Tiefling

Wolfgang von Erzteufel's page

409 posts. Alias of Tusk the Half-Orc.


Full Name

Wolfgang von Erzteufel

Race

| HP 35/35 | AC 20 (Deny Advantage) | F: +6, R: +11, W: +7; +1 vs traps | Decept: +5; Perc: +7 (low-light vis, +1 vs traps); Stealth +11; +2 on initiative

Classes/Levels

| Speed 25’ | cold iron rapier +9 (1d6+1 P), shortbow +9 (1d6 P) | Spell Attack +8, DC 18 | Active*: N/A

Gender

Male human tiefling (grimspawn) rogue (eldritch trickster) 3

About Wolfgang von Erzteufel

Wolfgang von Erzteufel
Male human tiefling (grimspawn) rogue (eldritch trickster) 3
Playing in GM XavetheNerd's Hell's Vengeance

2021-09-25 Statblock - 2E Conversion:

Wolfgang von Erzteufel
Male human tiefling rogue (eldritch trickster) 3 (Advanced Player's Guide)
NE, Medium, Human, Humanoid, Tiefling
Heritage tiefling
Background criminal
Perception (E) +7 (+8 to find traps); low-light vision
Languages Common, Draconic, Halfling, Infernal, Orcish
Skills Academia Lore +8, Acrobatics +9, Arcana +8, Athletics +6, Celestial Lore (E) +10, Crafting +8, Deception +5, Diplomacy +5, Intimidation +5, Medicine +5, Occultism +8, Society +8, Stealth (E) +11, Thievery (E) +11, Underworld Lore +8
Str 12 (+1), Dex 18 (+4), Con 12 (+1), Int 16 (+3), Wis 10 (+0), Cha 10 (+0)
Other Items leather armor, cold iron rapier, dagger, sap, shortbow (20 arrows), backpack, bedroll, belt pouch, belt pouch, chalks (10), climbing kit, flint and steel, healer's tools, lesser eagle-eye elixir, minor healing potions (2), potency crystal, rations (2 weeks ), rope (50’), sheath, soap, spellbook 1, thieves' tools, torches (5), waterskin, purse (11 gp; 3 sp)
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AC 20; Fort +6; Ref (E) +11; Will (E) +7; +1 vs. traps
HP 35
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
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Speed 25 feet
Melee [1] cold iron rapier +9 (disarm, deadly d8, finesse), Damage 1d6+1 P
Melee [1] dagger +9 (versatile S, agile, thrown 10 ft., finesse), Damage 1d4+1 P
Melee [1] sap +6 (nonlethal, agile), Damage 1d6+1 B
Melee [1] tail +9 (agile, finesse), Damage 1d4+1 B
Ranged [1] dagger +9 (versatile S, agile, thrown 10 ft., finesse), Damage 1d4+1 P
Ranged [1] shortbow +9 (deadly d10, range increment 60 feet, reload 0), Damage 1d6 P
Arcane Wizard Spells DC 18, attack +8; Cantrips (2nd) acid splash, puff of poison, ray of frost, shield
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Form Of The Fiend (tail), Grimspawn, Natural Ambition
Class Feats Cantrip Expansion, Magical Trickster, Nimble Dodge, Trap Finder, Wizard Multiclass Dedication
General Feats Diehard, Incredible Initiative
Skill Feats Additional Lore, Arcane Sense, Experienced Smuggler, Pickpocket
Other Abilities eldritch trickster, rogue's racket, sneak attack

Wolfgang, a history:

Wolfgang comes from a large town or small city a few days' ride from Longacre. At home, he worked for whichever gang or group of thugs wanted to pay him, but he was rarely offered a long-term contract and never accepted them when offered. He thought most of the goons who hired him were idiots, and made no effort to hide his opinions. Wolfgang's minor tricks and illusions, combined with his natural stealth and talent with a blade, kept him in demand for one-off jobs that paid well enough.

Eventually, though, Wolfgang's luck ran out. He and the partner he had been given for a minor bit of burglary were surprised in the act by the owner of the shop they had broken into. Wolfgang panicked and quickly cast a spell. He vanished from sight and escaped (with the object of their burglary), while his partner took the shopkeeper's crossbow bolt in his throat.

In the aftermath of that incident, Wolfgang began to understand the cost of his insistence on remaining a freelancer. When he reported to his employer to deliver the item they had been sent to obtain, the gang leader barely glanced at it; instead, he demanded to know the whereabouts of the Wolfgang's partner for the job. Wolfgang told the man what had happened without remorse, and was completely unprepared for the blaze of anger the news triggered, not just in his employer but also among the other gang members within earshot. Apparently the petty thief was a well-liked younger sibling of one of another member of the gang, and the group was not pleased that - as they saw it - Wolfgang, to whom they felt no particular affection or loyalty, had left him to die alone.

Wolfgang did the only reasonable thing and left town that evening. By the time he arrived in Longacre, he had changed his surname (keeping his given name so that if he is recognized, he will not be immediately given away if addressed as "Wolfgang"), and his attitude towards working alone. If his trouble at home was due to his failure to build any loyalty among the people he worked for, then he would not make the same mistake when starting over. In Longacre, he decided to start off by taking jobs from whoever was hiring, but as soon as he had the lay of the land, he would seek out the most powerful group in need of his services and do everything he could to earn a long-term position. When he hears that House Thrune itself is seeking new agents, he knows that this is the job for him, fiendish blood, unlikeable personality, and occasional cowardice be damned.