| GM Valen |
The Pathfinders approach with caution.
Nearby you spot another group of Pathfinders facing similar looking undead that appeared through a separate tear in the tapestry. Among them is the half-elf occultist, Covadil, who seems well-versed in the type of foe you are facing.
You all still have an Aid Token to use or pass along!
Just then, one of the undead (red) emerges through a wall in the ruins, passing through it like a fish moves through water as if the very fabric of the tapestry had been unwoven by its passing.
Prepared for this eventuality, the wizard sends a bolt of force into the creature, but the undead (red) continues forward towards the paladin. With it's jaws wide open, it goes for a bite.
Melee (bite): 1d20 + 3 ⇒ (17) + 3 = 20
While inches from her neck, the teeth only scrape against her armor.
The second undead (blue) likewise emerges through the ruins, which seem to fray at its step to allow it through. It too attempts to bite Flaith.
Melee (bite) w/flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
It, too, finds no easy meal.
Combat Round Two Continues/Round Three Begins
PCs in bold may take a full round of actions.
Sarzuket
Aldran
Round Three Begins
Seebonickk
Xusius
Flaith
Nahko
Kuti
Undead (red) -4 HP
Unead (blue)
Sarzuket
Aldran
Terrain Notes: The walls are 10 feet high and impassable (unless you are undead apparently). The ditch around the party is 5 feet deep. Predominantly green squares and those with steps are difficult terrain.
Sarzuket Thicketbotter
|
Sarzuket moves to the entrance of the ruins and channels positive energy to hurt undead!
Channel to Hurt Undead, Will DC 14 for 1/2 dmg: 1d6 ⇒ 5
| GM Valen |
The positive energy released from the gnome causes the remaining flesh on the undead to burn.
Red, Will (DC 14): 1d20 + 7 ⇒ (6) + 7 = 13
Blue, Will (DC 14): 1d20 + 7 ⇒ (10) + 7 = 17
Though both seem to resist the flow of energy, the already injured one (red) burns more.
Combat Round Two Continues/Round Three Begins
PCs in bold may take a full round of actions.
Aldran
Round Three Begins
Seebonickk
Xusius
Flaith
Nahko
Kuti
Undead (red) -9 HP
Undead (blue) -2 HP
Sarzuket
Aldran
Terrain Notes: The walls are 10 feet high and impassable (unless you are undead apparently). The ditch around the party is 5 feet deep. Predominantly green squares and those with steps are difficult terrain.
| GM Valen |
The undead narrowly sidesteps the paladin's whirling blade.
Combat Round Two Continues/Round Three Begins
PCs in bold may take a full round of actions.
Aldran
Round Three Begins
Seebonickk
Xusius
Flaith
Nahko
Kuti
Undead (red) -9 HP
Undead (blue) -2 HP
Sarzuket
Aldran
Terrain Notes: The walls are 10 feet high and impassable (unless you are undead apparently). The ditch around the party is 5 feet deep. Predominantly green squares and those with steps are difficult terrain.
Aldran Ironfoot
|
I think from where I am at I can get everyone
As Aldran move forward he pulls a scroll and casts it's spell. Giving Torag's Blessings onto the party.
Drawing the scroll and casting bless on the party. And he will channel positive energy to boost the aid token for it to be passed.
Xusius
|
Xusius aims his Wand of Magic Missile and fires another missile of unerring force at the red undead.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
He thinks to himself. "I should really buy a staff zat fires two meessiles at ze zame time!"
| GM Valen |
The blessing bestowed by the Father of the Forge falls upon the Pathfinders.
The wizard's bolt tears through one of the undead as if it were cloth, dropping it to the ground in tatters.
Combat Round Three Cont'd
Party buff: bless
PCs in bold may take a full round of actions.
Seebonickk
Xusius
Flaith
Nahko
Kuti
Undead (red) -14 HP
Undead (blue) -2 HP
Sarzuket
Aldran
Terrain Notes: The walls are 10 feet high and impassable (unless you are undead apparently). The ditch around the party is 5 feet deep. Predominantly green squares and those with steps are difficult terrain.
| GM Valen |
I think flaith did already her round 3 actions. Round 1 double move, round 2 double move, round 3 full attack
You are correct.
Combat Round Three Cont'd
Party buff: bless
PCs in bold may take a full round of actions.
Seebonickk
Xusius
Flaith
Nahko
Kuti
Undead (red) -14 HP
Undead (blue) -2 HP
Sarzuket
Aldran
Terrain Notes: The walls are 10 feet high and impassable (unless you are undead apparently). The ditch around the party is 5 feet deep. Predominantly green squares and those with steps are difficult terrain.
| GM Valen |
BOTTING Nahko & Kuti - No post in 24+ hours
The druid and his companion consider their next move.
Delaying
The remaining undead (blue) seems pleased to see what it believes is an easier meal than the well-armored human. It seeks to dine on gnome brains!
5 ft. step; Full attack
Melee (bite) v. Seebonickk: 1d20 + 3 ⇒ (14) + 3 = 17
The gnome ducks, narrowly avoiding the undead's toothy maw.
Undaunted, the undead swipes with each of its claws.
Melee (claw) v. Seebonickk: 1d20 + 3 ⇒ (12) + 3 = 15
Melee (claw) v. Seebonickk: 1d20 + 3 ⇒ (11) + 3 = 14
However, it cannot seem to connect with the gnimble gnome!
Combat Round Three Continues/Round Four Begins
Party Buff: Bless
PCs in bold may take a full round of actions.
Sarzuket
Aldran
Round Four Begins
Seebonickk
Xusius
Flaith
Nahko
Kuti
Undead (blue) -2 HP
Sarzuket
Aldran
Terrain Notes: The walls are 10 feet high and impassable (unless you are undead apparently). The ditch is 5 feet deep. Predominantly green squares and those with steps are difficult terrain.
Seebonickk Core character
|
Seebonickk tries to cartwheel to get into flank.
Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10
don't think that made it
The bushes impede his movement around the hideous creature.
"Whoops"
and stabs the undead.
attack w flank: 1d20 + 6 ⇒ (16) + 6 = 22
damage sneak: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6
Aldran Ironfoot
|
Aldran moves around the wall and launches an acid bolt at the undead.
range touch attack: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
dice+base-into melee
Acid damage: 1d6 ⇒ 5
Beren Stane
|
Nahko begins guiding Kuti through the ruins until they can find a better direction from which to attack... which he then commands Kuti to do!
Double move: 40'
Free: Handle Animal (attack any) DC 10, link: 1d20 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Sarzuket Thicketbotter
|
Sarzuket moves and channels positive energy to hurt undead!
Channel to Hurt Undead, Will DC 14 for 1/2 dmg: 1d6 ⇒ 5
| Kuti |
Kuti moves up and bites at the strange undead creature.
Move: 25'
Standard: attack blue
Bite, bless: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage, S: 1d4 + 1 ⇒ (2) + 1 = 3
| GM Valen |
The combined onslaught of the Pathfinders brings down the other undead (blue).
COMBAT ENDS
As the corpses fall to the ground, their remains begin to come apart, like a spool of thread unraveling and then being pulled asunder. The fragments are then drawn into the tear that from which the creatures had appeared, leaving an ugly red scar hovering within the demi-plane of the tapestry. A few stray threads remain.
More tears appear nearby around you, even as additional reports of the astral invasion reach your party.
PCs may remain and fight more undead or move to an astral invader encounter.
Aldran Ironfoot
|
Know Planes: 1d20 + 5 ⇒ (18) + 5 = 23
"Collect the threads, they be useful in repairing the tapestry. We should send word of this so all Pathfinder teams can collect them."
Aldran start to gather the loose threads.
"Ye' all want do smash more of the undead or go after the Astral invaders?"
Sarzuket Thicketbotter
|
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Undead until I run out of channels?
Xusius
|
Xusius will use his Spellcraft skill just because he wants to.
Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26
Xusius tells the team what he has learned. "Ze undead zeem to have erupted from a "zoul tear" weetheen ze tapestry--ze result of ze Tapestry's zoul-stitching repair mechanism, wheech zeeks to repair eetself. Upon ze udnead's destruction, zeir zoul energy has been drawn back eento ze Tapestry. Ze threads zat remain after ze process may be useful een conducting further repairs on ze tapestry.
Eet ees as Aldran has stated, we need to collect ze threads and keel as many of ze undead as we can as well."
| GM Valen |
"Eet ees as Aldran has stated, we need to collect ze threads and keel as many of ze undead as we can as well."
I will take this as a second vote for confronting undead.
Suddenly, another soul tear erupts near the party, this time at the base of the broken ziggurat.
COMBAT BEGINS
NOTE: I am going to use the +4 Initiative for an undead encounter the party obtained at the beginning of the scenario.
Using same map as prior encounter...
Sarzuket, Initiative: 1d20 + 2 + 4 ⇒ (4) + 2 + 4 = 10
Xusius, Initiative: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Nahko, Initiative: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Kuti, Initiative: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
Aldran, Initiative: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20
Flaith, Initiative: 1d20 + 3 + 4 ⇒ (20) + 3 + 4 = 27
Seebonickk, Initiative: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11
Undead (red & blue), Initiative: 1d20 + 0 ⇒ (9) + 0 = 9
Undead, (yellow & green), Initiative: 1d20 + 0 ⇒ (16) + 0 = 16
The soul tear has produced zombies!
These are unraveling undead, which are a form of undead created by the tapestry’s malfunctioning repair mechanism, known as soul stitching. These undead can pass through any material of the tapestry demiplane (from earth and stone to water and lava) as easily as a fish swims through water.
If the undead end their turn while passing through the tapestry (except through the air), it has a 50% chance to be reabsorbed into the demiplane and destroyed.
If you made a (DC 16+) on the Knowledge (religion) check, you may also view the spoiler below:
Combat Round One Begins
Party Buffs: +1 morale bonus on attack rolls and on saving throws against fear effects
PCs in bold may take a full round of actions
Flaith
Kuti
Aldran
Undead (yellow & green)
Xusius
Nahko
Seebonickk
Sarzuket
Undead (red & blue)
Beren Stane
|
Nahko nods at the advice. "Good thinking, but let's go ahead and position ourselves to be ready."
Free: Handle Animal (heel) DC 10, link: 1d20 + 3 + 4 ⇒ (20) + 3 + 4 = 27
Double move: 40'
Move (Kuti): 40'
Aldran Ironfoot
|
Knowledge (religion)(DC 11+): 1d20 + 5 ⇒ (18) + 5 = 23
Knowledge (planes)(DC 11+): 1d20 + 5 ⇒ (4) + 5 = 9
"oh lookie zombies"
Aldran moves forward and launches an acid bolt (at green)
range touch attack: 1d20 + 2 ⇒ (18) + 2 = 20
Acid damage: 1d6 ⇒ 2
| GM Valen |
Aldran approaches and strikes one of the zombies with bolt of acid while the other Pathfinders prepare for the oncoming undead.
The damaged zombie staggers forward toward the dwarf, swinging its arm with the force of a club.
Melee (slam), charge: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8
The blow is readily absorbed by the dwarf's armor.
The other zombie (yellow) follows suit, mobbing the Pathfinder.
Melee (slam), charge: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage (B): 1d6 + 4 ⇒ (2) + 4 = 6
The second attack takes the dwarf by surprise, battering the dwarf.
Combat Round One Cont'd
Party Buffs: +1 morale bonus on attack rolls and on saving throws against fear effects
PCs in bold may take a full round of actions
Flaith
Aldran -6 HP
Zombie (green) -2 HP
Zombie (yellow)
Xusius
Nahko
Kuti
Seebonickk
Sarzuket
Zombies (red & blue)
Xusius
|
Xusius moves down and opens fire with his Wand of Magic Missiles.
He aims at the Yellow foe!
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
| GM Valen |
As the rogue approaches, the wizard blasts away a chunk of undead flesh.
Combat Round One Cont'd
Party Buffs: +1 morale bonus on attack rolls and on saving throws against fear effects
PCs in bold may take a full round of actions
Flaith (delaying)
Aldran -6 HP
Zombie (green) -2 HP
Zombie (yellow) -2 HP
Xusius
Nahko
Kuti
Seebonickk
Sarzuket
Zombies (red & blue)
| GM Valen |
The paladin charges ahead, slashing with her blade, stripping away pieces of undead flesh.
The other mindless undead move forward, seeking to satisfy their undying hunger. One (red) tries to beat down the gnome.
Melee (slam), charge v. Seebonickk: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8
A beating the gnome readily avoids.
Combat Round Two Begins
Party Buffs: +1 morale bonus on attack rolls and on saving throws against fear effects
PCs in bold may take a full round of actions
Aldran -6 HP
Zombie (green) -2 HP
Zombie (yellow) -8 HP
Xusius
Nahko
Kuti
Seebonickk
Flaith
Sarzuket (delaying)
Zombies (red & blue)
Aldran Ironfoot
|
Aldran swings his war ax at the zombie(green)
Power Attack Dwarven war ax: 1d20 + 5 - 1 + 1 ⇒ (2) + 5 - 1 + 1 = 7
Slashing Damage: 1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Well that's not good
| GM Valen |
With the crowding zombies filling the area, the dwarf cannot get sufficient room to bring his mighty axe to bear.
Two of the zombies strike, making a choice between dwarven or human flesh.
1 for dwarven, 2 for human: 1d2 ⇒ 2
Melee (slam): 1d20 + 4 ⇒ (9) + 4 = 13
Damage (B): 1d6 + 4 ⇒ (3) + 4 = 7
Melee (slam): 1d20 + 4 ⇒ (14) + 4 = 18
Damage (B): 1d6 + 4 ⇒ (2) + 4 = 6
They choose human flesh, but taste only armor.
Combat Round Two Con't
Party Buffs: +1 morale bonus on attack rolls and on saving throws against fear effects
PCs in bold may take a full round of actions
Aldran -6 HP
Zombie (green) -2 HP
Zombie (yellow) -8 HP
Xusius
Nahko
Kuti
Seebonickk
Flaith
Sarzuket
Zombies (red & blue)
Beren Stane
|
"OK, Kuti, now! Get the red one!"
Nahko sends Kuti into the fray from behind, and charges forward himself to prepare to set up a flanking position.
Free: Handle Animal (attack any) DC 10, link: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Double move: 40' drawing scimitar
| Kuti |
Kuti, however, seems to ignore Nahko; perhaps not quite understanding what was asked, she remains where she is, and begins batting at the waving grasses near the ruin.
| GM Valen |
The announcement to move us into the next encounter is likely to come today. Please vote on whether or not you want the more challenging encounter. The party must unanimously be in agreement for the greater challenge. Otherwise, you will face the "standard" foe.
The continued onslaught of oncoming foes appears to be taking its toll on the Pathfinders. Fatigue seems to be preventing them from fighting as effectively as they have been trained.
To keep things moving, I am advancing to the zombie's spot in Initiative and having each ready an action.
All PCs may now act
It lashes out at the first attacker that attempts to strike it.
Melee (slam): 1d20 + 4 ⇒ (8) + 4 = 12
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8
It lashes out at the first attacker that attempts to strike it.
Melee (slam): 1d20 + 4 ⇒ (17) + 4 = 21
Damage (B): 1d6 + 4 ⇒ (2) + 4 = 6
It lashes out at the first attacker that attempts to strike it.
Melee (slam): 1d20 + 4 ⇒ (18) + 4 = 22
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8
It lashes out at the first attacker that attempts to strike it.
Melee (slam): 1d20 + 4 ⇒ (18) + 4 = 22
Damage (B): 1d6 + 4 ⇒ (2) + 4 = 6
Combat Round Two Con't
Party Buffs: +1 morale bonus on attack rolls and on saving throws against fear effects
PCs in bold may take a full round of actions
Aldran -6 HP
Zombie (green) -2 HP (readied action)
Zombie (yellow) -8 HP (readied action)
Xusius
Nahko
Kuti
Seebonickk
Flaith
Sarzuket
Zombies (red & blue) (readied actions)
| GM Valen |
As the paladin advances on the pus-infected foe, it lashes out, striking her hard and fracturing a rib. Her response with the a blade is decisive. She tears into the undead, its shredded remains fall to the ground.
| GM Valen |
As the paladin advances on the pus-infected foe, the prepared zombie lashes out, striking her hard and fracturing a rib. The Pathfinder's response with the blade is decisive. She tears into the undead. Its shredded remains fall to the ground.
Combat Round Two/Three Con't
Party Buffs: +1 morale bonus on attack rolls and on saving throws against fear effects
PCs in bold may take a full round of actions
Aldran -6 HP
Zombie (green) -2 HP (readied action)
Zombie (yellow) -16 HP
Xusius
Nahko
Kuti
Seebonickk
Flaith -8 HP
Sarzuket
Zombies (red & blue) (readied actions)
Beren Stane
|
"Kuti... to me! Attack one of these things, gol'darnit!"
Nahko steps up and swings his blade swiftly, hoping that his cat will actually listen to instruction this time.
Free: Handle Animal (attack any) DC 10, link: 1d20 + 3 + 4 ⇒ (3) + 3 + 4 = 10
5' step
Standard: attack red
Scimitar, bless, flank: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage, S: 1d6 + 4 ⇒ (1) + 4 = 5
| Kuti |
The mindful cat finally lifts her head, and finally the swinging of Nahko's blade at a zombie must have gotten her attention. She lopes over and bites at a zombie.
Move: 40'
Standard: attack red; blue if Nahko killed red
Bite, bless, flank: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27 no flank if blue is the target
Damage, S: 1d4 + 1 ⇒ (1) + 1 = 2
Xusius
|
I don't have a mouse for my laptop and can't move my icon on the map, but if you would move me a couple squares down and to the right so I have line of sight, I would appreciate it.
Xusius fires another missile from his wand.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Seebonickk Core character
|
Seebonickk attacks the zombie near him red
attack flank inspire courage: 1d20 + 7 ⇒ (20) + 7 = 27
piercing damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4
crit confirm: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d6 ⇒ 1
"take this" he shouts
Aldran Ironfoot
|
Aldran swings his war ax at the zombie(green), again.
Power Attack Dwarven war ax: 1d20 + 5 - 1 + 1 ⇒ (13) + 5 - 1 + 1 = 18
Slashing Damage: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8