GM Chapel | Strange Aeons | Table 2 (Inactive)

Game Master Chapel36

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Discussion thread open so we can start hammering out some minor details before we get going. Go ahead and discuss your characters a bit in case anyone happened to miss your submission.


Female CG Goblin Alchemist (Gun Chemist) 1 | HP 8/8 | AC17 T15 FF11 CMD 15 | F+2 R+7 W+0 | Perception +7, Darkvision 60 | Init 8 | Speed 30'

Made a few small tweaks after seeing the rest of the party. Putting in some more knowledge skills and some stealth / disable device to boost rogue lite capability.

Knowledge skills so far are

Arcane
Planes
Local
History

Anyone going to take crafting feats? I may take wonderous item.

Not adding a lot of personality / "about me" info because I am assuming we wake up not knowing anything about one another?


Correctamundo.

But feel free to discus who you were. Just because your characters are amnesiacs does not mean you all are.


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

Merius is here! As a Cleric, Merius is rather deficient in skill points, but at level 3, he'll be picking up a Sage familiar, so don't worry too much about stacking into Knowledge skills you didn't want to pick up.

About Merius, I wanted to play into the Samsaran's theme of past lives. His knowledge of his current life will be rather dismal. He remembers his name, the city he grew up in, but little else. He knows he's a Cleric, but cannot remember any of his training, or who he worshiped. Instead, his loss of memory has strengthened a connection with a notable past life of his where he served Erastil, and now his been blessed with another chance to serve and redeem whatever ills he may have been a part of.

I'm going to ask for some GM leeway here, where he wouldn't have owned an Erastilian holy symbol or Longbow, but we'll have to find these things somewhere along the way.

Build and further details in the profile. Merius is built around getting to go early (especially as time goes on) and set the terms of combat.


“Zhao Fen” | Female LG Medium Human (tian-shu) Paladin (soul sentinel) 1 | HP 11/13 | AC 15 / 11 T / 14FF | CMB+3 CMD 15 | F +4, R +1, W +2 | Init +1 | Perc 0 SM 0 |Speed 30ft | Active Conditions: none

Woop I've always wanted to play in an AP \o/ Thanks :)

Sadly the art from Faiths of Golarion doesn't appear to have made it into the avatar selection yet, so this one will have to do.

As a paladin she doesn't have many skills, but I went with Knowledge religion as she's a follower of Tsukiyo and I wanted to reflect that, and because I'd like her to get the deific obedience eventually. Diplomacy is her other adventuring skill because she is charismatic and likeable. For the background skills I put a point in linguistics but I'd love it if she's forgotten what language it is that she knows (I believe she gets both common and Tien for free), and the GM can tell me at some point when we encounter some. How weird would it be to realise you can read some strange text and not remember learning it?

My thinking is that she wakes up remembering her childhood and adolescence, doesn't know how she went from the kind and empathic teenager she remembers to a heavily armed and armoured (I'm assuming!) warrior.

I imagine that she found a group suffering from mental illness that she tried to help, and discovered it was caused by some outside influence and tried to fight that. Perhaps later she dedicated herself to battling the influences of dark forces that corrupt and twist minds, but shes forgotten all that since and has this disconnect between tranquil young woman and the warrior who fights with furious focus. She might even have lost someone dear and fueled her strikes with that pain, but have nothing to draw on now.

Hopefully the story will eventually show her that she's not as different now from who she was as she thinks, but perhaps it will show her that level 1 characters are squishy instead :)

I'm looking forward to playing with you all!


Male dwarf brawler (constructed pugilist) 1 | HP 7/12 | AC14 T11 FF13 CMD 15(19 vs bull rush, trip) | F+3 R+3 W+1 (+2 vs poison, spells & SLA, +2 trait vs fear/emotion) | Perception +5

Here is MattZ, with Ironhand.

I plan on getting into weapon crafting, and eventually Master Craftsman feat, perhaps.

The character's big personal mystery (that I'm leaving in the GM's hands) will be what happened to his arm. Was it sacrificed in the construction of some blasphemous engine? Where did the replacement come from, did he build it himself?

Preliminary stats on my character page


Any questions before I open up gameplay?

As far as your memories go, I'll let you know what you remember. Don't assume anything.


Female CG Goblin Alchemist (Gun Chemist) 1 | HP 8/8 | AC17 T15 FF11 CMD 15 | F+2 R+7 W+0 | Perception +7, Darkvision 60 | Init 8 | Speed 30'

I am good for the gameplay thread! Looking forward to this game. Just read through everyones characters and personalities and we are an interesting bundle of misfits! Should be good!


I may or may not have elected to have a "normal" group and a "weird" group.


“Zhao Fen” | Female LG Medium Human (tian-shu) Paladin (soul sentinel) 1 | HP 11/13 | AC 15 / 11 T / 14FF | CMB+3 CMD 15 | F +4, R +1, W +2 | Init +1 | Perc 0 SM 0 |Speed 30ft | Active Conditions: none

I'm ready, I just made a couple of changes to starting gear (added a potion of cure light wounds, some meditation tea and a masterwork backpack to carry everything round in).

I hope our reaction to a "waking up" with a goblin isn't too harsh!


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

I'm ready to go when you are!


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

We have no gear at all, or do we have some of our gear? Just trying to figure out how Merius would react.


Do whatever you think he would do.

Draw a weapon. Attempt a spell. Head down the alleyway.
The choice is up to you.


To clarify, you are all in the alley.

I'll get better, I swear. The nervous jitters gots me!


Query:

How did everyone feel about their personalized intros?

Full disclosure, I'm pretty proud of them.


“Zhao Fen” | Female LG Medium Human (tian-shu) Paladin (soul sentinel) 1 | HP 11/13 | AC 15 / 11 T / 14FF | CMB+3 CMD 15 | F +4, R +1, W +2 | Init +1 | Perc 0 SM 0 |Speed 30ft | Active Conditions: none

It was hugely impressive, well done!

It was a great way to start, really evocative, and quite chilling. It must have taken a while, especially with two tables!


Oh, stop! But not really.

It's why I pushed the start time back. Not to reveal anything behind the curtain but this: "All around is a wall of sickly yellow fog, tumbling through the alley’s canyon...hungry wave" is how the AP opens and I just felt that it was too abrupt.


Male dwarf brawler (constructed pugilist) 1 | HP 7/12 | AC14 T11 FF13 CMD 15(19 vs bull rush, trip) | F+3 R+3 W+1 (+2 vs poison, spells & SLA, +2 trait vs fear/emotion) | Perception +5

I liked the intro. Really set the tone


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M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

Unrelatedly, I prefer to think of us as Table A to their table 1.


Table Antelope


Check Campaign info for an image of the Figure in the Mist.


Male dwarf brawler (constructed pugilist) 1 | HP 7/12 | AC14 T11 FF13 CMD 15(19 vs bull rush, trip) | F+3 R+3 W+1 (+2 vs poison, spells & SLA, +2 trait vs fear/emotion) | Perception +5

@Maria:

I can't seem to send you a PM(perhaps because your account is new), so I have to ask like this.

I think there is potential for some good RP between our characters, If you're up for it. Now, dwarves are traditionally racist against goblins (its in their statblock, after all), so I think it would be entertaining if my character started off dismissive of yours, only to grow more accepting, even friendly over time. Kinda like how Legolas and Gimli barely tolerated each other at first, but became bestest bros by the end.

We don't have to do this at all, of course. Just thought I'd get your consent before I start throwing epithets, lol.


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

I'm helping! *sobs uncontrollably*


Female CG Goblin Alchemist (Gun Chemist) 1 | HP 8/8 | AC17 T15 FF11 CMD 15 | F+2 R+7 W+0 | Perception +7, Darkvision 60 | Init 8 | Speed 30'
Rogar_Ironhand wrote:
** spoiler omitted **

All for it! Feel free to curse me to your hearts content. Maria will be delightfully injured and intimidated.


No curses here. No tears please, it's a waste of good suffering.


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

The dice have not been kind to us.


And now the real game begins.


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

I'm normally not defeatist, but I'm pretty confident about where my level 1 caster cleric stands in this position.

Map isn't shared. Not sure if you wanted to share with link or just to us. In which case, I'll send you my google account.


Apparently I forgot to take it off of private. Everyone should be able to view the map now.


Hoo boy!

I'm sorry that it started to drag there at the end of the opening sequence. I really wanted to drive home the horror and helplessness your characters would feel.


Female CG Goblin Alchemist (Gun Chemist) 1 | HP 8/8 | AC17 T15 FF11 CMD 15 | F+2 R+7 W+0 | Perception +7, Darkvision 60 | Init 8 | Speed 30'

I liked it! No apologies required


All of your class abilities, feats, skills, everything mechanical, you are fully aware of and know how to access now that you are free of the nightmare.


Female CG Goblin Alchemist (Gun Chemist) 1 | HP 8/8 | AC17 T15 FF11 CMD 15 | F+2 R+7 W+0 | Perception +7, Darkvision 60 | Init 8 | Speed 30'
GM Chapel wrote:
All of your class abilities, feats, skills, everything mechanical, you are fully aware of and know how to access now that you are free of the nightmare.

How does this work with Alchemist abilities? Do I have extracts prepared (because they are like spells), or do I not have any (because logically they probably require reagents to prepare). Same with bombs, do I have the stuff to make bombs because its a class ability or is that all gone because it was taken with my equipment?


All gone.


I suppose you all would like to be able to move your tokens, huh?


I added the Map and loot list not that you will ever find any to the description.

100% my idea. Definitely not something a player in the other game suggested. Nope. Not at all.


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

Thanks for adding those to the description. Definitely good to have those. Is anyone interested in being group treasurer?


“Zhao Fen” | Female LG Medium Human (tian-shu) Paladin (soul sentinel) 1 | HP 11/13 | AC 15 / 11 T / 14FF | CMB+3 CMD 15 | F +4, R +1, W +2 | Init +1 | Perc 0 SM 0 |Speed 30ft | Active Conditions: none
Merius Galca wrote:
Thanks for adding those to the description. Definitely good to have those. Is anyone interested in being group treasurer?

Ooh I'd like to do that. I can certainly take responsibility for making sure any items we find are entered on the sheet and assigned appropriately.


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

Awesome! Thank you.


I'll give anyone that hasn't posted since the GM post a chance to do so before I update. At 12 noon EST I'll update the scene regardless.


Female CG Goblin Alchemist (Gun Chemist) 1 | HP 8/8 | AC17 T15 FF11 CMD 15 | F+2 R+7 W+0 | Perception +7, Darkvision 60 | Init 8 | Speed 30'

Not posting because there arent any new actions for Maria to take at the moment. She would stay cowered in the corner until the door opens or she sees something that would allow her a chance to escape.


I figured as much. But I'll always post something like the above just in case.


Female CG Goblin Alchemist (Gun Chemist) 1 | HP 8/8 | AC17 T15 FF11 CMD 15 | F+2 R+7 W+0 | Perception +7, Darkvision 60 | Init 8 | Speed 30'

Did Merius unlock the door?


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

Assuming the woman doesn't interrupt me. I think it's only a standard to unlock.


Apparently, your GM can't read "and tries to unlock it with the key." Yes, the door is unlocked.


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

Don't mind me, I'm just continuing my streak of "better to be lucky than good" which is just as well, since I'm definitely not good at combat yet...

Of course, I can't aid a nat 1 :sadness:


Male dwarf brawler (constructed pugilist) 1 | HP 7/12 | AC14 T11 FF13 CMD 15(19 vs bull rush, trip) | F+3 R+3 W+1 (+2 vs poison, spells & SLA, +2 trait vs fear/emotion) | Perception +5

100d20 ⇒ (18, 3, 9, 8, 1, 6, 3, 10, 16, 15, 5, 4, 7, 17, 14, 14, 20, 13, 8, 1, 11, 2, 15, 14, 12, 3, 19, 11, 19, 16, 16, 3, 18, 15, 17, 2, 18, 6, 18, 7, 19, 1, 19, 5, 18, 9, 6, 13, 2, 8, 17, 10, 15, 9, 6, 12, 4, 1, 11, 7, 19, 12, 14, 8, 15, 6, 10, 10, 9, 17, 9, 3, 13, 11, 6, 18, 12, 14, 3, 13, 19, 20, 8, 7, 15, 11, 17, 7, 15, 5, 3, 13, 13, 16, 19, 7, 17, 13, 20, 5) = 1098


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

That's pretty average right there. A little above.


M Samsaran Cleric (Divine Strategist) 1 | VMC Wizard | HP: 10/10 | AC: 15 FF 15 T 11 | CMD: 11 | Fort: +3 Ref:+1 Will:+6 (+2 v fear, emotion, death, negative energy) | Perc +10 SM +8

@Maria

Attacks that do less than 1 lethal damage still always deal at least 1 non-lethal damage. It's a rule I've never had come up before, do still know!


I tried to get you guys updated this morning with the other group but I got pulled into a nonsensical meeting.

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