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Could you light up the inside of the building? At the very least, since Ques is inside the building, he will Ques is stepping inside the building and will looks look for something that might close the door. A lot depends on whether he can see anything. That would entirely change his plans.

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I see. We have two guards and the troll on the inside and 4 guards on the outside. Which one is the captain?
Is there a way to close the door that Ques can see?

Ithariel Calenfaroth |

Ithariel waits patiently, either to be shrunk by the house fey to slip his bonds - or for his companions to start something.

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Grey has reach so he was able to do his thing even though he is a bit separated from the captain. Ques proceeds with the plan as noted before. I can't think of any ways to make this happen better. So the key gets taken and Ques tries to unlock Ote. Is it a move action to unlock the manacles? If so, perhaps he could unlock two sets?
Hey, which of the guards has our weapons anyway?

GM Nayr |

Grey moves quickly, attacking the captain. But, even with his back to Grey, the captain is able to easily keep him at bay. Ques works in the background, and is able to get the keys and unlock Ote's manacles, freeing the bird.
Note that the captain's token is the one that is different from the rest of the guards. The guards behind you are carrying your weapons - they divvyed them up.
Tchezze, feeling the tension, shoves backward and closes with one of the guards. He lashes out with a leg to try and trip him! He takes him down; since the fellow's hands are full of your weapons, he can't even strike back as he falls.
CMB: 1d20 + 7 ⇒ (17) + 7 = 24
Hatch waggles his doggy paw and says some words that are most definitely not in a doggy language, causing one of the guards nearby to look down in confusion. What the... Ithariel instantly starts to shrink...making his manacles no longer fit!
Bordegga the troll, seeing this madness, roars and hefts her axe! She stomps forward, her heavy feet slamming the ground with great booms. Get outta' tha' way! She roars at her captain even as she raises her axe, lost in her bloodlust.
Ithariel and Ote are up!

Ithariel Calenfaroth |

Ithariel spins in place, now small, and unleashes a hail of stones and pebbles outside the fort!
Cast stone call - outer edge marked on map. all ground outside is difficult terrain This should encompass all the guards and no friendly models.
Stone Call damage: 2d6 ⇒ (2, 2) = 4

Nox Copperscale |

With the guards sufficiently, um, distracted, Nox goes back to work on his manacles.
Disable device: 1d20 + 9 ⇒ (18) + 9 = 27

GM Nayr |

The guards shout in shock as debris rains down on them. Get cover! They grunt and curse as the rocks slam their bodies. Ote takes advantage of the sudden confusion to lash out at the captain with his beak.
Bite: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d3 + 2 ⇒ (1) + 2 = 3
The captain calmly bats aside the attack, and lashes out with his sword.
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
He then steps back and removes his spike shield from his back, equipping it on his arm.

Stelmaria |

Stelmaria crosses through the lines of the party, to snap his ferocious jaws at the Troll.
Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Mobility, AC 22 vs AoO from moving

GM Nayr |

The guards atop the gatehouse lean over to fire down at the prisoners.
Xbow Ote: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 ⇒ 7
Xbow Grey: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 ⇒ 5
The guard near Tchezze stands up and moves out of the area of Ithariel's spell.
The guard to the west slashes at Ithariel then moves back.
Sword slash: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
At the back of the group, the three remaining guards drop their load of your gear In the area of stone call and then they rush at the group!
Sword slash Ques: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Sword slash Nox: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Sword slash Nox: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
confirm crit Ithariel: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Nox works at his manacles, and frees himself! Feel free to take a move action as well.
Nox, Ques, Tchezze, and Hatch are up!

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Quest then attempts to use his prestidigitation to unlock the manacles for Tchezze Tchirock. If that takes only a move action, he also unlocks his own, if possible.

Nox Copperscale |

Heedless of the guards, Nox moves to grab his pistol, drinking a mutagen as he goes.
I know the move will probably provoke an AoO. I'll take it. I'm also not exactly sure where in the Stone Call area our stuff is. Feel free to adjust my positioning. I used the moves last turn and this one to head toward it. Mutagen grants +4 Dex, -2 Wis, +2 Natural AC.

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I'm OK with that. Not sure moving an object with prestidigitation would include fine manipulation. But It is not the same as a knock or disable device in one very important respect - Ques has the key. So, I take it that Quest has the key in hand and he is unlocking manacles by hand. Wo, whether by prestidigitation (which is more cool) or behind his back using the key with his hand, he is trying to unlock someone next to him, or if everyone is unlocked, then he is unlocking himself. Which reminds me that Grey can do stuff too!

Grey PBP |

Grey makes an attempt to scare the guard next to him with a flurry of poorly aimed appendages.
to hit bite: 1d20 + 4 ⇒ (6) + 4 = 10
damage bite: 1d6 + 4 ⇒ (4) + 4 = 8
to hit tentacles: 1d20 + 4 ⇒ (5) + 4 = 9
damage tentacles: 1d8 + 4 ⇒ (7) + 4 = 11
to hit tail sting: 1d20 + 4 ⇒ (13) + 4 = 17
damage tail sting: 1d4 + 4 ⇒ (4) + 4 = 8

GM Nayr |

Grey lashes out wildly, and his final attack hits the guard. The mighty tail stabs into the man and he falls to the ground, bleeding out.
You can unlock Tchezze.
Tchezze, now unlocked, charges the guard behind him and attempts grab him!
CMB: 1d20 + 7 ⇒ (10) + 7 = 17
The guard's eyes widen in surprise, and he slashes wildly, trying to keep the Tengu at bay.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
He slashes Tchezze, but still gets wrapped up in an odd wrestling match with the tough bird.
Hatch looks about at the larger enemies all around him, and utters a few words in Sylvan. he turns invisible.

Ithariel Calenfaroth |

Assuming the guards took Ithariel's spear? He'd still have his staff.
Ithariel casts a spell intently upon his staff, imbuing it with magical energies! He steps forward, tiny in ferocity with his staff held before him, menacing the guard...
Cast Shillelagh

Stelmaria |

Stelmaria closes with the Ice Troll, snapping his jaws at the thing and swiping with his claws...
Bite: 1d20 + 5 ⇒ (3) + 5 = 8
bite damage: 1d6 + 3 ⇒ (6) + 3 = 9
Claw 1: 1d20 + 5 ⇒ (8) + 5 = 13
Claw 1 dmg: 1d4 + 3 ⇒ (2) + 3 = 5
Claw 2: 1d20 + 5 ⇒ (11) + 5 = 16
claw 2 dmg: 1d4 + 3 ⇒ (2) + 3 = 5

GM Nayr |

Cool with that
Bordegga roars in anger and sweeps her axe back and forth to keep Stel at bay.
Just making sure you're up on your HP - Ithariel and Stel both got hit;)
The guards act! The two up on the tower fire again, focusing on Grey, who is no doubt the most intimidating in appearance.
Xbow: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 ⇒ 8
Xbow: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 ⇒ 3
One guard slashes at Stel
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Another slashes at Grey
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
The last drops his sword and tries to break Tchezze's grip
CMB: 1d20 + 2 ⇒ (8) + 2 = 10
The guard captain moves back in, with his sword and spiked shield. He grins and accepts Ithariel's challenge.
Sword slash: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Spiked shield: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Crit confirm Stel: 1d20 + 3 ⇒ (10) + 3 = 13
Additional damage: 1d8 + 1 ⇒ (1) + 1 = 2

Ithariel Calenfaroth |

Ithariel is at 14/29 hp. I have Stel's AC as 18 (+4 Dex, +3 Natural, +1 Dodge) I don't know why I don't have it updated correctly in his stat line.. My bad so Stel is at 4/21 hp. Ouch!

Grey PBP |

to hit bite: 1d20 + 4 ⇒ (1) + 4 = 5
damage bite: 1d6 + 4 ⇒ (5) + 4 = 9
to hit tentacles: 1d20 + 4 ⇒ (4) + 4 = 8
damage tentacles: 1d8 + 4 ⇒ (7) + 4 = 11
to hit tail sting: 1d20 + 4 ⇒ (11) + 4 = 15
damage tail sting: 1d4 + 4 ⇒ (4) + 4 = 8
Grey has a good heart but he does seem to be struggling.

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Ques unlocks Ote and then unlocks himself

Nox Copperscale |

Scooping up his pistol, Nox loads a round and steps forward, then fires a shot at the guard next to Stel. The one toward the bottom of the map.
Ranged Touch Attack: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Damage, B/P: 1d8 + 2 ⇒ (6) + 2 = 8

GM Nayr |

Nox kills the guard near the outside, and Tchezze keeps on his guard, trying to bear him down to the ground.
CMB: 1d20 + 7 ⇒ (5) + 7 = 12
The man slashes at Tchezze as the Tengu tries to take him down.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Confirm crit: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Ote reaches down to pick up a fallen guard's sword and rushes at the captain!
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Confirm crit: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Hatch...well, he's invisible...

Stelmaria |

I'm sorry I missed that I was up! Here we go...
Stelmaria will cautiously advance on the diagonal, and launch a full set of attacks on the troll, trying to end this before it get too out of hand..
bite: 1d20 + 5 ⇒ (15) + 5 = 20
bite damage: 1d6 + 3 ⇒ (1) + 3 = 4
Claw1: 1d20 + 5 ⇒ (13) + 5 = 18
claw1 dmg: 1d4 + 3 ⇒ (3) + 3 = 6
claw2: 1d20 + 5 ⇒ (11) + 5 = 16
claw2 dmg: 1d4 + 3 ⇒ (1) + 3 = 4

Ithariel Calenfaroth |

Ithariel, hoping the Troll is distracted by Ote, follows Stelmaria forward, and attempts to bludgeon the troll with his little stick, now magically enhanced, and he calls out if appropriate per my last post Ques, can you get to Stel and help heal him?
attack on troll: 1d20 + 6 ⇒ (10) + 6 = 16
damage (Shillelagh): 1d8 + 4 ⇒ (2) + 4 = 6

GM Nayr |

Stel delivers two powerful hits on the massive troll, ripping off chunks of flesh! Ithariel tries to follow up, but can't quite hit the great creature.
The guard captain looses his attacks on Ote as the Tengu confronts him.
Sword: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Spiked shield: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
The two guards atop the tower reign down bolts on Grey again!
Attack Xbow: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 ⇒ 2
Attack Xbow: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 ⇒ 5
The two guards around Tchezze slash down at the Tengu.
Attack: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
confirm crit: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
The guard near Ithariel takes a stab at the druid.
Attack: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
The other guard to the north of Bordegga takes out his crossbow and loads it, not quite ready to get into melee and into the range of the ice troll's wide swing.
Tchezze and Ote both fall! Perfectly fits into the narrative...Doc and Leif - you guys should be able to see the map now, but let me know if not.

GM Nayr |

Leif and Doctor Gareau, a bit disenchanted by the lack of dedication from their friends, find themselves without them. The portal that brought you here was a marvel, and something that you no doubt don't fully understand. You think that this amount of responsibility and weight was too much for your previous companions, and they couldn't handle it. You are perhaps of greater stock...or are maybe insane. Either way, you plan to see this through, and now find yourselves heading towards this enigmatic pale tower, intent upon helping the people of this little town...Nadya specifically. Your larger hope of course is to find the source of these odd areas of cold and put an end to the erratic points of winter.
The Pale Tower stands upon a flat, snow-covered plain northwest of Waldsby. In clear weather, you think that its battlements would command quite the view of the surrounding area. Sharp winds whistle across this stark white plain, stinging the eyes along with the near-blinding rays of the reflected sun. A great eruption of frozen ise rises in the distance - the imposing pale tower crowned with icicles spearing into the sky. Seemingly born of the land itself, an unbroken circular wall of ice guards the tower's base. High above, a large gash opens in the tower's bowl-like crown, ringed in icy spikes and split by a massive plane of ice resembling an inverted crescent moon.
A trampled path of snow, heavily tracked by footprints and sled trails, ends abruptly at the outer gate, which is currently open. You hear shouts and sounds of battle as you approach. You see two guards just chop down a noble Tengu, and a man standing outside of the gates in an obscure area of stone debris and dust. He seems to be fiddling with an odd metal wand of some sort.
Initiative Lief: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative Doc: 1d20 + 3 ⇒ (10) + 3 = 13

Nox Copperscale |

Just as one of the Tengu falls, Nox moves forward and levels his pistol at the guard facing away from him, and fires.
Ranged Touch Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage, B/P: 1d8 + 2 ⇒ (8) + 2 = 10

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Ques quickly runs out and grabs his spear. Seeing the newcomers and their style of clothes leaves Ques wondering if they be friend or foe.
"Who goes there?" he calls out in a 'southern' accent.
Ques only has infernal healing. It won't help Stel enough to matter for the battle and he needs that spear in order to fight.

Grey PBP |

Grey heads in to the inside to attack the guard between him and Stel.
to hit bite, flank: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
damage bite: 1d6 + 4 ⇒ (4) + 4 = 8
to hit tentacles, flank: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
damage tentacles: 1d8 + 4 ⇒ (8) + 4 = 12
to hit tail sting, flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage tail sting: 1d4 + 4 ⇒ (4) + 4 = 8

Doctor Gareau |

The wooden masked witch doctor works his way forward for a better look. "Well, we aren't trolls, so take some comfort in that!"
The half-orc hexes the troll with an evil eye, trying to lower its AC.
Save DC 15 (10 +2/2 level +4 Int)
Evil eye (extra hex) The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

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*bump*
Who is up?

GM Nayr |

Nox fires, and takes down one of the guards, his bullet lodging into the man's flesh through his armor. He goes down, bubbles of bloody froth on his lips.
Grey whacks the captain twice, and the man hisses in pain and stumbles slightly to the side, his confidence seemingly lost. Only a second later, his eyes roll back in his head, and he falls!
Troll will save: 1d20 + 2 ⇒ (7) + 2 = 9
The massive troll takes a step back to get to a good range, and lashes out!
Battleaxe at Ithariel: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Bite at Ihariel: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Claw at Ithariel: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Ithariel Calenfaroth |

Ithariel, reeling from the Troll's assault, steps backwards and immediately casts a healing spell on himself, wincing with pain.
CLW: 1d8 + 3 ⇒ (5) + 3 = 8
5' step out of Troll range, cast CLW. After the healing Ithariel is at 13/29 hp. Ouch...

Lief Stoutspear |

Spurred on by the sounds of combat, Lief rushes forward to help. Unfortunately, as soon as he arrives in the heat of battle he realizes that he has no idea who he's supposed to be helping. Raising his greatsword he announces, "we're here to raid the Pale Tower, who should we kill first?!?"
Readying an action to attack anyone foolish enough to attack me.
readied attack: 1d20 + 7 ⇒ (11) + 7 = 18
for: 2d6 + 10 ⇒ (1, 5) + 10 = 16

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Ques points inside at the troll.
"If you can handle it."

GM Nayr |

The guard near Tchezze looks up at Lief with a grin, as he drives his sword down, deep into the fallen Tengu. He rips it back and forth, tearing a wide open hole that gushes out his final pumps of lifeblood.
The two guards on the tower whip over and fire down to the courtyard below. One hits Ote in the head, pinning it through the back of his open mouth into the icy dirt below. He...dies....
The other fires at Lief as he shouts. Knew it! You guys ain't guards! The other guard across the way facepalms and shakes his head at the "new guy."
Xbow at Lief: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d8 ⇒ 8
The last guard on the ground takes a step towards Ithariel and slashes with his sword.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Everyone but Ithariel and Lief are up!

Doctor Gareau |

Guards vs trolls.. and these non-guards, two of which are dead now. Of course, I suppose we were bound to be battling guards here anyway... maybe these others can help."
Shaking a rattling stick and doing a little dance, the half-orc in the wooden mask chants some arcane words to start to heal the wounds of the man in battle with the troll. (Ithariel)
CLW: 1d8 + 3 ⇒ (1) + 3 = 4

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@Doc
that is a touch spell so you need to move your icon next to Itariel if you want to do that.
@all
Keep in mind when you move that the pink line is the boundary of a stone call spell and the squares are difficult terrain.

Doctor Gareau |

Couldn't access Role20 yesterday, but moved now - I had the move action available, so same action post move.

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Ithariel is in the tower and near the troll and still not next to you. You need to move 3 west of where you are now. Or you could just heal the tiger who IS next to you and down to 4 HP I think.
Ques heads in to the tower and casts a shield spell on Grey, hoping to keep him alive a bit longer.