GM XaveTheNerd's Hell's Vengeance (Inactive)

Game Master Hawthwile

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Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

Welcome aboard Garr, glad to have you here! The PC sounds like a perfect fit both thematically and mechanically, I'm excited to meet him.

@GM Hawthwhile, in our spare time I updated more of Vigo's story, notably giving him ties to one of the noble houses. Is everything on the sheet still alright?


Witch's Winter Holiday

So, @Vigo, Cheliax isn't actually under martial law at the moment, nor has word of the Hellfire Compact spread. #Awkward...

Spoilers:
Apparently the descriptions on the AP books are meant for GMs? So while all that certainly will happen over the course of the adventure, it hasn't happened yet.

So with a few minor adjustments, the backstory should work. Certainly the first part does!

@Garr - You might want to create a new alias for Garr rather than a PFS character. He's not going to be PFS legal when we get done with him - that's for sure! I'd love to see more of the mechanics and get that campaign trait set before we introduce you to the Gameplay thread.


Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

Oops, sorry, was just going off the info in the Player's Guide (bottom of Page 4). It said martial law had been declared and the PCs were among those that received her order regarding the Hellfire Compact so I used that. Anyway uh... just pretend I never mentioned it!


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

I don’t check in for a day and suddenly stuff gets moving along?!

Sorry, all. Bedtime ‘round my parts. I’ll catch up in the relative morning.


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

Hey, Vigo, might I ask how you got to a +11 Initiative at 1st level when you have an 8 Dex? Sidestep Secret doesn’t apply to initiative, so I can’t wrap my head around how it got that high.

My bad! Just saw Scion of War. Still curious about where the other +6 came from.


Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

Sorry if my posts are a bit sparse in the roleplay department; I’m trying my best but I never really know what to say at times. Plus I’m more of a rules lawyer than a roleplayer, so...


Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

  • +5 Charisma
  • +4 Mismatched Alternate Racial Trait
  • +2 Erratic Malefactor.

  • Grand Lodge

    Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

    OF COURSE GM! making a new character page as we speak. Just wanted to use Garrs to make the introductions and in case the concept needed to be dumped. Should be ready to tonight and posted!


    Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

    Facepalm "...frustrated up..."

    It was originally "fed up" and I just realized that I didn't delete the "up" when I deleted the "fed."

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    Final product ready for your approval GM


    Witch's Winter Holiday

    @Nomed: I worry about a character with three dump stats. I’m worried it will make the game less fun for both you and everyone else playing because you’ll either steamroll the encounter or the encounter will steamroll you - meaning everyone else either doesn’t get the chance to shine or they have to spend their turns just keeping you alive (well, I suppose that is less of a concern in an evil campaign). And there is certainly more to this campaign than just fighting. But I love the idea and the background for the character. Can we tweak his stats (only one dump stat) and see how he looks?

    @Vigo: I love the idea of the blue book, but Longacre is unfortunately not a major city. Maybe it’s for Egorian?

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    Absolutely, ill swap str to 16, and wis to 15, will make more sense as a whole I agree! Also cutting dex to 14, and cha to 10. I probaly wont go that many levels as bloodrager, I want to stay away from the casting department
    REALLY HAPPY YOU LIKE THE CONCEPT!
    ~All set!, let me know what you think :)


    Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

    Are you sure you want a 7 Charisma? Isn’t Charisma your casting stat?

    Edit: sorry - ignore this, I didn’t see the comment about not focusing on spellcasting. Carry on!


    Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

    Nomed, I think you’re a point over somewhere, if you’re looking at 16, 14, 14, 7, 15, 10.

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    GOOD CATCH! WIS IS 14 ;)

    Nowwww he should be ready. I hope lol


    Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

    Looks good to me! Let’s be bad guys!

    Dark Archive

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    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    Lets be DASTARDLY!! haha love it


    Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.
    GM Hawthwile wrote:
    @Vigo: I love the idea of the blue book, but Longacre is unfortunately not a major city. Maybe it’s for Egorian?

    Egorian it is then. Would Longacre fall under the, "At the GM’s discretion, you can use it in settlements near that city for a +1 bonus," part?

    Welcome aboard Nomed!


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    Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

    Meant to include the link in my earlier post: "Let's be bad guys."


    Witch's Winter Holiday

    @Nomed: Looks good. Check your PMs. Out of curiosity, what does your planned progression look like (in a general sense) as you gain levels?

    @Vigo: No, they're not close enough. But don't sell it - I'm practically certain it will come in handy in a later book. If not, you have my permission (in writing) to sell it at full value at that time.


    Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

    He'll hold onto it, he's a bookworm so I don't mind 5 GP spent on flavor and potential later use.


    Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

    Well, then. Sounds like we've got a party!

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    As we progress I'll take bloodrager until the spells kick in at level 4. After that thinking of taking and running possibly with a fiend flesh shifter. Should be hopefully able to afford ironwood armor, get a little boost to my claw damage, and go more with the demomic theme than a raging hulk. Still looking at some things but that's most likely my route. Thoughts, suggestions? I love talking character creation and builds


    Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

    How do you expect to cast spells when you have a Cha. of 10?

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    That's what I meant to say but failed, is that I'll progress as a bloodrager up until level 3 so I dont get the casting progression lol, love the lore of the bloodlines and stuff of a bloodrager versus a barbarian but I dont want to have any arcane spells, doesn't fit IMO the pc


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    Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

    Fiendflesh shifter looks good, and once you get into it the damage progression for your claw attacks is better than I thought it would be. You might find that one level of bloodrager is all you need, but you’ve got plenty of time to figure that out. You might want to make shifter your favored class if you’re only going to take 3 levels of bloodrager at most (which you may have already thought of).

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    No actually I didnt at all, and that's a very good thought. So good in fact that's what I'm SHIFTING towards. Haha. Serious note that's good. I can pick up extra rage later to keep that up for longer encounters. Sold, good call! In case anyone isn't aware there's an app called pathbuilder on the app store that's awesome for planning a build and its free. So thanks, going to plan my levels as a shifter, fits really well


    Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

    Jeez. Was wondering how you’d take advantage of an evil campaign. Fiendflesh is not even a thing I 100% realized existed. Awesome!

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    The only other class I was interested in possibly making before Nomed was a hellcat monk, they are evil only, but get aspect of the beast, power attack as bonus feats and some other cool goodies. But thank you! Excited for this campaign, and I'm also excited to help you get to mantis assassin! That's cool and I'm a huge fan of multi class builds that make sense


    Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

    If I'm being honest, I was really concerned about this character of yours pretty much making mine useless in combat (I'll fully admit that I'm the one who talked to the GM about it), but with how it is now, it's just weird and ahem not min-max-y enough that I can respect the build.

    And honestly, I'd not take the urban bloodrager archetype; it effectively halves the impact of your rage, unless you had a particular reason to increase your Dex during your rage.

    And thank you! I'm a huge fan of the flavor of the Red Mantis and I've been dying to try and make one! My only regret being that in order to make this build work I had to really spread out my point-buy; not a single stat that's below a 10. I'm just hoping it doesn't crash and burn in my face...

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    I think dropping urban would make more sense thematically, urban at the time I was thinking felt more of a "Bodyguard" than a "Berserker" but it says polite society which may not make sense for my character specifically seeing as I'm a product of infernal taint and corruption and just all around bad genes lmao

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    And actually I think once your level two and get that bab bonus, and if the cash is flowing a pair of mw sawtooth Sabres, plus divine favor with fates fav is sick, youll be beastly, seriously good build. Tough to make work, as yah its MAD but I humbly think you'll be good even now. Most AC to hit as isn't that hard until later IMO


    Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

    The hype train for this one is real. I'm so stoked to be doing an actual AP in play-by-post, not just scenarios, and an evil campaign for the first time ever? Hell yeah. Got a good crew for it too.


    Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

    Just be sure to keep it in check. I don’t mean to be the pessimist, but far too many AP PbPs go belly-up due to people being super excited during the first week or two and they get hyped-out. We’re going for the long run here, so don’t try to expend all of your excitement at once.

    Don’t get me wrong, I’m super stoked about this too! I just want to make sure that it stays that way rather than ending after X amount of time.


    Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

    I’m playing in a Shattered Star game here on the forums and we’re a year in, still working through book 1. It’s slow going, but we’re still having fun.

    FWIW, I was telling my wife and kids about the party last night and they think your characters all sound cool. If any of you are going to be at Gen Con, we’ll be in the Sagamore playing PFS most of Friday and Saturday - I’d be happy to meet any of you in person to say hi.


    Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

    For what it’s worth, I rolled Wolfgang’s Disable Device check without any RP because I didn’t know what the context was and figured I could backfill once we find out more.


    Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

    I could see how Disable Device might be harder to vaguely flavor anyhow, if you aren't quite sure what device you're disabling!


    Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

    Hey, everybody - just wanted to let you know I’m going to be a little tied up the next few days. It’s my 50th birthday tomorrow and then on Monday and Tuesday I'll be on a short business trip. I should still be able to check in at least once each day, but if the time when I can check doesn’t match up with my next turn in initiative, I may not be able to post until the next day.

    Hope everyone is having a good weekend.


    Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

    Happy birthday and safe travels, may both be full of good times!


    Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

    Questions for the GM:

    Are story feats allowed? They aren't in PFS, likely because they require long-term tracking. I'd like to begin working towards Innocent Blood.

    Additionally, is the Training enchantment allowed? I don't gain a single bonus feat anywhere so I'm trying to plan out my feats carefully.


    Witch's Winter Holiday

    Sorry, I remember you asking me about that feat earlier and I didn't get back to you. I'll allow it, but I will also let you know that you are not here to cleanse Longacre of its residents, and that some folks might be quite upset if you try to do so.

    Regarding the Training enhancement, that is going to be a no. If it's available for the PC's, then it's also available for your opponents - and I don't want to recalculate everything to such a degree. It's certainly a powerful option, which is probably why it's not allowed in PFS.


    Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

    Copy.

    How tall are the walls surrounding the tannery?


    Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

    Vigo, I had glossed over your exchange with the GM about your encumbrance earlier in the discussion thread and just assumed it was the usual low-strength problem of being unable to carry anything but the bare necessities until you can afford a handy haversack (or at least a donkey). When you pulled out the folding ladder, I had to look at your profile to figure out how you could carry it - wow! You’re what, half a pound away from being unable to walk? I love it. In the on-again, off-again Reign of Winter campaign I run for my wife and kids (when our other Runelords player isn’t available and we aren’t pushing to get our PFS characters leveled up before Gen Con), I gave them a low-level bard as an NPC follower. She had found a beat up old copy of a knock-off of a Pathfinder Chronicle and had spent her teen years assembling a ludicrous collection of mundane adventuring gear. When the party said she could go with them, she was ready, but could only walk 5’ per round due to her overloaded backpack. I’m glad you’ve avoided that mistake!


    Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

    Oh yes, he's toeing the line of encumbrance quite closely. If there's anything that needs carrying, he'll have to talk someone else into hauling it around... lest he resort to dragging rules.*shudders*


    Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

    Gonna suggest Nomed followed by me for a marching order two of us side-by-side if we’re allowed a 2-by-2 marching. I wanna be up front, but I also want the scary-lookin’ tank to be ahead of me.


    Male CE Half-Elf Oracle (Ancient Lorekeeper) 1 | HP 9/9 | AC:20 T:13 FF:17 | CMD 8 | Fort+1 Ref+3 Will+2 | Init+11 | Perc+0, SM+0 | Speed: 20ft.

    With his high initiative, high AC, and low movement speed, Vigo's comfortable near the front. He'll have a better time setting up flanks for his allies and he's got the highest AC of the group. That said, he's also the only one who's primary offense is ranged, so he's equally useful from the rear. Consider him a fill who can work from any position.

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    2X2 With me and Sicaria upfront sounds like a plan to me!


    Male human tiefling (grimspawn) rogue (eldritch trickster) 3 | HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative | Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

    Wolfgang approves.

    Dark Archive

    Male NE Tengu Bloodrager (Urban) 1 | HP: 16/16 | AC: 17 (Touch: 15, Flat: 12) | CMB: +4, CMD: 16 | Fort: +4, Ref: +2, Wis: +2 | Init: +2 | Perc: +8, Sense Motive: +2, Lowlight Vision | Speed: 30 | Active Conditions: Bloodrage 2/6 Rounds

    Wanted to get everyones ideas/opinions about a level 2 build im finishing up for gameday hopefully. As you can see, I LOVEEE a wacky and zany build. One pc Ive always wanted to make is an oozemorph shifter. By far one of the hardest class archtypes to play as, since you are essentially an ooze. You cant wear armor, magic items, cast spells, or even SPEAK. So what I decided to do was at level two pick up progress as an unchained summoner construct caller. That way I can communicate my thoughts to my eidolon who can then speak for me. RP wise im building up the duo as a team of dungeon divers, splunkers, tomb raiding types. The concept is he was born in Numeria(the land of robots and lazer rifles, etc.) He grew up poor, resorting in having to steal to survive. Gave him all the good dungeon crawling skills like
    know dungeoneering and disable device. Due to corruption seeping in the
    land of Numeria he was eventually over time corrupted to the point he was more of less transformed into an ooze. He grew up with a clockwork servant "worker 8" his eidolon, a construct his father rebuilt shortly before passing away. His goal is to find a way of reversing the changes done to him because of Numerias corrupted lands. Some cool rp is I use his compression monster ability to rp all my skills, i.e compressing my tentacle like appendages inside a lock to mess with the mechanisms, etc. The duo turned out suprisingly good, despite not wearing armor for
    myself and not being able to cast spells, losing a level of summoner. Really digging the flavor and concept. Thoughts?


    Non-binary LE Human Cleric (warpriest) of Achaekek/3 | HP 38/38 | AC 20 | F: +8, R: +8, W: +10 | Perc. (t): +8; Stealth (e) +10 | Speed 25ft | Spells: DC 18; 1st: 3/3, 2nd: 2/2; Font: 2/2 | Active conditions: None.

    That’s...certainly a wacky build. Was slightly confused because I thought you were talking about how you were going to build Nomed. Oozemorph is kinda just one of those archetypes I try to avoid like the plague, so I can’t really comment on it well.

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