
AAUGHWHY's PACS Grenek |

Deck Upgrade:
Armor 6 for Hellknight Plate: 1d1000 ⇒ 833 I only need this if someone else wants the Loot. If not, I can just take the Loot
Item 6 for Scabbard of Keen Edges (Item 5): 1d1 ⇒ 1
Hero Point: Spending it on a Feat. Which feat depends on my deck upgrade.
Loot: I don't want Kazavon's Shield. (Most of Weapons are 2 handed, so I can't use the Shield and a Weapon)
I'm very interested in the Hellknight Plate, but I can take it as a deck upgrade if someone else is also interested.

Ukuja |

So the 6s were blessing, item, armor, and spell.
Quinn might want Greater Bolstering Armor but odds are Grenek is fine taking the armor 6.
Enora wants the spell 6 which is fine with me.
Quinn has access to Third Eye, The Lost Harrows, and Fuse Grenade. All decent choices for item 6.
So blessing 6: 1d1000 ⇒ 759
I'm fine with Angelic Armor if Quinn wants Hellknight Plate for loot.
Ukuja explores a lot so gets a lot of use out of Steal Soul but he doesn't really struggle except on very hard combat checks or checks he has no hope of anyway. So up to Enora.

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Quinn
Scenario
-6-6A:STORM OF RAVENOUS SHADOWS
Scenario Reward
Supporter: Aviva Racovick.
Loot: Hellknight Plate.
Adventure Reward
- NA
Tier 6.1
correcting hero point total: Adding +1 from Adv5 reward. 2 Available
- 6.1 Hero point = Spent on Card Feat (Armor) Slick Leather (AD1) in new slot
Card Upgrade
Item 6: 1d1000 ⇒ 953
= The Lost Harrows (AD6) in, Bloodroot Poison out
Banished Cards
-
Loot
Hellknight Plate: 1d1000 ⇒ 968 = Slick Leather out
Achaekek's Claws: 1d1000 ⇒ 338 = The Locksmith out
Zellara: 1d1 ⇒ 1 = Naval Hero out

Ukuja |

Ukuja will take the blessing 6.
Spending hero point on card feat blessing.

BR Akaitora |

6-6A: STORM OF RAVENOUS SHADOWS SUMMARY
Enora: Tier 6.1. Hero Point spent on Skill Feat: INT+3 (2 HP Left). Deck Upgrade: Spell 6.
Grenek: Tier 6.1. Hero Point spent on ??? (3 HP left). Deck Upgrade: Armor 6.
Quinn: Tier 6.1. Hero Point spent on Card Feat (Armor) (2 HP left). Deck Upgrade: Item 6.
Ukuja: Tier 6.1. Hero Point spent on Card Feat (Blessing) (2 HP left). Deck Upgrade: Blessing 6.

AAUGHWHY's PACS Grenek |

Spending my Hero Point on a Skill Feat: CON

Ukuja |

Spending hero point on skill feat +1 to dexterity.
Desired upgrade is spell 6 but if Enora still has an important spell 6 she wants I'll take an ally 5.
I'll take Moise for my supporter feat.
And I vote no on making deals with assassins.

EmpTyger |

Enora will take an Armor 6 (using as Armor 5 Helm of Electric Radiance), and an Armor card feat for it. So Ukuja can have the spell 6.
Out of curiosity, which loot armors are currently unclaimed?
Supporter feat will be Aviva. (Arcanists stick together!)
Enora will be voting parley. (Diplomacy, and the Red Mantis Assassins are resistant to attack spells.)

AAUGHWHY's PACS Grenek |

Deck Upgrade: Weapon 6 for Commander's Falchion
Hero Point: Spending it on a Power Feat: Bite is now d8
Loot I'll continue taking Ukwar Axe and would also like to take Ashbringer.
I think Kazavon's Shield is the only unclaimed Loot Armor.
Scenario Vote: Grenek would want to fight the Red Mantis Assassins. They were mean to him before.

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Quinn
Scenario
-6-6B: WITH FRIENDS LIKE THESE
Scenario Reward
Gain a supporter feat. Aviva Racovick.
Loot: the weapon Ashbringer
Adventure Reward
- NA
Tier 6.2
1 Hero point = Spent on Skill Feat (Int)
2 Available[/ooc]
Card Upgrade
Item 6: 1d1000 ⇒ 966
= Third Eye (AD6) in, Elixir of Love out
Banished Cards
-
Loot
Hellknight Plate: 1d1000 ⇒ 498 = Slick Leather out
Achaekek's Claws: 1d1000 ⇒ 914 = The Locksmith out
Zellara: 1d1 ⇒ 1 = Naval Hero out

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Quinn
Scenario
-6-C2: Backstabbed
Scenario Reward
Loot: the weapons Sawtooth Saber and Shocking Sawtooth Saber, and the item Red Mantis Mask.
bonus deck upgrade.
Adventure Reward
- NA
Tier 6.3
Hero point = Spent on Power Feat ( ([X] You may recharge a card to ignore powers that happen when you examine it.))
2 Available
Card Upgrade
Item 6: 1d1000 ⇒ 356
= Shocking Sawtooth Saber (AD6) in, Blackjack's Rapier out
Armor 6: 1d1000 ⇒ 479
= Great Bolstering Armor (AD6) in, Slick Leather out
Banished Cards
-
Loot
Shocking Sawtooth Saber: 1d1000 ⇒ 31 = Shock Kukri out
Hellknight Plate: 1d1000 ⇒ 252 = Slick Leather or Glamered Leather Armor out
Achaekek's Claws: 1d1000 ⇒ 27 = The Locksmith out
Zellara: 1d1 ⇒ 1 = Naval Hero out

Ukuja |

Spending hero point on +1 to dexterity. 2 hero points remaining.
Not taking any upgrades or either of the latest loot cards.

AAUGHWHY's PACS Grenek |

Deck Upgrade: Item 6 for Scabbard of Keen Edges (Quinn claimed the Item, but I think he might have meant weapon)
Hero Point: Spending it on a Card Feat: Item. Filling in the hole with the Scabbard
Loot: I'll continue taking Ukwar Axe and Ashbringer.

BR Akaitora |

I had forgotten to post a summary for 6B. Please let me know if anything is wrong in either of the summaries below.
6-6B SUMMARY
Enora: Deck Upgrade: Armor 6. Hero point spent on Card Feat: Armor. Supporter Feat: Aviva Racovich. ??? HP available.
Grenek: Deck Upgrade: Weapon 6. Hero point spent on Power Feat: (Bite is now a d8). Supporter Feat: ???. ??? HP available.
Quinn: Deck Upgrade: Item 6. Hero point spent on Skill Feat (Int). Supporter Feat: Aviva Racovich. 2 HP available.
Ukuja: Deck Upgrade: Spell 6. Hero point spent on Skill Feat (Dex). Supporter Feat: Moise. ??? HP available.
6-6C SUMMARY
Enora: Deck Upgrade: Spell 6(??). Hero Point spent on Power Feat (Hand Size). ??? HP available.
Grenek: Deck Upgrade: Item 6. Hero Point spent on Card Feat: Item. ??? HP available.
Quinn: Deck Upgrade: Weapon 6. Hero Point spent on Power Feat: (You may recharge a card to ignore powers that happen when you examine it.). 2 HP Available.
Ukuja: Deck Upgrade: N/A. Hero Point spent on Skill Feat (Dex). ??? HP Available.

Ukuja |

2 hero points going into the next scenario.

AAUGHWHY's PACS Grenek |

6-6B: Supporter Feat: Moise. 2 HP left.
6-6C: 2 HP left

Ukuja |

Spending the hero point on card feat ally. 2 HP remain.
Taking Ally 6 for my free pull.
ally 5: 1d1000 ⇒ 705

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Quinn
Scenario
-6-6D: DEVELOPMENT
Scenario Reward
Loot: Ring of Splendid Security
Each character may search the vault for a boon and draw it. (Dancing Dagger AD6)
Adventure Card Society characters may choose a bonus deck upgrade.
Adventure Reward
- Each player chooses one of their Pathfinder Adventure Card Society characters. That character may treat the following cards as 1 level lower: spells Deathgrip, Divine Blaze, Holy Javelin, Holy Light, Vampiric Touch; Items Ambrosia, White War Paint; weapons Mace of Smiting, all weapons whose name includes "Deathbane." (Character to be Determined)
- Each player chooses 1 of their Pathfinder Adventure Card Society characters. That character may add the item Soul Shard to their Class Deck box.
Item 0 Traits: Accessory Undead Magic
To Acquire: Arcane Divine 11
POWERS
Display. While displayed:
- When you discard cards as Mental or Poison damage, you may recharge any of those cards.
- When you make a non-combat check against an Undead card, you may add 1d4.
- When you reset, you may bury to change your hand size to 0; for the rest of the scenario, you cannot change your hand size.
Tier 6.4
Hero point = Kept. 3 Available
Card Upgrade
Bonus upgrade from card pull
= Dancing Dagger (AD6) in, Shock Kukri out
Item 4: 1d1000 ⇒ 88
= Dust of Revealing (AD4) in, Fate-Reader Lenses out
Banished Cards
-
Loot
Shocking Sawtooth Saber: 1d1000 ⇒ 820 = Limning Starknife out
Hellknight Plate: 1d1000 ⇒ 41 = Slick Leather out
Achaekek's Claws: 1d1000 ⇒ 783 = The Locksmith out
Zellara: 1d1 ⇒ 1 = Naval Hero out

AAUGHWHY's PACS Grenek |

Deck Upgrade: Drawing Ally 3 to take Ruan Mirukova. Skipping the regular upgrade
Hero Point: Saving the Hero Point
Loot: I'll continue taking Ukwar Axe and Ashbringer.

BR Akaitora |

All,
This next scenario is going to be a bit weird in terms of running it for PbP. Here's the 'Setup' and 'During this scenario' text.
SETUP
Display the Perils and the Harrows wildcards. Add any number of wildcards from them (minimum 1 from each card).
When building the locations, use the Small column, then shuffle in a number of monsters equal to the number of characters, plus a closing henchman Mysterious Relic - Proxy A and a closing henchman Planar Rift - Proxy B.
After building the locations, create a demiplane stack from a number of random locations other than Arena, Base and Manor equal to 4 more than the number of characters.
DURING THIS SCENARIO
When a location is closed and banished, build a random location from the demiplane stack, remove a random wildcard, then add a new wildcard from the other displayed wildcard.
On your turn, after a bane is undefeated or after you move, exchange your current location card with a random card in the demiplane stack.
When a bane is defeated and would be banished, recharge it into its location instead.
To win, close a number of locations equal to 4 more than the number of characters.
I have a few questions for you guys before I set up the scenario
1) The number of wildcards you choose will alter your reward for the scenario. You will be able to grant 1 Hero Point to a number of your characters equal to the number chosen. Given this, which wildcards would you like me to set-up for the scenario?
2) It's going to be a bit weird to handle the 'shifting locations' when people move from one location to another or a bane is undefeated. We can either say we will always pause after a turn when this happened to wait for an update, or have something set up to keep track of it. What is your preference?
3) If we go with the second option above, could one of you help with putting this together?
4) Alternatively, would you be open to maybe running this 'live' at some point in the future? I don't know if you own Tabletop simulator but the scenario would be significantly easier to run there. If not, I can probably still run TTS myself and stream for you so that you can direct your turn. It would be kind of a neat way to end the campaign too.

EmpTyger |

Interesting!
1) Eh, I'm not hungry for hero points. My vote is the minimum 1+1.
2) Maybe a combination:
* When we need to exchange locations, use a list. See #3 below.
* When we need to build a new location, pause. We might not need to pause, but I expect we'd run out of random cards so quickly if we did try to continue, that we'd need to pause soon enough anyhow.
3) Sure, I'd be willing. I have an idea: for ships on my S&S tables, I have a list for players to roll on. So I'm thinking something similar but for locations. (And in fact I'll have something tomorrow that I wouldn't mind some mindless data entry to do during.)
4) While I do have Tabletop Simulator, my preference would be finish it out over PbP.

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Happy to align
Also I have used a tracking sheet
Location card movement tracking in the past for locations where cards move around. (Thanks Zalarian!)
Happy to set up something similar for the next scenario

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I vote for the lowest number of Wildcards (one from each)
My thoughts on least painful
The Perils #1 DEADLY
The Perils #2 WEARISOME
The Harrows #1 HARROW OF SHIELDS
The Harrows #2 HARROW OF BOOKS
So the way I read it, we have to select one Wildcard from each list to start with
Then when we close a location, we banish a random wildcard and then pick a wildcard from the list(that didn't have one banished) e.g.
Start with
The Perils #1 DEADLY
The Harrows #1 HARROW OF SHIELDS
Close location, randomly banish = The Harrows #1 HARROW OF SHIELDS, therefore we have to choose from The Perils e.g. The Perils #2 WEARISOME
Now active are
The Perils #1 DEADLY
The Perils #2 WEARISOME
Close location, randomly banish = The Perils #1 DEADLY, therefore we have to choose from The Harrows e.g #1 HARROW OF SHIELDS
Repeat
That way if we agree the #1 & #2 least hateful wildcards on each Card we can rotate through as locations are closed
Does that work for you guys as a strategy? If so, let me know your #1 & #2 for each wildcard type

EmpTyger |

Yeah, good idea!
For Harrows:
1) Harrow of Keys? At least initially, we only have 1 barrier.
2) Harrow of Shields??
For Perils:
1) Ablaze? Half the time it does nothing, and with armor or an empty hand it's likely also harmless.
2) Nothing else really jumps out for the other one. lol Really, anything other than Unhallowed.

AAUGHWHY's PACS Grenek |

I like that idea too. Here's what I think are the least harmful:
The Harrows:
1) Shields (though I'm biased because I'm good at Fort checks)
2) Keys or Books (Maybe we could use keys and then switch it if a location with lots of barriers gets built?
The Perils:
1) Ablaze (For the same reason as Emptyger. And taking chip damage just gives me rage fodder)
2) Confusing or Deadly
(I don't think we should use Wearisome. It seems like the goal is to speed-close a whole bunch of locations, so we'd probably want to maximize explores)

AAUGHWHY's PACS Grenek |

Deck Upgrade: Drawing Ally 3 to take Ruan Mirukova. Skipping the regular upgrade
Hero Point: Saving the Hero Point
Loot: I'll continue taking Ukwar Axe and Ashbringer.
Ammendment: I'll take the uncontested Item 5 for Barb Class Deck Silver War Paint. Then I'll replace it with the Core/Curse Version.

EmpTyger |

The only upgrade Enora would be interested in would be Ally 6 (Autumn Witch).
Also, I think we only need 1 extra boon, since Enora picked up an Ally 4 Landshark Whelp when she closed the Cell. So we wouldn't have an Item 5 available for upgrades.

Ukuja |

Not worried about the upgrades.
Applying 1 HP to 145373-1013
Applying the other to 145373-1020

AAUGHWHY's PACS Grenek |

No Upgrades
Applying the Hero Points to:
126387-1006
126387-1009