GM supervillan's Feast of Ravenmoor [PFS Gameday VIII] (Inactive)

Game Master supervillan

Maps and Slides


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The Waking Rune

Please post your PFS details here:

Player name
Character name
Character PFS number
Faction
Day job roll
Slow or normal xp track

This is a tier 2-4 module granting 3XP and 4PP upon successful completion. If you're still deciding which character to bring I recommend favouring a lvl 3 over a lvl 2.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Player name Lysle
Character name Golthwur Strath
Character PFS number 90900-9
Faction Dark Archive
Day job roll The miserable mage strokes his beard.

"Day job!?" he responds. "Day Job?!"

"Why, sir, do you seek to insult me, Golthwur Strath? Master of Magic? Scion of Sorcery? Potentate of Power? I would think not! For surely, even the most mundane of men knows that a mage's pursuits of matters arcane and wondrous e is neither restrained by the hours of sunlight nor a task undertaken merely for a wage!"

Slow or normal xp track Normal (at least, as "normal" as Golthwur can be.)

Unfortunately, Golthwur is just shy of 3rd level (by 1 XP). I'll be updating his profile to reflect his more recent adventures in the next couple of weeks.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Player name: OG3
Character name: Jeskit Thersis
Character PFS number: 175185-7
Faction: GL
Day job roll: none
Slow or normal xp track: normal

Jeskit just hit lvl 3. I'll update in short order.


Was going to bring my Cavalier 2, but am reconsidering in light of the GM's suggestion. I've got a Wizard/Rogue 3 and an Alchemist 3.2 (but need to build him - GM baby) available, and also I think I'll have a Psychic 4 available by the time we start. Will give it a bit of thought.


The Waking Rune

I tend to lean away from playing a pathfinder module at the bottom end of the sanctioned tier range - most modules assume a level up (or more than one) between the start and the final encounter, but you don't get to do that in PFS - so if you do play at level 2 the risk is greater.

Gronkh looks pretty tough for a level 2, but it's up to you in the end.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Golthwur is fun to play, but the aged mage is not the best equipped for survival (though he would rage against any who hinted at such!).

I am fine playing a level 4 pregen, particularly if it is necessary to increase the survivability of not just Golthwur, but of the entire party.


The Waking Rune

I don't want to put you off playing your chosen characters :)

When I played this module we had a lvl 3 swashigator, my lvl 3 divine verminous hunter with mantis companion, my wife's lvl 3 monk (basically a Sajan pregen clone, very slightly tweaked), a level 2 switch-hitter ranger, and a level 1 pregen warpriest. The latter was a bit of a screw-up, because the player brought an illegal character but he was brand new, and the mistake wasn't spotted till we were several hours in; I think he brought his PC from his home game. He should have been given a level 4 pregen, not the level 1. This party survived and was successful. With 4 level 3s and 2 level 2s you should be OK, but the level 2s will naturally find it slightly more dangerous.

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Player name: GM_MG
Character name: Byron
Character PFS number: 203433-15
Faction: Dark Archive
Day job roll: Profession Librarian: 1d20 + 7 ⇒ (20) + 7 = 27
Normal progression

Silver Crusade

M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good

Player name Uktar
Character name Yagajimoro Iodoma
Character PFS number 100685-17
Faction Silver Crusade, of course
Day job roll too dumb (seriously)
Slow or normal xp track Normal

Yagaji is a bright & shiny Nagaji Paladin of Iomedae...and he's dumber than a bag of hammers.
(Not certain if profile is entirely up-to-date: he's played one more scenario IRL, and need to check ITS, etc. But most of it should be accurate. )

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1
GM supervillan wrote:
With 4 level 3s and 2 level 2s you should be OK, but the level 2s will naturally find it slightly more dangerous.

Hmmmm. It looks like, with Golthwur, we would have 3 level 2s. On top of that, Golthwur is an absolute coward who often contributes little to combat (though he would vehemently deny it!).

While a squishy coward may be fun to play, I don't want my PC choice putting the entire party at risk.

Any suggestions on a pregen? Looks like we have a couple front liners and a caster. Do we need a healer? Should I bring 4th-level Kyra?

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

If I have time to build him I’ll be bringing an Alchemist 3 instead of my Cavalier 2


The Waking Rune

Official start date isn't till August 26th, so you should have time to make your alchemist.

Current party roster:

Golthwur (wiz2)
Byron (wiz3)
Yagajimoro (pal2)
Jeskit (bldrgr3)
not-gronkh (alc3)
angela (inv3)

Sedoriku hasn't checked in yet with Angela. This party looks like it might be doing a lot of book-sharing ;)

The module is written for 4 PCs, so you're looking OK I think.

Silver Crusade

M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good

You should play Golthwur and let the chips fall where they may. Either we'll succeed, or we won't. As long as we have some fun along the way, it matters little...

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Player name Sedoriku
Character name Angela Isafira
Character PFS number 108507-4
Faction Dark Archive
Slow or normal xp track Normal
Day job rollProfession (Secretary): 1d20 + 6 ⇒ (10) + 6 = 16

Golthwur Strath wrote:

The miserable mage strokes his beard.

"Day job!?" he responds. "Day Job?!"

"Why, sir, do you seek to insult me, Golthwur Strath? Master of Magic? Scion of Sorcery? Potentate of Power? I would think not! For surely, even the most mundane of men knows that a mage's pursuits of matters arcane and wondrous is neither restrained by the hours of sunlight nor a task undertaken merely for a wage!"

The small halfling gives Golthwur's outbreak a single raised eyebrow before she sets down her pack, pulls out a small note pad. She writes a small note on the first page and tears it out before removing a single manil folder with the wizard's name written on it. She then takes out a small contraption and affixes the note to the inside of the folder with a small metal barb. She puts the folder away and gives Golthwur a professional smile.

Sorry for the wait! I was traveling and didn't check Paizo for a good while there! But I'm back, though it looks like we're having a delayed start anyways!


The Waking Rune

Yup.

Gameday start is postponed 2 weeks because scenarios haven’t dropped yet.


Gives me a little more time to see if I can pull my Alchemist together...


The Waking Rune

There is now a link to the slides for the scenario at the top of the page, and in my profile header.

I borrowed heavily from slides prepared by GM Jakuri, which has saved me a fair bit of work.

Abraham, when your character is ready please add details to Slide 1.

I am on UK time, but my most frequent posting time is late night. On September 8th I am due to have minor surgery - outpatient only, but I might still be recovering from sedation on the 9th, which might slightly delay the 'official' beginning. I'll aim to get an introductory post up in the week though.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement
GM supervillan wrote:

There is now a link to the slides for the scenario at the top of the page, and in my profile header.

I borrowed heavily from slides prepared by GM Jakuri, which has saved me a fair bit of work.

Abraham, when your character is ready please add details to Slide 1.

I am on UK time, but my most frequent posting time is late night. On September 8th I am due to have minor surgery - outpatient only, but I might still be recovering from sedation on the 9th, which might slightly delay the 'official' beginning. I'll aim to get an introductory post up in the week though.

I was just going to post something about it being one more week before we start! Lol. Here's hoping the surgery goes well!


Player name: Abraham Z.
Character name: Gronkh Maha
Character PFS number: 100198-10
Faction: The Exchange
Day job roll: none
Slow or normal xp track: normal

Sorry for the delay in posting these details. In the end I stuck with my cavalier - still haven't had time to sort out my alchemist gm-baby.

Silver Crusade

M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good

My apologies, but I have a family wedding this weekend, and I'll be driving for 12+ hours on Thursday and Sunday. Obviously, it'll be difficult to post every day, so please do bot me as necessary.


The Waking Rune

No worries Yagaji - speaking of botting, could you all (if you haven't already) put some basic Bot Me instructions in your profile please? I do like to keep things moving and will normally bot in combat if you haven't posted 24 hours after your turn comes up.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Angela Isafira wrote:
Wow, not many players have openly ticked off Angela before. Nicely done. :D

I do hope you meant "PCs" ticking you off and not this player. If not, then I apologise because I certainly did not mean to offend or appear to "sabotage" the party's chances at success. That is not my intent and if I cross that line, please let me know and I will adjust the PC.

As a PC, Golthwur is an unrepentant jerk, but I don't wish to act like one as a player. If the way I play Golthwur makes someone uncomfortable or otherwise ruins ani,

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Sorry for the double post. I was preparing a post, while waiting for my son to get ready for school. When he needed help, it looks like the post got sent inadvertently.

Angela Isafira wrote:
Wow, not many players have openly ticked off Angela before. Nicely done. :D

I do hope you mean not many "PCs" have ticked you off. If not, then I apologize. As a player, it is certainly not my intent to offend or appear to "sabotage" the party's opportunities for success. If I have crossed those lines, please let me know here or by PM and I will adjust how I play Golthwur accordingly.

Golthwur the PC acts like an unrepentant jerk, but, as a player, I want to be helpful, considerate and fun. If I can improve my play in any way on those fronts, please do not hesitate to let me know.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement
Golthwur Strath wrote:

Sorry for the double post. I was preparing a post, while waiting for my son to get ready for school. When he needed help, it looks like the post got sent inadvertently.

Angela Isafira wrote:
Wow, not many players have openly ticked off Angela before. Nicely done. :D

I do hope you mean not many "PCs" have ticked you off. If not, then I apologize. As a player, it is certainly not my intent to offend or appear to "sabotage" the party's opportunities for success. If I have crossed those lines, please let me know here or by PM and I will adjust how I play Golthwur accordingly.

Golthwur the PC acts like an unrepentant jerk, but, as a player, I want to be helpful, considerate and fun. If I can improve my play in any way on those fronts, please do not hesitate to let me know.

Ahhhhh! I meant PC! Player character! You are playing Golthwur beautifully, and I love it! Sorry for the mix up. I may have taken the character part out somewhere in editing blah.


The Waking Rune

Golthwur is fun :) I am liking how this party is shaping up!

Gameplay update later today.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

@ Angela - I figured as much, but knowing that communication can be imperfect, I'd rather be overly cautious than risk making anyone uncomfortable. Thanks for the encouragement!

@ GM supervillain (and all) = This is a good group! Great roleplaying of NPCs and PCs alike! I'm really enjoying this run and eager to see what happens next.

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Yep, I'm also super enjoying Golthwur and haven't been offended by anything he's said or done! This group is highly entertaining. Doing my best to keep up, though Gronkh is one of those PCs whose personality I haven't quite "gotten" yet, beyond that he's in it for the gold.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

FYI, I will be at a local con over the weekend, so my posting will be limited. I will try to get in updates by phone when I can, but any longer posts may have to wait until late night or early mornings.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

I do appreciate you all indulging me, giving me great characters play off of, and allowing Golthwur to be Golthwur, but I don't want to do so at the expense of the game.

I'm ready to move on to the mayor.


The Waking Rune

Gameplay update later today - had a really busy day yesterday.


The Waking Rune

My posting will likely be a little less frequent for the next few days. I'm moving house (and country) on Monday + Tuesday.


The Waking Rune

This is the slow part of the adventure. The pace will pick up ;)

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
GM supervillan wrote:
This is the slow part of the adventure. The pace will pick up ;)

No worries at all, though I can't figure out if we're missing something obvious or have overlooked some clue or location that we should be attending to. It's tough sometimes, with the pace that PbP games unfold at, to keep track of all the story details.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Sorry for the lack of posts there! Life got very busy for a few days and then once I finally got things settled down I had no clue where or how to get back into this campaign. Sorry if I caused any worry or concerns! I should be back for a good while (though the 6-10th of November will be supremely busy for me again, though I am more prepared for it, this last one was a bit out of the blue for me.)


The Waking Rune

I am travelling for the next two days. I may be able to get a gameplay update done this evening, but otherwise it'll probably be Thursday.


The Waking Rune

Being a module, this is going to run longer than the official end of Gameday. I will therefore report the game, and make boon rolls, before the end date. I will report any changes after the end of play.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Sorry for the lack of posts over the past few days, work was crazy. I worked about 2.5 days worth of overtime over a 6 day period (with a full day off in the middle nonetheless). I'm exhausted but I should be getting back onto a regular schedule soon.


The Waking Rune

Boon rolls! a 19 or 20 wins a boon

Angela: 1d20 ⇒ 13
Byron: 1d20 ⇒ 19
GM supervillan: 1d20 ⇒ 7
Golthwur: 1d20 ⇒ 16
Gronkh: 1d20 ⇒ 2
Jeskit: 1d20 ⇒ 18
Yagaji: 1d20 ⇒ 6

Boon for Byron! I'll need your email address for reporting please.


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The Waking Rune

Also, the boon is randomised: which boon for Byron?: 1d3 ⇒ 2

Boon number 2 is "moment of glory"

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

PM sent.


The Waking Rune

It's possible we may have a few more "one to one" spoilered conversations to come - if this does happen I will try to give a bit of commentary for those of you not directly involved.


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The Waking Rune

A summary post - what has happened so far, and what you have learned:

  • Your objective is to find out what happened to the tax collector Elias Kyle, and the 500gp that Ravenmoor owes in back taxes.
  • The people of Ravenmoor remember Kyle visiting about a month ago. Everyone describes him as rude.
  • Kyle evidently met with Mayor Andretti Kriegler.
  • The Mayor says he sent Kyle off the next morning, with the tax payment.
  • The Mayor offered to scrape together a second part-payment when you told him that Kyle did not return to Magnimar.
  • Villagers suggest that Kyle may have been eaten by a bunyip that hunts in the river (the "wolf-in-the-water")
  • It's also been suggested that Kyle simply absconded with the money.
  • In the manor house you found a map of Ravenmoor with some notes on it, evidently made by Kyle; 4 locations were marked: the trading post, the weaver, the ferry, and Kriegler Manor.
  • You visited each of these locations, but saw nothing odd about them.
  • Also in the manor, you found rubbings of Thassilonian prayers to an entity called the Gossamer King - an old name for Ghlaunder, god of disease and parasites.
  • The shopkeeper seemed to react to the word 'Gossamer' when Golthwur dropped it into conversation. The weaver did not. The Mayor mentioned the "Dream Tender's" 'Gossamer cloak' in a benediction at the Feast.
  • You took part in several games at the Festival prior to the Feast.
  • 'Dream Tender' is a reference to Desna, goddess of dreams; many villagers wear a butterfly token on their clothes, another symbol of Desna.
  • A pig turned out to be a cythnigot qlippoth, which you quickly dispatched. The villagers, whilst repulsed by the creature, did not seem surprised by its appearance.
  • At the Feast, Shel Lupescu was chosen as Queen.
  • Shel took a shine to Byron and chose him as her 'king'.
  • The villagers have gone back to their homes; the mayor has offered you rooms in the Manor House and promises to have Magnimar's gold - or at least a portion of it - for you in the morning.

    hope that's of some help :)

  • Grand Lodge

    Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

    This is excellent thank you.

    I would be in favor of seeking out the bunyip for evidence of Kyle's death.

    The Exchange

    Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

    Yes, agree this is very helpful, especially in the PbP context where it can be easy to lose track of what's going on.

    I confess I'm somewhat stumped. Clearly something is amiss here, but short of waiting until the Mosquito Queen carries poor Byron off to feed her larvae, I'm not sure what we should be doing that we haven't already tried.

    Silver Crusade

    M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good

    Not the best game to play my stupidest PC...


    The Waking Rune

    Gameplay update later today (Friday) - and happy St. Nick's everyone :)


    The Waking Rune

    You have some choices to make now.

    Byron is already outside with Shel.

    Angela is following - but is a distance behind, having lost sight of the couple.

    Byron's Message spell has let Jeskit know what direction they're going in.

    Jeskit needs 1 minute to don his armour hastily.

    Gronkh needs another 3 minutes to get his armour on - he can shave a minute off that if he gets someone to help him.

    Whilst there are no stables shown on the maps, I am a firm believer in accommodating companion critters as much as possible: I'm going to say that there is a stable next to the manor house. Going to get Horace, waking him and saddling him up will take 4 minutes - if you don't mind going bareback you can do without the saddle and be mounted up in 2 minutes.

    Golthwur has his book out.

    Yagaji has yet to declare actions: he has a chain shirt, so might have slept in it.

    Essentially, you need to choose whether to chase after Byron or not - and how long you spend on preparations beforehand.

    Dark Archive

    LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

    Hrmm on a semi-related note, has Anglea's extracts expired? This is one of those grey areas; extracts last for '1 day' after they are prepared and need to be re-prepared everyday. Depending on how one defines 1 day, it could be they are still usable as a full day hasn't passed, or could have lost their magic as we have reset for the day. Setting an unusual prep time (say 8 p.m. sharp, every night, right before bed) would be helpful for defining this, but I have left it nebulous on Angela so this would be GM's call I believe.... Though really only Shield would help her in combat here.

    Dark Archive

    Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
    Skills:
    Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

    Golthwur will protest and loudly throw insults if not allowed his "alone (with a spellbook) time", but I won't let him split the party. If all go, he will reluctantly and disgruntledly(?) follow.

    Grand Lodge

    Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

    Jeskit will done armor hastily, inform the party the direction of the couple, and give chase.

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