Age of Ashes Call of Heroes Book 1 Hellknight Hill (Inactive)

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Female Human (Versatile) Sorcerer (Hag) /Lv.1 | HP: 11/16 | AC:15 | F: +5 R: +5-W: +5 | +3 Perc

Jathal will hold and wait as she sees Hanako grab at the halfing. The nun seems to have things well in hand.

Spoiler:

Will hold my action. if the Halfling gets way ( unlikely) I will act


I am still confused about being grappled so I will roll his Reflex save vs your roll. 1d20 + 11 ⇒ (13) + 11 = 24.
Hanako grabs the halfing but he manages to get away. While she did have him briefly he realizes that he is outmatched and surrenders to her. Your intimation worked on him you scored high enough


At this point Calmont says “I will not be able to get to Alseta’s Ring!” Calmont becomes silent at this point. Helba and the rest of the Brumblebrashers wait to see what happens next. Do you question him or kill him?


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

As Hanako grabs the halfling, Mob climbs up the rope and rushes over to her tribe. She's speaking quickly as she rejoins her tribe, clearly worried and keeps shooting dark looks at the halfling.

In Goblin:
"Hey is everyone all right? Did that dick face hurt anyone? I can definitely kill him if he did.


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Hanako says to the halfling, "You were willing to kill many people to get a ring? As a consolation prize, you may have a bracelet."

Hanako maintains her position, and will wrench the little man's arm should he struggle. But assuming he has surrendered, she asks her companions,

"Would one of you kindly get a rope?—as a bracelet, not a necktie. There is no need to harm him if he maintains his peaceful surrender."


You say ring. I am talking about Elf Gates girl! These dirty goblins where in my way!
Calmont says to Hanako.
anymore questions?


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Just wanting an answer from the Bumblebrasher's (see the above spoiler named "In Goblin").

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Elf Gates girl? She your girlfriend or boss?


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Athletics (Maintain Grapple): 1d20 + 7 ⇒ (18) + 7 = 25

Hanako lifts the halfling so the two of them see eye-to-eye.

"I think we both know who wears the Boss Pants in our relationship, Cad Calmont." Though her tone sounds menacing, Hanako is in fact using Calmont's name to buy time as she works Zano's girlfriend comment into her improvised monologue. Staying in character, she goes on, "As for who this girl calls 'friend'..."

Dramatic pause, not awkward pause. Think quickly: how to finish that sentence and still sound tough...

"The goblins you just insulted are my friends. Choose your next words carefully while you still have the teeth to speak without lisping."

Good one. But he will not apologize. So maybe I get him to change topic?

"How about you tell us what is so great about this elf gate? If the information is valuable, the people who demand your capture may decide not to execute you."

(As a player, I'm fine having Calmont answer questions here or back in town with Greta and Warbal.)


Helba looks at Mob and says

goblin:
No he did not really hurt us. He wanted to go to the basement where the others at. He kept talking about Elf gates and this place had one. I think he is pitiful. Let the town have him!


Calmont says Why do you care about it? Calmont snorts. “Alseta’s Ring? It’s only a ring of elf gates. Connected to places all over the world. Elf. Gates.” Calmont emphasizes those last two words slowly. “You know those? You’re not daft, are you? Don’t you realize how valuable that information is to richies who want to travel fast? Selling that information would get me out from under Voz’s thumb!”
Helba says in common But what if evildoers find out about Alseta’s Ring? “Who cares?” Calmont laughs uproariously. “Long as I get paid—and get the hell out of Voz’s shop!”
Helba responds with Who is Voz?/How did you find out about Alseta’s Ring? “You know, Voz—the bookseller? In Breachill? Half-elf? Boy, you’re not too quick, are you?” Calmont’s slight amusement shifts to rage as he begins to rant. “Voz is my employer, but she thinks she’s my god. Always bossin’ me around! ‘Calmont do this, Calmont read that, Calmont that’s not how you pronounce Norgorber!’ She’s a jerk! I hate her! I’ve been digging around her stuff for weeks, trying to find something I could sell to buy my way out of this stupid job. Didn’t find any goodies. But I did find her notes about Alseta’s Ring. What’s she planning to do with that information? Don’t care! I just want to get paid!”


at this point you can continue to exploring or head back to town with your prioner?


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Hanako replies to the getting paid part.

"As a highly amazing coincidence, I also want to get paid."

She asks the others, "Shall we vacate this place, and bring Calmont back to town where his Jerk Goddess will cease to have power over him?"

(I'm fine with exploring, but if it comes down to a vote my vote is to bring Calmont to town as our next move.)


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Mob finishes up her conversation with Helba

In Goblin:
"Warbal was real worried, since she hadn't heard from anyone in a month. Sorry I was out, if I had been here I woulda stopped him from even threatening you."

Mob turned to her fellow adventurers saying cheerfully "I need ta make sure the others downstairs are ok first. But after I'd be happy to go back with you and break a kneecap or two if he tries to run."


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Hanako replies, "In that case, let us bind his arms and legs to ensure he does not run off." To the prisoner, she adds, "I did mention this when you surrendered to me."

If Hanako is given a rope, she will gladly tie the man up.

(Since Gareth is leaving the game, can we have his character use his rope and guard the prisoner?)


Sure that’s a good idea


Female Human (Versatile) Sorcerer (Hag) /Lv.1 | HP: 11/16 | AC:15 | F: +5 R: +5-W: +5 | +3 Perc

"We do need to check on the goblins, but getting paid does sound nice " Jathal is a bit dazed but trying to act normal. She feels out of her league with such talented adventures, but fake it to you make it and all that.

I agree we leave him and can replace him when we get back to town if we need to


For the sake of moving things ahead etc..
The party leaves Calmont with Helba and the others. She explains that there is a secret entrance that leads to the below section of the Citadel. You guys also realize that the North side of the Keep has not been cleared. You can take the door leading into A14 or A17. Which way do you want to go?


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Which way gets us to the secret entrance quicker?

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Zano votes A14


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

For all the confidence Hanako has shown in battle, when it comes to choosing a direction...

That is what directors are for!

...she is happy to let her companions choose.


@Mob there is hidden entrance at the base of the hillside
The group opens up the door that leads into once-plush crimson curtains hang in tatters on the walls, and scuffs reveal places where portraits once hung. Trash and rotted food lie in heaps on the floor like tiny moldering corpses. Open doors lead to north, northeast, and southwest. The group goes into the adjacent room (A15). This open area with a clear view into the courtroom to the east is littered with piles of filthy blankets, half-gnawed bones, and other signs that some sort of creature is squatting here. Then the group continues into the bigger chamber (A13). A judge’s bench, a witness stand, and councilors’ tables are the only remaining indication of this room’s previous use as a formal courtroom. Benches have long ago been smashed to fragments and strewn about the gallery, covering the floor of the room in debris. Through several empty doorways to the north, a large, ragged opening in the citadel’s wall is visible—along with what appears to be a corpse wearing silvery armor, lying on a muddy lump in the center of a pool of water that has filled much of the collapsed section.



Jathal 1d20 + 3 ⇒ (17) + 3 = 20
Mob 1d20 + 5 ⇒ (15) + 5 = 20
Hanako1d20 + 3 ⇒ (13) + 3 = 16
Zano 1d20 + 5 ⇒ (9) + 5 = 14
Grauladon 1d20 + 7 ⇒ (9) + 7 = 16

As the Group moves near the water to inspect the other side to get to the door of (A16). There is movement in the water as each of you are close. Jathal and Mob both see the creature, it is a large creature on four legs. It is covered in dark scale skin with red ridges sticking up. It has a long snout with razor sharp teeth. What do Mob and Jathal do?

You both are within 5 feet of it


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Ok, so from where we are now the quickest way to get to the basement and check on the other goblins would be out through the gap in the citadel wall and down the hill. Right?

With the beast in her way Mob calls upon the anger she held back earlier for Helba's sake > Rage and swings her maul down upon the beast before it can react to the party. > Interact & > Strike

Maul Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Maul Damage: 1d12 + 10 ⇒ (4) + 10 = 14

A critical hit! So 28 damage total.


@mob yes it’s outside.


28/35 for the Grauladon.
As Mob hits the creature hard with her sword. The creature reacts by spraying noxious breath at the goblin and company with in 15.

Fort Save
Jathal 1d20 + 5 ⇒ (20) + 5 = 25
Mob 1d20 + 7 ⇒ (19) + 7 = 26


Both heroes shake off the breathe as if were nothing.
Waiting for Jathal then Hanako will be on deck


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

"How dare you breathe on my friends! You are lucky I let you breathe at all—YAAAAAAAAAAA!"

Hanako rushes in and kicks—twice!
> Stride / > Dragon Stance / Flurry

Kick Furry: 1d20 + 7 ⇒ (18) + 7 = 25
2nd Kick: 1d20 + 2 ⇒ (1) + 2 = 3

—the second misses by a mile, but the first strike hurts!

Nonlethal Damage: 1d10 + 4 ⇒ (5) + 4 = 9
More Damage, if 1st Atk is a Crit: 1d10 + 4 ⇒ (9) + 4 = 13
(9 damage, or 22 if I beat AC by ten for the crit. Looks like Hanako doesn't need the crit given Mob's damage.)


Female Human (Versatile) Sorcerer (Hag) /Lv.1 | HP: 11/16 | AC:15 | F: +5 R: +5-W: +5 | +3 Perc

Jathal moves back out of the way and with a few gestures and occult words forces her mind into the creature

game stuff:

I used daze, DC 17 will save or take 4 mental damage


As the creature receives a hit from Mob, the maul crushes part of skull over the eye. Jathal uses her hand to make arcane symbols and whispers in a guttural language as the creature writhes in pain as it's mind is attacked. With a swift kick attempting to subdue the creature Hanako strikes as her heel strikes the same spot making the creature conscious.
The creature is unconscious but still alive. Sorry for the long pause been busy this week.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Zano will id the creature nature: 5 + 1d20 ⇒ 5 + (1) = 6 if it is arcana, it is the same modifier. Want to languages, cultural and behavior patterns of creatures, then offense stats.


Female Human (Versatile) Sorcerer (Hag) /Lv.1 | HP: 11/16 | AC:15 | F: +5 R: +5-W: +5 | +3 Perc

Jathal keeps her distance "Is it dead or just out for now? She thought dead would be safer, yes really dead


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Hanako says, "It is not dead, if my technique was executed properly. The little dragon died from my kick because I was so... excited that I did not exercise control."

Hanako sinks into her Dragon Tail stance, raises her leg high in the air, and whips her heel downward—
Axe Kick: 1d20 + 7 ⇒ (18) + 7 = 25
—stopping within an inch of the creature's throat!

She could've easily finished the beast, but she didn't.

"Is it wrong to show mercy?" she asks. "I am seriously asking this. I have trained for many years in a fighting style that can be deadly, but just as easily, defeat can be survivable.

"I choose to fight nonlethally in the hope that whatever mercy I give, I shall receive. But, as lovely as this ideal sounds, reality does not work that way, does it? Perhaps these monsters would eat us if they won."

Hanako raises her leg again, ready to execute another axe kick—to execute the downed monster... but she politely awaits a reply from a companion.


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Mob replies to Hanako quite straightforwardly "It's a beast, it doesn't do mercy. Fight like this, whoever loses is dinner." Mob licks her lips at the thought. "Should probably let Helba know there's fresh meat available. They need good food after dealing with that bastard halfling."


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Her leg still overhead, Hanako replies, "I understand, Mob. I will not compromise the safety of my companions."

With that, she drops down her leg to finish the beast.

>>> Coup de Grace (if PF2 still has that)


Info:

Draconic
Speed 20 feet, swim 30 feet
Melee [one-action] jaws +10, Damage 1d12+4 piercing
Melee [one-action] tail +10 (agile), Damage 1d8+4 bludgeoning
Body Slam [one-action] Requirements More than one enemy is adjacent to the grauladon.
Effect The grauladon swings its tail at each adjacent enemy and attempts
to Trip each creature adjacent to it. It rolls only a single Athletics

The creature is technically unconscious but not dying. If you strike while it this it will kill it


Since the creature is now dead. The group can now move onto (A16) or go get the goblins and move on to the down below area after turning the halfling. What would all like to do?
Also how much xp does everyone have at this point?

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

What you say group, move on? Um dm calculates XP, we as players can't calculate XP ourselves unless we know Cr of the creatures. Plus we might get XP from disabling traps and story award.


@Zano found what I was looking for about xp that I gave you guys. Is everyone here on the fast track. It’s 800 xp to level


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

"I am happy to finish our mission here, then turn in Cad Calmont alive for the reward."

Those are Hanako's words—and they are sincere, as she wants to be helpful. She has no idea which way to go, however, so she hopes someone other than herself will reply to Zano with words something like, yes, I am ready! Let us go that way!


Everyone gets 220XP for accomplishing goals and fights in the Adventure.
I am going to move everyone forward into A16 instead of waiting

Here is what is going on
This grim administrative office’s heavy wooden desk, armchairs, and filing cabinets are still largely intact, though most of the furniture drawers have been pulled out and ransacked. As everyone is looking around Jathal sees a large beast coming at the group that was hidden. It is large like a wolf and has big teeth. Jathal prepares herself for...


Jathal 1d20 + 3 ⇒ (14) + 3 = 17
Mob 1d20 + 5 ⇒ (11) + 5 = 16
Hanako1d20 + 3 ⇒ (11) + 3 = 14
Zano 1d20 + 5 ⇒ (3) + 5 = 8
Worg 1d20 + 8 ⇒ (3) + 8 = 11



Here is INT order
Jathal 1d20 + 3 ⇒ (14) + 3 = 17 <---
Mob 1d20 + 5 ⇒ (11) + 5 = 16
Hanako1d20 + 3 ⇒ (11) + 3 = 14
Worg 1d20 + 8 ⇒ (3) + 8 = 11
Zano 1d20 + 5 ⇒ (3) + 5 = 8


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Hanako sees the creature, and says, "Bad dog. Go away."

She sinks into her Dragon Tail stance and her legs flail wildly—
1st Kick: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d10 + 4 ⇒ (1) + 4 = 5

2nd Kick: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
—with luck, her attacks might do more than rub the beast's fur the wrong way.

>Stride, >Stance, >Flurry


Female Human (Versatile) Sorcerer (Hag) /Lv.1 | HP: 11/16 | AC:15 | F: +5 R: +5-W: +5 | +3 Perc

Jathal falls behind the fighter types not wanting to be mauled again and with a few occult words hurls her sling stone at the dog thing "Yes! what she said!

Spoiler:

Using Telekinetic Projectile

Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d6 + 4 ⇒ (6) + 4 = 10


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Mob has given up on stowing her maul away and simply drags it behind her as the group walks through the keep. As the beast leaps towards the party a grin appears with matching suddenness across Mob's face. With a cry of "Meat" she leaps forward to meet the creature, swinging her maul down onto it's head.

> Stride, > Rage, > Strike 1d20 + 7 ⇒ (14) + 7 = 21 Damage 1d12 + 10 ⇒ (8) + 10 = 18


As Hanako swings her swift and furious legs at the large the beast. The beast is season enough to dodge nimbly out of the way. The rocks from Jathal spell strikes the beast in the eye. Mob’s mail finds a true spot as the maul crushes the ear above the damaged eye. The Warg speaks in

Goblin:
Die you little warrior
The Warg leaps at Mob. Attack 1d20 + 11 ⇒ (3) + 11 = 14 Mob moves out of the way the warg’s teeth miss him. The Warg snaps again attack 1d20 + 6 ⇒ (12) + 6 = 18 damage 1d8 + 4 ⇒ (2) + 4 = 6 and you’re grabbed Mob’s non-weapon arm is in the maw.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Zano moves in to power attack the warg hit: 9 + 1d20 ⇒ 9 + (4) = 13 dmg: 2d12 + 4 ⇒ (6, 6) + 4 = 16


(-2 CON) Female Kitsune Lv.5 Bard Duettist | ♥️27/27 | 0/19BP | Spells:0/6~0/3| Arrows:60 | Charges:25 | 17AC/13t/14ff | Fort+2/Ref+8/Will+5 | Perc+9 | Init+5

Hanako sees Mob has been grabbed!
"Let go of my friend, you fuzzy weirdo!"

>Flurry, >Attack, >Athletics: Aid Mob
She kicks the monster some more!
Flurry, 1st Kick: 1d20 + 7 ⇒ (6) + 7 = 13
Damage, 1st Kick: 1d10 + 4 ⇒ (6) + 4 = 10

Flurry, 2nd Kick: 1d20 + 2 ⇒ (12) + 2 = 14 (Backswing: atk=15 if the 13 missed)
Damage, 2nd Kick: 1d10 + 4 ⇒ (6) + 4 = 10

3rd Kick: 1d20 - 3 ⇒ (20) - 3 = 17
Crit Damage, 3rd Kick: 2d10 + 8 ⇒ (1, 2) + 8 = 11

If the monster isn't dead yet, Hanako grabs Mob in the hope their combined strength will free the goblin from the warg's grip.
Athletics: Grab Mob: 1d20 + 7 ⇒ (14) + 7 = 21


Female Goblin Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Mob ignores Hanako trying to pull her away and sneers at the Warg as she replies in Goblin "You're not big enough to kill me" Before slamming her maul into it's side. As the warg flinches away from her weapon Mob is unable to land her second swing.

> Demoralize 1d20 + 5 ⇒ (18) + 5 = 23 Warg Frightened 1
> Strike 1d20 + 7 ⇒ (14) + 7 = 21 Damage 1d12 + 10 ⇒ (10) + 10 = 20
> Strike 1d20 + 2 ⇒ (13) + 2 = 15 Damage 1d12 + 10 ⇒ (6) + 10 = 16


Female Human (Versatile) Sorcerer (Hag) /Lv.1 | HP: 11/16 | AC:15 | F: +5 R: +5-W: +5 | +3 Perc

Seeing her rock hit the beast, She drawls another stone and hurls it with her occult power

Spoiler:

attack 1d20 + 7 ⇒ (14) + 7 = 21
Damage [dice[1d6+4[/dice]
damage take 2 1d6 + 4 ⇒ (3) + 4 = 7

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