Alain

Marcianus Jeggare's page

247 posts. Alias of brunoreturns.


Race

Suli U.Summoner 3 | HP 19/19 | AC 12(16) T 12 FF 10(14) | F +1 R +3 W +3 | Init +2 Perc +0 (Low Light) | E. Assault 0/1 | Spells 1/4 1st | Effects: Mage Armor

Classes/Levels

Known:
0 - Acid Splash, Daze, Dt. Mgc, Guid, Mg Hnd, Rd Mgc; 1 - B. Hands, Grease, Shield, Ob. Mist, Rejuv. Lesser

Strength 12
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Marcianus Jeggare

Apperance:
An average sized, attractive Chelaxian man in his late twenties. His brunette hair is pulled back into a pony tail, combining with his clean shaven face to set off firm cheekbones and a prominent chin.

His clothes are clean and obviously expensive a starched white shirt of the latest style under a black coat with red edging embroidered with golden vines down the sleeves.

He wears soft black leather gloves on his hands with cuffs that are longer than usual for a man. The cuff of the gloves tuck inside of his shirt, so that no portion of this arms are exposed.

His well-tailored boots are shiny and well cared for.

He has a confident look in his brown eyes, but his eyes are pinched and his mouth is set a bit too firmly, making you wonder if he might have a headache.

Background:
Marcianus's grandfather Quirio was an unimpressive man thrust into leadership of his house at a young age. Being distant cousins of House Jeggare help lofty expectations that did not make up for properties outside of Remesiana in decline and a bevy of neighboring nobles willing to take advantage of his lack of political acumen.

Needing something to solidify his station, Quirio entered a compact with a devil, gaining powerful sorcerous powers for an agreed upon duration of twenty years.

Able to harness these powers into wealth and prestige, and growing in power over the years, Quirio began seeking for a way to escape the fate coming for him. Gaining control of a powerful enslaved genie, he struck a bargain to grant the genie its freedom in exchange for defeating the devil when it came to collect.

The eventual battle left the devil banished to the Hells, the genie weakened and returned to its lamp, and Quirio a charred, empty husk reaching out a hand as if to touch the lamp.

Marcianus's father, Bartino, took over the family and led it well. The lamp, assumed to be a cursed artifact, was locked away in a secure vault and never talked about.

Nearly thirty years later, an adventurous Marcianus, following a premonition that he couldn't explain found the hidden vault and curiously explored within. Finding the lamp, he went to light it when suddenly his arms burst into flame.

The genie, decades ago, had laid a trap. Perhaps anticipating treachery, it had inserted a seed of its nature into the Jeggare bloodline that manifested in Marcianus as well as magic surrounding the lamp that allowed the genie to attempt escape by swapping his consciousness with Marcianus's.

Consumed by the pain of the fire, and the shock of a foreign power entering his mind left Marcianus reeling and soon losing his grasp. At that moment, a shard of Quirio's soul, that had been trapped in the lamp, touched Marcianus's mind and whispered the genie's true name.

Using it, Marcianus was able to gain power over the confrontation. The exchange was halted, but could not be reversed. From that moment, the two have been bonded, to their mutual disagreement.

Further exploration of the vault revealed notes and a lucerne hammer belonging to Quirio. The hammer itself had been a representation of the compact between Quirion and the devil, its name 'Bargain' spelled out in Infernal on the hammer.

Additional notes hinted that the bonding process the genie used was a known risk that Quirion had been aware of. The notes also included hints that the bond could be severed, but only through the intervention of a powerful devil prince.

Finding a common cause, the two decided to support each other and find a way to ingratiate themselves to House Thrune.

Stablock:
Marcianus Jeggare
Male suli soulbound summoner 3 (Pathfinder RPG Bestiary 3 258, Pathfinder Unchained 25, Tyrant's Grasp: Midwives to Death 82)
LE Medium outsider (native)
Init +2; Senses low-light vision; Perception +0
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 19 (3d8+1)
Fort +1, Ref +3, Will +3
Resist fire 5
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4+1/19-20)
Ranged light crossbow +0 (1d8/19-20)
Soulbound Summoner Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—burning hands (DC 14), grease, obscuring mist, lesser rejuvenate eidolon[APG], shield
. . 0 (at will)—acid splash, daze (DC 13), detect magic, guidance, mage hand, read magic
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Statistics
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Str 12, Dex 14, Con 10, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 15
Feats Resilient Eidolon[UM], Spell Focus (conjuration)
Traits chelish noble, trustworthy
Skills Bluff +6 (+7 to fool others, +7 vs. members of Chelish aristocracy), Diplomacy +12 (+13 vs. members of Chelish aristocracy), Disguise +3 (+4 vs. members of Chelish aristocracy), Intimidate +3 (+4 vs. members of Chelish aristocracy), Knowledge (nobility) +7, Knowledge (planes) +7, Linguistics +6, Sense Motive +2, Spellcraft +8, Use Magic Device +7 (+8 vs. members of Chelish aristocracy); Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Common, Elven, Infernal, Shadowtongue
SQ bond senses (3 rounds/day), curse (blackened), eidolon (unchained), elemental assault, energy strike (fire)[ARG], life link
Combat Gear wand of mage armor (50 charges); Other Gear crossbow bolts (10), dagger, light crossbow, backpack, belt pouch, flint and steel, noble's outfit, signet ring, soap, waterproof hooded lantern[UE], waterskin, 158 gp, 7 sp
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Special Abilities
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Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Bond Senses (3 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Elemental Assault (1d6 Fire dam, 3 rounds, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Energy Strike (fire) (Su) Throw your flames as a ranged touch attack: 1d6 fire, range incr. 10 feet.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Resilient Eidolon When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
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In game Modifications:
Mage Armor Charge (-11)
+75 gp
-5 gp (Ingoe)
-1 sp
+297.5 gp

-4 charge Mage Armor