GM XaveTheNerd's Hell's Vengeance (Inactive)

Game Master Hawthwile

Maps | Loot | Pictures and Portraits | Rebellion Points: 6


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Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

Thanks for the update, and safe travels!


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

So here's my problem: I'm not sure why we're hiding the sashes, which makes it hard to decide what to do next. Certainly Rhonna knows we put up the poster at the tavern; without the sashes, doesn't it just seem like we're just hanging up proclamations without any authority?

If Cimri hadn't motioned us to put the sashes away, or if she were to signal that she was no longer concerned about the sashes (such as by pulling hers out), Wolfgang would ask Rhonna to ditch the deputies, then - with the shrug of a man who is simply doing an unpleasant job that has fallen to him through no fault of his own - hand her the notice of her dismissal. Because Cimri made it clear we should avoid the confrontation -- at least while we were still in front of the tavern -- Wolfgang is uncertain whether to proceed now that the immediate danger is past.

On the other hand, maybe it's time to stop taking direction from the soon-to-be-former sheriff's niece?


Cimri Staelish

You’re assuming that the NPC has the same metaknowledge as the GM running her. While she knows more about Longacre than the rest of the characters, she’s a person making decisions in the heat of the moment just like the rest of you. You just have to decide if you trust her or not.


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A
NPC Hawthwile wrote:
You’re assuming that the NPC has the same metaknowledge as the GM running her. While she knows more about Longacre than the rest of the characters, she’s a person making decisions in the heat of the moment just like the rest of you. You just have to decide if you trust her or not.

Not at all! I really am trying to figure out how long to trust her - both as to her judgment and as to what I assume will be her sudden but inevitable betrayal.


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.
Wolfgang von Erzteufel wrote:
NPC Hawthwile wrote:
You’re assuming that the NPC has the same metaknowledge as the GM running her. While she knows more about Longacre than the rest of the characters, she’s a person making decisions in the heat of the moment just like the rest of you. You just have to decide if you trust her or not.
Not at all! I really am trying to figure out how long to trust her - both as to her judgment and as to what I assume will be her sudden but inevitable betrayal.

Frankly, Sicaria doesn't trust her in the slightest. The only reason she's been going along with her is because thus far our continued cooperation is mutually beneficial. Honestly, the exact same can be said about Sicaria's view on the rest of the party.


Witch's Winter Holiday

I’m in a legit log cabin for the week, and while it has running water and electricity, the WiFi signal is somewhat lacking. I’ll try to have something up tomorrow or the day after for y’all.


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

I've been jammed at work - will try to get caught up and post later tonight.


| HP: 12/16, Nonlethal Damage: 0 | AC 12 (T12, FF 11) | CMB: -1 CMD: 10 | F:+3 R:+1 W:+1 | Init +3 | Perc +2, SM +0, Social +4 | Speed 20 ft. | Spells: 1st: 4/5 | Blood is Life: 7/7 | Eternal Hope: 1/1, Erratic Malefactor: 1/1 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 0/1, Speak w/ Animals: 1/1 | Active Conditions: None

Happy Holidays!

I've got family in town and won't be posting for the rest of December. The first week of January I should be back up and posting, but it might not be consistent until January 6. Feel free to bot or skip me, if needed.

All the best!

Dark Archive

Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

Happy holidays miscreants:)


Witch's Winter Holiday

Sorry for the long silence - I'm finally back in the land of wireless internet access! I'm not going to push things super hard until after New Year's, but let's keep things moving during the holidays if we can.

Dark Archive

Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

Finally back home! Hope everyone had a great holiday! Posting tonight!


| HP: 12/16, Nonlethal Damage: 0 | AC 12 (T12, FF 11) | CMB: -1 CMD: 10 | F:+3 R:+1 W:+1 | Init +3 | Perc +2, SM +0, Social +4 | Speed 20 ft. | Spells: 1st: 4/5 | Blood is Life: 7/7 | Eternal Hope: 1/1, Erratic Malefactor: 1/1 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 0/1, Speak w/ Animals: 1/1 | Active Conditions: None

Hi! Sorry for the delay. I’m back up and running now. Thanks for your patience, and I hope you had a happy holiday and new year.


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

@GM - Doesn’t look like the loot list is up to date. I can probably get everything added to it this afternoon if you’d like?


Witch's Winter Holiday

That would be wonderful - thank you Wolfgang!


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

Happy to do it - I think I've got everything, although there are some prices I don't have that you will probably be able to fill in (highlighted in yellow).

Seems obvious we ought to keep all of the potions and the pillory key. Wolfgang would like to keep the blue whinnis poison and will take the key nobody else has grabbed it. I don't think there's anything else he specifically wants to keep (although he's curious about the reaction our fence will have to the Taldan pornography).


Witch's Winter Holiday

Has anyone heard from Nomed recently? Last post I can find is from Dec. 29th.

In case the worst should happen and he's not able to join us for a while, does anyone have a player they think would fit well with our evil band of miscreants? Feel free to PM me with a name (or names) and I'll reach out to them.

Also, there has been a request to get some pictures of the people you've been meeting in Longacre. I'll have that up shortly in a separate file (so the map slides don't become so huge that they don't load). I'll have the inventory prices updated too - thanks again for your work inputting those, Wolfgang!

Are there any other changes you'd like to see happen in the game? We're (spoiler) about to hit a major turning point, so this is a very convenient time to make tweaks to our gameplay.


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.
GM Hawthwile wrote:
Are there any other changes you'd like to see happen in the game? We're (spoiler) about to hit a major turning point, so this is a very convenient time to make tweaks to our gameplay.

Level 2 already!!!

In all seriousness, though, I’m growing slightly concerned with our posting frequency; I have been dying to play this AP and I’m personally really paranoid about this group going belly-up, even if it’s just my anxiety going haywire.

Only Slightly serious suggestion:
I’ve also been tossing around in my head whether I want to play this AP as a conversion to Pathfinder 2e, but that would screw over a few character builds (Wolfgang couldn’t be a tiefling until about July when the APG releases) and it would require a lot of work on the GM’s side of things, and seeing as he’s still learning that system (he’s in a Strange Aeons 2e conversion I’m running) I doubt he would have the comfort level to do a full conversion.


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

No disagreement about feeling ready to level up; I suspect that happens after the Scarlet Crown. I'd be happy to increase posting frequency - I know I'm not the fastest one in the bunch, but part of that is just from getting used to the pace that we developed over time. I'd prefer to stick with PF1 rules, at least until the APG comes out this summer - I should be able to build Wolfgang pretty effectively at that point, but under either system I'm in it for the long haul.

Loot notes:

First, I did not really intend to grab the platinum and onyxes for Wolfgang beyond his instinctive sleight of hand - he may be selfish and evil, but he knows a good thing when he has one. He doesn't want anyone stabbing him in his sleep because he got greedy over a few coins. Putting that 275gp into the mix, plus the sale prices (50%) of the blue whinnis poison and wand of shocking grasp (120gp) gives us a total value of 850gp from loot sold or kept, 212.5gp each in addition to the healing potions (the groups I've played in usually treat those as party resources to be used as needed) and our individual 150gp payments.

For Wolfgang, that would come to 212.5-60=152.5+150=302.5gp plus the blue whinnis poison.

For Eradessa, that would be 212.5-120=92.5+150=242.5gp plus the wand of shocking grasp.

For Sicaria and Nomed, that would be 212.5+150=362.5gp each.

Any objections? Wolfgang is legitimately terrified of Sicaria and Eradessa, so feel free to speak up, but in the meantime he's going shopping. I'll post his purchases later this evening or first thing tomorrow, then I'm good to go. [GM, if Longacre has the usual stats for a small town, is it safe to assume that potions and scrolls of level 1 Core Rulebook spells aren't too hard to find - is that right?]


| HP: 12/16, Nonlethal Damage: 0 | AC 12 (T12, FF 11) | CMB: -1 CMD: 10 | F:+3 R:+1 W:+1 | Init +3 | Perc +2, SM +0, Social +4 | Speed 20 ft. | Spells: 1st: 4/5 | Blood is Life: 7/7 | Eternal Hope: 1/1, Erratic Malefactor: 1/1 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 0/1, Speak w/ Animals: 1/1 | Active Conditions: None

Sounds good, Wolfgang. Adding Eradessa's share to her profile.

As to switching over to PF2: nope, I'm good with PF1. I'm more than happy to write and play PF2, but I'd rather enjoy a PF1 campaign as PF1. I'll have plenty of PF2 campaigns and adventures to play in the future. Plus, I like Eradessa's build too much. I'd rather not attempt to recreate her in PF2.


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

Shopping finished. I’ll try to get Wolfgang’s profile page updated this afternoon, but I don’t think anything on his tagline changes.

Starting gold (after 150gp payment and share of loot sales): 687.74gp

Purchases/sales:

- Backpack, masterwork, (50)
- Sold backpack, +1
- Bandolier, (0.5)
- Thieves' tools, masterwork, (100)
- Sold thieves' tools, +15
- Scroll of grease, (25)
- Scroll of infernal healing x2, (50)
- Scroll of shield x2, (50)
- Scroll case, spring-loaded, (5)
- Wrist sheath, spring-loaded (5)
- Alkali flask, (15)
- Alchemist's fire, (20)
- Poisoning sheath, (50)
- Drow poison, (75)
- Antitoxin x2, (100)
- Antiplague, (50)
- Thunderstone, (30)

Total (net) = (609.5)

Remaining gold: 78.24gp


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.
Eradessa Spritz wrote:

Sounds good, Wolfgang. Adding Eradessa's share to her profile.

As to switching over to PF2: nope, I'm good with PF1. I'm more than happy to write and play PF2, but I'd rather enjoy a PF1 campaign as PF1. I'll have plenty of PF2 campaigns and adventures to play in the future. Plus, I like Eradessa's build too much. I'd rather not attempt to recreate her in PF2.

Like I said, that was only a slightly serious suggestion. Frankly it’s mostly up to the GM and he told me he’d rather not do the conversion work. Plus, I actually like Sicaria’s build in PF1 quite well.


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

I’m holding off on finalizing any purchases until I know what we can and can’t buy (apparently getting that other masterwork sawtooth sabre was an issue before).


Witch's Winter Holiday

Cimri would be happy to help point you to some other shops in Longacre if she knows what you're looking for. Speaking of which:

Wolfgang, some of your items are easy to find at the general store. However, the following items are not available there:
- Thieves' tools, masterwork, (100)
- Scroll of grease, (25)
- Scroll of infernal healing x2, (50)
- Scroll of shield x2, (50)
- Scroll case, spring-loaded, (5)
- Wrist sheath, spring-loaded (5)
- Alkali flask, (15)
- Alchemist's fire, (20)
- Poisoning sheath, (50)
- Drow poison, (75)
- Antitoxin x2, (100)
- Antiplague, (50)
- Thunderstone, (30)

Ask in the Gameplay thread, and Cimri can point someone out to you who (probably) has what you're looking for. I am consciously making the decision to have you actually do the shopping (for the time being) instead of handwaving it, as I think it will add to your evil experience. If this is frustrating or boring for you, PM me and we'll discuss.

(Also, I'm stalling a little for time to find a replacement for Nomed. Anyone have any ideas? Who's been fun to play with before and seems trusty enough to not use "Evil Campaign!" as an excuse to stab y'all in the back and run off with your gold?)


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

No problem. I’m completely wiped out from a quick business trip, will post in Gameplay in the morning. PMed you a few suggestions for new players.


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Male Human

Greetings players. I have been offered and accepted the slot to replace your missing comrade.

A little about me that probably isn't too different from most of you, I'm a 45yo software developer from Northern Virginia. Wife, two kids (the oldest a teenager).

Started RPGing as a kid with the red box, but most of my experience was with DND 2E. After a long break through college years, I got back in. Tried some Shadowrun, Edge of the Empire, etc, but eventually fell in love with Pathfinder. I now spend an unhealthy amount of time on these forums.

I've been playing in various games with Wolfgang over the past couple of years (Thanks for the recommendation @Wolfgang).

Sometimes I get grumpy and post grumpy sounding things without pausing to think if I am hurting someone's feelings. If something I say irritates you, please let me know. Post here or send me a PM. I won't take offense and I can take extra effort to calm myself down.

------

OK, enough about the player. Let's get into figuring out the character.

The party looks like it could use a damage dealer. I have the following character concepts in mind that need a bit or work:

A former enforcer for a criminal organization. He left due to a misunderstanding with the boss's <insert family member / friend>. Basic big hammer wielding BDF. I haven't decided what feat tree I want him to go down yet. Probably Cleave, though possibly a maneuver. Race undetermined, though I like the idea of a dwarven longhammer.

A melee focused rogue. Knife Master most likely (dual-wielding, duh). Maybe we have too much sneak attack focus in the group already? Then again, with most of the party looking to set up flanks, it might be that much more effective (unless we end up battling nothing but elementals). Also on the move from a former criminal organization. Definitely NOT a misunderstanding. People need to know not to cross their betters.

I see either of those two having a background tie in with Wolfgang.

Third choice is a summoner with a genie eidolon. The eidolon would be the melee-weapon-based damage dealer with the summoner focusing on buffing the genie and adding some control as well.

The summoner would likely be a gnome or halfling. I see them having a tie in with Eradessa's background.

Opinions?


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.
brunoreturns wrote:
A little about me that probably isn't too different from most of you…

Hehe…Yeah…"not too different"…let's go with that... *Cough* 20 year old college student from northern Utah. *Cough*

In all seriousness, my character (warpriest going into Red Mantis Assassin) is actually not half bad at dealing damage, she just can’t take a hit (12 Con., d8 HD), so it would be more accurate to say that we need a tank rather than a damage dealer.

I’m personally partial towards the summoner build—we’re in desperate need of someone with Bluff/Diplomacy (and I know that the genie eidolon is actually really fun and unique).

But that’s my 2 cents.


Male Human

Who says a BDF can't be good at diplomacy? LOL

I coulda had class. I coulda been a contender. I coulda been somebody, instead of a bum, which is what I am, let's face it.

Well, I suppose that came on a Nat 20.

Wait, you're 20? I suppose I'll have to explain that reference then. :D Nah, you can look it up.

Seriously, it will be nice to have a fresh perspective on the game.

The summoner build is something I've been toying with for some time but haven't had a chance to play. I'm not sure the eidolon can "take a hit" so much as being really hard TO hit.

They don't gain HD as fast as BDF and also use a d8. Still, if you want a mix of both tank and social, summoner is about as good as it gets.


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

Fantastic - welcome to the group, Bruno! Any of those concepts sound good to me, but I think Sicaria's got a point - we've got a full caster and two low-HP 2/3 casters, and only 4 PCs (with your character), and I think all of us have been taken to 0 or below at least once. A summoner with an eidolon effectively gives us a fifth character to sop up some of the damage. I don't know where Eradessa is planning to focus her spellcasting over time, but I doubt there will be much overlap between Wolfgang's regular daily spells and those of any summoner you might make. Having another charisma based character wouldn't hurt either, as Sicaria said.

Also, the idea of a 4-PC party made up entirely of spellcasters (at least partial) makes me chortle.

On the other hand, a BDF usually does just fine drawing the hits, and Wolfgang will always be happy to have a flanking buddy if you decide to go with a rogue (especially once he gets to level 3 and finally - FINALLY - gets sneak attack). Wolfgang won't have a lot of feats to spare, but if you go rogue I could certainly make room for Outflank or Precise Strike if you (or Sicaria) want to take a teamwork feat or two.


Male Human

Two votes for the summoner is pretty good, but I'll await Eradessa's comments before deciding completely.

The background on this character was the least well developed (as the original concept was a Life Spirit Summoner that won't work in this campaign).

I've come up with three potential backgrounds. Two tie in well with the campaign. The third has a better tie in with entry to the party but I need to figure out a campaign tie in.

@GM Creation rukes say PFS Legal, but ask. So, I'm asking. Suli as a race? Gives me a tie in with genie eidolon.

There is a new archetype from Tyrant's Grasp called Soulbound Summonner that fits two of my ideas. It doesn't appear to be available for HeroLab or PCGen yet, so I'd be manually handling the details for now, but the changes aren't dramatic.


| HP: 12/16, Nonlethal Damage: 0 | AC 12 (T12, FF 11) | CMB: -1 CMD: 10 | F:+3 R:+1 W:+1 | Init +3 | Perc +2, SM +0, Social +4 | Speed 20 ft. | Spells: 1st: 4/5 | Blood is Life: 7/7 | Eternal Hope: 1/1, Erratic Malefactor: 1/1 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 0/1, Speak w/ Animals: 1/1 | Active Conditions: None

Hi Bruno!

Welcome.

Oh, I'm a firm believer in make whatever tickles your fancy most. Which one do you find the most exciting?

If you still want my opinion, I'd say we could use the tank fighter. Every time I've made a summoner, as much as I love them, I find the eidolon sucks up and does less damage than I'd hoped.

But, like I said. Make whatever you're most excited for. You do you. We'll roll with it as a team either way.


Suli U.Summoner 3 | HP 19/19 | AC 12(16) T 12 FF 10(14) | F +1 R +3 W +3 | Init +2 Perc +0 (Low Light) | E. Assault 0/1 | Spells 1/4 1st | Effects: Mage Armor
Known:
0 - Acid Splash, Daze, Dt. Mgc, Guid, Mg Hnd, Rd Mgc; 1 - B. Hands, Grease, Shield, Ob. Mist, Rejuv. Lesser

Meet Marcianus Jeggare. Yes, those Jeggares, though a distant cousin from estates outside of Remesiana.

Tagline and statblock will be added once all of the details have been ironed out.


Janni U.Eidolon 3 | HP 14/25 | AC 17(25) T 11 FF 16(24) | F +4 R +2 W +3 | CMB +7 CMD 18 | Init +1 Perc +6 (Dark) | Mwk Glaive +8 1d10+6 L.Hammer +8 1d12+6 Slam +7 1d8+6 Jav +4 1d6+4 | Conditions: Mage Armor, Shield

...and Zeke, his bodyguard. Always Zeke. His true name will likely never be spoken.


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

Okay, trying to see if I’ve money got stuff down:

So we’ve all got the 150 gp of gear from our starting equipment.

Then there’s the 120 gp we each got for our first payment (the 100 gp we were given then the extra 20 gp each we snagged from Cimri) plus each of us getting a masterwork weapon.

Then the 200 gp each that we got for the second mission.

Then there’s the 752.5 gp we got from Ingoe, which equates to 150.5 gp for five people (4 PCs and Cimri).

Then the 150 gp each we got for the third mission.

Finally there’s the 850 we got from selling stuff just now, which again should be divided amongst 5 people (4 PCs and Cimri), which Wolfgang didn’t take into account, so that should be about 170 gp per person (and not the 212.5 that he calculated).

So that should come out to be 790.5 gp per person plus their 150 gp of starting gear plus a single masterwork weapon for all two of us who were here during the first mission.

Did I miss anything?


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

You’re right, I wasn’t accounting for Cimri taking a share of the loot sold - if that’s intended, then your calculation looks right to me. But I also want to account for items she took before the sale - if she is getting a split of the sale proceeds, anything she took for her use gets knocked off of her split of the gold, like everyone else. Might be nothing, but I thought she grabbed a couple of potions here and there (although if they were just CLW potions, they wouldn’t count after all). Will double-check later this morning.


| HP: 12/16, Nonlethal Damage: 0 | AC 12 (T12, FF 11) | CMB: -1 CMD: 10 | F:+3 R:+1 W:+1 | Init +3 | Perc +2, SM +0, Social +4 | Speed 20 ft. | Spells: 1st: 4/5 | Blood is Life: 7/7 | Eternal Hope: 1/1, Erratic Malefactor: 1/1 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 0/1, Speak w/ Animals: 1/1 | Active Conditions: None

Honestly, I'm taking a hands off approach to our loot. I don't usually charge people for the goods they take, and I prefer to spilt the cash we get for selling evenly. But I'm late to the game, and thus far too late to put an opinion in. Haha. I only mention it now so you know I'm just letting you two handle the loot and divvying. I'll call out when I take something, and you folks let me know how much cash I get after all's said and done. I won't be updating the loot list, messing with it, or calculating goods sold. I leave it in your (Sicaria and Wolfgang's?) capable hands.

So, my response to your remarks above is: Not a clue! But, that sounds right. Eradessa herself has slightly different gold than you two, as I started late and was given different cash flow to work with during creation. But everything since she joined looks accurate to me.


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.
Marcianus Jeggare wrote:
Do we know what the Hellfire Compact is?

As far as I can tell this is the first time the name's been dropped.


Suli U.Summoner 3 | HP 19/19 | AC 12(16) T 12 FF 10(14) | F +1 R +3 W +3 | Init +2 Perc +0 (Low Light) | E. Assault 0/1 | Spells 1/4 1st | Effects: Mage Armor
Known:
0 - Acid Splash, Daze, Dt. Mgc, Guid, Mg Hnd, Rd Mgc; 1 - B. Hands, Grease, Shield, Ob. Mist, Rejuv. Lesser

I should have prefaced that question with an @GM, it has the sound of something that people in Cheliax would know about, but perhaps not.


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

Have any of you ever played an eldritch scoundrel rogue? Hero Lab did not give me any starting cantrips for free when I first built Wolfgang, and I just assumed it was one of those classes where you have to build the book from scratch. Looking at the forums, however, there are a couple posts that make me think HL has it wrong, and that an eldritch scoundrel should get the same starting cantrips in his spellbook as a wizard would. I am trying to avoid wasting one of my two free spells for leveling up on a cantrip just to fill a new daily spell slot.

Anybody have any prior experience on this issue? GM, any thoughts?


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.
Eldritch Scoundrel wrote:
She learns, prepares, and casts spells exactly as a wizard does...

That to me says that you get starting cantrips in your spellbook like a wizard. Just my two cents.


Witch's Winter Holiday
Arcane Anthology wrote:
An eldritch scoundrel casts arcane spells drawn from the wizard spell list. An eldritch scoundrel must choose and prepare her spells ahead of time. She learns, prepares, and casts spells exactly as a wizard does, including adding new spells to her spellbook and gaining two additional spells known (of any level she can cast) each time she gains a rogue level with this archetype.

And that’s literally all it has to say on the matter. Which is rather unhelpful, given that the rules for starting spells are in the “Spellbook” section of the Wizard class page. But given how both the Magus and Wizard have the same wording on starting spells (and the fact that there’s no “intentionally omitted” wording, like Investigators and wands), I would agree that Wolfgang’s spellbook would also include all the cantrips.


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

Great, thanks. I'll get that tweaked, should have Wolfgang leveled up by tonight.


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

(Posting on all of my games) Sorry to be slow to post lately - work has been very busy. Finally finishing for the night at 2am, and will jammed tomorrow too until at least late afternoon (around 15 hours from this post).


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Witch's Winter Holiday

I am loving the inter-party dialogue and roleplaying!


| HP: 12/16, Nonlethal Damage: 0 | AC 12 (T12, FF 11) | CMB: -1 CMD: 10 | F:+3 R:+1 W:+1 | Init +3 | Perc +2, SM +0, Social +4 | Speed 20 ft. | Spells: 1st: 4/5 | Blood is Life: 7/7 | Eternal Hope: 1/1, Erratic Malefactor: 1/1 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 0/1, Speak w/ Animals: 1/1 | Active Conditions: None

What are we doing for HP on level up?


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Witch's Winter Holiday

Same as PFS - HD / 2, rounded up.


Suli U.Summoner 3 | HP 19/19 | AC 12(16) T 12 FF 10(14) | F +1 R +3 W +3 | Init +2 Perc +0 (Low Light) | E. Assault 0/1 | Spells 1/4 1st | Effects: Mage Armor
Known:
0 - Acid Splash, Daze, Dt. Mgc, Guid, Mg Hnd, Rd Mgc; 1 - B. Hands, Grease, Shield, Ob. Mist, Rejuv. Lesser

I've been wondering... Is it an American Wolfgang or a German Vulfgang?


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.
Marcianus Jeggare wrote:
I've been wondering... Is it an American Wolfgang or a German Vulfgang?

Well, considering his name roughly means “Wolf’s path of the Archdevil” in German, I’ve been pronouncing it in my head in the latter pronunciation.


Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

It is definitely pronounced "Vulfgang." In my head, Wolfgang speaks Taldane with a thick German accent, although his pronunciation is shifted because of the physical differences between his (daemonic heritage tiefling) jaw and that of a standard-issue human. But I've learned from your Shattered Star campaign that trying to type dialogue in an accent just means I spend all my time fighting with autocorrect, or -- worse -- retraining it. It's bad enough that if we have any downtime between the end of book 1 and the start of book 2 of SS, Barkot may have to take elocution lessons (which I imagine would please Sheila anyway).


| HP: 12/16, Nonlethal Damage: 0 | AC 12 (T12, FF 11) | CMB: -1 CMD: 10 | F:+3 R:+1 W:+1 | Init +3 | Perc +2, SM +0, Social +4 | Speed 20 ft. | Spells: 1st: 4/5 | Blood is Life: 7/7 | Eternal Hope: 1/1, Erratic Malefactor: 1/1 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 0/1, Speak w/ Animals: 1/1 | Active Conditions: None

Hi! I'm moving. I'll be unable to post this week, will be in my new place by the end of the week, and will post as soon as we've got the internet up and running sometime during the first week of March.

Sorry for holding up the game, and thanks for understanding. Bot or skip me as needed.

Thanks!


Witch's Winter Holiday

You got it, Eradessa. Best of luck with the move!

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