10-00: The Hao Jin Cataclysm. PbP Gameday VIII (Inactive)

Game Master Auke Teeninga

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The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images
.Tree wrote:
Sparky Fantastico wrote:
What do we know about what lies ahead?

When you report your findings to the astral rift repair team they conclude this is the work of the night hag Aslynn, a powerful foe who has vexed the Pathfinder Society for several years, but always stays out of direct conflict.

Be on the lookout! Before closing the rift, the team glimpsed a mysterious sailing vessel lurking in the Astral Plane.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

prepped extracts for the day.

Lvl 1 Longarm x2, Shield x3, True Strike x2, Comprehend Languages
Lvl 2 See Invisibility x2, Alchemical Allocation, Barkskin x2, Investigative Mind
Lvl 3 Amplify Elixir, Heroism x5
Lvl 4 Freedom of Movement x2, Invisibility, Greater x2

Grand Lodge

Male CN Half-orc Slayer(tank) 11 | HP 111/125 | AC 32(35 ComEx) T 20(23) FF 26 | CMB +12, CMD 31(34) | F: +15, R: +16, W: +9 | Init: +6 | Perc: +15(low-lt), SM: +5(+8 studied) | Speed 20ft | Active conditions: Haste
Nugats wrote:
Quote:


When you report your findings to the astral rift repair team they conclude this is the work of the night hag Aslynn, a powerful foe who has vexed the Pathfinder Society for several years, but always stays out of direct conflict.

Be on the lookout! Before closing the rift, the team glimpsed a mysterious sailing vessel lurking in the Astral Plane.

So we're fight Aslynn AND Sevenfingers?? That's exciting.


Narayan Singh wrote:
Would it be kosher to expend two uses of buffs that last 1-2 hours?

You can have spells up that you would cast the moment after you've had breakfast (Like high casterlevel mage armor.) Having shorter time buffs up is too metagamey IMHO.


My internet access was stopped very abrubtly this morning, so I had no time to actually post the proper box texts.

A gaping hole mars the sky of the tapestry. Beyond the rift, dozens of strange vessels float in the Astral Plane, crawling with invaders. Every surface of the tapestry realm stretches and tears as it tries to repair itself, creating more rifts in a slow but devastating chain reaction. The vessels deploy invaders to wreak havoc as the demiplane disintegrates.

You intercept a group of invaders at a set of ancient ruins in the desert. As a horde of towering humanoids approaches, Aram Zey’s voice booms. “Pathfinders, these giants may be simpleminded, but our allies can’t outwit them without your help. Get out there and teach them a lesson.”


GM Auke wrote:
Narayan Singh wrote:
Would it be kosher to expend two uses of buffs that last 1-2 hours?
You can have spells up that you would cast the moment after you've had breakfast (Like high casterlevel mage armor.) Having shorter time buffs up is too metagamey IMHO.

Correction: You actually need to travel to the location (which takes about 10 minutes), so you can have buffs with a duration of longer than 10 minutes up and running. (deduct minutes: 1d10 ⇒ 4 from the duration)

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

In that case Sparky would have Heroism going. Well, And Heightened Awareness but since we are in combat I'll skip that.

The Exchange

Male CN Garuda-Blooded Aasimar Inquisitor of Calistria 10 | HP: 61/73 | AC: 25[29] (17 Tch, 20[24] FF) | CMB: +10, CMD: 27[31] | F: +11[13], R: +11[13], W: +15[17]* | Init: +9 | Perc: +19, (60’ Darkvision) SM: +24 | Speed 30ft | Bane 4/10, Two Judgements 1/4, Discern Lies 10/10 | Spells: 4th 0/2, 3rd 2/4, 2nd 1/5, 1st 4/6 | Daily Abilities: [See Invisibility] [Beast Ride][Body Snatch] | Active: Wrath, Good Hope
GM Auke wrote:
GM Auke wrote:
Narayan Singh wrote:
Would it be kosher to expend two uses of buffs that last 1-2 hours?
You can have spells up that you would cast the moment after you've had breakfast (Like high casterlevel mage armor.) Having shorter time buffs up is too metagamey IMHO.
Correction: You actually need to travel to the location (which takes about 10 minutes), so you can have buffs with a duration of longer than 10 minutes up and running. (deduct [dice=minutes]d10 from the duration)

Ohh! Thanks! This changes things a bit. Boros will have:

-Heroism
-Barkskin Extract

Silver Crusade

Female human Skald 7/Paladin 4|HP: 103/103|AC: 22 (17 Tch, 15 Fl)|CMD: 29|F: +21, R: +20, W: +18|Init: +11| Perc: +14, SM +25|Active: raging song, reckless, guarded life, heroism, heightened awareness, good hope |7/24 Raging Song 3/5 LoH 0/2 Channel 2/2 Smite | Spells Left: 3rd 0/2, 2nd 0/4, 1st 2/5

Keri will have Heroism and Heightened Awareness up

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Barkskin, Heroism, and Mage Armor here :-)


Nugats wrote:
Nugats does not accept the Raging Song, but loves death metal. Also GM You said that a voice came from the cloud - did you mean the fog? Because if it came from the fog wouldn't I have cover from Narayan Singh and a +4 to AC? And why was I flat-footed? Sorry so many questions, just trying to figure out how I got hit.

Yes, the voice came from your stinking cloud. Natayan wasn’t there at the time as he came out of cover in turn two.. The fog hid the enemies. If you can’t see your enemies you are flat footed against them. As they acted just after you moved and created the cloud they knew exactly where you were, but had 50% misschance as they couldn’t see you at the tiime.

Grand Lodge

Male CN Half-orc Slayer(tank) 11 | HP 111/125 | AC 32(35 ComEx) T 20(23) FF 26 | CMB +12, CMD 31(34) | F: +15, R: +16, W: +9 | Init: +6 | Perc: +15(low-lt), SM: +5(+8 studied) | Speed 20ft | Active conditions: Haste
Nugats wrote:
The fog does not create Difficult Terrain.

It might not be called 'difficult terrain' as such, but generally if you can't see what you're doing, move at half speed. If that's not applicable then I'll move where I had it at first (+2 sq N).


.Tree wrote:
Nugats wrote:
The fog does not create Difficult Terrain.
It might not be called 'difficult terrain' as such, but generally if you can't see what you're doing, move at half speed. If that's not applicable then I'll move where I had it at first (+2 sq N).

As you can partially see the square next to you it's not comparable to darkness, so indeed not difficult terrain.

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images

Friends, I am asking for your assistance. As both a blaster and a caster, it is imperative that I have a fulll understanding of the foes we face. Up until now, Nugats has actually been a detriment to the party, his greatest accomplishment so far taking the damage from the first round that last combat.

Heading into this fight, I was only able to ascertain from my Kn Check that the giant had no energy resistance. If you help me out with other defenses that would really help me out. Or if I should improve my wording for my SOP from

Nugats wrote:
Nugats will immediately make kn checks when we come across hostiles. Specifically he is looking for energy resistance/immunity and DR.

To Special Defenses?

Just trying to make Nugats more relevant in our fight sequences.

Again sorry for sucking at combat - hoping to improve.

TBJ

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

I will say this. I have played a lot of Pathfinder over the years and creating fog or mist that conceals the enemies has almost never worked out for the party.

We have multiple ranged attackers and big burly enemies tend to have good fort saves so it was just not a great choice even if they were not immune to poison.

However you have pretty good knowledges so you could use the Investigative Mind extract. It gives you a good chance of learning what you want.

There is a spell that you could consider. Tiny Hut. Most players ignore it assuming it is pointless in PFS. But in fact it is very useful in combat.

It is big enough to cover the party.
It blocks line of sight for the enemies outside of the hut.
It doesn't block line of sight from inside the hut.

So sure they can just toss in a fireball but if they are ranged attackers or spellcasters who target they have to come to you.

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images
Sparky Fantastico wrote:
We have multiple ranged attackers and big burly enemies tend to have good fort saves so it was just not a great choice even if they were not immune to poison.

Truth

Sparky Fantastico wrote:
However you have pretty good knowledges so you could use the Investigative Mind extract. It gives you a good chance of learning what you want.

Do you have one for me?

Sparky Fantastico wrote:

There is a spell that you could consider. Tiny Hut. Most players ignore it assuming it is pointless in PFS. But in fact it is very useful in combat.

It is big enough to cover the party.
It blocks line of sight for the enemies outside of the hut.
It doesn't block line of sight from inside the hut.

So sure they can just toss in a fireball but if they are ranged attackers or spellcasters who target they have to come to you.

Thats amazing and is a much better choice for that spell slot than Stinking Cloud Thanks for the feedback!

TBJ

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Yes I crafted an investigative mind today and haven't used it.

Acid Pit is a good answer to golems. They tend to not have great reflex saves.

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images

Hello friends. After that spell I am at 3 HP and Boros & Narayan took quite a hit too. Could one of us use the:

boon wrote:
Once during the adventure, one PC can reroll any one d20 roll (even if you know the original roll was a failure)

?

If not, no worries. You can always save it.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

I don't mind if you use it for a reroll. We would need to know where you were in the target order to know what save you need.


1 person marked this as a favorite.

I think that one was already used the very first combat by Narayan

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images
GM Auke wrote:
I think that one was already used the very first combat by Narayan

I do remember some rerolls. I used my GM reroll so I am out of rerolls.


FYI: the 10,000 gp 'bribe' isn't in the adventure, but I'm using my GM freedom to give you a costly exit as I'm not sure the party is able to handle a level 13 blaster without severe losses, but you are more than welcome to surprise me!

Also I'm sorry I haven't mentioned this before: Although many enemies weren't equipped that well, those duergar had +2 magic weapons and +1 full plates, so those would be quite enough to cover the costs.

Grand Lodge

Male CN Half-orc Slayer(tank) 11 | HP 111/125 | AC 32(35 ComEx) T 20(23) FF 26 | CMB +12, CMD 31(34) | F: +15, R: +16, W: +9 | Init: +6 | Perc: +15(low-lt), SM: +5(+8 studied) | Speed 20ft | Active conditions: Haste
GM Auke wrote:

Muckmouth Secured:

Tthe lizardfolk lend their newfound magic to the Society. You gain a free use of the Aid Token’s Burst of Healing benefit that you can activate at your discretion.

how about this?

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images
.Tree wrote:
GM Auke wrote:

Muckmouth Secured:

Tthe lizardfolk lend their newfound magic to the Society. You gain a free use of the Aid Token’s Burst of Healing benefit that you can activate at your discretion.
how about this?

What does it do, exactly?

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

It heals all of us. I forget do we still have a boost from the Acolytes?

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Do we have an aid token? Or any of the boons we gained earlier?

The Exchange

Male CN Garuda-Blooded Aasimar Inquisitor of Calistria 10 | HP: 61/73 | AC: 25[29] (17 Tch, 20[24] FF) | CMB: +10, CMD: 27[31] | F: +11[13], R: +11[13], W: +15[17]* | Init: +9 | Perc: +19, (60’ Darkvision) SM: +24 | Speed 30ft | Bane 4/10, Two Judgements 1/4, Discern Lies 10/10 | Spells: 4th 0/2, 3rd 2/4, 2nd 1/5, 1st 4/6 | Daily Abilities: [See Invisibility] [Beast Ride][Body Snatch] | Active: Wrath, Good Hope

I would like to make sure I have a full understanding of our position, which isn't good clearly.

Can I still use my GM Reroll? I've got 1 star too. I would like to attempt to save on that reflex again. Reflex reroll with gm star just in case: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33

Boros has electricity resistance 5 - so Boros would have 15hp left - still pointless if we get hit by a massive spell again, unless that roll above saves and I am allowed to use it.

Can I see the one who threw the lightning bolt to the point where I could make a full attack? I think I have a chance to take her out in one salvo if I get some halfway decent rolls. I won't do it if everyone else wants to give up though.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

I vote for you returning fire and showing her what for :-)

Especially if we use our free healing.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

""I wasn't sure which one was the leader, so this seemed appropriate!" the human woman comments before flying lower and out of sight."

You may notice a faded figure on the far right of the map behind the wall. Possibly not her exact position but she is likely somewhere back there.

There are tactics to deal with the situation but the odds are against us.
It depends on how much buffing they happened to do right before we arrived. They mentioned the monks were stalling waiting for reinforcements. With some rare exceptions monks are not known for ranged attacks so they shouldn't have wind wall or fickle winds going.

That means Sparky could fly 120 feet to the other side of the wall and ready an attack to disrupt casting.

That still leaves him vulnerable to the griffenrider. There was no mention of where they went after the fly-by attack.

We are hasted so spreading out will minimize the aoe effects.

Another option is that Sparky could cast Deeper Darkness then move. It won't stop fireball effects but she went behind a wall so should have no idea where we moved to after acting.

Taking so much damage before we acted when we have no party healer just makes this much harder.

And since the the Chain Lightning (Sparky can't fail the spellcraft check) was in response to an offer to let them leave we can add attempted murder to their crimes. Offering to let us go for money? Extortion.

Let's have no illusions here: The odds started against us and the GM rolled high on damage. We will probably die. But it isn't hopeless.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Hmm... good point on the line of sight...

Maybe Boros puts down the griffin and Sparky disrupts the caster?

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

We were not told what direction the rider went. I don't see her on the map so presumably behind a wall.


.Tree wrote:
GM Auke wrote:
As your sheet is still incomplete I'm not sure how you get your evasion and how you are using it in medium armor.

FWIW Evasion is noted under my Feats/Talents. As for the medium armor I don't have an answer. After a quick look I may have confused the benefits of Darkleaf with Mithril. I'll look deeper later, but for now assume I goofed and take half dmg.

For this turn:
Free: drop axe
Move: 50ft (haste) drawing Greater Invisibility infusion #2
Standard: Drink it.
Swift: call axe

RAW drawing a non weapon during a move is not free (even when using a spring loaded wrist sheath it's a swift.), but I'll allow it anyway.


Sparky Fantastico wrote:
That means Sparky could fly 120 feet to the other side of the wall and ready an attack to disrupt casting.

The rules are very unclear what kind of action it is to activate alchemist's wings (I've got two alchemists with the discovery myself), I've always played it activate as a standard like the spell itself (but free to maintain after a minute).


Sparky Fantastico wrote:
We were not told what direction the rider went. I don't see her on the map so presumably behind a wall.

it continued in a straight line. If you zoom out, you should be able to see them.


Boros Anwemane wrote:

I would like to make sure I have a full understanding of our position, which isn't good clearly.

Can I still use my GM Reroll? I've got 1 star too. I would like to attempt to save on that reflex again. [dice=Reflex reroll with gm star just in case]1d20+13+1

Boros has electricity resistance 5 - so Boros would have 15hp left - still pointless if we get hit by a massive spell again, unless that roll above saves and I am allowed to use it.

Can I see the one who threw the lightning bolt to the point where I could make a full attack? I think I have a chance to take her out in one salvo if I get some halfway decent rolls. I won't do it if everyone else wants to give up though.

If you haven't used your Shirt or Folio reroll, you still can. (There is no thing as a GM reroll, it's just a bonus to your existing roll.)

The woman who threw the chain lightning moved out of sight, she's behind the building somewhere.


Yes, you can use the Muckmouth Secured boon combined with the boost from the Acolytes for a one time 7d6 healing for all PCs.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

An obvious move would be to get inside so I'll just assume that is a trap option and the doors are locked. I guess we scatter and hope one of the archers can take out the griffenrider.


Sparky Fantastico wrote:
An obvious move would be to get inside so I'll just assume that is a trap option and the doors are locked. I guess we scatter and hope one of the archers can take out the griffenrider.

Yeah, the doors are all locked, barred, and magically reinforced, else the looters would be away already.

Grand Lodge

Male CN Half-orc Slayer(tank) 11 | HP 111/125 | AC 32(35 ComEx) T 20(23) FF 26 | CMB +12, CMD 31(34) | F: +15, R: +16, W: +9 | Init: +6 | Perc: +15(low-lt), SM: +5(+8 studied) | Speed 20ft | Active conditions: Haste

If the monks have barred themselves inside, perhaps someone w good diplomacy could ask them to come out and help?

On a related note, should we focus on the griffin, bringing the rider down to earth? Or focus on the rider and hope the griffin flies away? In my experience the companion is usually the weaker link, and if this is some flavor of cavalier the companion is significant.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Mounted Combat can negate an attack on the mount once per turn and the rider can use the mount for cover.

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images

I seem to be snake bitten with SR. So is a +12 for a 9th level PC under powered?

I have looked into a few options. Nugats is in need of a few upgrades.


Nugats wrote:

I seem to be snake bitten with SR. So is a +12 for a 9th level PC under powered?

I have looked into a few options. Nugats is in need of a few upgrades.

It's decent for a 9th level PC, but you are currently playing tier 10-11, so enemies are stronger than Nugats would normally face.

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images

Full disclosure - there is little I can do to effect that caster right now. I would cast Black Tentacles but he is flying 25 above the ground (BT is only 20').

I can chuck another Fireball but I didn't over come its SR last time.

I can cast Dispel Magic, but again, not sure I can do anything to prevent it from casting.

It am sure that it has Shield up so Magic Missiles are silly.

My most powerful Evocation Spells are 60-65' feet and I am too far away.

I am going to try kill the rider in the hopes that I will dissuade the caster from attacking us.


Nugats wrote:

Full disclosure - there is little I can do to effect that caster right now. I would cast Black Tentacles but he is flying 25 above the ground (BT is only 20').

I can chuck another Fireball but I didn't over come its SR last time.

I can cast Dispel Magic, but again, not sure I can do anything to prevent it from casting.

It am sure that it has Shield up so Magic Missiles are silly.

My most powerful Evocation Spells are 60-65' feet and I am too far away.

I am going to try kill the rider in the hopes that I will dissuade the caster from attacking us.

She is also in line of sight of some, but certainly not Nugats (who might have moved a bit too much last turn? Gnomes have 20 feet move or am I missing something?)

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images

That was my move from this turn. I had already moved my token when I stopped to respond to Narayan. 20 feet from Turn 1, 20 ft from turn 2.

Grand Lodge

Male CN Half-orc Slayer(tank) 11 | HP 111/125 | AC 32(35 ComEx) T 20(23) FF 26 | CMB +12, CMD 31(34) | F: +15, R: +16, W: +9 | Init: +6 | Perc: +15(low-lt), SM: +5(+8 studied) | Speed 20ft | Active conditions: Haste
GM Auke wrote:

...

The elf then falls to the ground.
...

I think the elf has zero HP, you may want a secondary target.

(@Sparky)

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images
.Tree wrote:
GM Auke wrote:

...

The elf then falls to the ground.
...

I think the elf has zero HP, you may want a secondary target.

(@Sparky)

I think he's too far away to hit the griffin.


.Tree wrote:

no rage yet

free: drop axe
move: draw Fly potion
std: drink it
swift: call axe
5ft-move: diagonal UP+N

Maybe the person that gave you the invisibilty didn't explain this part to you:

Invisibility wrote:
Items dropped or put down by an invisible creature become visible

I'll be very generous and won't use this against you.

The Exchange

Male CN Garuda-Blooded Aasimar Inquisitor of Calistria 10 | HP: 61/73 | AC: 25[29] (17 Tch, 20[24] FF) | CMB: +10, CMD: 27[31] | F: +11[13], R: +11[13], W: +15[17]* | Init: +9 | Perc: +19, (60’ Darkvision) SM: +24 | Speed 30ft | Bane 4/10, Two Judgements 1/4, Discern Lies 10/10 | Spells: 4th 0/2, 3rd 2/4, 2nd 1/5, 1st 4/6 | Daily Abilities: [See Invisibility] [Beast Ride][Body Snatch] | Active: Wrath, Good Hope

Sorry guys for the delay. Busy day at work, just trying to not get fired. :)

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Go team! Was there any loot?

I know a bunch of us were wounded. The most efficient healing method is the wand of Infernal Healing. 1 charge = 10 hp healed.
Sparky will use 5 charges on himself and if anyone else wants charges speak up.

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