PFS2 01-01 The Absalom Initiation

Game Master Nevynxxx

A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. Those recruits invited to attend a welcoming party can meet both the old guard as well as the up-and-coming leaders. But the party's not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!


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Envoy's Alliance

Male Half-Elf Ranger 2 | AC 19 | HP30/30 | F: 7, R: 7, W: 5 |Perc: +7 (+9 vs target)

I agree with Boram, I've played a cleric and used a 2-action heal with both a die roll and the extra healing. I think the wording of the Heightened entry leaves little room for interpretation

Roumatha unsheathes his blades 2 interact actions and scans the area where Kra'a left a trail of blood for danger.
Seek action prompting a secret Perception roll at +7. Looking for hazards in the floor if I can see it from here.

Envoy's Alliance

Male halfling rogue (thief) 1 | AC 18, +1 vs atk by traps | F 4 R 9 W 7, +1 vs traps | hp 15/15 | Perc +7, +1 vs traps | Effects:

Boram advances alongside Roumatha, also Seeking threats. Or maybe we are Seeking before advancing next turn, so he will draw his dagger now. Regardless, Boram's with Roumatha with a plan to flank any living enemies should the opportunity arise.

Secret roll: Perception +7, additional +1 vs traps

Radiant Oath

Perception +3; low-light vision AC 15; Fort +3; Ref +5; Will +5 HP 12 Focus Points 1 Hero Points 1

The elf will ready a shield spell if danger approaches.


GM:
1d20 + 7 ⇒ (18) + 7 = 25 1d20 + 8 ⇒ (18) + 8 = 261d20 + 5 ⇒ (1) + 5 = 61d20 + 6 ⇒ (15) + 6 = 21

Boram and Roumatha:
You hear a faint scratching beneath the floorboards, but it's receding.

Titus:
Something from your training clicks as Boram and Roumatha talk about Kra'a's wounds. You've heard of hauntings that could have physical effects such as this. Perhaps the houses past has caused such an effect? As you begin to think back through the ritual to exorcise such a spirit, you realise that the threat is gone for now. These spirits will not rise again until Midnight.

You could make a religion DC16 check to complete the exorcism, which will take around 10 minutes. But the threat seems to have abated for now.

Envoy's Alliance

Male halfling rogue (thief) 1 | AC 18, +1 vs atk by traps | F 4 R 9 W 7, +1 vs traps | hp 15/15 | Perc +7, +1 vs traps | Effects:

Boram mutters, "So much for having any interest in having a look around." To Roumatha, he suggests, "Let's get everyone out of here and let the house keep its secrets."

Radiant Oath

Perception +3; low-light vision AC 15; Fort +3; Ref +5; Will +5 HP 12 Focus Points 1 Hero Points 1

The elf nods in agreement.

Radiant Oath

Male Human, Half Elf Cleric-Warpriest AC 17/19 HP 17 Percep +6 Skills Diplomacy +6, Medicine +6, Religion +6, Warfare Lore +3

Yes I think it would be a good idea to leave this place and take care of the only dead person here before the Society comes looking for us.

Envoy's Alliance

Male halfling rogue (thief) 1 | AC 18, +1 vs atk by traps | F 4 R 9 W 7, +1 vs traps | hp 15/15 | Perc +7, +1 vs traps | Effects:

Marching order, even for such a short distance? Boram is willing to go first, searching for traps.

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